Group returns to Magnimar for a 2-night long rest, continues exploring. Ardanthatus ritual might be completed within the next day or so...
Claw Account
[24 – Sept]
Summary:
- Collected stash of secret scroll
- Killed 6 Sin spawn
- Free Gien Kafig
- Killed 2 Chain devils
- Killed 4 Wraiths
- Killed 1 preist (Zolerim)
- Translated the secret scrolls
- Obtained a Luck Blade
Journal:
----------
After recovering from our rest in the Night Hags chamber, we were told by Nildus Thilano that another priest – Gein Kafig – may still be alive. Continuing to explore the current floor we discovered an apparently unstable portal we decided that it was too unstable to risk traversing, so we moved on. As we continued search the floor we found a library occupied by Rick Peakes, an unusual creature that had no mouth and appeared to speak using telepathy. Merely looking at the creature caused a wave of fear to wash over the party, Claw found himself unable to enter the room (which he blamed on his fear of books).
When Quillax asked Rick if she could read the books he told her that he was ordered by his master to guard them from anyone other than him. Searching the room Quillax found a hidden door, inside of which were a small stack of hidden scrolls.
Continuing onwards we were attacked by 6 Sin Spawn, during the attack Zolerim – The traitorous priest that sided with the Medusa we had defeated previously – Launched a fireball into the fray hitting both our group and the Sin Spawn – before retreating into a nearby room. After finishing the Sin Spawn were defeated we rushing into the room to find Zolerim standing next to a table with two Chain devils standing over the sleeping form of Gein. Using mental chains that appeared to sprout from Gien's head the Chain Devil stuck at Claw, as the fight the went on Zolerim unfortunately escaped the chamber.
Quillax restored Gein to consciousness and we pulled back to Magmannar (via a toilet shaft to the amusement of all involved) to recover our resources and drop off the two preists. While we rested Shiela translated the documents from the hidden stash which revealed the location of a special Cold Forge that could be used to rejoin the shard of sin.
We returned to the abbey through the toilet route again, and continued down further. As we continued down the stairs a small devil appeared claiming to be sent by the Efreet that Quillax had planar shifted earlier in the dungeon and offered her a luck blade as a reward. We ended a room with a wall that Quillax recognised as being made from a wall of stone spell. Creating an opening she uncovered a path that lead a cave that opened into the sea, judging from the tide (which was out at the time) at high tide the current room might experience flooding.
Stepping into the next room we heard Zolerim call out for Rick. Quillax disguised herself as Rick and claimed that she had brought the rest of the party as a sacrifice. With this Zolerim summoned four wraiths from the surrounding coffins to attack us. A well timed Turn undead spell from Yukiko sent the wraiths fleeing, we cut down two of them before bringing down Zolerim before the remaining wraiths returned.
After searching Zolerim's room off to the side we press forward into a room covered in tapestries with a collapsed path to one side with a small opening and a Doomsday locked door ahead. Attempting to unlock the door triggered a spike trap, deciding that we might be able to bypass the trap if we used the small opening in the collapsed hall we found it to be extremely difficult if not outright impossible for Yukiko and Claw to traverse.
'For if the greatest prize of Thassilon's first ruler cannot save Varisia... what can?'
Tuesday, 26 September 2017
Monday, 18 September 2017
ep 59 11/6/4713 AR Beyond the Doomsday Door #6
Quillax Claw & Yukiko proceed down through Groetan tunnels with Koriah Azmeren & Clank, defeating demons of Yamasoth & rescuing a priest of Erastil.
Quillax Account
[17-Sept]
Summary:
- killed 5 Skulks - 1 runs away
- Open another doomsday lock and go to different, less safe part of dungeon (close door behind)
- copy down prophesies from art work
- kill 2 demon craps (qlippoths)
- Defeat Night Hag (it runs away) and free some souls
- Banish Gorista / Minotaur and free old priest
- Free Efreet and salamander companions using planar shift
- collect important armour/halberd loot
Journal:
----------
While we were regrouping, we were ambushed by six skulks that came from the direction of the cistern - probably from the unexplored hallway. The attacked with acid arrows and damaged my fire elemental form heavily. Koriah and Yukiko worked together and killed a skulk and I took water elemental form to help negate the acid. Clank and Claw engaged skulks on different sides of the hallway and Koriah manages to shove one into the cistern with her aklas where it struggled while Yukiko assisted me with healing magic. Claw killed a skulk and gave chase after one that attempted to run. Koriah killed a skulk while I drowned the one in the cistern. Claw killed another but one escaped us and was too quick for us to chase. While we quickly gathered the loot and dealt with injuries, we heard a scream from the direction the skulk ran off (down the stairs). Koriah told us that this level was occupied by the priests and the lower levels were sealed off. All the tunnels under Windsong Abbey were build by the Cult of Grotis and the cult members had sealed themselves inside the tunnels (most likely as undead).
Having heard the scream, we decided to go through the nearby Doomday Locked door and investigate that first. We used the same key and combination and were able to enter. There was an odd moon globe which revealed to have a skull like face representing Grotis, which leered at us. It lit up more as we approached. We understood this to be an Orb of Grotis, common in Grotin temples, which serve as windows for powerful Grotin clerics to look through, so it was likely that one of the Grotin clerics was aware of us. Koriah mentioned that this area made her somewhat afraid as it had not been secured by the Windsong Priests, so we would likely run into Grotins as well as other enemies.
[3000 xp each incl Koriah and Clank]
We head down the stairs and enter a room with frescos that had to be at least 10000 years old. It was decorated by the representation of Grotis' Herald (before he was transformed). There were prophesies on the mural referencing recent events from our era (start of the Age of Lost Omens) and even the fall of the Aslanti. We take some time to copy down the prophesies for later study.
Koriah hears some scuttling noises down the hall and I go to investigate. I shake off some vertigo, possibly of some mental attack or some charm on the room. Inside a demonic entity shaped like a crab (Qlippoth, demon of Yamasoth) rises up out of the floor. Koriah hears another behind. We split the party with Koriah and Claw heading behind and Clank and I attacking the one in front. The Crab demon attacks Clank and spears to try to implant an egg in him, unsuccessfully due to his metal construction. Koriah later informs us she dodged a similar fate. Yukiko banishes one and then Claw and Koriah kill the other.
[2000 xp each, incl Koriah and Clank]
We decide to bypass this level and head down to the one below, which had a room showing the sinking of Aslanti. We collect an odd blue crystal Aslanti every burning lamp and spread out on guard as I open a door. Inside there is an Efreet and some fire salamanders. The Efreet is working on a suit of armour made of horucalcom sky metal, which is the rarest of sky metals known to warp time (initiative bonus). There is a completed halberd at her feet. She bids us go, as she is almost done and would prefer not to fight us. We close the door.
Clank alerts us to movement and a vicious Night Hag suddenly is in our midst, attacking Yukiko. We attack the Night Hag, and I manage to Whelm it, but the Hag disappears into the Etheral Realm where we cannot follow. Seeing a door move, I go to close it in hopes of trapping the hag inside the room, but she appears and casts Confusion on us. Claw, Clank, and I are all confused, but Yukiko and Koriah are not. Unfortunately, in my confusion, I struck Yukiko, but did not cause her much damage. The Hag catches most of us with Lightning Bolt and after some more fighting, the Hag retreats and does not return. Those still affected with Confusion are returned to their right mind.
I open the door again to try to talk to the Efreet and get a face full of fire, so I close the door once more.
[2000 xp each]
We step into the Night Hag's chamber for a short rest to heal and free the trapped souls in the soul jars so the Hag cannot turn them into demons.
Without any direction, we pick a hallway at random and end up at a door that smells like acrid animals. Claw opens the door and reveals a minotaur. He fails to persuade it and it starts to head to attack us, but Yukiko banishes it.
[3000 xp player characters only]
We hear a quavering voice from the Southern-most cells and find an old man, Nildus Thilano chained within. Koriah recognises him and we free him by Claw ripping off the cell doors and breaking the chains. He tells us that the Doomsday Door is much lower down under us, and he informs us that he was tortured and was going to be sacrificed first to the polymorph plague. He also tells us there is treasure in the chest by the desk.
[600 xp each]
After being healed somewhat, Priest Nildus speaks with Koriah and she tells us that the armour the Efreet was smithing was for Ardathanatus for when he opens the Door. The ritual is set to take place in 3 nights time. We decide to steal the armour. We have him wait down the hall while we position ourselves in front of the door, which we push open confidently.
We manage to convince the Efreet we do not want to fight, but to send her home, and she agrees. I invoke a planar shift and send all the fire creatures back to their home plane. We collect the unfinished armour and the completed halberd and consider our next move.
[2500 xp each]
-----------
Loot - all loot provided to James to track in his spreadsheet.
Quillax Account
[17-Sept]
Summary:
- killed 5 Skulks - 1 runs away
- Open another doomsday lock and go to different, less safe part of dungeon (close door behind)
- copy down prophesies from art work
- kill 2 demon craps (qlippoths)
- Defeat Night Hag (it runs away) and free some souls
- Banish Gorista / Minotaur and free old priest
- Free Efreet and salamander companions using planar shift
- collect important armour/halberd loot
Journal:
----------
While we were regrouping, we were ambushed by six skulks that came from the direction of the cistern - probably from the unexplored hallway. The attacked with acid arrows and damaged my fire elemental form heavily. Koriah and Yukiko worked together and killed a skulk and I took water elemental form to help negate the acid. Clank and Claw engaged skulks on different sides of the hallway and Koriah manages to shove one into the cistern with her aklas where it struggled while Yukiko assisted me with healing magic. Claw killed a skulk and gave chase after one that attempted to run. Koriah killed a skulk while I drowned the one in the cistern. Claw killed another but one escaped us and was too quick for us to chase. While we quickly gathered the loot and dealt with injuries, we heard a scream from the direction the skulk ran off (down the stairs). Koriah told us that this level was occupied by the priests and the lower levels were sealed off. All the tunnels under Windsong Abbey were build by the Cult of Grotis and the cult members had sealed themselves inside the tunnels (most likely as undead).
Having heard the scream, we decided to go through the nearby Doomday Locked door and investigate that first. We used the same key and combination and were able to enter. There was an odd moon globe which revealed to have a skull like face representing Grotis, which leered at us. It lit up more as we approached. We understood this to be an Orb of Grotis, common in Grotin temples, which serve as windows for powerful Grotin clerics to look through, so it was likely that one of the Grotin clerics was aware of us. Koriah mentioned that this area made her somewhat afraid as it had not been secured by the Windsong Priests, so we would likely run into Grotins as well as other enemies.
[3000 xp each incl Koriah and Clank]
We head down the stairs and enter a room with frescos that had to be at least 10000 years old. It was decorated by the representation of Grotis' Herald (before he was transformed). There were prophesies on the mural referencing recent events from our era (start of the Age of Lost Omens) and even the fall of the Aslanti. We take some time to copy down the prophesies for later study.
Koriah hears some scuttling noises down the hall and I go to investigate. I shake off some vertigo, possibly of some mental attack or some charm on the room. Inside a demonic entity shaped like a crab (Qlippoth, demon of Yamasoth) rises up out of the floor. Koriah hears another behind. We split the party with Koriah and Claw heading behind and Clank and I attacking the one in front. The Crab demon attacks Clank and spears to try to implant an egg in him, unsuccessfully due to his metal construction. Koriah later informs us she dodged a similar fate. Yukiko banishes one and then Claw and Koriah kill the other.
[2000 xp each, incl Koriah and Clank]
We decide to bypass this level and head down to the one below, which had a room showing the sinking of Aslanti. We collect an odd blue crystal Aslanti every burning lamp and spread out on guard as I open a door. Inside there is an Efreet and some fire salamanders. The Efreet is working on a suit of armour made of horucalcom sky metal, which is the rarest of sky metals known to warp time (initiative bonus). There is a completed halberd at her feet. She bids us go, as she is almost done and would prefer not to fight us. We close the door.
Clank alerts us to movement and a vicious Night Hag suddenly is in our midst, attacking Yukiko. We attack the Night Hag, and I manage to Whelm it, but the Hag disappears into the Etheral Realm where we cannot follow. Seeing a door move, I go to close it in hopes of trapping the hag inside the room, but she appears and casts Confusion on us. Claw, Clank, and I are all confused, but Yukiko and Koriah are not. Unfortunately, in my confusion, I struck Yukiko, but did not cause her much damage. The Hag catches most of us with Lightning Bolt and after some more fighting, the Hag retreats and does not return. Those still affected with Confusion are returned to their right mind.
I open the door again to try to talk to the Efreet and get a face full of fire, so I close the door once more.
[2000 xp each]
We step into the Night Hag's chamber for a short rest to heal and free the trapped souls in the soul jars so the Hag cannot turn them into demons.
Without any direction, we pick a hallway at random and end up at a door that smells like acrid animals. Claw opens the door and reveals a minotaur. He fails to persuade it and it starts to head to attack us, but Yukiko banishes it.
[3000 xp player characters only]
We hear a quavering voice from the Southern-most cells and find an old man, Nildus Thilano chained within. Koriah recognises him and we free him by Claw ripping off the cell doors and breaking the chains. He tells us that the Doomsday Door is much lower down under us, and he informs us that he was tortured and was going to be sacrificed first to the polymorph plague. He also tells us there is treasure in the chest by the desk.
[600 xp each]
After being healed somewhat, Priest Nildus speaks with Koriah and she tells us that the armour the Efreet was smithing was for Ardathanatus for when he opens the Door. The ritual is set to take place in 3 nights time. We decide to steal the armour. We have him wait down the hall while we position ourselves in front of the door, which we push open confidently.
We manage to convince the Efreet we do not want to fight, but to send her home, and she agrees. I invoke a planar shift and send all the fire creatures back to their home plane. We collect the unfinished armour and the completed halberd and consider our next move.
[2500 xp each]
-----------
Loot - all loot provided to James to track in his spreadsheet.
Thursday, 7 September 2017
ep 58 11/6/4713 AR Beyond the Doomsday Door #5
[3-Sept journal]
Summary:
- return to WindSong Abbey with Koriah
- open Doomsday Lock
- fight 6 skulks and a clockwork golem
- investigate workshop and find important notes
- fight 4 skulks and Giantess
- open Doomsday Lock
- fight 6 skulks and a clockwork golem
- investigate workshop and find important notes
- fight 4 skulks and Giantess
==============
We met at the Pathfinder's Lodge to discuss our next steps.
Casamir (Koriah's father) told us that on the third level of the Temple of the Windsong there may be a magical stash. There is a hidden panel in the floor at the base of a statue of Desna. The statue itself is a female angel with butterfly wings).
We agreed that Casamir would stay at the Pathfinder's while Koriah would travel with us back to Windsong Abbey. We returned by way of Transport Via Plants and found that little had changed in our absense. The bodies lay where they had fallen, undisturbed except by the hunger of scavengers.
We crossed the Abbey to the Doomsday Lock to the basement levels of the Abbey. Koriah warned us that the lock also required some sort of combination, not just the key, so we returned to the Abbot's rooms and searched until we found a poem which appeared to be the combination.
We returned to the lock and stood well back, using Irizati's mage hand and Claw's long-distance vision, we translated the poem and successfully opened the lock without issue. We all hurried inside as the door was bespelled to close quickly.
[2000 xp for each player character]
We followed the stairs down and came upon what seemed to be primarily storage areas for beer. The rooms had been ransacked with barrels destroyed and lots of debris on the floor. We picked our way into the room carefully and I started to poke around the barrels, startling a Skulk from it's hiding place. It attacked and Claw, Koriah, and I responded in kind. While we battled the Skulk, we could hear the heavy tread of some sort of metal golem or clockwork approach. When it entered our sight, we could see it vented glowing green gas, and the grinding of it's gears indicated it had not been maintained.
Koriah landed the fatal blow on the Skulk and in the same move managed to pull the Golem over with her aklys, forcing it prone. Irizati took advantage of this and landed a series of shots which did a large amount of damage.
While we were engaged with the metal golem, five more Skulks appeared around the room and fired at us with Inubrix Sky Metal arrows, which passed through iron and steel like it was not there. Irizati, first hit, swiftly removed himself from the room and turned invisible. The rest hit Claw, Yukiko, and Clank. The Skulks then hid themselves in such a way that it was like they were invisible. I took Earth Elemental form and struck at the golem with Clank assisting me; it was Claw who finally destroyed it.
Koriah struck at the one Skulk that had not hidden itself and Yukiko, having taken much damage from the Inubrix Sky Metal arrows, cast Bless on us and retreated to hide away from the Skulk's aim. Irizati struck at a Skulk and was struck in return, dropping him but not yet killing him.
Claw landed the fatal blow on one Skulk then chased after one which was running away; the one running was chittering in a language we could not understand (later identified as Under-Common) and therefore was of great interest. Koriah, following Claw, killed the retreating Skulk while Yukiko brought Irizati back to consciousness. A Skulk attacked him and so he retreated once more to safety.
I killed the Skulk that went after Yukiko, Clank killed another, and Irizati claimed the last kill.
[3500 xp each, including Clank and Koriah]
After checking the Skulks for anything of interest, I moved down towards the room which the Golem had come from. There was nothing of interest so we headed the direction the Skulk had been attempting to retreat.
Koriah remembered that there should be some stairs around somewhere and Claw spotted several the footprints of a giant sized creature, some weeks old.
We found a cistern of fresh water. Claw jumped in and swam to the bottom, finding a small 1 foot egress to somewhere outside but none of us could fit through there, so he returned to the surface.
We then found a small workshop, which contained various sets of tools and some very important notes on crafting clockwork golems. The scrolls seemed to contain information that even the GolemWorks craftsmen may not know. These were carefully tucked away for further reading as it appeared to contain information that would allow tranfering Clank's "brain" to another body as well as the best way to destroy some golems.
Heading into the next room, Claw shuddered back with four arrows in his chest, then another 3. He shook off the damage and prepared to engage the Skulks while Irizati cast Mass Suggestion in Under-Common, managing to encourage two of the four Skulks to assist us against the Giants (Suggestion was summarized as: Help up against the Giants because they are very bad). This became very useful as a Taiga Giantess, Ikoradmus, squeezed into the room moments later. Yukiko had cast Guardian of Faith by the door, which struck the Giantess.
Koriah moved into the room to support the rest of the party and the Suggested Skulks attacked the Giantess. The other two Skulks struck at Claw and Irizati.
Claw killed one of the enemy Skulks while I engaged with the other and Irizati shot at the same. Yukiko cast Flame Strike at the Giantess, which was particularly useful as we recognised that the Giantess has some sort of regen ability which the fire stopped temporarily.
Clank killed a Skulk while the Giantess struck one of those attacking her. We struck together against the Giantess and I took flame elemental form to help prevent her regen. Yukiko's flame strike killed the Giantess and then the remaining Skulks turned on us as there were no more Giants in the area. Claw killed one and Irizati the other.
We dug through the Giantess' bag to see if there was anythign interesting but only found some gold and gems.
While we treated our wounds in preparation for continuing, word was sent by magical means that Irizati was needed to attend an urgent matter and he bid us good luck and darted back the way we came, off to meet a companion who would spirit him away to his new challenge.
[3500 xp each char inc Clank and Koriah]
============
Koriah's status :
- full HP
- XP = +7000
- full HP
- XP = +7000
============
Loot:
5 x +1 Short Box (one to Yukiko)
1 x +1 Short Box (Yukiko)
42 undamaged Inubrix Sky Metal arrows
18 damaged but repairable Inubrix Sky Metal arrows
12 bottles of wine
2 x masterwork craftsmen tools - advantage on one check per day - engineering, carpentry, stone masonry, etc
golem / clockwork scrolls, including information on changing clank's body and destroying clockwork golems - worth approx 5000gp
5500 gp worth of misc gold, gems, etc from Giantess
1 x +1 Short Box (Yukiko)
42 undamaged Inubrix Sky Metal arrows
18 damaged but repairable Inubrix Sky Metal arrows
12 bottles of wine
2 x masterwork craftsmen tools - advantage on one check per day - engineering, carpentry, stone masonry, etc
golem / clockwork scrolls, including information on changing clank's body and destroying clockwork golems - worth approx 5000gp
5500 gp worth of misc gold, gems, etc from Giantess
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