Sunday, 19 July 2020

Ep 116 30/3/4720 AR - Shrine of the Seal, Drider Sorceress


Clay Golem (part-baked)

Drider

Simon N. (GM):Abra Lopati: "Rumors that
this building’s basement holds one
of the few unblocked entrances to the Undercity are completely accurate, though the tunnel mouth is carefully guarded and sealed with a large metal screw-plug when not in use. In addition to providing an easy point from which to mount new
expeditions, the Hole (as it’s affectionately called) leads directly to the well-maintained training chambers in which new recruits are instructed in the fine arts of
tunnel fighting and spelunking and hopeful applicants are tested for nerve and ability..."
Chris T.:here!
Simon N. (GM):Descending into the Guildhouse cellar with Abra, you reach the screw-plug door to the Undercity, a lone sentry on duty. https://i.pinimg.com/originals/81/f7/fe/81f7fe2fa1a455e5383576c65d099a38.jpg
Chris T.:"Is there another exit? Or must we return this way?"
Simon N. (GM):Abra: "Taking these guests to review the Training Halls." The guard nods and together the two turn the wheel that slowly unscrews the screw-plug door until it swings open. Abra takes you through into the training halls.
Abra: "We can return via the Halflight Path if necessary, though I'd have some explaining to do."
The great plug slams shut behind you, you hear the screw being turned. Abra: "This way."
Abra leads you through the training halls - which look a lot like a regular expanse of undercity dungeon - to a barred door. He turns to Gav Nahli. "Sure you want to come with us?"
Gav nods, looking nervous. "I get lonely on my own, Abra!"
Abra nods, unbars the door and leads you out into the vaults of the undercity. A short distance away is a descending spiral stair.
Simon N. (GM):Gav: "Guess you may want these..." he hands out crystal Halflight Charms - https://www.d20pfsrd.com/magic-items/wondrous-items/c-d/charm-halflight/
Chris T.:cool
Victor Septimus:Victor holds out his hand\
Quillax:Q smiles nostolgically at the charm and tucks it into her armour.
Rukvara:Ruk accepts hers
Simon N. (GM):GM: Who's got PP 22+ or PP 17+ with darkvision?
Chris T.:not me:)
Rukvara:Claw did :(
Victor Septimus:Dark vision yes passives no
Quillax:Darkvision + PP of like 31
Victor Septimus:How Dark is it in there?
Simon N. (GM):No light except from your charms & any other light you provide. Quillax is with Abra at the head of the group descending the spiral, when round a turn she spots something clinging to the ceiling 30' ahead - https://www.aidedd.org/dnd/images/choker.jpg Abra spots it a moment later and stops.
Victor Septimus:
Light
Evocation Cantrip
Casting Time: 1 action
Range: Touch/20ft.
Components: V, M (a firefly or phosphorescent moss)
Duration: 1 hour
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.
If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
Victor casts light on one of his gauntlets
Simon N. (GM):Abra: "Choker. Low threat. But it doesn't know that."
Chris T.:"Not one of your's then?"
Quillax:"Would a giant ball of flame be offputting for it?" she considers
Simon N. (GM):The creature looks to be about 4' tall, bit larger than a halfling, clinging to ceiling with weirdly long claws.
Abra grins at Quillax. "I think so."
Quillax:She turns herself into a fire elemental, keeping careful distance from the others so as not to burn them. She waves them to continue behind her keeping herself between the choker and them
Simon N. (GM):
rolling 2d6
(
3
+
4
)
=
7
As Quillax turns into a blazing pillar of flame the little monster takes fright, scampering off at speed along the ceiling.
Chris T.:nicely done
Simon N. (GM):It disappears round the bend. Abra waves you on - Q are you staying in fire form? You'll block vision for everyone else.
Quillax:Q retakes human form.
Simon N. (GM):You reach the bottom of the spiral and begin heading down straight broad stone steps. After a short distance you pass a sinister looking archway on your left. Abra: "That leads to the Prison Levels and the Vault of the Sleepers. A good place to avoid."
Quillax:"Then it's best we avoid that - we want as little trouble as possible," she replies.
Simon N. (GM):Abra nods. You continue downwards. Then Quillax sees movement on the stairs ahead - a strange snake creature with human head. Behind it four human corpses in rags, two male two female are walking, carrying heavy packs.
Victor Septimus:"That's new"
Simon N. (GM):The creature sees you and rears up, hissing. Abra grins and calls out: "Selith! Good to see you my friend! Off to market?"
Selith relaxes: "Ah! Abra Lopati! You old devil! What bringsss you out ssso late?"
Abra: "Ah, just taking friendss - friends - to see the Undercity."
Selith nods. "If any become corpsess, Abra, you know I pay well."
Chris T.:Mal shudders
Simon N. (GM):The creature eyes Rukvara, clearly thinking she'd make a very fine zombie.
Rukvara:"don't even think about it lizard"
Simon N. (GM):Abra: "Well, sadly no time to chat my friend - let's catch up later - Mother Shalanthe's?"
Quillax:"How well?" Q asks.
Simon N. (GM):Selith smiles innocently at Ruk, turns back to Abra. "I don't know what you sssee in that human, Abra. But, sssertainly. Drinksss are on me!"
The naga and its entourahe proceed on up the stairs.
Quillax:"How well?" Q prompts Abra.
Simon N. (GM):Selith turns back at Q's query. "Oh - a hundred gold for the big one!"
Chris T.:hehe
Quillax:"A moment, Selith."
Q drags out a bag of gold, 200 pieces. "If you find any of our corpses, get it to Mother Shalanthe's. If we're revived, I'll ensure you're well compensated."
She holds out the bag
Simon N. (GM):Selith looks amused. "Asss you ssay." She directs a zombie to collect the bag of gold.
Quillax:Q passes it over, nods at Selith, and returns to the others.
Simon N. (GM):Abra waits until Selith has departed before speaking. "There are a few guarded authorised exits from the Undercity for creatures like her, not under Duskwarden control. If we had our way the whole place'd be safely sealed."
You proceed downwards, reaching a switchback section of stairs. Eventually the stairs end at a tunnel. Abra points right. "That way to the Halflight Path." and left. "This way to the Shrine of the Seal."
Abra leads you left - after only 100' you see double doors ahead, with high slit windows on the left.
Chris T.:"Abra, do you know anything of this, Erigantus?"
Simon N. (GM):"No, never heard of him. Look, we're here."
Chris T.:"These doors are the seal?"
Simon N. (GM):"That's the doors to the shrine."Abra turns to Quillax. "I don't want to sound a coward, but you and your friends are pretty far out of my league... OK if Gav and I guard your rear back here?"
Chris T.:and any sign of movement beyond the slits?
Simon N. (GM):Nope. The iron doors etched with the image of a bow made of
antlers with an arrow nocked to it brings an end to a long,
ten-foot-wide hallway. A tiny alcove in the wall just south of
the door holds a small silver offering cup.
Chris T.:(I'll just go baste the pig, 2 mins)
Simon N. (GM):You can roll Religion (not Mal)
Quillax:Q nods - You guys might want to head back, or at least hang back.
she says to Abra and Gav.
rolling d20+3
(
15
)
+3
=
18
Simon N. (GM):Q cam roll Persuasion v Abra
Quillax:that was for religion
rolling d20+3
(
9
)
+3
=
12
rolling d20+3
(
16
)
+3
=
19
Simon N. (GM):Q recognises the antlers & arrow as a symbol of Erastil, god of hunting & family
Quillax:for persuasion
Simon N. (GM):Abra nods. "Sure you can find your own way back?"
Quillax:Q nods - "We'll find our way. I appreciate you guys coming this far with us."
Simon N. (GM):Abra nods. "Very well." Gav looks relieved too.
The two men head back the way you came, leaving you four before the doors.
Chris T.:back
Simon N. (GM):GM: you can move your counters as desired (make sure you find the map) :)
(just down a bit)
yaay :)
Quillax:"God of hunting and family - so blood, meat, and possibly semen," Q considers
"Shall we try blood?"
Simon N. (GM):You move up to the door & the offering cup.
It holds 3 sp & 2 cp. :)
Victor Septimus:"Sounds easy enough"
Quillax:"Or we can try money" Q chuckles. She drops a gold piece in.
Simon N. (GM):clink
Quillax:She takes EE form just in case
Simon N. (GM):Nothing happens.
Chris T.:Is there anything written on cup or door? Some word or ritual?
Simon N. (GM):Just the Erastil symbol. You may roll Investigate DC 15
Quillax:She retakes human form, considers the coin then leaves it, not seeing any need to anger a god, even if it's not one of hers.
Rukvara:Ruk loses patients and boots the door
Quillax:
rolling d20+3
(
9
)
+3
=
12
rolling d20+3
(
14
)
+3
=
17
Rukvara:"stupid door...."
Quillax:Q scrambles out of the way of Ruk's boot
Simon N. (GM):Quillax recalls that Abra said the Brothers of the Seal had created a false-front shrine of Erastil.
Ruk roll Athletics DC 25 (advtg w rage)
Quillax:"False front," she says. "Look for a trigger."
Victor Septimus:Victor takes off his gauntlet, partly unsheathes his blade and presses his thumb agasin the edge.
Rukvara:
rolling 1d20
(
14
)
=
14
rolling 1d20
(
1
)
=
1
xD
Victor Septimus:Then lets a few drops go in the cup.
Rukvara:+ 13 :P
Simon N. (GM):DC 25 - the doors burst open from the mighty kick!
Rukvara:Ruk smirks
"that how we open doors at home"
Ruk walks through the doorway
Chris T.:Mal grins at the Barbarian Queen.
Victor Septimus:slips the gauntlett back on.
Quillax:Q bites back a comment about the reason they live in tents is probably to save on hinges :)
Chris T.::)
Simon N. (GM):The thirty-foot-high vaulted ceiling of this large room is
supported by twin rows of pillars. A pair of double doors
stands to the north and another pair to the south, while a
stone altar to the east holds a bronze offering tray before an
inscribed archway. The wall to the south are decorated with
images of wild animals, while the wall to the north depicts
Simon N. (GM):ripe fields of produce. You see a doddery looking brown robed priest coming towards you, looking agitated.
GM: Keep your moves to 1 Move please eg 6 squares = 30'
Victor Septimus:k
Simon N. (GM):"My door!"
He raises his crooked staff. "We're closed!"
He glares at you.
Rukvara:"Well, now your open"
Quillax::D
Rukvara:Ruk glares back smiling
Simon N. (GM):"The Brothers are suffering from Filth Fever. Very contagious!"
Quillax:"Perhaps I can help," Q says. "I specialise in all sorts of things, including medicine. And I'm generally immune in one of my other forms."
Chris T.:"Would you like me to cure them?"
Simon N. (GM):"They're getting better! They just need rest! Now begone!"
Chris T.:Mal arches one shapely eyebrow.
Quillax:"Isn't it deadly if not treated?" Q comments to Mal.
"I mean, perhaps you have it yourself," she eyes the priest.
"Are you feeling feverish? Sluggish?"
Chris T.:"Shocking... and the things that fall off..." She winces
Quillax:"Any sores, or itchiness?"
Chris T.:"Perhaps we should test him, Lady Quillax? "
"Do you have the tongs?"
Simon N. (GM):"Our Lesser Restoration spell are most efficacious! Everything is fine! We don't need any door-smashers here, thank you very much!"
Chris T.:"We can soon have them heated..."
Victor Septimus:'These priests are slowing us down, leave them"
Simon N. (GM):Q notices a secret door to NE.
& one to W
As you barge past the priest...
Victor Septimus:mmm hmmm
Simon N. (GM):
rolling d20+9
(
2
)
+9
=
11
Quillax:"Do you have rats?"
Chris T.:Persuasion on the priest that it's just easier to let us go on our way?
Quillax:She peers around. "Rats carry Filth Fever, you know."
Simon N. (GM):Roll Insight vs DC 12 or Surprised as he turns into a hideous Spider abomination & attacks
Chris T.:
rolling 1`d20+2
1
=
1
Quillax:(Can't be surprised)
Victor Septimus:
9
Insight (-1)
Victor Septimus
Chris T.:
rolling 1d20+2
(
6
)
+2
=
8
surprised
Simon N. (GM):ok roll init. Quillax can't be surprised, Ruk can be surprised only until her turn comes up.
Quillax:
rolling d20+2
(
4
)
+2
=
6
rolling d20+3
(
20
)
+3
=
23
Simon N. (GM):The spider thing - Drider - appears female
rolling d20+4
(
1
)
+4
=
5
3v mirror images shift around it
Chris T.:(Very coolset up by the way :) )
Simon N. (GM):GM: You know you're all supposed to roll init right?
Victor Septimus:
4
Initiative (+0)
Victor Septimus
16
Initiative (+0)
Victor Septimus
Chris T.:
rolling 1d20+2
(
3
)
+2
=
5
Simon N. (GM):I just uploaded that pic from the Internet a moment ago! Love how Roll20 can do that. :)
Victor Septimus:4,
Quillax:(I think they got suprised by the drider, so even their rolls paused :D )
Chris T.:hehe
Simon N. (GM):I guess Ruk is distracted :p
#23 Quillax your go
Chris T.:(I need to rescue the pig at half past...)
Rukvara:so, people messaging me all at once
soz*
Quillax:Q takes Fire Elemental form and hurls a fireball at the Drider
Chris T.:(Willonly take a few minutes)
Rukvara:anywayz, lets kill this drider
rolling 1d20+2
(
8
)
+2
=
10
Simon N. (GM):fireball??
Rukvara:
rolling 1d20+2
(
10
)
+2
=
12
Quillax:produce flame rather :)
Rukvara:my init sucks :(
Simon N. (GM):Drider got 5 :D
Rukvara:xD
Quillax:(fireball's tiny cousin :D )
Simon N. (GM):Q roll to hit?
disad as adjacent so no advtg
Quillax:
rolling d20+14
(
5
)
+14
=
19
Simon N. (GM):hit
Quillax:
rolling 4d8
(
1
+
6
+
7
+
7
)
=
21
Simon N. (GM):
rolling d20
(
4
)
=
4
She brings up a Shield spell & it bounces off
Quillax:(Red dot = fire elemental)
I'm huge!
Rukvara::O
Simon N. (GM):#12 Ruk
Rukvara:I HATE SPIDERS!
rolling 1d20+16
(
13
)
+16
=
29
1d12+14
Simon N. (GM):
rolling d20
(
15
)
=
15
hits and dispels a mirror image
Rukvara:
rolling 1d12+14
(
1
)
+14
=
15
:(
Simon N. (GM):miss
Rukvara:that was damatge
Simon N. (GM):roll 2nd attack
Rukvara:ah, i get i
rolling 1d20+16
(
10
)
+16
=
26
Simon N. (GM):
rolling d20
(
17
)
=
17
dispels a 2nd image
Rukvara:just job is done then, end turn
Simon N. (GM):The Drider casts a Cone of Cold on Ruk & Mal
rolling 8d8
(
5
+
2
+
2
+
3
+
5
+
5
+
2
+
8
)
=
32
32 cold DC 17 for half
Chris T.:which ability?
Simon N. (GM):CON
Chris T.:Thanks.
Rukvara:
rolling 1d20+3
(
11
)
+3
=
14
Chris T.:
rolling 1d20+17
(
1
)
+17
=
18
Rukvara:o, COM
rolling 1d20+14
(
7
)
+14
=
21
Simon N. (GM):Mal fails on a 1
Chris T.:149/181
Simon N. (GM):Then the Drider floats up to the ceiling, drawing opp atts from Ruk & Quillax
Rukvara:
rolling 1d20+16
(
3
)
+16
=
19
Simon N. (GM):AC 24
Quillax Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6 + 3) fire damage
Drider: "You fools! I shall destroy you all!"
Quillax:
rolling d20+6
(
13
)
+6
=
19
Victor Septimus:Is she considered a humanoid?
Quillax:
rolling d20+6
(
11
)
+6
=
17
Simon N. (GM):#5 Mal & #4 Victor were surprised so no actions, so round 2
She's a Monstrosity
Chris T.:(I'll go get the jointb out now, brb)
Victor Septimus:k
Simon N. (GM):#23 Quillax
Quillax:(why was her weapon +6?)
Simon N. (GM):The Drider is 20' up, just below the 30' ceiling
I gave you Q's attack stats K
Quillax:(ah based upon fire elemental then)
rolling d20+14
(
14
)
+14
=
28
for another produce flame
Simon N. (GM):produce flame?
ok
rolling d20
(
1
)
=
1
hits her
Quillax:
rolling 4d8
(
6
+
2
+
7
+
1
)
=
16
Simon N. (GM):"Ow!"
#12 Ruk
Rukvara:She's out of melle so Javalin time]
rolling 1d20+13
(
5
)
+13
=
18
Simon N. (GM):miss
Rukvara:-.-
Simon N. (GM):can do 2
Rukvara:next attack
rolling 1d20+13
(
9
)
+13
=
22
Simon N. (GM):
rolling d20
(
15
)
=
15
takes out her last MI
Rukvara:Wahoo!
end turn
Simon N. (GM):The Drider drops down behind Q.
casts cone of cold again to get you all this time.
rolling 8d8
(
1
+
2
+
1
+
3
+
5
+
7
+
8
+
6
)
=
33
33 dmg CON DC 17 for half
Rukvara:
rolling 1d20+14
(
6
)
+14
=
20
Victor Septimus:
34
Constitution Save (+16)
Victor Septimus
Quillax:
rolling d20+3
(
16
)
+3
=
19
Victor Septimus:"rrrrh"
Scornful Rebuke
Victor Septimus Class: Paladin
Starting at 15th level, those who dare to strike you are psychically punished for their audacity. Whenever a creature hits you with an attack, that creature takes psychic damage equal to your Charisma modifier (minimum of 1) if you’re not incapacitated.
Simon N. (GM):Then she hits the release on the secret door...
Victor Septimus:Does that trigger, or is that a spell os doesn't?
Simon N. (GM):it was not an "Attack"
Victor Septimus:OK cool
Simon N. (GM):An Attack needs an attack roll
Victor Septimus:sure.
Simon N. (GM):Q's produce flame is an attack
A large humanoid figure made of clay lurches through the secret door and swings at Quillax.
Rukvara:ooc if its made of clay she can act a keln (or however its spelt)
Simon N. (GM):It's Hasted BTW
rolling 6d20
(
2
+
16
+
15
+
4
+
14
+
4
)
=
55
Rukvara::o
Victor Septimus:lol
Simon N. (GM):w disad for Foresight I get 10 12 & 12
Quillax:A hasted ball of anger.
Simon N. (GM):so 3 misses
Chris T.:back
Quillax:AC 13 - it literally just missed :D
Victor Septimus:Nice
Quillax:(Kiln is probably what you were thinking)
Simon N. (GM):#5 Mal
The drider is behind the stone altar of Erastil, an archway behind her.
Chris T.:Mal moves to 3/4 cover and sends 4 eldritch bolts its way at +14
rolling 4d20
(
14
+
10
+
14
+
10
)
=
48
28x224x2
Simon N. (GM):AC 19, she Shields for AC 24
so 4 hits?
Chris T.:4 hits then ;)
rolling 4d10
(
1
+
7
+
1
+
6
)
=
15
done
15 force
Simon N. (GM):#4 Victor
Victor Septimus:shes on the floor?
Simon N. (GM):yes
Victor Septimus:
DC19
Wisdom Save
Components: V
3Psychic
Self
Wrathful Smite
Victor Septimus
bonus action
15
Victor Septimus
Simon N. (GM):You're in her square! :)
Victor Septimus:
24
Victor Septimus
ok we ever i need to be to hit
Rukvara:Personel space man!
Victor Septimus:lol
Simon N. (GM):OK you can get round the altar and attack her from the flank so AC 24 not 26
Victor Septimus:k
7Slashing(One-Handed)
 
 
9 | 2Slashing(Two-Handed) | Radiant
Longsword, +1
Victor Septimus
Simon N. (GM):1 hit
Victor Septimus:plus 3 from smite
wisdom save 19 or frigthened
14 damage all up
sorry 12
Simon N. (GM):+9 on WIS save
rolling d20+9
(
11
)
+9
=
20
Victor Septimus:Bitch.
Simon N. (GM):"I fear no one!"
Victor Septimus:"we will see"
end turn
Simon N. (GM):#23 Quillax
Quillax:Q decides to see if she can turn into a fire elemental kiln. She launches herself at the Clay Golem(?) and wraps herself around it's back and head.
Simon N. (GM):ok
Quillax:I have no idea what to roll there :D
Simon N. (GM):just roll your attacks
Quillax:She cranks up her internal heat as high as it will go
rolling d20+14
(
12
)
+14
=
26
Simon N. (GM):& your d10 for occupying its space
Quillax:for produce flame all over?
rolling d10
(
2
)
=
2
Simon N. (GM):your melee fire elemental attacks at +6 x2 for 2d6+3
Quillax:ok
rolling d20+6
(
18
)
+6
=
24
rolling d20+6
(
5
)
+6
=
11
rolling 2d6+3
(
2
+
3
)
+3
=
8
Simon N. (GM):ac 14
ok it takes 10 fire dmg
#12 Ruk
Rukvara:Can I vailt over the alter or stand on it?
Simon N. (GM):The golem is sheathed in Quillax
Yes DC 20 to jump onto altar so auto success
You leap atop the altar
Rukvara:"No Escape this time!"
rolling 1d20+16
(
11
)
+16
=
27
Simon N. (GM):hit (AC 24)
Rukvara:1d12+14
rolling 1d12+14
(
4
)
+14
=
18
Simon N. (GM):2nd
Rukvara:"why won't you just DIE"
Simon N. (GM):"Ow!"
Rukvara:
rolling 1d20+16
(
6
)
+16
=
22
Simon N. (GM):"We have barely begun to..."
Rukvara:>.<
Simon N. (GM):miss
Quillax:(Somehow I see Ruk standing atop a toliet, holding a slipper hitting at a spider on the wall and screaming die, die, die!)
Victor Septimus:"Ha ha ha" Victor is assumed atwhta Ruk said.
amused
Chris T.:hehe
Simon N. (GM):#5 Drider - she casts Ice Storm
Rukvara:ooc i'm sensing a p[attern here -.-
Simon N. (GM):Ruk & Mal save for half DC 17
Rukvara:
rolling 1d20+14
(
12
)
+14
=
26
Victor Septimus:Ice cold bitch
Chris T.:con again?
Simon N. (GM):
rolling 2d8
(
1
+
3
)
=
4
DEX
rolling 4d6
(
2
+
1
+
3
+
4
)
=
10
Rukvara:o, k
Simon N. (GM):4 bludgeon & 10 cold save for half
Rukvara:
rolling 1d20+3
(
7
)
+3
=
10
Chris T.:
rolling 1d20+19
(
9
)
+19
=
28
Rukvara:
rolling 1d20+3
(
19
)
+3
=
22
Chris T.:shield mistress = 0 dam
Rukvara:yay!
Quillax:(Mal's got the bug spray and Victor is waiting in the wings with a newspaper while Q is wondering how to deal with the spider nest in the corner)
Simon N. (GM):She falls back through the arch - opp atts from Quillax Ruk & Victor
Rukvara:
rolling 1d20+16
(
12
)
+16
=
28
Victor Septimus:
28
Victor Septimus
12Slashing(One-Handed)
 
 
13 | 3Slashing(Two-Handed) | Radiant
Longsword, +1
Victor Septimus
Quillax:
rolling d20+6
(
2
)
+6
=
8
Rukvara:
rolling 1d20+14
(
17
)
+14
=
31
Simon N. (GM):AC 19
Victor Septimus:12 slash 3 radiant
Rukvara:woops
Quillax:(don't think I get foresight for OA, do I?)
Rukvara:
rolling 1d12+14
(
2
)
+14
=
16
Simon N. (GM):yeah have advtg Q
Quillax:
rolling d20+6
(
5
)
+6
=
11
Rukvara:i rolled a d20 for damage xD
Quillax:(didn't help :D)
Rukvara:16 jis the correct number
Simon N. (GM):OK she takes 15 & 16 - "Ouch!"
Golem flails at Q
rolling 6d20
(
19
+
9
+
13
+
10
+
3
+
4
)
=
58
17 18 & 11 - 2 hits Q?
Quillax:correct
Simon N. (GM):
rolling 4d10+10
(
1
+
4
+
8
+
9
)
+10
=
32
Your FE form takes 32 damage and roll 2 DC 15 CON saves
Don't fail these!
Quillax:Too far from Mal for bonus?
because FE con is crap :D
Simon N. (GM):you are w/in 30' of Mal
Chris T.:+7
Quillax:phew! that's better chances
rolling d20+10
(
7
)
+10
=
17
rolling d20+10
(
12
)
+10
=
22
Chris T.:yay
Quillax:Thanks Mal :)
Chris T.:welcs :)
Simon N. (GM):pass - nice, as it would have reduced your all-form hp maximum by damage dealt!
Rukvara::o
Simon N. (GM):(you had advtg on saves BTW) :)
Chris T.:eek
Quillax:GAH - permanently or fixable by restoration?
Extra thanks to Mal!
Simon N. (GM):Greater Restoration to fix
#5 Mal. You are in difficult terrain
Chris T.:She moves her max half speedmove. Can she see the Drider to blast it from there?
Simon N. (GM):yes, it'll have cover
Chris T.:Oh, she's vanished
Simon N. (GM):AC 21/26
Chris T.:+14
Simon N. (GM):you've deleted Mal! :-O
Chris T.:
rolling 4d20
(
10
+
17
+
6
+
18
)
=
51
2 hits
rolling 2d10
(
8
+
5
)
=
13
13 force. Done.
Simon N. (GM):OK she Shields, 2 hits 13 dmg
Chris T.:Poor Mal! :(
Simon N. (GM):#23 Quillax
Victor Septimus:erm me?
lol
Simon N. (GM):#4 Victor :)
Victor Septimus:There we go haha
Chris T.:(Oh with fast heal Mal 181/181HP)
Victor Septimus:moving to door way
Simon N. (GM):OK Victor you are adjacent to Q Fire elemental
Victor Septimus:ok
Shield Master
Victor Septimus Feat
You use shields not just for protection but also for offense. You gain the following benefits while you are wielding a shield:

If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield.
If you aren't incapacitated, you can add your shield's AC bonus to any Dexterity saving throw you make against a spell or other harmful effect that targets only you.
If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect.
Simon N. (GM):(no dmg fr fire)
Victor Septimus:
30
Athletics (+10)
Victor Septimus
Shover
shove
for prone
Simon N. (GM):OK you grab her and bring her crashing down (prone)
Victor Septimus:"At my feet worm"
13
 
 
21
Victor Septimus
21?
Simon N. (GM):AC 24
#23 Quillax
Victor Septimus:
Channel Divinity
Victor Septimus Class: Paladin
When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Conquering Presence. You can use your Channel Divinity to exude a terrifying presence. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes frightened of you for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.
Guided Strike. You can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.
+10 to hit
9Slashing(One-Handed)
 
 
14 | 7Slashing(Two-Handed) | Radiant
Longsword, +1
Victor Septimus
Divine Smite
Divine Smite used11 Radiant
Victor Septimus:"ill smite you where you cower"
26 dam
25
 
 
18
Victor Septimus
11Slashing(One-Handed)
 
 
9 | 4Slashing(Two-Handed) | Radiant
Longsword, +1
Victor Septimus
Simon N. (GM):OK so 2nd attack hits
AC 24
Victor Septimus:another 15
Simon N. (GM):1st attack was a 21 - miss
Victor Septimus:i use channel div
+10 to hit
giving me 31
Simon N. (GM):oh I see
ok total damage is how much?
Victor Septimus:Its a free action.
41
all up
Simon N. (GM):You kill her before she can D-door away :)
Chris T.:yay
Rukvara:sweet!
Victor Septimus:"hmph"
Rukvara:does anything happen to the golem?
Victor Septimus:move 5f down
Quillax:(yay!)
Simon N. (GM):OOC Quillax you do 5 fire dmg to the golem each time it hits you. Twice so far
Also 5 dmg at start of its turn
so it's taken 25 off you so far
#23 Quillax
The golem is still fighting
Quillax:Having distracted it thoroughly and seeing as the drider must dead and Q is in the way, she'll drop off behind the golem and produce flame it - so it's front is open to the team
Simon N. (GM):ok disad negates adv
Quillax:
rolling d20+14
(
1
)
+14
=
15
Simon N. (GM):miss
#12 Ruk
Rukvara:Ruk downs down from the alter and goes to town
rolling 1d20+16
(
2
)
+16
=
18
Simon N. (GM):hit (AC 14)
Rukvara:
rolling 1d12+14
(
7
)
+14
=
21
rolling 1d20+16
(
10
)
+16
=
26
rolling 1d12+14
(
9
)
+14
=
23
nice
Simon N. (GM):chop chop
Rukvara:end turn
Simon N. (GM):The golem swings at Ruk
Rukvara:22AC
Simon N. (GM):
rolling 3d20
(
7
+
12
+
1
)
=
20
14 to hit - 3 misses! :-O
Rukvara:xD
Simon N. (GM):#5 mal
Rukvara:it was distracted by here awesomeness
Simon N. (GM):meleeing it Mal?
Chris T.:No, moving out of the difficult terrain and towards the bottom of the alter hoping to draw a bead on it.
Simon N. (GM):ok
Chris T.:perfect
Simon N. (GM):clear shot
Chris T.:+14
rolling 4d20
(
10
+
4
+
4
+
7
)
=
25
Simon N. (GM):all hit
Chris T.:
rolling 4d10
(
7
+
5
+
4
+
2
)
=
18
18 force. Done
Simon N. (GM):#4 Victor
Victor Septimus:
Shield Master Shove
Victor Septimus action
If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield.
30
Athletics (+10)
Victor Septimus
lol another crit
Simon N. (GM):It goes down
Victor Septimus:"Another bends a knee"
13
 
 
21
Victor Septimus
13Slashing(One-Handed)
 
 
13 | 1Slashing(Two-Handed) | Radiant
Longsword, +1
Victor Septimus
Simon N. (GM):I guess you tripped it :)
Victor Septimus:14
oh yes haha\
Victor Septimus
11Slashing(One-Handed)
 
 
6 | 4Slashing(Two-Handed) | Radiant
Longsword, +1
Victor Septimus
15
Simon N. (GM):It's looking v sliced up
Victor Septimus:end turn
Simon N. (GM):#23 Quillax
Quillax:Another attempt at produce flame
rolling d20+14
(
5
)
+14
=
19
Simon N. (GM):hit
Quillax:
rolling 4d8
(
5
+
5
+
6
+
3
)
=
19
Simon N. (GM):You KILNED it!
Chris T.:yay!
Rukvara:yay
Simon N. (GM):It is baked solid and stops moving :)
Victor Septimus:huzza
Quillax:Whoo!
Chris T.:oh very good :)
Simon N. (GM):GM: I have to go for dinner now
Victor Septimus:
Potion Of Healing
Victor Septimus Potion, Common
A character who drinks the magical red fluid in this vial regains 2d4 + 2 hit points. Drinking or administering a potion takes an action.
8
Potion of Healing (2d4 + 2)
Victor Septimus
Chris T.:Thanks forthe game,Simon. Guys ;0
Victor Septimus:* glug glug glug
Simon N. (GM):secret alcove - The southeast wall of
this room is curved and fitted with regular handholds.
You can investigate next week :)
Victor Septimus:"tastes like horse piss"
Quillax:OK - Q drops Fire Elemental form and takes Air Elemental form so as to not blind everyone.
Rukvara:cool, thanks all
Chris T.:Cheers all, have a great week.
Victor Septimus:See ya all.
Quillax:Thanks Simon, everyone, great game! See you next week!

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