Saturday 25 July 2020

Ep 117 30/3/4720 - Erigantus' Undead Menagerie

Baykok

Erigantus

Undead Seal Brother

Totenmask


Simon N. (GM):Hidden recess - The southeast wall of
this room is curved and fitted with regular handholds.
Quillax:(I can't seem to select my character icon to move? Is it just me?)
Simon N. (GM):Triangular room 4: One of this triangular chamber’s walls is curved. Its two other
walls are straight and meet at a one-foot-wide, floor-to-ceiling
column with a bas relief of weeping angels standing atop each
other’s shoulders.
Chris T.:hmmm me too
Rukvara:asme
Simon N. (GM):I can delete those icons & you can re ad yours
OK stick your icons back on
Chris T.:How do wedo that?
Victor Septimus:Was about to ask the same thing
Simon N. (GM):Go to your PC sheet & drag icon over
or I can do it for you
Chris T.:(I didn't even know I had a PC sheet...)
Victor Septimus:oh i dont have a sheet. I use dndbeyond
Chris T.:If you would be so kind please, DSimon.
thanks
Simon N. (GM):try now
Rukvara:thanks Si
Quillax:Thanks :)
Simon N. (GM):OK cool :)
Passive Per 20+: DC 20 Perception check
notices a narrow gap between the walls and the floor in the triangle room, with
grooves under each wall, and metal spheres inside the grooves between the walls and the floor.
Rukvara:Ruk notices, can she fit through?
Chris T.:Something like tracks?
Simon N. (GM):You can roll Investigation if you like once this is noted (presumably by Q)
Rukvara:ah, nvm
Chris T.:For rolling the walls on?
Rukvara:misread
Quillax:Q notes and investigates
rolling d20+3
(
11
)
+3
=
14
rolling d20+3
(
9
)
+3
=
12
But not sure she has a clue :D
She points it out to the others. "Do you see this?"
Simon N. (GM):@Chris yes looks like the inner walls can be rolled. They connect to the central column which presumably rotates.
Chris T.:Mal thinks the whole section rotates
(Like a Woolworth's revolving door)
Simon N. (GM):Yeah Mal can have Inspiration :)
Chris T.::)
"Shall we all get in and push?"
Simon N. (GM):The holes in the golem room look like they can be used to help push the revolving turnstile-thing around. But standing inside & pushing should work too..
Quillax:"Everyone inside?" Q questions
Simon N. (GM):Is Ruk's STR 24?
Chris T.:Mal is Str 25
Victor Septimus:"mm hmm"
Rukvara:24
Simon N. (GM):ok Mal & Ruk are so strong either could push the whole thing solo!
Quillax:Q takes EE form in case they run into something nasty when they start to turn it
Chris T.:"After you, good Queen Ruk."
Simon N. (GM):Put your minis against the wall you're pushing on.
Rukvara:Ruk begins pushing counter-clock-wise
Simon N. (GM):OK for counter clockwise you are on the wrong wall :D
Rukvara:I thought that may be the caes ;)
now clock-wise
Quillax:Right everyone to the top :)
Simon N. (GM):Thanks Quillax :D
Quillax:And we'll push clock wise
Simon N. (GM):OK you all start pushing Clockwise!
The system rumbles and the walls begin to rotate.
Round you go some 90 degrees until there is a click and it locks in place.
This is when dozens of metal spikes descend from the roof. >:)
Quillax AC?
rolling 2d20
(
1
+
14
)
=
15
Quillax:In EE form - 17
Simon N. (GM):they all miss Q thanks to her Foresight
Ruk AC?
Rukvara:I knew we should have gone counter-clockwise
Simon N. (GM):
rolling d20
(
6
)
=
6
Rukvara:22
Simon N. (GM):hits AC 26, she' s wounded
rolling 6d6+10
(
1
+
6
+
2
+
1
+
1
+
2
)
+10
=
23
23 piercing
Rukvara:halfed
Simon N. (GM):Victor AC?
yup
Victor Septimus:26
Simon N. (GM):
rolling d20
(
12
)
=
12
hits
rolling 6d6+10
(
3
+
3
+
2
+
2
+
5
+
2
)
+10
=
27
27 dmg piercing
Mal AC?
Chris T.:24
Simon N. (GM):
rolling d20
(
16
)
=
16
hit
rolling 6d6+10
(
3
+
5
+
3
+
2
+
3
+
5
)
+10
=
31
31 dmg
Chris T.:153/181
Victor Septimus:An angry grumble is heard under his hood
Chris T.:153/181
Simon N. (GM):You are quite uncomfortable nestled amidst the spikes.
Chris T.:Can we squeezepast them to try pushing the wall again?
Simon N. (GM):After 6 seconds the spikes withdraw and the system de-locks.
Mal tests the wall and it rotates.
Keep pushing?
Chris T.:173/181HP
"What do you think? Back or onwards?"
Quillax:Q signals to push onwards
Rukvara:"onwards of course
Victor Septimus:
Components: V, S
2nd LevelHealing
Higher Level Cast
11Healing
Touch
Cure Wounds
Victor Septimus
Chris T.:184/184HP
Simon N. (GM):GM: Another quarter rotation (Victor casts instead of pushing) then a clunk again as it locks. There is an orange rune in the gap on the east wall. It flashes with orange light then unleashes a fireball into the chamber.
rolling 9d6
(
5
+
5
+
4
+
2
+
1
+
3
+
3
+
4
+
4
)
=
31
31 fire, DEX DC 14 for half
Victor Septimus:
16
Dexterity Save (+5)
Victor Septimus
Simon N. (GM):Q feels tingly :
Chris T.:
rolling 1d20+19
(
15
)
+19
=
34
Victor Septimus:
Shield Master
Victor Septimus Feat
You use shields not just for protection but also for offense. You gain the following benefits while you are wielding a shield:

If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield.
If you aren't incapacitated, you can add your shield's AC bonus to any Dexterity saving throw you make against a spell or other harmful effect that targets only you.
If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect.
Chris T.:0 damage, shield mistress
Rukvara:
rolling 1d20+3
(
19
)
+3
=
22
Simon N. (GM):Rem +7 for Mal's aura
Rukvara:
rolling 1d20+3
(
17
)
+3
=
20
Victor Septimus:Victor raises his shield this time blocking the fire.
Quillax:
rolling d20-1
(
5
)
-1
=
4
Rukvara:thats a 29 :P
Quillax:Q definitely doesn't dodge in this form :D
rolling d20-1
(
15
)
-1
=
14
Simon N. (GM):Earth Elemental takes fire dmg! :-O
After a1 round the system de-locks again.
Push on?
Chris T.:Sounds good
Rukvara:yep
Chris T.:don'twant it going off again
Simon N. (GM):As you are pushing there is a click and a pit opens beneath you.
Quillax:Wait, did we look to see if we could disable?
OK, I guess we've moved :D
Simon N. (GM):DC 15 DEX save or fall in
Chris T.:
rolling 1d20+16
(
1
)
+16
=
17
Quillax:
rolling d20-1
(
8
)
-1
=
7
rolling d20-1
(
12
)
-1
=
11
Chris T.:Ring
Rukvara:
rolling 1d20+10
(
20
)
+10
=
30
Simon N. (GM):Mal fails, Q fails
Rukvara:
rolling 1d20+10
(
5
)
+10
=
15
Simon N. (GM):Ruk leaps aside
Chris T.:Turns a failed dex save into a pass for 1 charge
Simon N. (GM):ok
What ring is that Mal?
Rukvara:Ruk flips over the gap and does a three point landing
Victor Septimus:
18
Dexterity Save (+5)
Victor Septimus
Simon N. (GM):Victor leaps aside
Chris T.:Ring of Evasion
Quillax:Q drops like a stone, unless there is some bonus from Mal
Simon N. (GM):+7 to saves from Mal right? Or +5 from Victor (don't stack)
Chris T.:yup, +7
Quillax:Highest without extra save was 11, so with Mal's +18, so I think she just manages :)
Simon N. (GM):OK you are all safe from the 20' drop (would have been 20 dmg, 40 to Q-lemental)
Chris T.:anything down the pit? exits?
Quillax:Q will look around for how the trap happened
before we push again
Simon N. (GM):Looks like it drops down to the floor of a large chamber below.
look over to your right for revealed area of lower level
Chris T.:"Someone want to rope me down there?|"
Simon N. (GM):It looks like when you completed rotation it activated the floor seal.
It will likely reseal if you push away again.
Quillax:Q changes to air elemental form, grab's Mal's hands, and lowers them both down
Chris T.:Thanks for the ride :)
Simon N. (GM):OK I've moved you over.
Rukvara:Ruk Climbs down
Quillax:Q goes back up to help Vic down if he wants
Simon N. (GM):You can lower yourself down then crob
drop
hold on
monsters are attacking
Victor Septimus:
Rope, Hempen (50 Feet)
Victor Septimus Adventuring Gear, Common
Rope, has 2 hit points and can be burst with a DC 17 Strength check.
Anything to tie this too?
to
Quillax:OK, then Q stays with Mal if Monsters are attacking :)
Simon N. (GM):no
Victor Septimus:Victor climbs down after them then
Simon N. (GM):The walls of this bare chamber are decorated with defaced
images of men and women wearing blindfolds in various
poses of meditation. In many cases, the faces have been
smashed to rubble, while in others, dark stains of old blood
and violence mar the carvings. Five stone pillars support the
ceiling twenty feet above. A few short steps lead up to a
Simon N. (GM):walkway surrounding the room, with double doors set into
opposite walls. A single hole opens in the southern portion
of the ceiling’s roof..
Two howling corpses swoops through the air with hideously elongated legs and bows made of bone...
They're called Baykoks, undead flying archers.
Chris T.:(Undead etc. have disadv v Map. P/Evil)
Simon N. (GM):
rolling d20+10
(
7
)
+10
=
17
Passive Per 18+ or Surprised
roll init please
Chris T.:surprised
Victor Septimus:Surprised
2
Initiative (+0)
Victor Septimus
11
Initiative (+0)
Victor Septimus
(ironically not surprised)
Quillax:Can't be surprised
Chris T.:
rolling 1d20+2
(
7
)
+2
=
9
Quillax:
rolling d20+3
(
6
)
+3
=
9
rolling d20+3
(
6
)
+3
=
9
Rukvara:
rolling 1d20+2
(
18
)
+2
=
20
rolling 1d20+2
(
19
)
+2
=
21
No suprise for me anyway plus decent rolls ^^
Simon N. (GM):Ruk is surprised until her init comes up
rolling d20+6
(
8
)
+6
=
14
They're on 14 so yes Ruk not surprised - she drops down (auto passing DC 20 Athletics check) with a three-point Marvel landing.
That takes half your move Ruk.
You see two creatures flying through the air 15-20' up.
more like 15'
Simon N. (GM):So if you were close enough you could leap high enough to grab one
Rukvara:Lets do it >:
Simon N. (GM):looking at map, looks like you could actually reach the one on the left, leap up & either make a single axe attack or try to grab it.
Rukvara:I'll grab it
Simon N. (GM):OK roll Athletics
Rukvara:
rolling 1d20+13
(
8
)
+13
=
21
bah
Simon N. (GM):you have advtg on STR rolls
Rukvara:
rolling 1d20+13
(
7
)
+13
=
20
Simon N. (GM):
rolling d20+6
(
7
)
+6
=
13
Rukvara:-.-
Simon N. (GM):anyway you grab its leg, it comes down with you.
Chris T.:yay
Simon N. (GM):You can either let go of it to hit it w 2-h axe, or head butt it :D
Rukvara:Axe!
Simon N. (GM):Or even knock it prone & sit on it :D
Rukvara:ooo, prone and sit attack!
so many options ^^
Simon N. (GM):OK roll Athletics again (advtg & minimum your STR so 24)
Rukvara:
rolling 1d20+13
(
20
)
+13
=
33
XD
Simon N. (GM):LOL
Rukvara:not even going to roll agagin
Simon N. (GM):OK Ruk overbears the hideous undead brute. Some at Mother Shalanthe's would pay good money to be sat on by her :p
Rukvara::P
Chris T.:hehe
Simon N. (GM):#14 Baykoks
Quillax:(That overly amormous dwarf for one :D)
Simon N. (GM):The Baykok Ruk is sitting on utters a blood-curdling howl...Everyone DC 15 WIS or paralysed w fear, even if pass are still Frightened for 1 round
Chris T.:immune to fear
Simon N. (GM):nice :)
Victor Septimus:Immune
Simon N. (GM):Nice x2!
Quillax:Q-AE can't be paralysed ?
Rukvara:immune to fear
Simon N. (GM):OK Ruk & Quillax roll fear saves, +7 for Mal
Rukvara:Ruk just smiles down at it
Beserk path, cannot be feared
fightened*
Quillax:
rolling d20+23
(
9
)
+23
=
32
Simon N. (GM):OK Quillax you are just Frightened
(they should prob have said Stunned not Paralysed I guess)
Rukvara:man, my one just can get a break can he?
Simon N. (GM):The other one shoots bone arrows at Ruk.
rolling 3d20
(
5
+
8
+
15
)
=
28
Ruk AC?
Rukvara:22
Simon N. (GM):attack is +11 so 1 hit
rolling 2d8+7
(
1
+
8
)
+7
=
16
16 dmg (halved) & CON save DC 15 or paralysed.
Rukvara:
rolling 1d20+14
(
20
)
+14
=
34
xD
Simon N. (GM):The Baykok opens the doors behind it and flies through.
Rukvara:"Ha Ha" xD
Simon N. (GM):heading down a spiral stairway
Rukvara:"Head after it! it might call for help, i'll deal with this one" Ruk look back at the prone one
Simon N. (GM):#11 Victor
surprised?
Victor Septimus:Yeah
Simon N. (GM):I''ll still let you drop down as you already declated that. DC 20 Athletics or Acrobatics to avoid damage.
Victor Septimus:
13
Athletics (+10)
Victor Septimus
"oomph"{
Simon N. (GM):OK you don't land very well & take 17 dmg (& are prone)
#9 Mal
Chris T.:surprised
Simon N. (GM):OK Mal looks around
#9 Quillax
OOC Alertness is a great Feat, guys :D
Rukvara:so is being a barb ;)
Simon N. (GM):true :)
Quillax:Q is able to get over fright to give chase?
Chris T.:(It's on my list along with about a half dozen othersn :) )
Simon N. (GM):Frightened - cannot move closer to source of fear (the one howling) but can chase the other one yes
Quillax:Then Q will give chase.
Simon N. (GM):ok what is your speed?
Quillax:120 in AE with her boon of speed
Chris T.:nice
Quillax:she used 55 to get to where she is (assuming 5' per square)
Rukvara:breaking the sound barrier
Simon N. (GM):OK Q flies down to the next level (& can still attack!)
Stairs are about 20' down too
I'll post description
Quillax - The Overshrine
A ten-foot-wide balcony encircles a wide, open chamber
below, the edge adorned with a decorative wooden railing
Simon N. (GM):that has suffered damage in several places. Splashes of longdried
blood mar the floor here and there. Doors line the
balcony’s north and south walls, with a few more exits to the
east. Below, a large stone dais supports a mound of bloodsoaked
rubble.
Quillax:She had 15' when she was 1 square closer, so she doesn't quite get beside if the stairs were 20'
So, she'll cast produce flame at it
rolling 20+14
20+14
=
34
Simon N. (GM):The creature is hovering in the central void - I you would catch it as it is only fly 60'
Quillax:Great!
Simon N. (GM):It's hovering over: A great object once sat here, atop a three-tiered stone dais,
commanding a place of prominence in the middle of a chamber
whose walls are lined with statues of kneeling stone monks. Now,
all that remains of what was once on display is a pile of bloodsoaked
gravel and chunks of decaying flesh and shattered bone.
Q do you want to melee it?
Quillax:Sure, let's try whirlwhind to knock it out of the air
DC13 str save, I think
Simon N. (GM):
rolling d20+3
(
11
)
+3
=
14
pass, just
Quillax:Should have gone with the flames :D
Simon N. (GM):end of turn?
Quillax:It still gets partial bludgeoning dmg
rolling 3d8+2
(
3
+
2
+
4
)
+2
=
11
so it takes half of that
Simon N. (GM):5
Quillax:Q will use rest of speed to land then use her bonus action to take fire elemental form
Simon N. (GM):OK you batter it
OK you land on the lower level? & you turn to fire elemental.
Quillax:(yes, lower level)
Simon N. (GM):OK you land by the shattered Seal.
Round 2 - lots of doors are opened around the balcony above Quillax.
I have to roll a lot of inits..
Rukvara::o
Quillax:(crap....)
Simon N. (GM):
rolling d20+2
(
8
)
+2
=
10
Quillax:out of curiosity - is that bumpy texture, unworked stone?
Simon N. (GM):No you can tell by the smooth lines, worked stone
The bumpy stuff in the middle is the shattered Seal.
"all that remains of what was once on display is a pile of bloodsoaked
gravel and chunks of decaying flesh and shattered bone."
I'll move Q to the lowest (Seal) level map.
Quillax:Oh, I didn't realise that it wasn't the floor on that level!
Simon N. (GM):(over to the right)
I did describe it
Quillax:I mis-understood - my bad! Ah well, let's see how it goes :)
Simon N. (GM):The doors are opening on the balcony above you that overlooks the Seal level.
rolling d20+6
(
17
)
+6
=
23
rolling d20+3
(
16
)
+3
=
19
#23: Quillax you see two unspeakably hideous monsters appear at the eastern balcony looking down at you.
"spindly, skeletal humanoids, moldy green flesh, long talons for hands, and a head that seems to be mostly mouth."
Simon N. (GM):They pull back out of Q's sight.
Q you hear them moving west along the balcony, bare wet feet slapping on the flagstones. #21 Ruk your turn.
Rukvara:adv on my one >:)
rolling 1d20+16
(
3
)
+16
=
19
rolling 1d20+16
(
16
)
+16
=
32
rolling 1d12+14
(
11
)
+14
=
25
rolling 1d20+16
(
19
)
+16
=
35
Simon N. (GM):AC 17
Rukvara:
rolling 1d20+16
(
20
)
+16
=
36
CRIT:)
Simon N. (GM)::)
Rukvara:
rolling 5d12+14
(
10
+
1
+
4
+
2
+
9
)
+14
=
40
Simon N. (GM):65 dmg?
Rukvara:yep
conintue sitting
Simon N. (GM):Ruk merrily hacks away at the squirning baykok.
Rukvara:just wait for it to try hitting me :)
Simon N. (GM):#19 Quillax hears the sounds of spellcastinng from beyond the eastern balcony.
As a sinister mirror-imaged figure appears and shoots a Disintegration ray at her.
Rukvara:O.o
Chris T.:(Our friend Erigantus maybe?)
Quillax:Right. Let's hope like hell she doesn't disintegrate!
Simon N. (GM):He looks very Necromancy
Rukvara:in this place? who'd thunk?
Chris T.::D
Rukvara:darkelf barbar
Simon N. (GM):DC 17 Dex save Quillax
"A wan cruelty festers about this frail yet elegant figure, and the gaunt pride in
his stance is utterly torn to shreds when glimpsing his eyes, which are dead,
hollow, and devoid of hope or joy."
Quillax:
rolling d20+3
(
20
)
+3
=
23
yes!
Rukvara::D
Chris T.:yay
Simon N. (GM):(you have advtg of course Q)
Quillax:with a 20, I can't go higher :)
Simon N. (GM):He frowns as the ray misses and steps back out of sight.
#14 Baykoks
Quillax's Baykok shoots down at her
rolling 3d20
(
10
+
8
+
10
)
=
28
Quillax:AC 13
Simon N. (GM):3 hits, magic piercing & necrotic dmg.
rolling 6d8+21
(
6
+
6
+
8
+
5
+
4
+
7
)
+21
=
57
57 dmg
& DC 15 CON save or Paralysed
Chris T.:good luck
Quillax:Can't be paralysed
Rukvara::D
Simon N. (GM):as fire elemental?
Quillax:Yep
Simon N. (GM):ok
Rukvara:save the damamge!
Quillax:Condition Immunities Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Simon N. (GM)::)
Ruk's Baykok claws at her
w disad
Rukvara:AC22
Simon N. (GM):I feel sorry for it! :-D
rolling 4d20
(
18
+
11
+
6
+
7
)
=
42
21 & 16
no effect
it tickles
Rukvara:xD
Simon N. (GM):(I'm ruling it can't shoot its bow while you are sitting on it)
Rukvara:^^
Simon N. (GM):#11 Victor
Rukvara:ooc can we hear the battle from up here?
Simon N. (GM):PP 15+ to hear it up the stairwell
Victor Septimus:Victor stands up from prone brushing himself off "God damn it, fu*k^in hole"
Rukvara:xD
Victor Septimus:My passive is 9 im essentially blind and deaf
Simon N. (GM):Victor can just about get to the Baykok under Ruk's bottom if he wishes
Victor Septimus:
Healing Hands
Victor Septimus Race: Scourge Aasimar
As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can’t use it again until you finish a long rest.
Simon N. (GM):>> im essentially blind and deaf<< You should have that helmet refitted :)
Rukvara:(Ruk is qquite happy to stay here until her business is concluded
Victor Septimus:He heals his somewhat sprained ankle from the fall
20hp
Simon N. (GM):ok
any movement?
Victor Septimus:Up 10 ft and looking curiously at the beast under the large Womans butt
end turn
Chris T.:Seeing Ruk seems comfortable with her foe, Mal sets off after Q. 60 ft.
Simon N. (GM):#10 Undead Ghoul Monks - former Brothers of the Seal now transformed by the necromancers of the Whispering Way - leap over the balcony (using Monk powers to avoid dmg) and drop down around Quillax.
Chris T.:oops soz
Simon N. (GM):I have pics of all the monsters along bottom of map BTW :)
Chris T.:Ah!Yes :)
Victor Septimus:That helps
Rukvara:O, i'll just scroll down to...AHHHH!!!!! MY EYES! KEEL THEM WITH FIRE!
Simon N. (GM):The undead ghoul Monks attack Quillax with a total of 4x5 = 20 attacks!
Chris T.:eek
Simon N. (GM):AC 13?
Rukvara:o,O
Victor Septimus:pffft haha wtf
Quillax:Yes :(
Simon N. (GM):So w disad from Foresight I have to roll 40 times...
7+ to hit
Rukvara::P
Simon N. (GM):
rolling 40d20
(
15
+
7
+
13
+
19
+
2
+
10
+
8
+
18
+
5
+
19
+
3
+
2
+
5
+
7
+
8
+
1
+
1
+
15
+
3
+
9
+
6
+
17
+
10
+
1
+
10
+
2
+
4
+
9
+
10
+
5
+
7
+
11
+
8
+
1
+
16
+
5
+
9
+
12
+
4
+
19
)
=
336
Quillax:If I take so much damage, it goes back to human AC which is 23
Simon N. (GM):5 hits
Rukvara:thats not so bad
Simon N. (GM):disad is nice :)
rolling 10d6+15
(
4
+
1
+
2
+
6
+
3
+
1
+
2
+
2
+
6
+
3
)
+15
=
45
45 dmg, magical as Monk
Quillax:She just turns back to human - she had 45 left as FE
Simon N. (GM):OK so you'll be using your human CON for the 5 DC 13 paralysis saves :D
Quillax:
rolling d20+15
(
6
)
+15
=
21
rolling d20+15
(
13
)
+15
=
28
rolling d20+15
(
18
)
+15
=
33
rolling d20+15
(
4
)
+15
=
19
rolling d20+15
(
20
)
+15
=
35
passes all without adv rolls
Simon N. (GM):OK Q fends off the ghoul monks
#9 Mal
You head down?
Chris T.:Mal double moves to follow Q
60'
yes, at least as far as she can
Simon N. (GM):OK as Mal heads down the stairs she triggers a Sonic glyph of warding on the steps that Q flew over.
Rukvara:aw...
Chris T.:Save?
Simon N. (GM):DC 17 DEX
thunder dmg
Chris T.:
rolling 1d20+16
(
15
)
+16
=
31
shield mistresscount?
Simon N. (GM):well it is a DEX save
any reason why not?
Chris T.:I hope not ;)
Simon N. (GM):I checked the spell, definitely DEX (DEX in Pathfinder too)
Chris T.:0 damage then?
Simon N. (GM):GM: Mal's shield deflects the thunder blast around her, she emerges unscathed.
She reaches the bottom of the stairs.
Chris T.:Bonus action Shield of Faith.
Simon N. (GM):ok
Chris T.:end turn
Simon N. (GM):Double move to reach bottom, she sees the Baykok shooting down at 'something' below.
#9 Quillax
Chris T.:andno sign of Q...
Quillax:she takes fire elemental form and lays down a ring of wall of fire around herself, fire pointed out.
Simon N. (GM):OK you cast Wall of Fire?
The ghoul monks hiss in pain
Quillax:Yes
Simon N. (GM):roll dmg & tell me DC
Quillax:Dex save vs 24
rolling 5d8
(
5
+
4
+
8
+
5
+
7
)
=
29
for fire damage
Simon N. (GM):OK save at +5, need 19
rolling 4d20
(
6
+
11
+
9
+
14
)
=
40
They all burn for 29
Also Q is concealed in the flame ring
end of turn?
Quillax:yes
Simon N. (GM):Round 3
sorry hit backspace!
Rukvara:xD
Simon N. (GM):Totenmaske: this spindly, skeletal humanoid has moldy green flesh, long talons for hands, and a head that seems to be mostly mouth.
Two of them come running round the corners at Malassandra.
Chris T.:are they abberations, undead, fey orsuch?
very undead, name means Death Mask
Chris T.:Disadvantage then.
Simon N. (GM):"Steal your pretty face! Yes we will! Oh yes!"
Chris T.:due prot v evil
AC26
Simon N. (GM):attack at +9, so 17 to hit!
3 attacks each.
#1
rolling 6d20
(
13
+
4
+
19
+
6
+
1
+
1
)
=
44
miss
2nd one
Simon N. (GM):
rolling 6d20
(
18
+
13
+
16
+
3
+
12
+
16
)
=
78
nice
Chris T.::)
Simon N. (GM):These things melt your face if they hit & you fail save BTW
Chris T.:eek
Simon N. (GM):They also drain away victim's flesh & can reshape it to eg cover mouth & nose.
Anyway none of that if they can't hit you :D
Chris T.:not very niceat all
Simon N. (GM):BRB beer run 2 mins
Rukvara:They must die horribly
as soon as possible
Chris T.:I'll do my best
Rukvara:if they are undead can you turn them?
buy us time to get down there?
Chris T.:i can.
Rukvara:cool, that means we can dog pile on one at a time
divide and conquer
Chris T.::)
Simon N. (GM):back
#21 Ruk
Rukvara:@smn quick question about Fenzy, it ways Exhastion at the end of rage, but rage doesn't end till i choose to after level 15, does that mean I can just keep it going and have 3 attacks a round constantly?
Simon N. (GM):You need to re-rage every 10 rounds which is when you would acquire exhaustion, though house rule I let berserkers recover from rage exhaustion on short rest
Rukvara:ok, coolio
Simon N. (GM):Level 15 ability is "ends early only if you wish" - the 10 rounds per Rage use stays the same
Rukvara:k, frenzy this round then :P
Attack 1
Simon N. (GM)::)
Rukvara:
rolling 1d20+16
(
17
)
+16
=
33
rolling 1d20+16
(
2
)
+16
=
18
Simon N. (GM):I'll let you count rounds from this round for exhaustion purposes
do keep a tally
Rukvara:thxs
will do
rolling 1d12+14
(
2
)
+14
=
16
rolling 1d20+16
(
10
)
+16
=
26
rolling 1d20+16
(
14
)
+16
=
30
rolling 1d12+14
(
6
)
+14
=
20
Rukvara:
rolling 1d20+16
(
19
)
+16
=
35
crit!
Simon N. (GM):Ruk kills her Baykok (w 4 extra dmg)
Rukvara:glad I frenzied!
Simon N. (GM):so crit wasted sorry :(
Rukvara:i killed it thta what mattered !
Simon N. (GM):LOL
Rukvara:move full speed to the stairs
Simon N. (GM):#19 Erigantus
He appears on the balcony, casts a level 4 Dispel Magic, drops Q's Wall of Fire, and steps back.
The ghoul monks close in, grinning...
Rukvara:Sripping a woman of her wall? pervert!
Chris T.:hehe
Simon N. (GM):#14 Baykok
shoots down at Quillax
Rukvara:has mister Victor not had his turn yet?
Simon N. (GM):
rolling 6d20
(
13
+
19
+
7
+
19
+
16
+
20
)
=
94
(Victor next)
Quillax AC?
Victor Septimus:Just seems so long coz i was in that hole for so long xD
Rukvara:xD
Quillax:FE AC = 13
Simon N. (GM):ok 3 hits, magic/necrotic
rolling 6d8+21
(
4
+
6
+
2
+
7
+
7
+
7
)
+21
=
54
54 dmg to QE
Q ignores the Paralysis :)
#11 Victor
Victor Septimus:Victor uses dash 60ft down the stairs
What do i see from there?
Simon N. (GM):OK at the bottom of the stairs Victor runs into Malassandra fighting undead monsters.
brb
Victor Septimus:k
Simon N. (GM):back - bedding sorted for girl child :)
Victor Septimus:Nice
Simon N. (GM):#10 the Reborn Brothers attack Quillax
Victor Septimus:
29
60ft.
Victor Septimus
Components: V, S
bonus action
Simon N. (GM):ok
you hit the nearest?
Victor Septimus:Yeah pop the spirit longsword on the closest one
4th LevelForce
Higher Level Cast
17Force
Spiritual Weapon
Victor Septimus
Simon N. (GM):AC 16, hit, 17 dmg
Victor Septimus:Nice. End turn.
Simon N. (GM):It gibbers
Undead ghoul monks on Q...
Quillax:They'll burn themselves if they touch me :D
Simon N. (GM):I'll do 1 at a time, flurry of claws & bites - they take 5 fire per hit?
Quillax:AC 13
Simon N. (GM):#1
rolling 10d20
(
12
+
19
+
10
+
20
+
6
+
7
+
18
+
2
+
4
+
16
)
=
114
ATT +6
2 hits
it takes 10 dmg
rolling 4d6+6
(
5
+
6
+
3
+
5
)
+6
=
25
Simon N. (GM):q takes 25
Quillax:ok 23 left on fe
Simon N. (GM):#2
rolling 10d20
(
8
+
14
+
16
+
13
+
14
+
5
+
15
+
12
+
20
+
1
)
=
118
3 hits
It takes 15
rolling 6d6+9
(
3
+
1
+
2
+
4
+
2
+
6
)
+9
=
27
Q takes 27 so form gone, 4 dmg, save vs paralysis DC 13
Quillax:
rolling d20+15
(
15
)
+15
=
30
rolling d20+15
(
14
)
+15
=
29
rolling d20+15
(
17
)
+15
=
32
Simon N. (GM):#3
rolling 10d20
(
11
+
12
+
4
+
1
+
9
+
4
+
9
+
14
+
13
+
17
)
=
94
Quillax:AC 23
Simon N. (GM):nothing close
#4
rolling 10d20
(
9
+
15
+
16
+
3
+
14
+
6
+
11
+
18
+
6
+
11
)
=
109
nope
#9 Malassandra
Chris T.:"BY THE POWER OF LISSALA! BE GONE!" DC22 Wis save or turned for 1 minute
for each of them.
Simon N. (GM):WIS sv +5
rolling 2d20
(
7
+
7
)
=
14
both are Turned (they are CR 7)
Chris T.:Doesn't make any odds to Paladin ability.
They just flee at max speed.
Simon N. (GM):cheers
Chris T.:She moves 30' towards the ne3cromancer. End turn
"Quillax!?"
Simon N. (GM):they get opp atts?
Chris T.:I don't thi8nk so as they have been forced to move?
Rukvara:all they can do is flee right?
Simon N. (GM):can't oa, just checked
Quillax:"Down here with the zombie monks," she calls back. "Watch out for the spellcasters with disintegrate!"
Chris T.:hehe
wise words
They should be fleeing before me?
at maxspeed
Simon N. (GM):Mal sees the vile Necromancer Erigantus on the far side of the great chamber. He swirls his cape villainously.
Rukvara:does he say 'Muhahah!'
Quillax:(Does he have anything resembling a moustache to twirl???)
Simon N. (GM):"So, the Brothers of the Seal have friends? You are too late, fools! The Whispering Way has triumphed! The Seal is broken! Soon the Whispering Tyrant shall rise!"
Quillax:"Can't you guys wait your turn? There should be a limit on the number of apocolyses that should be able to happen at one time," Q grumbles to herself
Simon N. (GM):(The Whispering Tyrant is a legendary super-Lich imprisoned in Gallowspire)
#9 grumbly Quillax
(finishing for week at end of this round)
Quillax:she'll repeat her previous round of fire elemental and wall of flame.
Simon N. (GM):DEX DC 24?
Quillax:Yes
Chris T.:(Cool, could I just askagain why the nasties are not fleeing at top speed\?)
Simon N. (GM):(The Undead Brothers are Brothers of the Seal reanimated by Erigantus, only he has free will the rest are undead minions)
rolling 4d20
(
18
+
6
+
1
+
17
)
=
42
highest 23 so all fail saves, roll dmg
Quillax:
rolling 5d8
(
4
+
6
+
7
+
5
+
3
)
=
25
Simon N. (GM):Two of them perish in flames, two just about still standing
in single digit hp :)
OK nearly 3 hours, need to stop there & get my din-dins!
Chris T.:Thanks for an exciting game! Cheers all :)
Simon N. (GM):will resume combat next week :)
Rukvara:Thanks all!
Victor Septimus:Cheers guys
Simon N. (GM):I feel a bit sorry for the baddies fighting Quillax :D
Chris T.:When hopefully the ones Masl turned will have run away?
Simon N. (GM):yup
Chris T.:Have a great week!
Quillax:(They aren't giants, therefore Q stands a chance of fighting them off :D )
Simon N. (GM):LOL
bye Keelia :)
Quillax:Thanks for the game Simon, have a great rest of your weekend!