Tuesday, 9 June 2026

Session 9 7/6/4726 AR

 

Session Account by Kyra

  1. Return to Gauntlight Keep, because why not The sun rose cheerfully over Otari, blissfully unaware of the chaos GrognarGus was about to unleash upon an ancient dungeon. GrognarGus the dwarf adjusted his axe, Crocus the wizard smoothed his robes with the dignity of someone who had definitely memorised the right spells today, and Kyra the Cleric quietly prayed, not for glory, but for patience. The journey to Gauntlight Keep was, by all accounts, completely uneventful. Upon arrival, GrognarGus, demonstrating the legendary dwarven instinct for sniffing out trouble, immediately led the party directly into a giant scorpion's nest. The boards nailed across the entrance by the mitflits, one might argue, constituted a fairly unambiguous "do not enter" sign. GrognarGus, however, is not a dwarf burdened by subtext. The scorpion died. GrognarGus looked smug. The party pressed on after tending GrognarGus's wounds, resting, and attracting a random encounter, fighting a devil, and healing GrognarGus (again). Descending into the dungeon's first level, they encountered a rabble of Morlocks armed with what can only be described as aggressively recycled weaponry. The ensuing skirmish concluded with GrognarGus triumphantly claiming a junk thrower for himself — essentially a catapult loaded with rubbish, and looking considerably more pleased about this than anyone felt was warranted. "You realise that's just a bin on a stick," said Crocus. GrognarGus cradled it protectively.
  2. After the scrap, the party discovered a Morlock jail holding three members of the Osprey Club: Grull, Shad, and Zisky — who emerged blinking into Sarenrae’s Light with the haunted expressions of too long contemplating their life choices in a damp cell. "We'll escort you out," said Kyra warmly. "After we finish exploring," added GrogGus. The Osprey Club fellows exchanged a look. --- The haunted WC was, without question, the highlight of the afternoon. “Do dwarves have ladies and gents?” Pondered Kyra. Realising she had never knowingly seen a female dwarf, she then mused whether she could tell the difference.
    The party pushed open the door to what had clearly once been quite a grand bathroom. They were immediately treated to the spectacle of a ghostly serpent materialising from the powder room — as apparitions do — before slithering dramatically along the floor and vanishing into the depths below. In its wake, writing appeared upon the wall: "I was Otari... save me from the below." The party stood in silence for a moment. "Right," said Crocus, not reaching for his notebook. "Atmospheric," said Kyra. "Clean bog.” Said an impressed GrognarGus.
  3. Adjacent to the haunted facilities was a grand entrance hall lined with alcoves, each containing a beautifully crafted diorama depicting some catastrophic fate befalling the city of Korvosa. Tidal waves. Krakens. Undead invasions. A veritable greatest hits of civic devastation, rendered in miniature with considerable artistic flair. GrognarGus and Kyra entered the corridor and set off traps. "These are traps," Crocus announced, after a careful study. The boardroom beyond remained, for now, frustratingly unexplored. Somewhere inside, presumably, a very important evil meeting was still technically in progress. --- In the eastern annex, Crocus discovered a silver sword cane — elegant, understated, and entirely wasted on a party that had just spent ten minutes arguing over a bin catapult. GrogGus, meanwhile, rounded a corner and found the Clockwork Golems. Then, and this is the part that defies rational explanation, Kyra shut a fat little devil in a cell only for the dwarf to kick the door open and pick a fight with Zolt. Zolt was a devil. A fat, dirty, furious devil who had decorated his personal chamber with an extensive collection of hellscape paintings and appeared to have been quite comfortable before a dwarf kicked his door in. The fight was, by all accounts, vigorous. --- It was Kyra who eventually suggested, with the measured tone of someone who has healed the same dwarf upteen times, that perhaps they had achieved enough for one day. The vote was carried. Barely. The party collected their three bewildered Osprey Club guests and marched them back to Otari, depositing them gratefully at the Crook's Nook, where the estimable Yin Yaz pressed a bag of gold into their hands and offered the future services of the Ospreys whenever the need arose. The party nodded sagely. They already had a boardroom full of doom dioramas in mind.
  4. Official Party Ledger:
    • 1 giant scorpion: deceased
    • 1 junk thrower: acquired (GrognarGus is keeping it)
    • 3 Osprey Club members: rescued, mildly traumatised
    • 1 ghostly serpent: unresolved
    • 1 devil called Zolt: briefly inconvenienced
    • 1 silver sword cane: Crocus's now, thank you
    • Boardroom of Dooms: pending
    • Total XP: 457
    "Save me from the below," the spirit had said. The party fully intended to. Just as soon as GrognarGus stopped naming his bin catapult.



Sunday, 31 May 2026

Session 8 31/05/4606 AR - Cult of the Canker

 Go to Gauntlight ruins, delve to level 2, kill undead leech-thing. Go to level 3, kill warder devil & mist monster. In the great library encounter 7 ghoul Canker Cultists, defeat them in a great battle. Wounded and with several party members suffering from ghoul fever, withdraw to Otari to rest and heal.



Monday, 25 May 2026

Session 7 24-26/5/4726 AR RL 5

24/5/4726 AR Patrolling the log flume at night, fight and kill 3 hellhounds and a bugbear. Get striking shortsword.

26/5/4726 Deliver supplies to lumber camp, meet dwarf at Maunder bridge, camp attacked, kill 2 dwarves 2 hellhounds 6 giant rats. Attack Maunder castle, kill ooze and skeleton, defeated and flee. Surviving dwarves abandon the castle. 

Keshani Account 

  1. Vesper/Keshani (Judith)
  2. 27/05/2026, 08:50

    Corporate Raiders Following our successful mission for Magaloy, we meet up with Klorte Hengus at the lumber mill and prepare to stake out the area of the flume where the attacks had occurred. We do not have long to wait – Lurok the Bugbear and three hellhounds arrive and are quickly dealt with. Klorte tells us that the Korvosa Consortium has been trying to buy up lumber interests in the area and we wonder if this might be related. Oloria seeks us out and asks us to deliver supplies to the Ingleholtz Lumber Camp, offering us 25gp for the task. The size of the payment makes us think we’re going to be walking into significant trouble… On the road we meet with Kotgar the Dwarf and his pet leopard. Grognar chats companiably with him and we hear that Kotgar works for the Korvosa Consortium to keep things safe. He adds that they have taken over the previously abandoned Maunder Castle and names their group as the Leadbetter Lads. We bid him farewell and continue on our way. At the Ingleholtz Lumber Camp we meet up with the foreman Jollibin Urtpel and note that many of his men are injured and the camp is damaged. We start to make plans to set an ambush for any attackers that evening, but Grognar notices we are being observed. The scout notices that his presence has been spotted and he calls in reinforcements. Two dwarves lead the attack: Hargrist, a priest of Asmodeus, and Omblin, the rogue who had been watching us. They are backed up by hellhounds and brimstone rats.
  3. In the ensuing fight three of the loggers are killed but we are ultimately victorious, chasing down and killing Hargrist as he tries to flee. The grateful loggers pay us a bag of silver coins and present Keshani with a Bracelet of Dashing. With the supplies safely delivered to the camp, we turn our attention to Maunder Castle. In the undergrowth nearby we find the body of one of the loggers – the camp cook who had tried to escape and get help. Just outside Maunder Castle is a lean-to which seems to be the base for Kotgar and his leopard. The castle itself is small – little more than a tower and a courtyard. The entrance to the courtyard is barred by a portcullis so Keshani and Valeros easily scale the wall to enter. Although she had initially intended to search for the mechanism to open the portcullis, Keshani is distracted by a box wedged between the broken legs of a statue above what had been a fountain. She goes to investigate but the ooze creature living in the bowl of the fountain attacks her. Valeros tries to help but is attacked by a gargoyle that had detached itself from the structure above. The door of the tower opens and more enemies emerge: Kotgar and his leopard, and a dwarf necromancer with a group of skeletons. Grognar scales the walls to reinforce us while Kyra supports us by casting spells through the portcullis. The fight does not go in our favour… Despite the ooze, the leopard and the skeletons being defeated, and the gargoyle nearly shattered, all three of us bear serious injuries while the two dwarves are barely scratched. Relying on our agility we disengage, retreating back over the castle walls. The dwarves clearly had no illusions that they would be able to catch up with us on foot so we are able to make good our escape.
  4. Returning later with reinforcements from Otari we find they have abandoned the castle. The box that so interested Keshani proves to contain the Deed to Maunder Castle and a valuable signet ring, as well as a magical Climbing Bolt. With the Deed in hand and the castle having been abandoned for some time, Valeros decides that it would make a good home base.

Sunday, 17 May 2026

Session 6 17-18/5/4726 AR

 Oloria Gallentine of Gallentine Deliveries sends a message to invite you to visit her for an employment opportunity. At her large shop on Roseguard Road, the efficient and energetic Oloria welcomes you. Her eyes wide with anxiety, she speaks rapidly and breathlessly.

“Thank you so much for responding! I’m very concerned about one of my couriers—she’s long overdue. Her name is Narala and she’s a centaur. She’s extraordinarily fast, and she was supposed to come from Korvosa down the Granary Road two days ago. I hope she was just delayed, but it’s not like Narala to dawdle. I fear she might have been robbed, or worse, and in need of help. She has an aggressive streak and would be all too eager to fight. I need your help to find her, and her packages, and get everything back on track.”

______

17/5:  Travel up Granary Road. Kill 2 hellhounds & 4 wolves attacking Shroon farm - Valeros is nearly killed. Find Narala petrified & partly eaten. Kill basilik, follow trail to ruined house in woods, kill 3 kobolds and recover satchel. Head back west, camping overnight at the Old Fishery.

18/5: Return to Otari, report to Oloria. Hand over packages, rescuing herbalist from stinkweed shamblers. Go north and explore an old Shoanti barrow, rescuing a half-orc mushroom collector from undead Shadow.

Keshani Account

  1. Special Delivery! We are asked by Oloria to investigate her missing courier, the centaur Narala. She was carrying 3 packages: chillies for the Tengu publican Magaloy; 6 sword-shaped pins (representing gladiator victories) for Klorte Hengus at the Lumber Mill; and some herbs for Abanye the Herbalist. Backtracking Narala’s route we head down the Granary Road as far as Varlin Farm where we chat with the farmer – Henk Varlin – who tells us that lots of farms have been damaged by strange fires, noting it’s too early in the year for them to be natural brush fires. Jala Highstepper, head of the Farmers’ Guild, says that Lavinia Shroon’s farm was burned along with her hogs. At the Shroon farm we find burned fences, two dead hogs and a dead horse. Examining the corpses Kyra observes that whatever killed them has flaming bile and suggests hellhounds. Even as she says this, two hellhounds and four wolves emerge from the barn and attack. The hellhounds’ flaming breath badly injures many of us. The wolves focus on Valeros and he falls before their onslaught, only saved by Kyra’s timely intercession. Despite this the wolves and hellhounds are defeated. We rest up awhile at the Shroon farm tended by Jala and Lavinia before continuing down the trail in search of Narala. Before long we come upon a statue of a centaur that matches our description of Narala. The hindquarters of the statue are badly damaged and there is no sign of the packages she was carrying. (The basilisk responsible attacks the party & is killed).
  2. As we search the area we instead find tracks from a small band of kobolds. Not far from Narala’s statue we catch up with them at a ruined farmhouse. After an abortive attempt at negotiations, the kobolds are killed and the packages recovered. Searching the ruined farm we also find some gold coins, a Marvellous Miniature Ladder, and a Potion of Leaping. Given how late in the day it is when we start back to Otari, we rest up overnight at the Old Fishery and get back to town mid morning. Oloria asks us to complete the deliveries and to keep the delivery fees. Magaloy pays us 10gp and tells us he needs some rare mushrooms for his next experimental brew and asks if we can get them for him from Slab Hill, said to be an ancient barrow mound. Klorte pays us 5gp and asks if we could investigate the possible arson attacks on the flume to the lumber mill offering us his magical hatchet as a reward if we do so. Our final delivery is to Abanye’s cottage – some way out of town – but as we approach we immediately spot that something is amiss. Valeros enters but triggers a trap that smashes a clay jug containing a viper into his head. The intruders in Abanye’s cottage are plant-like creatures called Stinkweed Shamblers. The shamblers are destroyed and Abanye released from the trunk where he had taken refuge. He pays us 5gp, a Scroll (Leaf) of Resist Fire and a Bird Feather Token.
  3. The next day we go to Slab Hill to seek out the mushrooms, but find a discarded basket containing the mushrooms outside the entrance of a barrow that glows with green occult energy similar to the energy we observed in the Gauntlight Tunnels. Crocus belives it may be ghostly in origin. We enter the barrow – believed to be Shoanti in origin - and confront five skeletons and a wight. Before they are destroyed the wight drains Valeros, but Kyra assures him that he will recover with rest. The next room has six columns bearing the symbol of Desna. Grognar believes the doors of this room look suspicious and might close behind us, so Keshani tries to wedge it open with a spike. We enter the room and discover Grognar was right to be concerned – the door overcomes the spike and slams closed as does the exit on the far side of the room. Then magical starknives made from force energy detach from the columns and start attacking us. Our attempts to batter down the far door are unsuccessful and most of us take serious injuries. Recalling Shoanti burial practices Kyra encourages us to break the symbols of Desna on the columns. Keshani manages to destry one while Valeros succeeds in forcing open the far door. Desperate to avoid the spinning starknives Crocus dashes through the door and into danger! It’s the final resting place of Starhand (now a Shadow) and her zombie followers. A half-orc mushroom collector huddles against the far wall, his hair turned white from the horror. After a challenging fight we defeat the undead and rescue the half-orc who is called Fillruk. Keshani loots the coffins and finds some gems, a Pyrite rat and a Belt of Good Health. We return to Otari where we are rewarded with two doses of Capsaicin tonic for our efforts.

______

Session 5 3/5/4726 Keshani Account

 

  1. Deeper and Deeper… We return to the Gauntlight ruins and meet up with the Mitflits where we accidentally discover that mitflits reproduce through mitosis… The Mitflits guide us to a secret door beyond which are stairs down. Keshani descends first to scout around. Everything seems still, but she can hear the sound of hammering and engineering in the area. We start to explore and find a series of long, processional corridors, and though we hear sounds indicating inhabitants, for the time being we manage to avoid them. One door in particular exudes peculiarly powerful occult energies and a faint green glow. Crocus is able to translate the runes on the door as “WC”. While morbidly curious as to what could have happened in a toilet to cause this, for the time being we decide against trying to open the door. From behind another nearby door Keshani can just about hear sounds of natural disasters, but they sound weird and unnatural. Again we avoid that door. The corridor ends with a room in which is a substantial armoured pile of bones which, unsurprisingly, rises to attack but is soon defeated. It’s wearing ancient, but still serviceable bronze half-plate armour which we take with us. Around a corner we find stairs heading downwards to a small quayside that smells damp and mouldy. Grognar spots the patch of brown mould at the base of the stairs as easily sweeps it aside with his greataxe.
  2. However, our presence does not go unnoticed… From the murky water of the underground cave beyond emerges a draconic head – Freznelkesh the Swamp Dragon who the mitflits warned us of. Freznelkesh spits acid at the group. Grognar ducks and Valeros raises his shield to divert the spray, but unfortunately diverts it straight at Crocus! With the acid eating his skin, Crocus flees backwards to try to douse himself with the contents of his waterskin, assisted by Kyra. In the meantime Grognar, Valeros and Keshani manage to defeat Freznelkesh. With the acid still not nullified, we dunk Crocus in the underground lake, but it takes Grognar vigorously scrubbing Crocus with soap to finally get ride of the acid that was stuck to him. We cut off the drake’s head as proof we killed it, and Keshani goes swimming in search of the drake’s lair in case it had any treasure worth taking. She finds some gold (36gp), a Wayfinder, a Retribution Axe and a Wand of Force Barrage. On the far side of the lake we discover the Morlocks… a group of degenerate bug-eyed creatures led by Graulgust. Crocus sweet-talks him and he tells us that he is King of the Ghost Queen Morlocks who ousted the Mitflits from this level. When we reveal we’ve killed Freznelkesh he appears very pleased, takes possession of its head, and appoints us ‘Lackeys of the Ghost Queen’. He takes us on a tour of his domain, warning us of a trapped corridor and introducing us to his grothluts: flesh-warped pets who had apparently escaped from a cage below and were now bound to his service. He also advises us to beware of the Major-Domo, an undead creature in the crypt close by
  3. He then offers us a choice: remain as his lackeys, or descend to a lower level to confront his enemies: the Cult of the Canker – a group of heretic ghouls. He goes on to tell us that about a year ago something new appeared deep in the vaults below, and it was powerful enough that many other denizens were pushed from their original lairs. The Morlocks had once dwelled lower in the vaults, but were forced up here, and in turn pushed the weaker Mitflits to the surface ruins. One of the Morlocks shows us to the stairs leading down to the ghouls’ lair, but we demur, saying we have to ascend first to ‘seek the blessing of the Ghost Queen’. The Morlock finds this excuse totally reasonable and leaves us, so we re-cross Freznelkesh’s lake and start to retrace our steps, taking the drake’s talons as proof of its demise to show the Mitflits as Graulgust now has its head. At the top of the stairs Grognar spots a secret door in the wall which conceals another flight of stairs downwards, presumably also towards the ghouls’ domain depending on how extensive it is.
  4. We investigate a few nearby rooms and find Belcorra’s punishment chamber and also an odd, circular room bearing the skull and moss motif of Nhimbaloth. We decide after some further searching that this is some kind of elevator platform. In a large circular room nearby – which we decide is the foundation or basement of the Gauntlight Tower based on its size and shape – we find the giant, desiccated corpse of a purple worm. Knowing that such creatures swallow enemies whole, we decide to check if there’s anything valuable in its stomach and find the remains of a dwarf still holding a magical Warhammer. Back on the surface amongst the ruins Crocus tries to convince Boss Skrawng that we have defeated the Swamp Dragon, however this time his silver tongue fails him. Furious at Crocus’ apparent betrayal, he orders his Mitflits to attack. Despite the support of multiple giant maggots and even a sun spider, we defeat the Mitflits. Grognar takes the magical Morningstar that had been propping up a skeleton, and we return to Otari to rest.
  5. Total treasure from last session: 60gp (12gp each); Wand of Force Barrage (Crocus); Retribution Axe (Grognar); Wayfinder (worth up to 28gp - sell?); Warhammer +1 (Valeros); Morningstar +1 (Grognar); Bronze half-plate (Grognar).

Sunday, 3 May 2026

Session 5 3/5/4726 AR RL 4

Two weeks since the dead rose, and the roof of the Dawnflower Library is finally repaired by hardworking acolytes. The Mayor calls upon brave adventurers to investigate the Gauntlight and prevent further attacks on Otari...


3/5: Patrol swamp for monsters threatening Otari lumber crews, kill a crocodile and two giant frogs.

4/5: Keshani (Judith): We ventured down to the 2nd level and wandered around a bit.  We fought a giant skeleton, excavated the warhammer from the guts of a dessicated purple worm and met Graulgust, the Morlock King.
The Swamp Dragon turned out to be a River Drake (which we also killed)
Graulgust ordered us to attack the Cult of the Canker - a group of ghouls down on the 3rd level.  We delayed by claiming we needed to return to the surface to prepare, which was interpreted by our going to commune with the "Ghost Queen" - presumably Belcorra.
Returning to the Mitflit den, Crocus totally fluffed his negotiation with Boss Skrawng, so we ended up fighting and killing the mitflits, giant maggots and their pet spider.
Grognar did pretty well out of the day with a Retribution Greataxe as well as the Morningstar +1 that was holding up the skeleton in the mitflit den.
Keshani will be buying the potency rune from his old Greataxe to add to her Gakgung bow.

The River Drake


Graulgust the Morlock King
Word has reached Otari that Rune Emperor Karzoug is demanding a great increase in preserved food supplies from Korvosa, and Queen Sorshen's Gray Maidens have been visiting the townships to make the appropriate purchases, at reasonable rates. Tamily Tanderveil offers to buy the previously unwanted Fishery, now cleared of monsters, back from you for 20gp (4gp each) as well as paying the back taxes (not everyone paid the 1gp each for M4, and M5 tax of 1gp each is due by end of month).

17/5/4726 You're asked to investigate the mystery of delayed packages & a missing delivery-centaur...

Graulgust's Fleshwarp 'Gross Sluts' (Grothluts)


Sunday, 26 April 2026

Session 4 26/4/4726 AR RL 3

26/4/26 Party travel to the Old Fishery east of Otari, clear it of hostile monsters including 4 filth oozes, a Web Lurker, and 5 giant spiders. Lay to rest Blue Finley the ghost, and meet Olli, a very small Coatl. That night they sleep at Shroon Farm, after defeating a 17-strong Goblin raiding party. Valeros declines the seduction attempts of the strapping young lady farmer, Lavinia Shroon (22). Crocus knows her brother, Kraus Shroon (21), a fellow student at the Acadamae. According to the Coatl it was accidentally summoned by Kraus instead of an Imp at his graduation Viva, much to the annoyance of the instructor.

27/4 Return to Otari.

29/4/26  Tamily arranges the transfer of the Fishery, a clerk asks the party to attend the Mayor's Office to sign the documents. "The first instalment of property tax for the 26-27 tax year is due by the end of this month. 5 gold."

Keshani: "So, that's 1gp each."  She pulls a coin from her beltpouch, "here's my contribution."

Keshani's Account

  1. Fishing for Trouble… Having agreed to accept Tamily Tanderveil’s offer of taking on ownership of her old out-of-town fishery in return for clearing the critters who had taken up residence there, we spend the rest of the evening chatting and relaxing. Tamily had warned us that she had heard some giant spiders had been seen there, and that there was a resident ghost – Blue Finlay – whom she described as harmless. She also mentioned that once we took ownership we would be liable for the property taxes. Crocus thought it might be a good investment as he had heard that Karzoug was gearing up for war, and large amounts of dried fish would be required to supply his forces. Kyra spends some of her time browsing a recently acquired map of the area to establish the location of the fishery relative to Otari. She notes the presence of two farms between Otari and the fishery: the Varlin Farm and the Shroon Farm. She also observes a ruined citadel called ‘The Scar’ lying off the Korvosa Road and recalls that she had read that the dungeon below had been thought to be the base for a cult of Lamashtu. The Mayor of Otari, Oseph Menhemes, is still offering 50gp per person for anyone who can stop the glow from the Gauntlight, but as we believe the magic of the light originates deep underground we don’t think we’ll be able to claim that anytime soon. Early the next day, having bought lightweight bivouac tents, we start out for the fishery. Passing the Shroon Farm we meet the owner Lavinia Shroon working in the fields. Local rumour has it that she’s on the look out for a potential husband and she seems to decide that Valeros might be a worthy candidate. Valeros seems less that excited at the prospect of returning to a farming lifestyle…
  2. She warns us that some wild boars have been seen in the area recently, but it’s with more concern that she points out a footprint of a goblin that Grognar confirms is only a day or two old.
    Shortly after leaving the farm we are startled by two boars which burst from a bush and charge at us. Both Valeros and Keshani are wounded but the boars are killed. Knowing the value of the meat we take the carcasses (minus one head) back to the Shroon Farm for Lavinia’s use. By mid afternoon we reach the fishery. It’s a large building with an annex linked by a timber walkway, with a few small, ancillary buildings and a drying rack nearby. Valeros spots multiple giant spider tracks in the surrounding sand.
    We investigate a smokehouse first. From a pile of fetid putrescence on the floor erupt four slime monsters. Despite their appalling stink they are easily dealt with. A pile of old fishing nets on the beach seems to host a giant centipede nest which we decide to avoid for the time being. Keshani sneaks up to the main buildings and decides to check the annex first. Parts of the walkway appear badly rotted so she points them out to the others to avoid. Going by the sounds the annex seems to be the lair of some very large rats. Again we decide to leave them for later and instead head towards the main building, one corner of which seems to be particularly heavily swathed in thick spiderwebs. We enter the building and start to look around. In the first room we search we find a well equipped medical kit including antivenom, healing potions and a top quality set of healer’s implements that is quickly claimed by Kyra.
  3. Unfortunately we make enough noise to alert the spiders that inhabit the building, not realising that they are directed by a Web Lurker. The Lurker directs the giant spiders to attack us from two directions. As the fight plays out the Lurker chitters abuse at us, claiming that the spider forces of Vshkh’k’kh are invincible. This proves not to be the case, but we are thankful for the protection offered against their venom by the potions we had so recently discovered. With the spiders defeated we are free to search the rest of the fishery. In various rooms we discover an Everlight Crystal, a Hand of the Mage (claimed by Crocus) and a pair of fine, if tarnished, silver goblets. In one room at the back we encounter Blue Finley who turns out to be the ghost of a teenage would-be adventurer who drowned at sea about forty years ago before he could use his aunt’s sword to fulfil his ambition to become an adventurer. We talk with him awhile and promise to use his aunt’s sword in our adventures. He smiles and points out where it is hidden under a loose floorboard – it’s a Cold Iron Sparkblade shortsword which Keshani takes.
  4. Near the kitchen we meet Olly, a small couatl who was accidentally summoned by an apprentice wizard named Kraus, a sometime colleague of Crocus from Korvosa. Olly decided she liked the fishery as it allows for easy snacking opportunities, so she announces that she intends to stay. As we have now cleared out the main building we return to the rats and centipedes to deal with them. Once they are dealt with we make a last sweep of the building to check we haven’t missed anything before starting back to spend the night at the Shroon Farm. While packing up to leave we note we are being observed by a goblin perched on the cliff behind the fishery. After about a half hour walk we get back to the Shroon Farm where the smell of stew meets us. Over supper we regale Lavinia with stories of our exploits, pointing out moments when Valeros was particularly heroic. Lavinia seems enamoured while Valeros squirms in embarrassment. That night we are woken by the sound of horses whinnying in the barn. We go to investigate and find three goblins hiding in the barn. Before we can deal with them two more groups of goblins emerge from the shadows – seventeen in total. The scattered nature of the goblin assault means we must divide our forces. Grognar takes on the three in the barn, Valeros hurries to block the front door of the farm from a group moving in from the south, while Kyra, Keshani and Crocus face the group attacking from the north.
  5. Initially we plan to hold the doorways and let the goblins come to us, but the presence of goblin archers and pyros makes that plan impractical, so we advance to fight them face to face. Crocus and Kyra’s magic prove particularly efficacious and mowing down the goblins. Keshani uses the Sparkblade to kill two from range before closing to attack them with her bo staff. Valeros proves nigh impervious to goblin arrows, so the tougher goblin commandoes try to fight him with dogslicers and horsechoppers. Soon skill wins out over numbers and the last goblin falls to Lavinia’s efficiently wielded pitchfork and Keshani’s bo staff. The loot carried by the goblins – 3 Shining Arrows, 2 Healing Potions, an Invisibility Potion and 40gp - proves a welcome addition to our supplies.
    The next morning Lavinia bids us farewell and we return to Otari.
Lavinia Shroon

The Web Lurker


We Be Goblins, You Be Food!