Saturday 28 September 2019

ep 93 18/2/4720 The Inubrix Vault - the Soul Reapers


7:35am  2019-9-28 Keelia Has entered the room
chris107: Morning Keelia
Keelia: Morning!
Keelia: Sorry I'm late
joriandrake: morning Keelia
chris107: The sloshy metal, what is it useful for again?
Smon: Hi K
Keelia: it's djezet, which is used for goblets of love charm, etc.
chris107: thanks
Keelia: not sure about the liquid form
Smon: Smon: At about 200gp value per lb that's 20,000gp worth if you can carry/store it.
joriandrake: potion bottles then?
chris107: Have we got anything to store liquid metal in?
Smon: Can be used as a crafting component esp for stuff like wand of the war mage, rings of protection etc
Smon: It weighs about as much as liquid iron
Smon: Several times the weight of water
chris107: cool
7:38am  2019-9-28 JamesDevil Has entered the room
chris107: Would we need such a huge amount?
JamesDevil: hi all, soz I'm late
chris107: Morning James
joriandrake: Yes, we can use or sell it
Smon: Hi J
joriandrake: morning James
chris107: If we are only going to make a ring of protection or a wand?
Smon: You don't 'need' it, no.
chris107: It's only make believe pennies. How many of those do we need?
joriandrake: You're asking a rogue?
Smon: It's a valuable crafting component for all sorts of things, but especially for charm type magic
chris107: Just think it's messy and our time is valuable.
JamesDevil: eh? what about Charm?
joriandrake: We discus how to transport, and IF to transport 100lb of material
Smon: from PF wiki [i]The rust-red substance is a sought-after spellcasting component, as it amplifies magical power above and beyond natural spellcasting abilities.[1] It is associated with enchantment magic, love, and lust Djezet also has radiation-deflecting properties.[2] Because of its naturally liquid state, djezet is rarely used in making weapons and armor, although in ancient Thassilon it was rumored that certain powerful spellcasters (including Xin himself) had developed djezet alloys.[3][/i]
JamesDevil: well i can carry well over that
joriandrake: I know I plan to reforge the mask, and this might help make that easier, quicker, or cheaper.
JamesDevil: ah, that sruff
joriandrake: Enchnatment magic as far I understand includes forging all the magic items
chris107: yup, that stuff
joriandrake: djezet alloy amor might have interesting benefits
Keelia: (Q is going to use the timeglass to see if there is anything of interest in the near future)
chris107: Fill your boots then! Or bags
JamesDevil: grr, i can't find my phone
Smon: Like I said, it could be poured by Claw into a bag of holding for transport; it would tend to break most receptacles due to the weight.
chris107: But we have no bag of holding?
joriandrake: Boon: Drakhaien is going to pick spell sniper feat, increase INT by 1, and take another known cantrip
joriandrake: We got a couple powerful barbarians to use for pack stuff
Smon: Tell me when you're ready to activate the teleport circle Sihedron on the vault floor & move on.
joriandrake: the issue is with a vessel for liquid
JamesDevil: sec
chris107: When ever the others are.
Smon: It weighs about 7 times water weight so needs a metal receptacle like the big brass bowl it's in currently.
joriandrake: I do Have an efficient quiver, but that is a specialized bag of holding per rules, with strong carry restriction
Smon: The bowl is 6' across by 4' high so not really very practical to transport.
joriandrake: If Quillax covers parts of the liquid in stone, like 5 equal units we can manage its transportation
joriandrake: I remember we discused such a possibility
Smon: Yeah but you have no suitable stone AFAICS
joriandrake: hm, wasn't there some pillars or obelisks in a different room earlier?
joriandrake: we could just go and return here later with material
joriandrake: perhaps we even find a bag of holding meanwhile
chris107: perhaps
Smon: Let me know if anyone is using a cantrip to activate the Sihedron floor teleport and if going onward or back. Looks like Inubrix is up next.
JamesDevil: @smn whats stopping us from just pouring it into the BoH?
joriandrake: I really god no better idea I'm afraid
joriandrake: got*
joriandrake: perhaps the bag is already full?
Smon: What bag of holding? If you have one you can pour it in (best to remove fragile objects first)
chris107: we don't have one?
Keelia: going to up my INT as my boon, I guess
Smon: Not WIS Quillax?
joriandrake: I think someone did in fact have a bag of holding, forgot who
JamesDevil: I've hand one for ages
joriandrake: ah, problem solved
JamesDevil: before Q blew hers up
chris107: well problem solved then
Keelia: Already at 22 - I thought that was as high as we could go?
Smon: Yes, I thought so James. Like I said last week you can remove contents & pour in the Inubrix.
JamesDevil: a few magic item in it, but nothing breakable
joriandrake: Simon posted in game thread that he overrides the max attribute points
Smon: On Golarion you can raise stats to 30-28-26-24-22-20
JamesDevil: Claw does that
chris107: (Keelia, 30,28.26.24,22 in any order I think?)
Keelia: ok, then I'll bump WIS
Smon: OK Claw empties his BoH, pours the Inubrix into his BoH, it settles at the bottom (you could even put another 150 lb of stuff on top)
Smon: (the normal max is 20 but DMG epic boons system allows for higher. I vary it by campaign)
JamesDevil: "anyone have anything else they want to put in here? items? smaller party members?"
chris107:
Smon: Next metal on the Sihedron - https://pathfinderwiki.com/wiki/Inubrix
chris107: Hmmm, necromancy. M frowns.
JamesDevil: Onwards we go all
chris107: Yay!
joriandrake: (thanks James, you reminded me of having Eclipse again )
Smon: Anyone using a cantrip on the floor Sihedron?
chris107: Will mage hand or EB work?
Smon: Judging by what Quillax has been doing, any cantrip cast into floor while touching the right shard point should work.
joriandrake: why do you wish to use it again?
joriandrake: ah right, pushing it
chris107: Then M does so with mage hand
joriandrake: Yes, let's do Mage Hand then
Smon: OK, you gather on the Sihedron/teleporter
chris107: following what Q did carefully
Smon: Mal touches the Inubrix point and casts into it
Smon: There is a flash and your surroundings shift...
Smon: Another vault, same size as the last, surrounds you. The black crystal pedestals along the walls of this whitemetal-
tiled room contain mounds of pale white ingots, save
for the easternmost one, which instead supports an exquisite looking
scimitar.
JamesDevil: "Hmm, only item is a sword...."
JamesDevil: "...sigh clearly touching it will cause some kind of trap....or a good fight >:)
chris107: M raises her shield just in case and tries to detect anything fiendish etc.
JamesDevil: "
Smon: As the flash fades you see two sinister 12' tall cowled & robed dark figures materialising in front of you, only about 15' away. Each grips a horrible looking silver bladed scythe; their claws are wickedly curved.
chris107: (5/6 left)
Smon: The Soul Reapers raise their scythes and float towards you...
Smon: They are definitely powerful Undead Mal.
JamesDevil: such a nice name
JamesDevil: this can only end well
Smon: roll init?
joriandrake: black pedestals? might be possible to use for quillax for liquid later as crafting stone?
chris107: Grrrr!
chris107 Rolls 1d20+2x2 and gets:
8 (+2) = 10
18 (+2) = 20
chris107: 20
JamesDevil Rolls 1d20+2x2 and gets:
6 (+2) = 8
13 (+2) = 15
Smon: /roll d20+3
Smon rolls 1d20+3 and gets: 2, (+3) = 5
Keelia rolls 1d20+3 and gets: 9, (+3) = 12
Smon: The wraith-things resemble images of the Grim Reaper himself, and you have a feeling those scythes are truly dangerous...
Smon: Jorian roll init
joriandrake rolls 1d20+5 and gets: 14, (+5) = 19
chris107: "Sihedron!" She shouts. Kindness. Then attacks with the Sun Sword.
Smon: GM: You are surrounded by a miasma of evil - you all take 10 Necrotic damage at top of round. Then #20 Mal leaps forward with Sun Sword raised.
chris107: (all damage is radiant) they also take 10 radiant from her aura
chris107: 174/184
chris107 Rolls 1d20+15x2 and gets:
16 (+15) = 31
2 (+15) = 17
Smon: ok Mal is as toxic to them as they are to you! AC 19; 1 hit
chris107 rolls 3d8+19 and gets: 8, 5, 5, (+19) = 37
chris107: 37HP radiant. reaction the S to D. End turn
Smon: Mal slashes through a Reaper, meeting little resistance , it wavers slightly.
Smon: (ok Mal & Drak both heal from the Sihedron transfer)
chris107: 184/184
Smon: Mal these things exist in ancient Thassilonian legend; it's said the touch of their scytches can draw a soul from its body.
chris107: eek
JamesDevil: -.-
chris107: She breathlesly tells the others as she battles away.
Smon: However you all won init so good luck
Smon: #19 Drak your go
chris107:
JamesDevil: focus fire people
joriandrake: Drakh's familiar will go and use help action on Mal's target, Drak looks for a spot to hide
joriandrake: any there?
joriandrake: pedestals big enough?
Smon: Drak you can try to hide behind a pedestal.
Smon: Your familiar takes 10 Necrotic
joriandrake: Drakh moves to pedestal, bonus action hide, casts Haste on himself there hidden, shoots Mal's enemy
Smon: Drak you can roll a bonus action hide - DC 29 though!
joriandrake rolls 1d20+17 and gets: 5, (+17) = 22
joriandrake: 27
joriandrake: Familiar wounded but still helping
joriandrake: using its aid to advantage shot the thing
Smon: OK it's still aware of you so no advtg on shot, but you can sneak att & have advtg from familiar help
joriandrake Rolls 1d20+11x3 and gets:
2 (+11) = 13
13 (+11) = 24
14 (+11) = 25
joriandrake: 25
Smon: Drak you are currently outside the necrotic aura of the reapers
Smon: AC 19, hit
joriandrake: ok
Smon: magic bow right?
joriandrake: yes
Smon: you hurt it  roll dmg
joriandrake rolls 1d8+5 and gets: 6, (+5) = 11
joriandrake rolls 10d6 and gets: 6, 6, 3, 3, 4, 1, 5, 5, 2, 6, = 41
Smon: 52 dmg
joriandrake: shot for 52 hp
Smon: has taken 99
Smon: end turn?
joriandrake: cn't do more this turn, end
Smon: Oh BTW you can't hide too good w a Sihedron floating behind you anyway
JamesDevil:
Smon: #15 Claw
joriandrake: Didn't stop me still doing it till now
Smon: (the Sihedron does go invis when you go invis though)
JamesDevil: Claw considers the sword on the pedestal, then rushes the one M is attacking
chris107: (perhaps you could pass it on?)
JamesDevil: attack attack
chris107: (but not to Claw)
joriandrake: (Claw doesn't want it, I remember this time)
Smon: Claw charges forward
joriandrake: (and I might need the reaction)
JamesDevil rolls 1d20+19 and gets: 19, (+19) = 38
Smon: hit
JamesDevil: (i think i hit it)
joriandrake: (I'll pass it on next time)
JamesDevil: Slashing
JamesDevil rolls 3d6+17 and gets: 5, 5, 6, (+17) = 33
JamesDevil: Fire
JamesDevil rolls 5d6 and gets: 4, 5, 4, 6, 5, = 24
Smon: (You can pass it on as a Reaction outside your own turn)
JamesDevil: Second Attack
JamesDevil: Slashing
Smon: The Reaper wavers - 57 dmg
JamesDevil: eh?
JamesDevil rolls 1d20+19 and gets: 18, (+19) = 37
Smon: Then it evaporates
JamesDevil: soz, fthe attack roll didn't go off
JamesDevil:
JamesDevil: onto the next one then
joriandrake: (dices lag in the last week yes)
JamesDevil: Second Attack
Smon: Had taken 156 dmg destroying it
chris107: yay!
JamesDevil: Slashing
Smon: Claw hits the 2nd
JamesDevil rolls 3d6+17 and gets: 4, 1, 3, (+17) = 25
joriandrake: great, one remains
JamesDevil: Fire
JamesDevil rolls 5d6 and gets: 1, 3, 1, 3, 1, = 9
JamesDevil: -.-
Smon: 34 dmg
JamesDevil: end turn
Smon: #12 Quillax
Keelia: She throws a produce flame at it -
Keelia rolls 1d20+13 and gets: 10, (+13) = 23
Smon: hit
Keelia rolls 4d8 and gets: 1, 4, 2, 4, = 11
Keelia: and she takes fire elemental form
Keelia: as her bonus
Smon: #5 the Soul Reaper swings its scythe, attack #1 at Claw
Smon: /roll d20+10
JamesDevil: better me than anyone else
Smon rolls 1d20+10 and gets: 20, (+10) = 30
JamesDevil: AC20
JamesDevil: O.o
Smon: damn, that's a crit so your Soul is in trouble...
Smon: DC 18 CON save or your soul is torn from your body
Smon: (also 32 slashing & 20 Necrotic)
JamesDevil rolls 1d20+14 and gets: 4, (+14) = 18
chris107: +6 from M
JamesDevil: +6 from M
JamesDevil: Halfed smn?
Smon: Yes your rage applies as usual
Smon: The Reaper moves around Claw (not breaking contact) to swipe at Malassandra with attack #2
chris107: AC20, disadv for undead due PvE
Smon: (So Claw net dmg 52>26
JamesDevil: Sentinel
Smon: OK its attack roll
Smon: /roll d20+10x2
Smon Rolls 1d20+10x2 and gets:
6 (+10) = 16
13 (+10) = 23
JamesDevil rolls 1d20+19 and gets: 20, (+19) = 39
Smon: 16 with disad
chris107:
JamesDevil:
Smon: Garvok crits and explodes!
chris107: and
JamesDevil: this will hurt you, soz M
JamesDevil rolls 1d20+19 and gets: 12, (+19) = 31
JamesDevil rolls 6d6+17 and gets: 4, 1, 6, 1, 6, 6, (+17) = 41
chris107: No worries, lets just get shut of these horrid things.
JamesDevil: Fire
Smon: So Claw roll your crit dmg then 14d6 fireball to everyone but Drak (& Quil-lemental immune as fire form)
chris107: Save DC and stat?
JamesDevil rolls 14d6 and gets: 1, 2, 4, 4, 1, 4, 3, 1, 5, 3, 1, 3, 6, 5, = 43
chris107: save?
JamesDevil: dex
chris107: thanks
chris107 rolls 1d20+15 and gets: 14, (+15) = 29
Smon: Fireball, DEX, James do you have the DC?
chris107: shield mistress. 0?
JamesDevil: 25 i think?
JamesDevil: crits are nasty
chris107: (everyone +6 for M's aura)
Smon: Mal used her Reaction to pass the Sihedron
JamesDevil: you may have lowered it though
chris107: Mal hasn't got it
chris107: The selfish rogue kept it.
chris107: oh yes. sorry
chris107: 21HP fire?
Smon: 21 fire yup
chris107: 163/184
JamesDevil: vanilla Gorrvok says 25, I think you my have ruled it differently
joriandrake: I think James killed my familiar
JamesDevil rolls 1d20+2 and gets: 7, (+2) = 9
JamesDevil:
Smon: DC is 19 http://smonscurseofthecrimsonthrone.blogspot.com/2017/07/ep-54-185-to-364713-seven-swords-of-sin.html
JamesDevil: soo...I assume it dead?
JamesDevil: ah, ok
joriandrake: it's fine as long we can rule its always the same to return, a familiar dies very easily
JamesDevil: 19 DC my bad, i rem ember it being very high
Smon: James you need to tell me your crit damage on the Reaper, rem brutal crit dice, and crit will double the 5d6 fire to 10d6 now
JamesDevil: I posted both above seperatly
Smon: So 3d6>6d6 plus brutal crit dice, plus 10d6 fire
JamesDevil: thats why i state each before i roll
Smon: Yeah you appeared to make a d20 roll not a damage roll though
JamesDevil: amesDevil rolls 6d6+17 and gets: 4, 1, 6, 1, 6, 6, (+17) = 41 chris107: No worries, lets just get shut of these horrid things. JamesDevil: Fire JamesDevil: /roll 14d6 chris107: Save DC and stat? JamesDevil rolls 14d6 and gets: 1, 2, 4, 4, 1, 4, 3, 1, 5, 3, 1, 3, 6, 5, = 4
joriandrake: sorry, I had mom come over, discussing breakfast, wasn't able to focus on Sihadrin pass chance
JamesDevil: I rolled 31 before that
JamesDevil: for the attack
Smon: You rolled a 31 on d20+19!
Smon: That's not a damage roll!
JamesDevil: /roll 6d6+17 JamesDevil rolls 6d6+17 and gets: 4, 1, 6, 1, 6, 6, (+17) = 41
JamesDevil: i think there text spam going on at the time
Smon: JamesDevil rolls 1d20+19 and gets: 20, (+19) = 39

You critted
chris107: (pass it with your reaction now?)
Smon: So then you need to roll your crit weapon damage
joriandrake: (to whom?)
chris107: (M, she's next!)
joriandrake: ok, reaction - passing sihedron to M
Smon: I guess you're not getting my posts
JamesDevil: I did thats what I rolled above
chris107: thank you.
Smon: ok I'm going to work out what you should have rolled
joriandrake: looks like James rolled 14 d6 first then added 6 d6
JamesDevil: otherway around but let smn sort it out
Smon: You have 3 brutal crit dice, so weapon damage is 9d6 +17 slashing, plus 10d6 fire. If you would like to roll me 19d6+17 please.
Smon: (+17 from +10 STR +4 Rage +3 magic)
JamesDevil rolls 19d6+17 and gets: 2, 1, 1, 2, 4, 3, 4, 2, 5, 1, 3, 2, 2, 5, 2, 6, 1, 4, 3, (+17) = 70
Smon: ok it takes 70 from the crit
Smon: then fireball save...
joriandrake: dead yet?
Smon: /roll d20+3
JamesDevil rolls 1d20+3 and gets: 18, (+3) = 21
Smon rolls 1d20+3 and gets: 9, (+3) = 12
JamesDevil: I failed mine before
Smon: it fails its save and takes 43 fire, has taken 168 and is destroyed.
chris107: Yay!
Smon: The Reapers fade away back into oblivion.
chris107: are you safe to accept the S for healing now James?
JamesDevil: i'll update my attack sheet
joriandrake: "Eclipse!" Drakh is devastated for a moment by the loss
Smon: BTW they have 3 attacks each, crit on 19-20 is CON save or destroyed, so you were lucky they only got 2 attack rolls total!
joriandrake: then shrugs
Smon: After a moment Garvok reappears in Claw's hand.
chris107: M 184/184 S to Claw.
Smon: You can pass the Sihedron round & heal up.
chris107: 15 minutes left for me guys
JamesDevil: I have +14 to CON saves, so i was the best person for it to attack regardless
chris107: only +14?
JamesDevil: 24 Con, plus proficiency, its good to be a Barb
chris107: I remember it well
chris107: So we have the magical scimitar and some ingots?
JamesDevil: "DON
JamesDevil: touch the sword"
JamesDevil: someone mage hand it first while we all stay back
Smon: GM: The scimitar seems fragile and slightly translucent or ghostly - forged of Inubrix alloy, in this world and the next.
chris107: M tries it's weight with mage hand
Smon: It lifts up towards Mal at her mage hand.
chris107: BoH?
chris107: Or can someone identify?
Smon: ?
JamesDevil: unless any of us can identify yea
joriandrake: Drakh will do it
chris107: Into the bag of holding with it
joriandrake: I have a ritual book for a while, Identify in it
chris107: after identify.
JamesDevil: yea
Smon: GM: It's a ghost touch scimitar - incorporeal undead are Vulnerable to all damage from it (x2 dmg) but it has no inherent bonus.
chris107: then judge the weight per ingot. See how many we can take?
JamesDevil: "hmm, a nice but fairly narrowly useful sword, into the bag it goes"
Smon: Nice for Drak (double your sneak dice dmg!) or maybe Mal (double Radiant smite dmg!)
Smon: Does not need Attunement BTW
chris107: nice
chris107: Onwards?
JamesDevil: unless one of you wants on hand?
joriandrake: I guess the scimitar could be useful, just needs upgrading
Smon: There are 38 ingots worth 500 go each
chris107: All yours if you want it J.
JamesDevil: how much in weight smn?
joriandrake: I'm unsure, maybe
joriandrake: for now fdrop in bag
Smon: 190 lb weight (5 lb per ingot)
JamesDevil: it not aattunment so you guys could swap it mid battle like the Sihedron
Smon: You can get 150 lb weight in the bag of holding on top of the djezet and carry 40 lb
chris107: approx 140lbs left in bag I think?
chris107: cool.
joriandrake: Chris what would be better for you, the defending transformative adamantine weapon from 2 sessions ago or the scimitar? For Mal
chris107: mal is happy with the sun sword. But thanks.
Smon: GM I think as Chris has to go will stop before nex fight
joriandrake: ok, bag it for now then, maybe after this adventure in off time I can alter it to be better even
chris107: soz guys
JamesDevil: hmm, gimme a min i need to do some house keeping with the bags anyway
joriandrake: Drakhaien will help search the room after identification ritual
JamesDevil: no worries mate
Smon: The white metal tiles are illusory, only the ingots are real Inubrix.
chris107: Thanks for the game Simon. Cheers guys. Have a great week all
joriandrake: is the ingot same material as the ghostly scimitar?
joriandrake: bye Chris
JamesDevil: cya mate
Keelia: bye C
Smon: (the scimitar is an alloy of inubrix & steel) Looking at the floor you can see the next vault should be Noqual, then Sicatite, then Abysium the final one.
8:54am  2019-9-28 chris107 Has exited the room
JamesDevil: how heavy was/are the skymetal and adamintine Dragon Teeth we got a few weeks ago?
Smon: The teeth only weigh around 15 lb total
joriandrake: ok, then it is good, the scimitar can be used as template for smiths
joriandrake: and we can make other weapons easier
Smon: Yes the scimitar could potentially be analysed by eg Golemworks to create a formula for similar weapons using the Inubrix ingots.
joriandrake: Drakhaien will cast find familiar from book to resummon Eclipse, this allows everyone a hour of short rest, if everyone is fine with it
Keelia: brb
joriandrake: I think the room is safe to rest in
Smon: Rem max 3 short rests per day, I think you have had 2 so far.
Smon: You don't have to SR while waiting for Drak though
joriandrake: true
Smon: (you can take the benefit of a SR 3/day)
joriandrake: Eclipse is not much use in battles but her keen senses / blindsight are valuable for awareness
joriandrake: Sesnes which Drakh can tap into
joriandrake: senses*
JamesDevil: smn, sorry to ask again, the skymetal weighed how much? since we are getting into wieght issues I don't want to claim more than we can carry
joriandrake: perhaps we should stop now
Smon: 190 lb, of which 150 lb could go in bag
joriandrake: Chris gone anyway, and then can calculate weight
Smon: Yeah, suggest do book keeping stuff now so ready for next time
Smon: i'm in no hurry though, happy to answer questions
joriandrake: ok
Smon: Next week I have an afternoon tabletop game but I could do a short 2 hour session if that suits?
joriandrake: In that case I would like to ask about last session, when the enemy went after Drakh in hiding place. I am still uncertain what exactly happened there. Did that thing have blind sight or blind sense to begin with?
joriandrake: yes, I can do the 2 hours, not much though
JamesDevil: sure, i'm up for it
joriandrake: I mean its length doesn't give us a lot of leeway doing other things than focus on game
Smon: There were 2 issues J. 1. Blind Sight = can see you when invisible. 2 = it knew you were behind the bowl & that it only had to move around the bowl to see you.
joriandrake: So, despite having Skulker feat's benefits and being hidden it didn't have to do anything to seek me out
Smon: I can do short sesh next week, then 3 weeks of regular sessions if that suits, then skip a week at start of November.
joriandrake: I understood invisibility got ignored but I had 30something for stealth, which confused me
Smon: So, you cannot normally hide if in plain sight.
joriandrake: Any chance Simon to change time slot perhaps? as we often did last year?
JamesDevil: okk, i think i have enough in fo for the house keeping, than ks for the game guys
Keelia: sorry back
Smon: You didn't raise any Skulker feat
Smon: thanks James
Smon: Hi Keelia
JamesDevil: I'm off Keelia, bye bye
Keelia: bye!
joriandrake: I was already hidden with the roll though, I mentioned the SKulker feat, but only because I thought my position was revealed because the failed shot, which is why I pointed to the feat not reveal my position
joriandrake: bye
Smon: Checking Skulker, no that doesn't help Drak when in plain sight.
Keelia: So i see we're done then
9:08am  2019-9-28 JamesDevil Has exited the room
Keelia: Alright, thanks for the game  Let me know if next week is on
Smon: Yes will do 08.30-10.30 next week if that suits everyone.
joriandrake: I was thinking, as the creature went around my hiding location Drakh may have just sneaked along the edge circling with it, that might still fit into an active Stealth
joriandrake: bye Keelia
Keelia: Should be fine for me but I'll let you know if that changes
Keelia: bye!
Smon: >>Drakh may have just sneaked along the edge circling with it<< that would need a readied action reaction move
joriandrake: I didn't want to argue, I just didn'tz even get what happened
9:09am  2019-9-28 Keelia Has exited the room
joriandrake: pondered to PM you this week or not, then it was already today
Smon: It knew you were shooting at it from behind the bowl, but not exactly from where, so it had to go round the bowl to see you
joriandrake: ok, I'll try to be aware of that next time
joriandrake: one more thing:
joriandrake: Mage Hand is the core ability for arcane trickster
Smon: NB you did count as Hidden until it moved round and Skulker would let a 2nd attack have advtg if first missed.
joriandrake: but while I can use it well out of combat, in combat I can't use its benefits, it is barely ever worth to waste a full action on casting it
joriandrake: ok thanbks I got that scene now
joriandrake: so Mage Hand:
Smon: Mage Hand AT is great vs most traps
joriandrake: next boon I would like to have the ability to cast it as bonus action instead of full action, perhals with doubled distance.
joriandrake: Versatile Trickster will then finally be useful
Smon: What are you planning to do with it?
joriandrake: most other rogues get a similar advantage efffect ability, on their 3rd and not 13th level, and it doesn't require a full action
joriandrake: that is why I ask for this boon option
joriandrake: No extra benefits of use, just wanting to have it be quicker to cast, but due to boon being rare and really useful, maybe yo ualso allow doubling the reach/distance
Smon: Are you talking about casting (NB it lasts a minute per casting) or manipulation as a bonus action?
joriandrake: I started on level 13, but it was never worth to use Versatile Trickster in abttles
joriandrake: casting time
joriandrake: manipulation is already a bonus action
joriandrake: So even if I cast it quicker, I still have to spend bonus action on moving it, I think 20 feet per turn or so
joriandrake: but if the casting itself becomes a bonus action I have a better action economy for first turn with it
joriandrake: Usually it was never a good choice to use it instead if hide + shoot
Smon: OK, I'll allow cast as bonus action + range +10' (so 40') as next boon.
joriandrake: I could in some cases however with the boon variant cast mage hand and shoot, etc
joriandrake: thank you
joriandrake: I was already considering this for last sessions boon but picked spell sniper isntead
joriandrake: now Drakh is good at aiming with spells and bows both, and can sneak attack with more options
Smon: yup
joriandrake: ok, I'll get going, have a nice weekend/week Simon, cya
Smon: bye J!




Saturday 21 September 2019

ep 92 EB 18/2/4720 AR The Djezet Vault - The Mezlans


7:32am  2019-9-21 Smon Has entered the room
chris107: Morning Simon
Smon: Good morning C&K
Keelia: Morning, Simon!
chris107: Legions of Dragons is a scary thought.
7:32am  2019-9-21 JamesDevil Has entered the room
Keelia: Morning, James!
JamesDevil: morning all
chris107: Morning James
Smon: Morning J
Keelia: @C, There's plenty of things that can be a challenge and they don't have to be from that actual area of the campaign if your guys aren't being challenged
7:33am  2019-9-21 joriandrake Has entered the room
joriandrake: good morning
Smon: Morning JD
JamesDevil: eh? people don't feel challenged?
chris107: Morning JD
JamesDevil: "SUMMON THE BALROG!"
Keelia: In a different game - not ours
JamesDevil: K
JamesDevil: stilll
Keelia: Yes, that will definitely challenge them - Chris, take note
chris107: @K They are plenty challanged for now. But I'm finding it increasingly difficult as they level.
JamesDevil: "SUMMON THE BALROG!"
chris107:
Keelia: That.
joriandrake: Is this about Chris' campaign?
Keelia: Alright, I've had a shit couple of weeks at work, so I'm looking forward to a cooperative game here
Smon: Previous sesh http://smonscurseofthecrimsonthrone.blogspot.com/2019/09/ep-91-1824720-ar-skymetal-vaults.html
chris107: Oh yes... The blinking Time Elemental..
Smon: "The best warrior knows when to fight, and when not to fight."
JamesDevil: damn that B****** Elemental
Smon: I thought nicking the treasure while leaving was clever.
chris107:
Keelia:
Smon: @Chris - the Tome of Beasts is good for challenging monsters.
joriandrake: ah yes, I forgot to add the adamantine weapon to stats
chris107: I'll take a look, thanks.
Smon: Converting Pathfinder stuff also works well for me!
chris107: And Moorcock
Smon: From ToB I've used stuff like the Stuhac, Skeletal Vine Trolls, dust golems.
Keelia: I feel we don't always fall under best warrior category - we do have a habit of just charging in now and again - or getting stubborn - undead hydra comes to mind...
Keelia:
chris107: That was a bugger.
JamesDevil: We could have manged that if we had our heads on street >.>
JamesDevil: straight
Keelia: we did manage it. It just took a long time and most the party was dead
JamesDevil: we didn't have a tank either, which didn't help
Keelia: true
chris107: Mordred is crushed to hear that
joriandrake: Simon, does the +3 weapon have that plus 3 naturally, plus the Defender modifier, or is the +3 from the Defender property already?
Keelia: Mordred, bless him, was also dead, IIRC, so there was no tank at the end
JamesDevil: indeed
JamesDevil: At least we have a bear of a tank in this campaign >:)
chris107:
Keelia: (Mordred's cleanliness was always appreciated tho)
chris107: hehe
Smon: GM: You have short rested in the Adamantium Vault. Looking at the Sihedron, the next vaults should be Djezet, Inubrix, Noqual, Siccatite, & lastly Abysium. A little magical energy such as a cantrip can activate the floor Sihedron teleport circle and take you onwards or back, depending on the point activated.
Keelia: Onward?
chris107: On to Djezet then?
JamesDevil: if everypone is good then yes
Smon: >>Simon, does the +3 weapon have that plus 3 naturally, plus the Defender modifier, or is the +3 from the Defender property already?< LOL it's not +6!!!
JamesDevil: how many spell spllots have you all got?
chris107: 1 level 5 left.
Keelia: Plenty of cantrips and a handful of high level spells
Keelia: out of level 3, so will have to eat my level 4s to dispel any more magiic
JamesDevil: maybe take a rest, possibly have someone a quick scout of the next room?
Smon: You have Short Rested
chris107: (Oh and Hex, Eldritch Blast & Mage hand)
chris107: HP 184/184
Keelia: (It's sort of an all or nothing room moving - no way to report back)
Smon: /roll d4
joriandrake: I know it isn't +6, just wondered if I can swap around +3 between extra attack or AC over base +3, or that is the total
Smon rolls 1d4 and gets: 2,
JamesDevil: ok, onwards e go then
Keelia: (and only a few people have the right magics to move us forward)
Keelia: (so if the person with the right magic dies, we may be stuck...)
JamesDevil: ok, so no dying people
JamesDevil: or Keelia will be cross
Keelia: OK, Onwards!. "Into the circle," Q instructs.
joriandrake: Drakhaien can fly in shadows/darkness, or ritual summon a steed, but not much else for transportation
chris107:
Keelia: (I will be SO cross  )
chris107:
Smon: @Jorian as the description says, it is +3, but you can go +0 to hit +3 AC, +3 to hit +0 AC, or anything in between. I thought that was clear.
JamesDevil: So....drak can watch us to die from the shdows then
Keelia: (Not sure a steed will get you out of a mini dimension we seem to be in?)
Keelia: (if we are indeed bouncing between mini-dimensions)
Smon: You obviously cannot go +6 to hit/dmg or +3 to hit +3 AC, that'd be a +6 weapon.
joriandrake: yeah, that is from the Defender ability of the weapon, like flaming, giant bane or such, which is why I wasn't sure of the ful modifier
joriandrake: anyway, I written it off as +3 alone
Smon: *eye roll*
Smon: OK Quillax shepherds everyone onto the floor Sihedron and activates it. There is a flash and you teleport to the next Vault...
Smon: Djezet Vault
Brass-mounted lenses orbit a massive bowl filled with rust-red
liquid in the north corner of this room. The walls, floor, and
ceiling of the room seem to ripple and run, as if composed of
liquid red metal.
chris107: How big roughly?
Keelia: "Be careful not to drink that."
JamesDevil: "are those walls made of blood?"
Smon: The bowl is about 6' across and on tripod 4' off the ground.
Keelia: "Djezet, I think. same as my goblet of charm."
joriandrake: (I didn't want to argue SImon, I jsut understood the weapon ability so, that if a +1 sword has the Defender ability then over the +1 it also grants the +3 from the ability to split between AC/attackcdamage https://roll20.net/compendium/dnd5e/Defender#content - I know this is powerful, which is why I wanted to check it with you)
Smon: As you watch, two amorphous rust-red oozes slither up and out of the bowl, onto the ground. Each blob coalesces, slowly rising up to form into a humanoid figure. As each stabilizes, intricate details emerge...
JamesDevil: @please check with him outside of normal chat
chris107: M stamps her foot, does the floor ripple more?
joriandrake: (but I plan to use this weapon today James)
chris107: oops
JamesDevil: "i'm guessing these guys don't speak common...."
Smon: @Jorian no you are wrong - Defender ability just
lets you split the weapon's natural pluses between attack & defence.Normally Defenders are +3.
chris107: M raises her shield but leaves her right hand free.
chris107: Range to blobs please?
Smon: You are facing two exact copies(?) of First King Xin, Emperor of Thassilon!
chris107: "Eek!"
Keelia: Q makes sure no one has left the spell circle.
chris107: Do they appear to be doing anything aggressive?
Smon: They are about 25' from you - you are on the Sihedron in the middle of the vault, which is about 50' from N corner to S corner.
chris107: thanks
Smon: They speak, in Thassilonian, in unison. "You are in the Presence of Xin! Kneel before me!"
chris107: M goes on one kneee but keeps her shield high.
Smon: Malassandra you can roll History or Arcana.
chris107 rolls 1d20+6 and gets: 12, (+6) = 18
chris107: History.
JamesDevil: "What did they says? It sounded like gibberish to me"
Keelia: "Kneel," Q translates.
chris107: "It is the emperor. He commands us to kneel."
JamesDevil: "....I don't kneel"
joriandrake: hm
Keelia: "How do we know he's the emperor - he just formed out of ooze. Emperors don't usually do that..."
joriandrake: Drakhaien kneels "Yes"
joriandrake: The rogue acts loyal, testing the reaction
Keelia: "And there are two of them. There is usually only one emperor."
Smon: pass - you recall the red blob things - Mezlans, a form of Azlanti organic construct created as spies and elite troops, created from exemplary living Azlanti/Thassilonian soldiers and scholars.
JamesDevil: Claw remains standing and crosses his arms defiantly
joriandrake: "How may I be of service to Aztlant?" Drakh asks
joriandrake: in old Thassilonian
Smon: The process of transferring consciousness didn't always work perfectly.
joriandrake: (might not work, but worth an attempt)
joriandrake: (plus the Emperor is insane anyway, might slip up, so we get new info)
chris107: "I doubt that you are my Emperor. Mezlan."
Smon: The 'Xins' glare at Claw as he stands with arms crossed. "You dare defy me! So perish!"
Lightning arcs from the Xins into Claw... 2 DC 20 DEX saves please Claw >:)
chris107: (In thessalonian but translates afterwards to her friends.
JamesDevil Rolls 1d20+3x2 and gets:
2 (+3) = 5
1 (+3) = 4
JamesDevil: firrst save
joriandrake: (sigh)
JamesDevil: -.-
Smon: /roll 10d8x2
Smon Rolls 10d8x2 and gets:
2, 2, 5, 3, 2, 5, 7, 5, 5, 3 = 39
4, 2, 7, 8, 8, 5, 7, 2, 3, 2 = 48
JamesDevil Rolls 1d20+3x2 and gets:
18 (+3) = 21
4 (+3) = 7
JamesDevil: second save
chris107: +5 for mal, james
Smon: ok dmg then is 39 (fail) & 48/2=24 (pass) = 73 total to Claw
JamesDevil: failed first, saved second
chris107: using her free hand she hexes one then blasts it.
Smon: As Malassandra casts doubt on the Mezlans' claim to Xinicity they attack you all... roll init pls
joriandrake: are we in initiative then?
Keelia rolls 1d20+3 and gets: 3, (+3) = 6
chris107 Rolls 1d20+2x2 and gets:
14 (+2) = 16
14 (+2) = 16
JamesDevil: How much did I suff then Smn?
JamesDevil: suffer*
Smon: 73 dmg james
Smon: like I posted
JamesDevil: cool, thanks
Smon: Mezlan init
Smon: /roll d20+7
joriandrake rolls 1d20+5 and gets: 9, (+5) = 14
Smon rolls 1d20+7 and gets: 11, (+7) = 18
JamesDevil Rolls 1d20+2x2 and gets:
1 (+2) = 3
19 (+2) = 21
chris107: (let's get the S moving  )
Smon: #21 Claw you are up first
joriandrake: (Simon?)
JamesDevil: I charge the nearest one and start laying waste
JamesDevil rolls 1d20+19 and gets: 12, (+19) = 31
JamesDevil: Slashing
Smon: AC 24
JamesDevil rolls 3d6+17 and gets: 2, 2, 4, (+17) = 25
JamesDevil: Fire
JamesDevil rolls 5d6 and gets: 2, 1, 5, 3, 5, = 16
joriandrake: (what does S moving mean?)
chris107: (Sihedron)
JamesDevil: Second Attack
joriandrake: (ah, thanks)
JamesDevil rolls 1d20+19 and gets: 9, (+19) = 28
chris107: (let's keep the Sihedron moving to give us maximum advantage)
JamesDevil: Slashing
JamesDevil rolls 3d6+17 and gets: 1, 5, 1, (+17) = 24
JamesDevil: Fire
JamesDevil rolls 5d6 and gets: 2, 6, 3, 4, 4, = 19
Smon: Claw finds that Garvok's flame leaps fiercely to the attack -no more DEX save for half damage.
Smon: You can just tally all the dmg & tell me how much
JamesDevil: Claw gives a deafening bellow and ends turn
JamesDevil: k, cool
Smon: I count 41 + 43 = 84?
JamesDevil: 8d6 a an attack:P
JamesDevil: yes, i think thats correct
JamesDevil: i'll check while everyone else is having their turns to be sure
Smon: GM: Garvok slices through the Ooze thing - it wavers and reforms unsteadily (like a red T-1000)
JamesDevil: lol
joriandrake: terminator?
Smon: The Xin's eyes flash and lightning sparks from them both, enfolding you all...
JamesDevil: *Dun Dun-nan DunDun*
Smon: /roll 10d8x2
Smon Rolls 10d8x2 and gets:
5, 7, 8, 1, 5, 1, 2, 4, 8, 6 = 47
7, 2, 2, 2, 7, 5, 7, 4, 8, 8 = 52
joriandrake: is this a spell?
chris107 rolls 1d20+15 and gets: 1, (+15) = 16
joriandrake: I'd like to steal one then if yes
chris107: charge from the ring to evade.
JamesDevil Rolls 1d20+3x2 and gets:
13 (+3) = 16
19 (+3) = 22
chris107: Shield mistress = 0
Smon: ok yes you can try to steal one Drak, how does that work?
JamesDevil: Smn just checking that was one of them attack or two?
joriandrake: Immediately after a creature casts a spell that targets you or includes you in its area of effect, you can use your reaction to force the creature to make a saving throw with its spellcasting ability modifier. The DC equals your spell save DC. On a failed save, you negate the spell’s effect against you, and you steal the knowledge of the spell if it is at least 1st level and of a level you can cast (it doesn’t need to be a wizard spell). For the next 8 hours, you know the spell and can cast it using your spell slots. The creature can’t cast that spell until the 8 hours have passed.
Smon: The Mezlans are "spell batteries" - they are not actually 'casting' but are releasing stored spell energy.
joriandrake: dc 17
Smon: /roll d20+12
Smon rolls 1d20+12 and gets: 3, (+12) = 15
joriandrake: yay
joriandrake: I stole lightning
Smon: LOL - ok Drak draws the lightning into himself, can you cast level 6 spells?
chris107: yay
Keelia: whoo!
JamesDevil: cool
joriandrake: no, max level 4, but I still avoid one save issue for the team
Smon: So only one chain lightning, the second - 52 dmg DC 20 DEX save for half
JamesDevil: we all needed to make two seperate saves right?
joriandrake rolls 1d20+11 and gets: 11, (+11) = 22
Keelia: Do we get +4 from mal?
Smon: only count your 2nd save as Drak absorbed the energy from the 1st
chris107: +5
joriandrake: now only one save James, Drakhaien 'ate' the other
Smon: Mal's save bonus always counts if you are w/in 30' afaik
Keelia rolls 1d20+11 and gets: 10, (+11) = 21
chris107: secnond save then as Drak absorbed the first
Keelia: Just - thanks to Mal
chris107 rolls 1d20+15 and gets: 13, (+15) = 28
joriandrake: (and blocked it from casting it again :P)
JamesDevil: k, cool i passed that one before his stealing post ^^
chris107: So no damage to mal due to shield Mistress and no charge required as first one stolen by Drak?
joriandrake: and drakhaien also fully avoided the other lightning strike
joriandrake: Yes Chris you only had to guard against one lightning
Smon: oops
Smon: A 12 year old rules lawyer just pointed out that it only negates vs Drak sorry!
chris107: cool, then 1 charge used an still 0 damage
JamesDevil:
joriandrake: oh, woah, that's too bad
Keelia rolls 1d20+11 and gets: 5, (+11) = 16
joriandrake: Bill is right though, the wording implies that
chris107: MinimeDM
Smon: So both still apply, 47 & 52 dmg
Keelia: Q has one pass and one fail then
JamesDevil: k, so i need to make a second save then
JamesDevil Rolls 1d20+3x2 and gets:
17 (+3) = 20
16 (+3) = 19
chris107: 184/184HP
Smon: Also Drak can't steal knowledge of a level 6 spell so they can still 'cast'.
Smon: Everyone sorted your hp from both attacks?
chris107: yup
joriandrake: No, that is a separate effect
Smon: Lightning splays off Mal's shield...
JamesDevil: yep
chris107: (It's no doubt made a fright of her hair?)
joriandrake: I can steal it, if I can cast it, but it is negated for the spell thief anyway, and the spell casting is lbocked even if it isn't a stolen/replicate spell
JamesDevil: metal is conductive
joriandrake: As far I understand it in ENglish, it is written in a separate sentence
Smon: The casting isn't blocked unless you steal it J
chris107: (cartoons are more fun than physics  )
Smon: It is not very well worded, had to re-parse it & refer to PHB.
Smon: #16 is Mal & #16 Quillax
Keelia: (ah, I forgot about my timeless)
Keelia: Go ahead Mal
JamesDevil: brb bio
joriandrake: hm, then it is mostly a shitty last class skill, only giving a chance with a save against a single effect per long rest, not too helpful for the whole party either
chris107: Mal (bonus acion) hexes the one not hit by Claw dex as the stat.
Smon: (yes Bill was saying it's not very good, though decent vs level 1-4 spells IMO)
joriandrake: sigh, I couldn't even steal spells affecting the caster then, like Shield, or teleportation
chris107: Then she Eldritch blasts it.
chris107 Rolls 1d20+11x4 and gets:
8 (+11) = 19
17 (+11) = 28
5 (+11) = 16
16 (+11) = 27
Smon: ok
chris107 rolls 2d10 and gets: 8, 1, = 9
chris107 rolls 2d6 and gets: 6, 5, = 11
chris107: 9 Force, 11 Necro. Move back 25'
chris107: end turn.
Smon: 20 force dmg to the 2nd one
Smon: force & necro
chris107:
Smon: Mal if you fall back 25' those in melee w Mezlans are out of your aura. OK?
chris107: 20' then?
Smon: Anything over 5' back takes Claw out of your aura
chris107: as far as she can while still protecting her friends
chris107: 5' it is then.
Smon: The chain lightning & your Pally aura are both 30' effects
chris107: (50' N-S, soz missed that. Got you now)
Smon: #16 Quillax
Smon: A not-Xin Mezlan https://i1.wp.com/www.lantredugeek.net/wp-content/uploads/2017/11/pathfinder-mezlan.jpg?ssl=1
Keelia: Q will use her reaction and move the sihedron to Mal (should have done that earlier, sorry). Then she'll cast wall of fire around the mezlans wrapping it around them fire side in
Keelia: THEN she'll take air elemental form with her bonus action
Keelia: they have to make a DEX 20 save
Smon: OK Quillax, Claw will also be in the fire
Keelia: (James?)
JamesDevil: If thats what you want, go for it
JamesDevil: it wouldn't be the first time you've set Claw on fire -.-
Smon: GM: there is only a DEX save if you cast it 'through' them.
Keelia: They don't count as beasts do they? they're constructs
chris107: (Mal, zeal up. Reaction swap S to Drak)
Smon: WoF dmg is automatic if end turn on hot side, or pass through it.
chris107: (also 1 is hexed for dex saves)
Keelia: Q will heal Claw up later
Smon: #14 Drakhaien your go, your Reaction recharges
Smon: Claw bathes in the sunbed effect of the WoF
chris107:
Smon: Q shouldn't need to heal Claw w the Sihedron giving Fast Healing
JamesDevil: Claw resists the urge to fart and burn his friends in a fireball
chris107:
Keelia: O.o
Smon: Drak you currently have the Sihedron. Your go.
JamesDevil: Death by Fart
joriandrake: Humility chosen, Drakhaien casts Greater Invisibility, hides behind the creatures
joriandrake Rolls 1d20+17x2 and gets:
13 (+17) = 30
11 (+17) = 28
Smon: Drak what is your Passive Insight?
joriandrake: stealth with 30, end turn (who needs the SIhedron?)
joriandrake: 17
Keelia: pass it to Q or (James do you want to have it for Claw against the fire?)
joriandrake: wait no
joriandrake: 21
JamesDevil: I'll be fine
Smon: Drak casts Greater Invis and sneaks round behind the Mezlans (who are surrounded by fire) - looking into the bowl he can see it has a lot of liquid red Djezet starmetal in it.
Keelia: Then pass it to Q
Smon: Drak you sense the Mezlans have Blindsight and are still aware of your location
Smon: But you can duck behind the bowl so they literally can't see you
joriandrake: Even with a 30 stealth? yes, then the bowl
joriandrake: Drakh will use reaction pass of the Sihedron to someone who will need it (might be someone requiring a save roll) so he doesn't do it right away
Keelia: (Blind sight negates invisibility)
Smon: They have PP24 and Blindsight - you need cover to hide from them.
joriandrake: yes, which is why I hid extra
joriandrake: that roll was 30
joriandrake: and actually 34, as I forgot to add Humility bonus
Smon: (yes I know!) Drak holds onto the Sihedron for now. Rem transferring it is a Reaction
joriandrake: yep
Smon: Round 2
Smon: #21 Claw you are feeling toasty inside the WoF-ring
joriandrake: reaction - giving it to Claw, best to have it already used
JamesDevil: its at end of turn for WoF damage right?
Smon: ok
Smon: yup eot
JamesDevil: ffs Jorian
JamesDevil: we've been over this -.-
JamesDevil: nvm
joriandrake: just use it
JamesDevil: First Attack
JamesDevil rolls 1d20+19 and gets: 2, (+19) = 21
joriandrake: (Kindness gives +8 damage, as example, yo ucan kill it)
Smon: miss
JamesDevil: shit miss
chris107: (Claw has uses for his reaction Jorian.)
JamesDevil: Second Attack
JamesDevil rolls 1d20+19 and gets: 16, (+19) = 35
Smon: hit
joriandrake: (yes, but still I think its best if he can already use the S)
JamesDevil rolls 8d6+17 and gets: 5, 6, 2, 2, 3, 4, 3, 4, (+17) = 46
chris107: (FFS)
JamesDevil: combine slash and fire
chris107: (He's asked us an numerous occassions not to give him the S)
Smon: The Mezlan wavers - has taken 130 dmg and looks badly scorched
Keelia: (Jorian don't you think that's a bit rude to tell James what he has to do with his character? If he doesn't want to use the Sihedron, that's not very nice for you to try to force him)
Smon: Q roll your WoF dmg to Claw
JamesDevil: who's next?
joriandrake: (Benerosity would be +4 to attacks, Temperance 20 fast heal, Kindness +8 damage per hit)
Keelia rolls 5d8 and gets: 7, 8, 5, 8, 3, = 31
JamesDevil: Claw stes out of the WoF
chris107: Me I think or the m's
chris107: (He doesn't want it!)
JamesDevil: gah, nvm, i'lltake it, i was late say saying it
Smon: Claw you take 31 fire dmg, halved for rage resistance
JamesDevil: I pass the S to Chris
joriandrake: (Keelia, we don't talk IC, I did what Drakh in that moment felt best, so he passed it to Claw, that's all)
Smon: (you can't actually stop someone transferring the Sihedron to you) >:)
chris107: Thanks james.
JamesDevil: dex save right?
Smon: no save J
Keelia: (Yes, but Claw has told the group in the past that he doesn't want it - in game conversation)
JamesDevil: j, fair enough
joriandrake: (yes, and I forgot that)
Keelia: (no, you can't stop the transfer, but equally people can then refuse to pass it along if they need their reaction and it stops the chain)
Smon: #18 Mezlans chain lightning you all again
Keelia Rolls 1d20+11x2 and gets:
3 (+11) = 14
14 (+11) = 25
chris107 Rolls 1d20+15x2 and gets:
7 (+15) = 22
4 (+15) = 19
Smon: DEX save DC 20x2
JamesDevil Rolls 1d20+3x2 and gets:
17 (+3) = 20
2 (+3) = 5
Smon: /roll 10d8x2
Smon Rolls 10d8x2 and gets:
6, 2, 6, 2, 5, 4, 8, 6, 8, 6 = 53
2, 1, 5, 3, 8, 4, 3, 6, 1, 8 = 41
JamesDevil Rolls 1d20+3x2 and gets:
7 (+3) = 10
10 (+3) = 13
chris107: 2nd charge used. No damage.
Keelia: Sorry, Q is air elemental - I forgot! Got to change that
Smon: 53 & 41 dmg, save for half
JamesDevil: bah, failed agauinst the second on e
Smon: Q use your E-form Dex etc
chris107: 184/184
Smon: Mal is just having a slight bad hair day from the static charge, otherwise unmussed
Keelia: so it's one less on both of those, so 13 and 24. But she's resistant to lightning
JamesDevil: noone touch her afterwards, serious tatic shock coming your way idf you do
Smon: Resistance halves dmg, so 1/2, or 1/4 on a save
Smon: Drak roll your saves
Smon: actually....
Smon: sorry yes of course Drak hidden
Smon: can't be targeted by CL
Smon: #16 Mal & #16 Quil
chris107: Zeal up, reaction to pass S to Q. EB on the hexed one.
Smon: Q roll your WoF dmg to Mezlans
chris107 Rolls 1d20+15x4 and gets:
7 (+15) = 22
12 (+15) = 27
18 (+15) = 33
20 (+15) = 35
chris107 rolls 5d10 and gets: 1, 6, 10, 3, 3, = 23
chris107 rolls 5d6 and gets: 3, 6, 1, 6, 1, = 17
chris107: 23 force, 17 necro. End turn.
Smon: hexed Mezlan takes 40, so 60 so far
Smon: Q roll your 5d8 WoF dmg to Mezlans (at the end of their turn) then your go
Keelia rolls 5d8 and gets: 4, 3, 4, 8, 4, = 23
Keelia: burn!
Keelia: ok, burn just a little...
chris107:
JamesDevil: aw, just a little singe
Keelia: She'll then multitrack slam the one nearest claw (she'll take the fire damage by reaching through the fire)
Keelia Rolls 1d20+8x2 and gets:
19 (+8) = 27
10 (+8) = 18
Smon: OK Q take 23 fire dmg
Smon: AC 24 so 1 hit
Keelia rolls 2d8+5 and gets: 4, 4, (+5) = 13
Smon: it's taken 166 dmg so far
Smon: #14 Drakhaien your go
joriandrake: (hm, perhaps best not to go closer, sensing they have good vision, not a good time to test the new melee weapon) - Drakhaien decides to snipe this wounded one from hidden position, still invisible
Smon: OK
Smon: Drak pops up & snipes (w advtg) from behind the bowl
joriandrake Rolls 1d20+11x3 and gets:
2 (+11) = 13
5 (+11) = 16
8 (+11) = 19
Smon: miss!
joriandrake: 19, miss
joriandrake: back, and end turn
Smon: R3
Smon: #21 Claw do your attacks 1 at a time
Smon: The first one is looking ropey
JamesDevil rolls 1d20+19 and gets: 19, (+19) = 38
JamesDevil rolls 8d6+17 and gets: 4, 2, 2, 2, 4, 4, 2, 6, (+17) = 43
Smon: 207 dmg - the Mezlan disintegrates, destroyed by Garvok.
chris107: yay
Keelia: (nice!)
Smon: Claw can close on & attack the second
JamesDevil: Claw turns smiling like a made ,am in the fire to the second one and charages
JamesDevil rolls 1d20+19 and gets: 17, (+19) = 36
JamesDevil rolls 8d6+17 and gets: 6, 5, 3, 6, 4, 6, 1, 5, (+17) = 53
JamesDevil: He then moves out of the fire
Smon: It staggers (has taken 136 dmg)
JamesDevil: smoke pouring off of him
Smon: As he steps back from it, a liquid Dzjet sword extrudes from its hand as it opp atts
chris107: ewwww
JamesDevil: AC20
Smon: /roll d20+12
Smon rolls 1d20+12 and gets: 7, (+12) = 19
JamesDevil: I fear Qs fire more
Smon: miss!
chris107: hehe
Smon: Q roll your 5d8 to Claw
JamesDevil: nice
JamesDevil: ?
JamesDevil: its eot isn't it?
Keelia rolls 5d8 and gets: 4, 1, 8, 7, 3, = 23
JamesDevil: i'm mean its ok if not
joriandrake: (fire seems to work well on these)
Smon: It's either eot or when you step through the wall
JamesDevil: I was staying in the wall for the attack, nvm though, hard to tell without a map
Smon: #18 the remaining Mezlan turns & steps through the WoF (taking 23 fire) and goes round behind the bowl to attack Drakhaien
joriandrake: why?
joriandrake: It didn't see me, I didn't hit it, and still invisible
Smon: "Die, defiler!" says 'Xin' in High Azlant as its arms turn to long spikes
JamesDevil: Sentinel
Smon: FFS J we told you 3 times it has Blindsight
JamesDevil: it if was still in range
joriandrake: but I still hid, and I have Skulker feat
Smon: It is not in range of you Claw
Smon: It knew you were behind the bowl!
JamesDevil: k, fair enough
joriandrake: in Skulker: " When you are hidden from a creature and miss it with a ranged weapon attack, making the attack doesn't reveal your position. "
joriandrake: nvm
joriandrake: then it attacks
Smon: /roll d20+12x2
Smon Rolls 1d20+12x2 and gets:
2 (+12) = 14
19 (+12) = 31
chris107: (I wonder how much more we would get done if every call wasn't questioned?)
Smon: 1 hit?
Smon: (re Skulker, the main effect of that is that if you have multiple attacks the 2nd one still has advtg)
joriandrake: yes, nothing allows me to avoid it, reaction to halve damage with Uncanny Dodge
Smon: ok 38 dmg, halved w UD > 19
joriandrake rolls 1d20+3 and gets: 11, (+3) = 14
joriandrake: concentration on ImpInv succeeds
Smon: #16 Mal - you are too far to reach it in melee currently
Smon: (not sure why you are keeping Imp Invis up when it has Blindsight, but ok)
chris107: Bonus switch the hex then blast. No Sihedron it's with Q so no bonus)
chris107 Rolls 1d20+11x4 and gets:
5 (+11) = 16
17 (+11) = 28
15 (+11) = 26
8 (+11) = 19
Smon: This is the Hexed one
chris107 rolls 2d10 and gets: 6, 6, = 12
chris107 rolls 2d6 and gets: 4, 4, = 8
chris107: 20 more. End turn.
Smon: 179 dmg so far
chris107: course it is.
joriandrake: (because I still have it, and blindsight as far I understood doesn't pinpoint my location, I assumed it still has to attack with disadv due to invisibility)
Smon: #16 Q
Smon: No J, blindsight means it can 'see' you
Smon: within the range limit
Keelia: She'll attack with multiattack again.
Keelia Rolls 1d20+8x2 and gets:
5 (+8) = 13
17 (+8) = 25
Keelia rolls 2d8+5 and gets: 4, 7, (+5) = 16
Keelia: sorry!
chris107: (last 30 mins for me  )
Keelia: yes, that's correct, my screen just freaked out and made me think I rolled d20 again)
Smon: Does Q drop the WoF now no one is inside it?
Keelia: 16 damage
Keelia: yes, she'll drop the WoF
joriandrake: (yeah, I see both blind sight and blind sense exist, and are different, confusingly similar names)
Smon: OK - Q-lemental slams the Mezlan, taking it to 194 dmg. It has 1 hp left...
Smon: sorry 195 dmg!
JamesDevil:
joriandrake: then it dies?!
Keelia: ah
Smon: The Mezlan staggers & dies!
chris107: yay
joriandrake: yay
chris107:
JamesDevil: ok
JamesDevil: cool
Keelia: Woohoo!
Smon: It disintegrates, you stand triumphant.
Keelia: Q drop her elemental form and requests the sihedron
JamesDevil: any movement from the bowl, maybe more spawning?
chris107: Mal removes her helmet allowing her hair to stand upright.
Keelia: from whoever has it.
Smon: (I miscalc'd 179+16)
joriandrake: 124/143
chris107: Q has it
Smon: The Djezet in the bowl just lies there.
chris107: M past it to her last round.
joriandrake: "I found loot in the bown" Drakh drops the invisibility
Keelia: Great, she throws it to Claw to start the healing process
joriandrake: "Looks like wroth a lot"
Smon: There's about 100 lb weight of Dzejet red liquid metal in the bowl.
JamesDevil: Claw shakes Mal's her to take the static shock in the place lof someone else
joriandrake: Drakh checks his pockets then remembers the Sihadrin can heal the damage with 1 swap
chris107: "Thanks Claw!"
JamesDevil: adding loot to the bag
Smon: At about 200gp value per lb that's 20,000gp worth if you can carry/store it.
joriandrake: potion bottles then?
chris107: Have we got anything to store liquid metal in?
Smon: Can be used as a crafting component esp for stuff like wand of the war mage, rings of protection etc
Smon: It weighs about as much as liquid iron
Smon: Several times the weight of water
Keelia: Ah! Q can stone shape a sealed jug and as long as she concentrates for a while it will stay the form
joriandrake: well, already knowing it is 100 lb, just not how to transport
chris107: nice
Smon: About 7 times the weight of water
chris107: What was the bowl made out of by the way?
joriandrake: Can you just stone shape a lid for the bowl, then have the whole bowl in the bag, sealed?
Smon: A strong metal flask could hold it, or a bag of holding
JamesDevil: Into the BoH it goes
Smon: The bowl seems to be a bronze alloy, likely magically reinforced.
Smon: It could hold several tons of Djezet in theory.
chris107: thanks
joriandrake: "Claw, wait till its sealed"
Keelia: OK, Q will ask Claw to put the bowl on the ground. She'll then wrap stone around the whole thing like a giant egg
Keelia: Then it can go into the bag of holding
Smon: The bowl is far too big to fit in a bag of holding.
chris107: yay
chris107: boo
JamesDevil: You're the boss Q
joriandrake: boo indeed
joriandrake: well, stone egg shell to hold liquor then
Smon: It is about 4' high on 4 legs, & 6' across
joriandrake: then we can transport the magically enchanted bowl extra
Keelia: OK, then Q will form a jug of sorts, claw can pour it in, then she'll seal up the jug and the stone egg can go into bag of holding?
JamesDevil: Claw takes out the Metal filling for the Kinderegg
chris107: yay
JamesDevil: god I love Kinder eggs...
Smon: What are you making your stone jug from?
JamesDevil: not Claw, me
Smon: stone egg?
chris107:
joriandrake: heavy metal kinderegg
Keelia: Sorry, stuck on kinder eggs  the jug can be made from the stone floor / walls ?
Keelia: under the goo?
joriandrake: brb need ing coffee and aspirin
Smon: The walls floor & ceiling here seem to run & flow as if formed of Djezet themselves, but on inspection this is illusionary.
Smon: Quillax roll Investigation
Smon: DC 13
Keelia rolls 1d20+8 and gets: 4, (+8) = 12
Smon: aww
Keelia: ah, boo
chris107:
Smon: Q can't get a clear idea where illusion ends or what the actual floor is made of to shape it.
JamesDevil: is 22PP high enough to realise that the walls are an illusion?
Smon: yes
Keelia: or 24?
Smon: yes
Keelia: ok, let's get that idea, find some stone and shape ourselves a carrying vessel of stone
Smon: You would need to dispel the illusion to be able to stone shape, looks like.
JamesDevil: Claw walks up to the wall, feels it with his hands, take a step back then attacks it with Earthbreaker
joriandrake: back
joriandrake: passive inv 31
Smon: OK Earthbreaker rings out as Claw bashes the wall. The illusion ripples. Shards of black crystal are blasted out from the wall.
Keelia: dispel magic then?
Smon: If Drak has stone shape he could do it.
JamesDevil: "hmm"
Keelia: or claw can keep hitting it
joriandrake: what level is stone shape?
chris107: Mal dodges the shards "Oi! Watch that! You'll have someone's eye out."
Smon: 4th, so Drak could Steal it from Q?
Keelia: oh, does true seeing do it?
JamesDevil: Did we ever try to clear these crystals before?
Keelia: the timeless does that.
Keelia: *timeglass if autocorrect would stop being helpful
joriandrake: "Quillax, use the Sihedron with counterspell?" Drakh suggests
joriandrake: Yes, Drakh could steal it (or take, if offered freely, perhaps?) but can only do it once per long rest, so not atm
Keelia: "I don't have counter spell" she replies
Smon: @James the whole Crystal Palace is made of the black crystal. Mal knows it used to be glittering white, but now is oily black.
joriandrake: "YOu do, if you use Charity of Sihedron"
JamesDevil: ok, so no stone in here, we need another container
Smon: Counterspell is a Reaction when a spell is cast, so not sure how would help.
joriandrake: right, not dispel
Keelia: Wait, can this be poured into a bag and not leak out?
Smon: GM: If you have an empty bag of holding Claw could just tip up the bowl & pour it into bag. Bag can hold 250 lb weight.
chris107: (I better clear off now and get ready for my appointment. Thanks for the game as always Simon and cheers guys  )
Keelia: Because I have a handy haversack, on my list
Smon: It would rupture a mundane bag
Keelia: (thanks Chris! have a good day!)
Smon: Bye now Chris!
Smon: We will stop shortly
chris107: (If you go to another room, M will try and stay within 30' if she can do no more.)
joriandrake: bye Chris
9:35am  2019-9-21 chris107 Has exited the room
Smon: >>handy haversack<< Not the one that sent you to the Astral Plane?  That was destroyed
JamesDevil: I can do that, most of the gear is with other members of the party, and the other stuff i'd have on hand
Keelia: Eh, I'm ok with pouring it into the bag of holding. Most of what we have in there is metal anyway.
Keelia: I'm not sure. I still have it written on my character sheet. I'm fairly sure I would have scratched it off but maybe i was distracted. I'll consider it not on my person
Smon: Quillax destroyed both the handy haversack & portable hole when she put one inside the other.
JamesDevil: WHY Q WHY?!?!
Smon:
Keelia: (for adventure of course!)
Keelia: Q will keep the S moving about the team to ensure a full HP heal across the group
Smon: GM: If you have an empty bag of holding it can be used safely. Pouring Djezet onto other gear is a lot like dropping a 100 lb weight on it
JamesDevil: quick question, is the explosion that happens immiidate or could you say, put one in the other and throw it down a ddrgaioon s throat?
Smon: GM: OK you heal up to full hp over a minute or so
Keelia: It's pretty immediate.
joriandrake: I guess the haversack destroyed itself, plus whatever else was inside then
Smon: yes
Smon: It's an immediate dimensional rupture.
JamesDevil: ah, k
Smon: That pulls everything w/in 10' to the Astral plane
Smon: I have seen some weapon designs on line that make use of this feature...
JamesDevil: maybe summon a familiar to do it next time
joriandrake: (note: I thinmk we need to use the Sihedron's Charity option more, it didn't help with the permanent illusion atm, but it would help with another chain lightning
Smon: https://trickarrow.files.wordpress.com/2016/05/hdr-totaldestruction.jpg
joriandrake: shit
joriandrake: I forgot my little familiar again
JamesDevil: @Smn
JamesDevil: THAT
JamesDevil: IS
JamesDevil: AWESOME!
Smon:
joriandrake: albino bat Eclipse just hangs on tight in Drakh's shoulder so it feels like an acessory by now
JamesDevil: I just wish we had a ranger playing with us ^^
Smon: OK I need to stop now
JamesDevil: k, cool, thank Smn for the game
Smon: Can you play next Saturday?
Keelia: thanks for the game simon  Have a great weekend everyone!
Smon: thx guys
Smon: have a great weekend K!
Keelia: I think so, yes
JamesDevil: I, see no reason why not?
JamesDevil: thank again
Smon: cool - 08.30 next Sat
Smon: posting log
9:43am  2019-9-21 JamesDevil Has exited the room
Keelia: bye!
Smon: For next week, check your PC sheets, maybe see if you can empty a BoH for storage
Smon: bye!
9:43am  2019-9-21 Keelia Has exited the room


Saturday 7 September 2019

ep 91 18/2/4720 AR The Skymetal Vaults

Bythos Aeon, Guardian of the Time Vault


7:31am  2019-9-07 Keelia Has entered the room
Keelia: Morning!
Smon: Hi K
Smon: https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjf83KXGm2fjPFiw4Hn0hp-GGq9B025t6TntwZ49jmCn78LD4nFGEzWvJiZVr-YiXr45qqBis78U1SZVPC6-HViIVGpeiRYFaYGc_wR5TrZ89bJUQdNKg9sGNAs17Mz4OIrfJVlJz01Zxy/s640/Crystal+Palace+2nd+floor+-+Golem+Workshops.bmp
joriandrake: good morning
Smon: You are in the big central chamber where you defeated the Xin-possessed clockwork dragon & are about to try the east door.
joriandrake: (I'll do my best today not to forget my lvl 20 ability, or that I have a pet/familiar on my shoulder)
Smon: Silrus comes flying in through the front door, through the royal throneroom, over the heads of the Xin Legionnaires. Hearing sounds of battle overhead he flies through the ceiling hole and arrives in the Hall of Golems just after the rest of you finish off the clockwork dragon.
7:36am  2019-9-07 JamesDevil Has entered the room
JamesDevil: hi all
JamesDevil: soz for the delay
Keelia: morning, james
Smon: hi J
JamesDevil: having a cooked breaky ^^
joriandrake: hello James
Smon: >>Smon: Silrus comes flying in through the front door, through the royal throneroom, over the heads of the Xin Legionnaires. Hearing sounds of battle overhead he flies through the ceiling hole and arrives in the Hall of Golems just after the rest of you finish off the clockwork dragon<<
Smon: Claw is about to break down the east door.
Smon: Palace maps http://smonscurseofthecrimsonthrone.blogspot.com/2019/08/the-crystal-palace-of-xin.html
Smon: last session http://smonscurseofthecrimsonthrone.blogspot.com/2019/08/ep-90-1824720-ar-spirit-of-xin.html
JamesDevil: All ready?
Smon: OOC got plenty of time today but next 2 sessions will be shorter. Does anyone have to go early? If not, thinking of running long w a break in the middle.
Smon: Chris has a phone call I believe
joriandrake: Drakhaien pets the head of the tiny albino Alcathoe bat on his shoulder, deep in tought as the door is to be opened. He observes the door to be certain it isn't trapped once again, or that illusions are affecting the room.
Smon: I guess Malassandra is communing with the Herald of Lissala.
joriandrake: (I got freedom today almost till night)
JamesDevil: I'm fun with a long game
JamesDevil: fine*
joriandrake: fun too, hopefully!
Smon:
joriandrake: (brb, do need a cup of coffee tho, I just woke up this late, reading still blurry, need it to wake up properly)
Smon: GM: Claw gives the east crystal door a good swipe with Garvok (break DC 25) and it shatters, revealing the 40' deep chamber beyond.
JamesDevil: "Hmm, not what i expected"
Smon: A red metal chair sits in the southern corner of this oddly
shaped room. Sets of tiny glyphs shimmer in the air near the
chair, while a slowly spinning rune-carved disk floats gently
in the air before it. To the east, thick, jagged sheets of crystal
cover a large archway like a malignant stone scab. A rune of
complex design shifts and twitches along the stones of the
arch itself.
7:42am  2019-9-07 chris107 Has entered the room
chris107: Morning chaps. Sorry I’m late
Keelia: Morning
Smon: >>Smon: GM: Claw gives the east crystal door a good swipe with Garvok (break DC 25) and it shatters, revealing the 40' deep chamber beyond.
JamesDevil: "Hmm, not what i expected"
Smon: A red metal chair sits in the southern corner of this oddly
shaped room. Sets of tiny glyphs shimmer in the air near the
chair, while a slowly spinning rune-carved disk floats gently
in the air before it. To the east, thick, jagged sheets of crystal
cover a large archway like a malignant stone scab. A rune of
complex design shifts and twitches along the stones of the
arch itself.<<
chris107: Thanks
joriandrake: (back, and hi Chris)
Smon: Malassandra finishes communing with the spirit of Kurshu, her patron spirit, and looks up as Claw breaks the door.
Smon: Hi C
Keelia: Q peers into the room warily
JamesDevil: "I think this is best to the eggheads, any of you care to take a look?"
Smon: (Silrus just flew in on dragon wings from below)
chris107: Stay close...
joriandrake: (can you please set your font size back to 14 please Chris?)
joriandrake: Drakhaien sneaks close to the door to peek inside and look around, seeking out anything of interest or danger
Smon: Drak give me an Arcana check DC 25
chris107: (I have never had it at 14 but if it will help)
joriandrake: (thanks, and sorry, I could swear it looks smaller than usual)
joriandrake: roll in a sec S
chris107: Keep passing the Sihedron it will help protect us.
joriandrake rolls 1d20+10 and gets: 13, (+10) = 23
Keelia: (Q is also peering inside. Can she also try?)
DESTROYERBILL: ill take a look
DESTROYERBILL rolls 1d20+9 and gets: 6, (+9) = 15
Smon: GM: Anyone looking in can roll
JamesDevil: I'm at 185 so if you could pass it to me a couple of times before combat that would be great
joriandrake: wow, 25, must be something powerfull or well hidden magics
JamesDevil rolls 1d20-1 and gets: 4, (-1) = 3
Smon: GM: Let's say you take a minute & heal up 200 hp each
JamesDevil:
joriandrake: ah right, we forget to use the artifact again!
chris107: Sure thing James if we just pass it as a matter of course even out of combat everyone benefits
Keelia: Hang on - I just need to double check my number - I have expertise in arcana now and I wrote down +19 but that seems wrong
joriandrake: you may have doubled everything instead of just proficiency?
chris107: Healing and saving throws benefit
Smon: (if you are using it constantly you are using Reactions & will eventually tire, but not for several minutes, ca 50 rounds)
chris107: Thanks Simon
Smon: +12 Prof & INT bonus K
Keelia: ok, should be +15
Keelia rolls 1d20+15 and gets: 9, (+15) = 24
JamesDevil: aw
Smon: GM: Drak & Quillax reckon the floating runes are tied to the chair. It likely 'activates' them somehow.
JamesDevil: (btw Claw is naked because of the explosion last week)
JamesDevil: (not sure about Q though....)
Keelia: Q had special magic clothes - she is not nekkid
JamesDevil: (thats not a sentence I ever thought i'd says!)
Smon: Presumably a creation of Xin, master of all schools of magic, it is likely some kind of powerful Wizardly artifact thingy.
Smon: But without an Identify spell or similar you can't ID it.
chris107: History roll for M to remember anything about this place?
joriandrake: if Drakh or Quillax can get the Sihedron with reaction to use Humility we could get the 25 DC
Smon: OK Mal roll History DC 18
chris107: She asks for the S first then tries
joriandrake: (ah right, it gives +4 to proficiency, K you may have included that as permanent for your skill rolll, that would result in a +19)
Smon: ok
chris107 rolls 1d20+10 and gets: 5, (+10) = 15
chris107: Bah
Smon: is that w all bonuses?
chris107: Unfortunately yes.
joriandrake: Can drakh attempt the History check too?
Smon: Definitely one of Xin's powerful magic thingies.
chris107: +4 from S and skill at +6
chris107:
Smon: Would be DC 28 History for Drak.
Keelia: i've got an inspiration still - I can re-roll the int check if we want
joriandrake: Wellworth a try
chris107: Hehe saving my insp for that deadly failed save
Smon: GM If you have Detect Magic that would also give some info.
Keelia: I have that !
joriandrake: (sadly we can't have more than 1 of that dice so it is worth to use it)
Keelia: Q will cast detect magic
joriandrake rolls 1d20+10 and gets: 18, (+10) = 28
joriandrake: oh, look at that
chris107: Nice
joriandrake: Seems like Drakhaien really dug into ancient Thessilonian lore during off time
Smon: (1) Quillax detects the magic of Enchantment (aka Love) from the rune-carved disk & glyphs, and conjuration magic around the crystal-clogged doorway.
Smon: (2) Drakhaien recalls some obscure knowledge from the Therassic Library...
Smon: Although Xin kept records of his spells in a series
of spellbooks, he preferred using seven potent minor
artifacts of his design when preparing spells. These seven
objects were known as spellwells, each of which was devoted
to one of the seven Thassilonian schools of magic.
Smon: It was Xin’s spellwells that
eventually inspired the runelords in their creation of the
more powerful runewells.
The floating, rune-carved disk in this room looks to be one of
Xin’s spellwells.
Smon: Apparently per Quillax's detection this is the Well of Love.
JamesDevil: "seven schools, seven sins...all lining up"
chris107: Seven virtues
JamesDevil: indeed
chris107: The Rune Lords twisted their original meaning
chris107: Says M huffily
Smon: Sitting on the chair should activate the power of the Spellwell.
Keelia: Q considers - this would align very well with her Djezet goblet....
Smon:
Keelia: She ponders if she could get it into her bag without triggering it on herself...
Smon: The throne is made of Djezet, yup.
chris107: M tries to stay within 30 feet of her friends at all times
joriandrake: Drakhaien recites what he recalls. Then adds. "I've got a specialist spellbook too now" He pets his albino bat, still sitting on his shoulder "Although it only has rituals inside. Maybe a spellwell could imbue it with some of the ancient magics."
JamesDevil: "want to get closer then?"
Keelia: "Be careful around the throne, unless you want to have some sort of love charm possibly cast on yourself or others," she warns
chris107: Maybe just me and whoever wants to touch this thing?
chris107: The rest could stay back in case of danger?
chris107: She adds that she (M) can dispel charms with a touch
JamesDevil: I'm a married thing so i'll not risk getting in love with someone other than my wife
Keelia: Q nods at the suggestion. "Anybody that's married and doesn't want to risk adultery, stay back
chris107:
joriandrake: Drakhaien carefully steps inside, looks around
chris107: M sticks with Q
Keelia: She considers, then turns to Claw, "You've got rope and a flask of water. If we start asking weird, try throwing water on us. If that doesn't work, make sure we can't do anything...regrettable."
joriandrake: PP 28, PI 31
JamesDevil: "Got it"
chris107: (+5 on saves)
joriandrake: Drakhaien looks for anything else, important, especially traps
Smon: Drak can sense the powerful magical energies in the room. With PP28 he reckons there are magical traps warding the crystal-clogged east doorway.
Keelia: She nods to M and eases closer to throne. "Alright. you or me?"
JamesDevil: Claw ties ropes to each person that is going in
joriandrake: "My trap sense is tingling"
8:08am  2019-9-07 chris107 Has exited the room
Keelia: Q pauses. "The throne?"
JamesDevil: "want me to trigger any traps then?"
8:08am  2019-9-07 chris107 Has entered the room
JamesDevil: "than it should be safe for you
JamesDevil: "
joriandrake: "The doorway in the east is trapped, I didn't find anything suspicious about the throne"
Smon: Specifically, D detects magic traps on the floor just west of the east door, and on the walls to either side of it.
Keelia: She nods. "Alright, we'll deal with that in a moment."
joriandrake: Drakh describes the danger of that floor and walls
chris107: M - I have no understanding of arcane magic but will ward you and dispel any rogue effects
joriandrake: Drakh will cast his upgraded mage hand and will try to disarm the traps from the distance
JamesDevil: Claw returns to the door they entered from
Keelia: "Alright, me it is. You stay close, but not too close." Q edges up to the throne to examine it.
Smon: The red throne is about 30' from the west door, in the SE of the room.
chris107: The east door been the one covered in the jagged scab?
JamesDevil: Ropes taunt
joriandrake: Drakh pauses "please not mine, thank you" he says to M
Keelia: She considers. "What do we think about me having the Sidhedron?"
JamesDevil: Claw gives Drakh some slack
Keelia: "Love throne and love point?"
JamesDevil: ooc hand it to some one closer in
chris107: The S will help protect us. We should swap it between us while we investigate
Keelia: "Or are we moving into scary orgy-triggering territory?"
JamesDevil: makes sense
joriandrake: "I see if I can disable the traps first, then we can check out the love spellwell closer too"
chris107: Good thinking K
Smon: GM: Drak wants to disarm the 3 traps on the east door. Are you all staying back while he does this?
Smon: Range 30' Drak?
chris107: M will go with him to offer protection
Keelia: Q will stay back, unless he needs support in disabling traps.
joriandrake: I am using disarm via mage hand
JamesDevil: Claw is at the entrance to the room
joriandrake: (one of the rare times when this ability is actually useful)
Smon: M can stay well behind Drak & keep him in her aura
chris107: Cool
joriandrake: ys 30 feet, checked if archetype affects range but doesn't
chris107: Though I think close by is better for her cleansing touch
joriandrake: yes
Smon: Drak moves 10' into the room to get within mage hand range of the clogged east door, the rest of you behind him. He uses Mage Hand and starts trying to deface the invisible trap runes in the correct order, much like disarming a bomb... which one first Drak?
joriandrake: shall I attempt disarm with arcane or thieves tools?
Smon: You can roll either Arcana or Thieves Tools.
Keelia: Q can provide support for either
joriandrake: I guess I start with the one on ground
joriandrake: I'll roll with thieves tools then
Keelia: She touches J with Guidance
Smon: ok Drak gets Guidance
Smon: roll check
joriandrake: "thank you for your assistance" he says
joriandrake rolls 1d4 and gets: 3,
joriandrake rolls 1d20+20 and gets: 20, (+20) = 40
JamesDevil: woot!
chris107: Nice!
Keelia: Hot damn!
JamesDevil: the trapmaker is dirarmed
joriandrake: have expertise in thieves tools
Smon: Drak is in room, Quillax Claw & Mal behind him in doorway...
Drak works patiently... as he disarms the last rune a giant crystal hand emerges from the floor, writhes, and vanishes! Trap #1 disarmed.
Keelia: Q taps him with Guidance for each trap - just to save repeating myself
Smon: Guidance again... trap #2 (say left side of door)
joriandrake: "Hm, a crystal hand? I assume more than one would try to grab us if the traps are triggered, I assume also that we're out of range, but be prepare to avoid these, just in case"
chris107: And M is ready to cleanse him of undesirable effects
Keelia: She can also support him with her own (not quite as high) expertise in Thieves tools
Keelia: if he needs
joriandrake rolls 1d4 and gets: 4,
Smon: I don't see how Q can Help on this from her location.
joriandrake rolls 1d20+21 and gets: 8, (+21) = 29
joriandrake: 31
JamesDevil: nice
joriandrake: because I still can't get a worse than 10 on my rolls
Smon: Pass... as D disarms the last rune, crystal spikes emerge from the wall, then fade away.
Smon: D then disarms the 3rd and final trap (DC was 26)
Smon: Was also 26 Perception to spot.
chris107: Master thievery!
Smon: The crushing hand was only DC 24. Amateurish.
joriandrake: "Well, as far I can see, the room is clear now, we can check out the love spellwell in detail now"
Smon: Q no longer Detects Magic from the far door.
joriandrake: He pets the albino bat satisfied
JamesDevil: Claw lets the ropes slack again, he still doesn't trust this room
Smon: GM: In future I can assume if there is no time pressure Drak can ID and disarm similar traps automatically, the spot & disarm DCs are mostly in the 24-26 range.
joriandrake: great
chris107: Nice
Keelia: Q waits to ensure everyone is in position, checks her rope, and heads back into the room, edging towards the throne
chris107: M follows her
joriandrake: "Shall I try? It might be Arcane, or still trapped" Drakh offers to Quillax
Keelia: "If you want to risk your marriage vows," Q grins
Smon: LOL
Smon: GM: Is Drak sitting on the throne? Mal within 30' for save bonus?
JamesDevil: "lets go Q, its not like standing around will make that thing any less dnangerious
JamesDevil: "
Keelia: "You sensed no traps, so we'll get close and investigate and if there are no effects, you should be safe to come in."
joriandrake: (the throne is the spellwell right?)
Smon: The spellwell is the floating disk, the throne activates it.
Keelia: Q continues forward, she has the Sidhedron and moves the point to love.
chris107: (The floating tube)
JamesDevil: "who has that spellbook?"
chris107: Rune
joriandrake: Drakhaien breaths in, concentrates, sits on the throne
chris107: I think
JamesDevil: maybe they should sit on it
Smon: Drak sits in the large
chair causing the spellwell to rotate forward to face him, then
slowly start spinning. Countless combinations of runes
spiral around the disk’s edges, while the center seems to
fall away into an infinite tunnel toward a bright light. The
walls of this tunnel are decorated with spiraling patterns
of runes...
Smon: Every non-arcane caster in room roll a DC 15 WIS save (not Drak as he's Arcane Trickster)
joriandrake: His detective mind rushes right away to decipher the rune combinations and make sense of this all
Keelia: (Jorian, you need to follow the narrative or there's no point in us planning and announcing what we were doing)
Smon: Drak's mind seems to fall away down into a Tunnel of Love, opening his mind to boundless possibilities...
chris107 rolls 1d20+13 and gets: 14, (+13) = 27
JamesDevil: I'm at the door, do i still have to make one?
Keelia rolls 1d20+15 and gets: 11, (+15) = 26
JamesDevil rolls 1d20+2 and gets: 16, (+2) = 18
Smon: Yes as you are in sight of the spellwell. You get Mal's bonus
JamesDevil: made it anyway
joriandrake: Keelia: "If you want to risk your marriage vows," Q grins Smon: LOL JamesDevil: "lets go Q, its not like standing around will make that thing any less dnangerious
Smon: Claw Quillax & Malassandra feel a slight headache.
joriandrake: I sat on it after this what I understood as okay, do it
Smon: Drak roll Arcana
Keelia: (Yes, and you didn't say you were moving in. Q and M were in the room, said they were moving forward You were outside the room. You didn't announce you were moving in_
joriandrake rolls 1d20+10 and gets: 18, (+10) = 28
Smon: Drak masters the Power of Love...
chris107: Yay
JamesDevil:
joriandrake: (Keelia as far I understand I was already in the room, I also disabled all the traps at the door on the side of this room?)
Keelia: (you know what, it doesn't matter.)
joriandrake: anyway, it worked out fine  (I think)
Smon: GM: Drak gains Advantage on all Concentration saves and all Casting checks (eg to dispel magic or counterspelll) for 24 hours. Furthermore he can swap out any memorised spell for ANY Enchantment/Charm spell in the PHB.
joriandrake: Drakhaien tries to gain any knowledge from the spellwell, if posible to power himself up, or gather magic into his own book of rituals
Smon: Drak was in the room like I said.
JamesDevil: "smn did anything happen to the crystalls blocking the door to the east?
Smon: No
JamesDevil: k
Smon: Crystals are solid, no glow etc
joriandrake: neat, is this giving me access to all Enchantment/Charm spells, without losing anything?
JamesDevil: "Hmm"
joriandrake: also, swap out is instant, or needs a short or long rest?
chris107: M suggests that the jagged scar possibly hold some conjured horror at bay?
Smon: Drak your memorised spell total remains constant but you can swap out any you wish for any Enchantment/Charm spells. You still need to have an appropriate level slot to cast them.
joriandrake: Understood. IS it instant swap, or needs some form of resting?
joriandrake: Also, this is temporary, perhaps depending on range to love spellwell?
JamesDevil: "Ok, so do we want to try to break through the crystals? or head back the way we came and open another door?"
chris107: M tries not to look directly at Claw
joriandrake: Drakhaien opens his eyes, they glow in pink and the pupils are in heart shapes as he speaks "Feel free to break open that door Claw"
JamesDevil: Claw attempt to break the crystals
Smon: GM: Swap is instant (no SR needed) J
joriandrake: yay, then its amazing, thanks Simon
chris107: Who has the S?
joriandrake: Drakh goes through all the listed new spells he has access to in his mind
Smon: Normally memorised spells are only lost if you over-write with another spell. If spell is of a level you can cast, and you have it memorised, you can transcribe it to a spell book during a Long Rest.
Smon: GM: Drak can stay as long as he wants in the chair, but he needs to choose his new spells while sat on it.
joriandrake: ok
Smon: Claw approaches the crystal clogged doorway, Garvok raised...
chris107: M lifts her shield protectively
Smon: Claw starts smashing (break DC 30 so no rolls needed)
Smon: Crystals fall away beneath Claw's mighty blows.
joriandrake: Drakhaien, still sitting on the throne takes out his ritual spellbook and begins to write from spellwell memory the Animal Messenger Enchantment ritual spell inside it
JamesDevil: Nothing stands in the way of Claw
Smon: The stone crystal scab is a couple feet thick, unlike the 4" thick door that shattered in a single blow this one takes a few seconds to smash through...
Smon: Who has Passive Per 25+?
joriandrake: (As far I can see this is the only permanent spell/ritual I can get for my book from PHB Enchantment list - plus I check the swap options next)
JamesDevil: I'm at 22
joriandrake: He places the book away "Wait a minute, i'm almost done here"
chris107: 17 here
Smon: As the crystals fall away, Drakhaien (& anyone else PP 25+) experiences a strange vision...
“Leave us!” shouts Xin, pacing before seven exquisitely
dressed court wizards and tables holding countless
wealth, while an army of retainers and handmaidens exits
behind them with great haste. “The Shoanti tribes refuse
to break antiquated oaths. The Varisians refuse to share
their ancestral lands. Can civilization not eclipse old ways?
Why do they not heed their emperor?”
“Your grace’s wisdom is vast,” sneers wizard in fine
robes, “but our emperor’s time is too precious for such
trifles. Perhaps we...” With an eldritch flash, Xin vanishes
and reappears before his apprentice, his aging hand arcing
with arcane fire clutching the wizard’s throat. “And what
would you do, Xanderghul? Rule in my stead?”
A staggeringly beautiful woman lays a calming hand
on Xin’s outstretched arm. “We mean only to administer
your justice, your grace—to ease the heavy burden of your
rule.” Xin releases the gasping savant. “I have taught you
well, Sorshen. Are you all not my devoted disciples?” The
seven wizards prostrate themselves before him. “You have
always served me faithfully. Perhaps it is time you served
me further.” The scene fades as Xin turns his back on the
wizards, who regain their composure with malevolent smiles.
JamesDevil: "I hate bloody book worms...."
joriandrake: > missed this one > If spell is of a level you can cast, and you have it memorised, you can transcribe it to a spell book during a Long Rest.
joriandrake: so I'll swap a spell for Animal Messenger for certain
JamesDevil: "Another memory...."
Smon: The room beyond - the dark walls of this room dampen any light brought within.
Inlaid in the dark crystal floor is a large Sihedron rune, each of
its arms painted a different metallic sheen—black, blue-green,
pale green, red, coppery orange, silver, and ivory-white.t
JamesDevil: "I'm guessing those smirking wiztards we're the ones that betrayed Xin"
joriandrake: wizard in fine robes - any chance to identify this one for Drakh? or M?
chris107: M can’t see them
joriandrake: Ah, in this case Drakhaien describes his vision to the others in as much detail he can
chris107: Phone battery very low. Just going to go out to the car for my charger. Brb
joriandrake: "I just had a vision, like we had before, anyone else?" - he begins
Smon: GM: Claw and anyone looking into the next chamber with the Sihedron floor engraving can roll Arcana
JamesDevil: "I saw it"
JamesDevil rolls 1d20-1 and gets: 1, (-1) = 0
JamesDevil:
Smon: DC 20 & 27
joriandrake: Drakhaien stands up and walks to the others slowly as he tells of the vision
joriandrake: (shall I rol ltoo, or too late for it?)
JamesDevil: "wow guys! This room has NO magic!"
joriandrake: heh
Keelia rolls 1d20+15 and gets: 6, (+15) = 21
Smon: GM: OK the Spellwell deactivates as Drak stands up and goes over to look past Claw. Drak can roll Arcana too
Smon: Quillax IDs the Sihedron as a Teleport Circle
Smon: It appears currently inactive.
joriandrake rolls 1d20+10 and gets: 15, (+10) = 25
8:50am  2019-9-07 chris107 Has exited the room
Smon: Looks like it needs a trigger to activate...
JamesDevil: so Claw wasn't wrong :P"
joriandrake: "This needs further investigation, maybe a magic detection too"
8:51am  2019-9-07 chris107 Has entered the room
chris107: Back
Smon: Silrus is pottering around in the golem room doing nothing useful.
Smon: OOC Bill drops out/Silrus is called back to Hermea.
chris107: Thought he was quiet
8:52am  2019-9-07 DESTROYERBILL Has exited the room
Smon: OOC Looks like best we play on the off weeks, so next game next week.
JamesDevil: OK, so what are we doing about this circle? fixing it? or heading back and opening some more doors?
chris107: I can do until 1030 next week.
chris107: Can we fix it?
Smon: Q uses Detect Magic on the circle?
JamesDevil: "hey you guys are the magic using smarty pants, you tell me!"
chris107: M is not very smart
JamesDevil: smarter than Claw
Smon: GM: Det Magic indicates its horacalcum arm (the coppery-colored one) is radiating strong transmutation magic. It may be awaiting a trigger to activate?
chris107: (10 IQ)
JamesDevil: 8 I win!....or not
chris107: Maybe align the S to it?
JamesDevil: "Or turn one thing into another thing?"
joriandrake: Drakhaien's swap list: Color Spray replaced by Bless, Disguise Self for Bane, /lvl2 Hold Person replaced with Animal Messenger
joriandrake: that's all
chris107: I only have my hand written list of powers in front of me. Which arm conforms to those colours?
chris107: If M can find that out she will try activating it.
Keelia: Q moves to stand by claw
JamesDevil: Keelia is afk for a bit
joriandrake: does anything in the vision or the throne room help identify anything more in this room?
chris107: Standing on the corresponding arm
joriandrake: I mean, the vision came right now, it might have a reason for the timing
JamesDevil: sigh#
chris107: Did I miss something?
Smon: Horacalcum corresponds with Pride
chris107: Thanks Simon
Smon: Djezelzet = Lust/Love
JamesDevil: "use the damn Sihedron!"
chris107: So M can stand on that arm on the floor and attune the S to match?
joriandrake: "Perhaps let's return later, I feel like we are still missing something"
chris107: I am doing James
chris107: Just making sure it aligns properly
Keelia: back. just needed a snack.
Smon: GM: Mal stands on the floor Sihedron and rotates the real Sihedron to Pride (Humility) up.
Smon: Nothing happens.
joriandrake: > Inlaid in the dark crystal floor is a large Sihedron rune, each of its arms painted a different metallic sheen—black, blue-green, pale green, red, coppery orange, silver, and ivory-white.t
chris107: Ah well... I tried
joriandrake: Are these maybe related to spell schools?
joriandrake: This is the castle/capitol of a magical empire after all
Smon: Each Virtue/Sin corresponds to a spell school - Love/Lust to Enchantment, Pride/Humility to Transmutation
chris107: Maybe walk around the points and align with each in turn?
joriandrake: "We might have to cast a spell, or multiple ones, related to the spell schools"
Smon: Quillax can detect that only Pride is radiating magic. Likely waiting to be 'charged'.
JamesDevil: try Love/Lust, maybe this is the arrival point
Keelia: She calls that out
JamesDevil: scratch that, Pride
joriandrake: "Hm, Transmutation?"
JamesDevil: cast a spell that is...prideful?"
chris107: Or try realign that point to love?
chris107: See if the floor pattern moves?
JamesDevil: try it
joriandrake: "before we procede... do all of us combined even have access to all spell schools via magic? I mean I have to remember if I even have a Necromancy spell"
chris107: M does so
JamesDevil: -.-
chris107: I have one level 5 slot left. Was saving it for a Raise Dead
joriandrake: "If we begin here something and can't finish it due to lack of a spell, it might cuase a disaster"
JamesDevil: Does Claw look like the kind of guy that has access to magic
Keelia: Q walks over and presses her hand down on the pride point
Keelia: and casts mending
Smon: GM: Quillax stands on the Sihedron and casts the Transmutation cantrip Mending...
joriandrake: Drakhaien watches with interest
Smon: For an instant she has a vision of an infinite legion of CR 25 Marut Inevitables standing over her ready to strike her down if she used the wrong Spell School...  then the Sihedron glows a warm yellow as it activates the Teleport Circle...
joriandrake: (We are in luck with Necromancy at least if the spell casting thing works! Gentle Repose is necromancy, so I can cast it as ritual, might require a corpse on that post to cast on it though)
Smon: Who is moving in to the Circle?
joriandrake: yay
JamesDevil: Claw will
chris107: Yup
chris107: M too
joriandrake: Drakh sneaks into the circle too (not sure if I can be hidden after teleportation, but we'll see)
chris107: Nicely done Kellia
joriandrake: Whew, I assumed we would have to cast a combination of spells, this was easy
Smon: GM: As you all enter the Circle there is a flash of light and your surroundings shift...
Keelia:
JamesDevil: wd
Smon: The walls of this room are plated in sheets of
coppery metal, and are carved with numerous depictions of First
King Xin through the ages. Some depict him as a child, others
as an old man, with most falling somewhere between these
extremes. A single stone statue of Xin stands between two pillars
to the northwest—in his hands he holds a coppery platter on
which sits a strange contraption of glass and metal. Seven spidery
limbs extend from the sides of the contraption to hold the glass
in place, while within the glass whirls a cloud of pale blue smoke.
Smon: Mal roll History DC 15 now
joriandrake: "This Emperor certainly loved to see his own face everywhere in the palace" Drakh remarks
Smon: Also Quillax can have Inspiration
chris107 rolls 1d20+6 and gets: 19, (+6) = 25
Keelia: thanks
chris107:
Keelia: nice
joriandrake: yay
Smon: Mal remembers now how Xin built 7 Skymetal vaults in his Crystal Palace, each linked by teleport circles. This chamber held the rarest of skymetals—time-bending
horacalcum. Very little of the material actually remains
here though — seems Xin used almost all of his stores in other objects. All
that remains herein it seems are the platter and the contraption.
chris107: M informs the others
JamesDevil: "Why do i get the feeling that that 'contraption' is going to attack us?
chris107: These items are of great value. She adds unnecessarily
JamesDevil: "
joriandrake: (skymetal/horacalcum, I forgot if it was mentioned yet, what is it good for? Can an armor or weapon be forgedd of it?)
JamesDevil: EVERYTHING
joriandrake: neat, I assume a time-bending horacalcum armor would have an effect like Haste then
chris107: Either of you have a clue what that most could be? She asks D & Q
chris107: Most
chris107: Mist
Smon: GM: The cloud emerges from within the glass forming a smoky humanoid with four arms and a
swirling vortex in its chest, 13-foot-tall...
joriandrake: Drakh carefully looks around (pp 28 / PI 31) to spot traps, monsters, hidden treasures
joriandrake: ah, I see a monster
chris107: Bloody predictive text!
Smon: GM: There is no cover Drak so you are not Hidden unless Invisible
JamesDevil: Claw raiess his sword and stands between his friends and the beast
chris107: M at his shoulder
JamesDevil: (I don't like a vortex, sounds bad"
chris107: She speaks to it in ancient Thessilonian
joriandrake: Can someone cast Darkness in a corner please?
chris107: HOLD! I am a servant of Xin!
Smon: https://www.deviantart.com/akeiron/art/Bythos-Aeon-364890132
Smon: The Bythos Aeon looms over you, pausing at Mal's stern command (roll Intimidate Mal)
Keelia: Does Q recognise what it is? Air elemental type?
joriandrake: "Give me the Sihedron for a moment please" Drakh says, worried
Smon: It seems related to both Air and Time...
chris107 rolls 1d20+11 and gets: 18, (+11) = 29
Smon:
joriandrake: (time elemental?)
Smon: The Bythos Aeon inclines its 'head' to Mal (Mal have Inspiration)
joriandrake: wow nice Chris
chris107: (Bugger. Already have it )
joriandrake: (well, wasted opportunity)
Smon: She hears its Voice in her mind. "Mistress. You may Proceed but you not take Metal from the Vault."
chris107: I am Mallaxandra. I am here to collect these things. She gestures to Plate and spidery thing.
chris107: Oh
chris107: Soz cross posted there
Smon: Can roll DC 30 Persuasion
Keelia: guidance
chris107: (Thanks for your commentary Jorian  )
joriandrake: yay, use that inspiration
joriandrake: sorry
JamesDevil: (use inspiration!)
chris107: Guidance anyone?
joriandrake: Quillax gave it
chris107 rolls 1d4 and gets: 3,
chris107 rolls 1d20+14 and gets: 2, (+14) = 16
chris107: Now inspiration
chris107 rolls 1d20+14 and gets: 5, (+14) = 19
joriandrake:
chris107: Ah well
joriandrake: damn!
joriandrake: Drakhaien gulps and looks for a hiding place, fearing battle to start soon
Smon: "No."
chris107: She explains what happened
chris107: She asks the thing. How do we return from here
chris107: (Best find out before we kill it?)
joriandrake: (I fear it will consider us enemies if we don't even know how to leave despite being Xin's ppl)
Smon: GM: Quillax & Drakhaien can ascertain that the T-circle you are on can be used to teleport back to the previous chamber via Divination or ahead via the Adamantine (Greed) prong
chris107: Thanks Simon
joriandrake: Drakh has Divination spells, touching the prong might trigger the attack from this time elemental hough, it's one of the metal things here
chris107: Move on or kill it for it’s stuff then?
JamesDevil: I'm up for killing it if you are
Keelia: (Or stand on the teleport, grab the stuff with magehand, and a guidance to activate the portal)
joriandrake: Well, it still guards something even if the vault is almost empty, so we can have some loot
chris107: Works for me
JamesDevil: hmm
JamesDevil: I like Q's Idea more
joriandrake: Drakh sends a Message to Quillax "we can use this time to position ourselves before a fight"
Smon: GM: Mal currently has the Sihedron Pride ascendant right? As long as she is in this vault the Pride benefits are doubled on her due to Harmonic Resonance.
joriandrake: "until we are engaged"
chris107: Q (and K) are wise
JamesDevil: Maybe tell it that it can return to it's duties and steal the stuff as it turns around
joriandrake: James is on to something, I didn't try to steal yet despite being a rogue
9:32am  2019-9-07 chris107 Has exited the room
9:32am  2019-9-07 chris107 Has entered the room
joriandrake: DM: how heavy is the stuff remaining in the vault?
Keelia: Q stands on the Greed prong and readies her cantrip of guidance
Smon: >>She asks the thing. How do we return from here<<

The Bythos Aeon:
"If you lack energy, I will send you On to the Next Vault. Or back if you prefer."
chris107: Thanks
JamesDevil: Weight isn't the problem, I can carry almost anything
chris107: Who will benefit most from the S here guys?
chris107: +8 to skills
joriandrake: (next vault! we know now how to get back here to fight this time thing later, maybe take the offer?)
JamesDevil: maybe we should just gone on, we can return here later
joriandrake: James I asked because the carry capacity of mage hand, to steal stuff
Smon: The platter looks to weigh maybe 8lb or so, and the contraption could be carried.
JamesDevil: 900 pounds plus bBoH
JamesDevil: Boh
Smon: Contraption only 10lbs it says.
JamesDevil: I could probably carry all of you guys combined
chris107: D maybe? As he will be doing the stealing?
Smon: DC 25 Arcana to ID the contraption
chris107: She swaps it to D
Keelia rolls 1d20+15 and gets: 14, (+15) = 29
Smon: Quillax recalls notes in the Therassic Library concerning the Timeglass of Thassilon...
JamesDevil: The platter might be weight sensitive, plus we'd to keep the boss distracted (Mal that would be your job)
Smon: A timeglass appears as a 1-foot-long elongated glass bulb set
within a stand made of horacalcum. Within the bulb churns a
mote of pale blue mist—vapors extracted from strange flowers
that grow only in the Dimension of Time. A timeglass can be
used as if it were a crystal ball with true seeing, but also has the
ability to scry upon events in the past or future. When using
a timeglass to look forward or backward in time, a user can’t
specify what creatures are viewed, but does look upon someone
with whom the user has interacted before or will interact in the
future. It can be used in this manner only once per day.
If used to look into the past, the timeglass does one of two
things—it can reveal to the viewer a memory that’s been
forgotten or put an old piece of knowledge into a new context...
Smon: ...or it
can grant a link to a specific person that character has met in
the past, allowing for a brief one-way communication to that
person. The recipient of this message generally interprets
the message in the form of a vision, or a strange prophecy,
or divine insight—the recipient does not know the message
is in fact from the future (as the timeglass distorts messages
to the past in order to preserve the flow of time and combat
paradoxes).
chris107: Wow
chris107: And the contraption is one of those?
joriandrake: Mage hand can lift 10 pounds
Smon: When a timeglass is used to look into the future, the
effects are simpler—the viewer gains a brief vision of a possible
important event that will occur in the PC’s immediate future.
Memories of these events vanish as soon as they form, but
the user retains vague fragments of the memory, effectively
gaining the effects of a foresight spell for 24 hours.
Smon: Obviously Requires Attunement.
joriandrake: This item can send messages to our past?
chris107:
JamesDevil: can I use it to remind my past self to gather flowers for his Wife
chris107: Could D sleight of hand it with his MH without the beast noticing maybe? Then pinch the platter?
JamesDevil: it's far to easy to forget an anniversary
chris107: He has +8 with the S and possibly guidance as well?
Smon: GM: Lifting up the platter or timeglass will be obvious
chris107:
joriandrake: SO, like Quillax and others could send one years into past to warn Sandpoint? change history?
joriandrake: The mage hand would be invisible to steal it
Smon: You don't currently know if history can be changed.
joriandrake: so we might still be able to do it, or only have 1 turn of combat before we teleport away
Smon: The timeglass would lift up in the air & be obvious moving over to you.
Keelia: brb
Smon: If you have Message spell or similar you could coordinate theft though
chris107: Minor illusion cantrip anyone?
chris107: Or do we just kill it?
joriandrake: right I have minor illusion
joriandrake: but I think it is easier if we just fight it at this point, after positioning
chris107: Can you minor illusion and sleight of hand at the same time?
joriandrake: and another reminder why I barely ever use the Mage Hand despite the arcane trickster class focus on it: it is invisible but what it lifts is not descirbed to become that AND still requires an action to cast
Smon: OOC Mal knows this thing is a Time Elemental & it can Age you, Stasise you, probably shift you through Time...
joriandrake: shit, ok, maybe just try stealing then
chris107: Eek
JamesDevil: lets just move on, this thing seems too dangerious
Smon: How are you communicating?
JamesDevil: Claw heads back to the teleportation circle
joriandrake: Well, I got Message at least
chris107: M goes back to the circle too.
Smon: OK I'll assume you use Message to communicate w/in group
joriandrake: "Let's accept it's kind offer to move to a different vault" Drakhain says loud after a long time of considering options
Smon: So the Bythos Aeon doesn't hear your chat
JamesDevil: "Ask it to take us forward please"
joriandrake: Drakh then messages the others "maybe we an steal stuff in an other vault"
Smon: GM: You reassemble on the circle, Quillax can use her 'Greed' cantrip to teleport you
chris107: D will make a grab as we do so?
joriandrake: if the hourglass is 30 feet away, sure!
chris107: After 3 then?
JamesDevil: @Chris lets not piss off the time bending monster -.-
chris107: 1..2...3!
joriandrake: (I don't think it can come after us if we leave, but it depends on range from the loot)
chris107: I’m happy to go with the majority James
Smon: It's within 30'... as Q casts and the glow appears, Drak yanks the Timeglass... Drak roll Sleight of Hand DC 25 please
joriandrake: yay
chris107: Kellia is our voice of reason after all!
JamesDevil: Its a TIME controlling moster, if we steal from it, it could just roll back time to before we teleported!
joriandrake rolls 1d20+11 and gets: 20, (+11) = 31
Smon: LOL
joriandrake: ok, stolen!
chris107: Nice roll
Smon: As you beat 30 Drak, not only do you appear in the next room holding the timeglass, it didn't even see you take it!
joriandrake: and I didn't even have to use my lvl20 ability
Keelia: back
Smon: Although I think it might work it out
chris107:
joriandrake: "Folks, I think I accidentally picked something up in that vault earlier" He raises the hourglass
Smon: Drak have Inspiration
joriandrake: thanks
Smon: Adamantine Vault
Seven dark crystal statues of robed men and women in
extravagant Thassilonian garb stand around the edges of this
black metal-clad chamber. Each statue holds its hands forward
in a sign of tribute, though the hands of all but two statues
remain empty. The others each offer a jagged chunk of black
metal ore the size of a kettle. A black metal halberd leans
against the wall next to each statue
chris107: M gasps. An item of great power indeed
joriandrake: Drakhaien offers it to Quillax "There, timey wimey magic is better to be in hands of a druid I believe" - then Drakhaien looks around
Keelia: Q nods and tucks it into her bag.
Smon: The statues here are of the original
seven Runelords, though you only recognize the
depictions of Xanderghul and Sorshen - even Malassandra cannot recall the names of the defeated 5.
JamesDevil: "Hmm, the robots downstairs has Halberds..."
Smon: Likely some magic has been used by their victorous rivals to effectively erase them from history.
Keelia: "Check for traps," she advises Dark while she casts Detect Magic
joriandrake: "this looks like a place of honoring champions"
Smon: All 7 radiate Conjuration magic, as does a 5x5 area of floor in front of each.
JamesDevil: "Can you point me to the one for Wrath? I'm interested to see what he looks llke"
Keelia: She passes that on to the others
joriandrake: Drakhaien tries to remember anything from history on what the palcemight be, and if any ceremony or ritual speech has to be held in here
Smon: The statues of Xanderghul and Sorshen
hold adamantine meteors. The piece Sorshen holds is
a chunk of adamantine worth 6,000 gp, and enough to
forge a suit of light armor or two weapons. Xanderghul’s
meteor looks identical to Sorshen’s, though it radiates
strong transmutation magic.
joriandrake: place might be*
joriandrake: "I ry to think of what might be here, what to do, and then check for traps, so everyone wait calmly for a moment."
joriandrake: try
Smon: Claw spots one very angry looking tattooed and scarred fellow with teeth filed to points who must surely be Runelord of Wrath.
chris107: Sorshen was Runelord of Love?
Smon: Lust yes
chris107: Thanks
Smon: Sorshen & Xanderghul (Pride) ruled for all of Thassilon's 1000 year history, until Earthfall destroyed the empire.
JamesDevil: Claw stands infront of it about 10 feet away
joriandrake: Drakhaien turns to Mellisandra (sp?) "Do you know of any lore regarding this vault? Perhaps magical traps from your own era?"
JamesDevil: Claw holds up the sword of wrath "Ugly bastard, we'rent you"
chris107: M searches through her long history
chris107 rolls 1d20+6 and gets: 2, (+6) = 8
chris107: Afraid not
Smon: Looking at the Sihedron, the next vaults should be Djezet, Inubrix, Noqual, Siccatite, & lastly Abysium.
joriandrake: Drakh nods, and goes back to deep thought to try recall something personally
Keelia: Q wanders over to stand 10' of front of Xanderghul and casts dispel magic
joriandrake: (can I roll on History or arcana Simon? I try to think of possible Thessilonian traps or ways to avoid triggering them)
Smon: GM: Drak inspects the scene - judging by the placings, anyone standing in front of a statue in the 5x5 areas will 'activate' it.
Smon: OK roll a Caster check Quillax (WIS+Prof)
JamesDevil: "What will 'activating' them do, do you think?"
joriandrake: "Well... the statues are 'alive', but they might not necessarily be guardians we have to fight... I hope."
Keelia rolls 1d20+12 and gets: 20, (+12) = 32
joriandrake: yay
chris107: Yay!
joriandrake: we have good luck with dices today
Smon: OK Quillax senses she has suppressed the magic on 'Xanderghul' at least for a minute or so.
chris107: And if we remember to swap the S we can add to all these rolls
joriandrake: (temporal disabling of a golem?  )
Keelia: "Grab that with mage hand, quick,"
Keelia: she motions to the meteorite
Smon:
joriandrake: Drakh nods, if the weight allows he does it
JamesDevil: "Stick it in my BoHing for now"
Smon: GM: Drak mage handles the meteorite... at the touch it immediately transforms into a shining adamantine longsword!
joriandrake: "Can you do the same on the other one holding something? Without affecting the item"
chris107: Wow
JamesDevil: oo, nvm
joriandrake: oh
Smon: The sword floats out of the statue's hands, up into the air. Power runes glisten along its length.
JamesDevil: very nice
joriandrake: it lands in Drakhaien's palms
joriandrake: "Interesting"
Smon: Drakhaien takes the sword - +3 Defending Transformative Adamantine longsword
JamesDevil:
chris107: Nice
JamesDevil: WOW
joriandrake: he puts it into Claw's bag "too heavy for me to use, but seems like a nice weapon"
JamesDevil: cool
joriandrake: what does transformative mean?
joriandrake: can it take the form of a dagger or so?
Keelia: Q turns her attention to the other statue - Sorshen.
joriandrake: (doog luck!)
joriandrake: (good even!)
Smon: In Drak's hand its form shifts and flows to a Rapier (transformative means adjusts to suit wielder).
chris107: M’s countenance grows grim
joriandrake: whoohoo!
JamesDevil: k, i'll leave it with you then mat
joriandrake: (thanks!)
Keelia: Q sees M's expression. "Is Aught wrong?"
chris107: M - aye it was she who entombed me.
Smon: It can't turn into a Light or Heavy weapon but can be a Longsword, Rapier or other weapon of similar size, eg a battleaxe.
joriandrake: Drakhaien pauses, then drops a +1 dagger into Claw's bag "It might be good for one of you if you have no magical dagger yet, otherwise it can be offered to an (NPC) ally perhaps later"
Keelia: "Ah, well, a little payback then?"
chris107: I shall have vengeance on her afore the end.
JamesDevil: Defending lets you transfer +2 of the attack roll to+2 AC unless you rule different smn?
Keelia: Q turns her magic towards the statue.
chris107: M brightens at Q’s words
Smon: The statue of Sorshen seems to have a wry grin on her face, one eyebrow cocked artfullly at Malassandra.
Keelia rolls 1d20+12 and gets: 20, (+12) = 32
Keelia: ...
chris107:
joriandrake: (to be honest the 'defending' word got my interest in the weapon first, to increase Drakh's ac)
chris107: Another great roll Kellia!
Keelia: "Drak, grab that one!" she calls ou
joriandrake: lol another nat20
joriandrake: Eagerly nodding Drakh does it
joriandrake: "We're ona roll today!"
Keelia: (implied with Mage hand)
joriandrake: He doesn't wait to see if this one changes into anything, just offers it to Claw's bag
Smon: Defender is as per 5e RAW so can add +3 to AC instead of to-hit when attacking with it
joriandrake: (yeah, mage hand, forgot to mention, but I think it is fine as long these are disabled and we don't go close to other statues)
joriandrake: real nice!
Smon: GM; Quillax Dispels the magic on Sorshen statue (for now) and Drak lifts up the 2nd meteor.
Keelia: Q snags it before it goes into C's bag and offers it to M. "A little payback, yes?"
joriandrake: "Here you go, friend" passes on to Claw
chris107: Aye let’s at least look
joriandrake: then stops, that's also fine
Smon: This one doesn't transform but is a chunk of adamantine worth 6,000 gp, and enough to
forge a suit of armor or two weapons.
joriandrake: "sure, here you go QUillax, be careful the rock doesn't damages the time hourglass"
chris107: Perhaps Kershu could enlighten M on this?
chris107: Ah
chris107: Cool
joriandrake: This might be a nice armor material if anyone here can actually wear heavier metal armor
chris107: I’m sure we’re missing something here but my mind is slow this morning.
Smon: GM: As we are playing next week I think I'd like to stop shortly. Do you want to short rest, or no need?
joriandrake: no need
joriandrake: I thought we play long today?
chris107: I’m good if the rest are?
joriandrake: Next week should be fine
Smon: Was going to but w Bill dropping out we can play more often
Keelia: I've got to get to some chores, so stopping soon is fine with me. No short rest needed
joriandrake: DM: can Drakh find anything else wroth to loot in this vault?
JamesDevil: whats the effect of adamantine again?
joriandrake: Is he dropping out permanently?
chris107: Stops city’s
Smon: Rem you can short rest to attune to items
chris107: Crits
joriandrake: as armor adamantine doesn't let you get hit by critical hits
JamesDevil: and as a wepon?
chris107: M’s Plate Armour is adamantine
Smon: (says permanently but he might change mind. He dislikes the investigation stuff)
joriandrake: I mean you won't get crit hit for more damage than normal
chris107: Hits golems
joriandrake: adamantine should let us pass through some damage resistances I think
joriandrake: a sec
Smon: Yes, adamantine armour ignores crits. Adamantine weapons bypass some damage resistance
Smon: & do extra damage to objects
chris107: Has anyone spare slots to attune the time thingie?
Smon: Although Claw can already Break most objects
joriandrake: the definitive guidelines for adamantine weapons in 5e can be found on page 78 of Xanathar's Guide to Everything.
Smon: yup
Keelia: I do
joriandrake: I am opening the book now
chris107:
chris107: Coolio. Perfect for Q too.
Smon: OK you ca catch your breath while Quillax attunes to the Timeglass.
Smon: I can post up its 5e stats today.
Keelia: thanks
chris107: Nice one
Smon: Your caution & Drak's PP means you missed several fights today
joriandrake: well, the book only writes partially about it, but this might be extra info not the only stuff on adamantine weapons
joriandrake: Melee weapons and ammunition made Of or coated with adamantine are unusually effective when used to break objects. Whenever an adamantine weapon or piece of ammunition hits an object, the hit is a critical hit. The adamantine version of a melee weapon or of ten pieces of ammunition costs 500 gp more than the normal version, whether the weapon or ammunition is made of the metal or coated with it.
Smon: Bill located the 5e Marut Inevitable stats, they are kinda OPP
chris107: Is that is all done for today?
Smon: Yeah I think best stop here
Smon: 08.30 next Saturday next game
Keelia: cool - gg games. See you next Saturday!
chris107: Thanks for the game Simon, guys
Smon: I'm thinking will run game 3 weeks in 4, just not the weeks I have afternoon TT games
Smon: cheers guys, you did well today!
chris107: Only 2 hours for me next time then. Have a great week guys.
JamesDevil: thanks all! gg!
Smon: Will do 2.5 hrs next week I reckon, to 11am
Smon: will post log
joriandrake: thanks for the game