Monday 15 June 2020

Epic Boons (from 5e DMG) & PC Boons

QUILLAX BOONS
Boon of Epic Mastery +7 PB
Boon of Speed
+2 Wis
Prodigy - with Arcana, Draconic
Boon of High Magic
+2 Dex
Expert in Deception

MALASSANDRA BOONS
Boon of Epic Mastery +7 PB
Misc feats & +2s

EPIC BOONS
An epic boon is a special power available only to 20th
level characters. Characters at that level gain such
boons only if you want them to and only when you feel
it's appropriate. Epic boons are best awarded after
the characters complete a major quest, or accomplish
something else particularly notable. A character might
gain an epic boon after destroying an evil artifact,
defeating an ancient dragon, or halting an incursion
from the Outer Planes.
Epic boons can also be used as a form of
advancement, a way to provide greater power to
characters who have no more levels to gain. With this
approach, consider awarding one epic boon to each
character for every 30,000 XP he or she earns above
355,000 XP.
You determine which epic boon a character gains.
Ideally, the boon you pick is something the character
would put to use in future adventures. You can allow a
player to select a boon for his or her character, subject to
your approval.
Whatever boon a character ends up with, consider its
place in your story and world. Many of the boons are
extraordinary and represent the gradual transformation
of a character into something resembling a demigod.
The acquisition of a boon might visibly transform a
character. For example, the eyes of a character with
the Boon of Truesight might glow when he or she feels
strong emotion, and a character who has the Boon of
High Magic might have faint motes of light glimmering
around his or her head. Also, decide how the boon first
appears. Does the boon appear spontaneously and
mysteriously? Or does a being of cosmic power manifest
to bestow it? The bestowal of a boon can itself be an
exciting scene in an adventure.
The text of a boon addresses its user. Unless a boon
says otherwise, a character can't gain it more than once.

BOON OF C OM BAT PROWESS
When you miss with a melee weapon attack, you can
choose to hit instead. Once you use this boon, you can't
use it again until you finish a short rest.
BOON OF DIMENSIONAL TRAVEL
As an action, you can cast the misty step spell, without
using a spell slot or any components. Once you do
so, you can't use this boon again until you finish a
short rest.
BOON OF FATE
When another creature that you can see within 60 feet
of you makes an ability check, an attack roll, or a saving
throw, you can roll a d l O and apply the result as a bonus
or penalty to the roll. Once you use this boon, you can't
use it again until you finish a short rest.
BOON OF FORTITUDE
Your hit point maximum increases by 40.
BOON OF HIGH MAGIC
You gain one 9th-level spell slot, provided that you
already have one.
BOON OF I M MORTALITY
You stop aging. You are immune to any effect that would
age you, and you can't die from old age.
BOON OF INVINCIBI LITY
When you take damage from any source, you can reduce
that damage to 0. Once you use this boon, you can't use
it again until you finish a short rest.
BOON OF I RRE SISTI BLE OFFENSE
You c a n bypass t h e damage resistances o f any creature.
BOON OF LUC K
You can add a d l O roll t o any ability check, attack roll,
or saving throw you make. Once you use this boon, you
can't use it again until you finish a short rest.
BOON OF MAGIC RESISTANCE
You have advantage on saving throws against spells and
other magical effects.
BOON OF PEERLESS AIM
You can give yourself a +20 bonus to a ranged attack roll
you make. Once you use this boon, you can't use it again
until you finish a short rest.
BOON OF PERFECT HEALTH
You are immune to all diseases and poisons, and you
have advantage on Constitution saving throws.
BOON OF PLANAR TRAVEL
When you gain this boon, choose a plane of existence
other than the Material Plane. You can now use an
action to cast the plane shift spell (no spell slot or
components required), targeting yourself only, and
travel to the chosen plane, or from that plane back to the
Material Plane. Once you use this boon, you can't use it
again until you finish a short rest.
B O O N OF QUICK CASTING
Choose one of your spells of 1 st through 3rd level that
has a casting time of 1 action. That spell's casting time
is now 1 bonus action for you.
BOON OF REC OVERY
You can use a bonus action to regain a number of hit
points equal to half your hit point maximum. Once you
use this boon, you can't use it again until you finish a
long rest.
BOON OF R E SILIENCE
You have resistance t o bludgeoning, piercing, and
slashing damage from nonmagical weapons.
BOON OF SKILL PROFICIENCY
You gain proficiency in all skills.
BOON OF SPEED
Your walking speed increases by 30 feet.
In addition, you can use a bonus action to take the
Dash or Disengage action. Once you do so, you can't do
so again until you finish a short rest.
BOON OF SPELL MASTERY
Choose one 1 st-level sorcerer, warlock, or wizard spell
that you can cast. You can now cast that spell at its
lowest level without expending a spell slot.
BOON OF SPELL RECALL
You can cast any spell you know or have prepared
without expending a spell slot. Once you do so, you can't
use this boon again until you finish a long rest.
BOON OF THE FIRE SOUL
You have immunity to fire damage. You can also cast
burning hands (save DC 1 5) at will, without using a spell
slot or any components.
BOON OF THE NIGHT SPIRIT
While completely in an area of dim light or darkness,
you can become invisible as an action. You remain
invisible until you take an action or a reaction.
BOON OF THE STORM BORN
You have immunity to lightning and thunder damage.
You can also cast thunderwave (save DC 1 5) at will,
without using a spell slot or any components.
BOON OF THE UNFETTE RED
You have advantage on ability checks made to resist
being grappled. In addition, you can use an action
to automatically escape a grapple or free yourself of
restraints of any kind.
BOON OF TRUE S IGHT
You have truesight out to a range of 60 feet.
BOON OF UNDETECTABI LITY
You gain a +10 bonus to Dexterity (Stealth) checks, and
you can't be detected or targeted by divination magic,
including scrying sensors.

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