Otari PCs (from M3 4726 AR)
Grognar, dwarf male, a Greataxe wielding Dwarven Fighter (Gus), a manager of the Rowdy Rockfish tavern.
Keshani, human female, a circus-raised Monk (Judith), haberdasher's assistant
Kyra, human female, a Priestess of Saranrae, whose wit is as sharp as her scimitar (Matt), assistant cleric at the Dawnflower Library
Crocus, human male, a Wizard for whom magic is the ultimate power (Bill), former student of the Acadamae in Korvosa
Valeros, human male, a sometime mercenary Fighter wondering if adventuring is a better career (Kermit)
1. Judith PC: Keshani (nephilim monk) is part of a loose group of refugees from Cheliax who has been taken in by her distant 'aunt' Xanthia, the owner of a local haberdashery. The group had originally been a small travelling circus, but accusations of theft and (unspecified) antisocial behaviour levelled at them by a branch of Hell Knights had led to the circus fragmenting as each sought to proclaim their own innocence while blaming their erstwhile colleagues. Keshani's teacher, the Impossible Yao Mei (a martial artist originally from Tian Xia), had quickly vanished as had many of the other leading acts of the circus, leaving their apprentices and the riggers to deal with any consequences.
Despite being notably deft, with fine hand-eye co-ordination, Keshani is not convinced her future lies in dressmaking...
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| Keshani |
Friends: Grunda the dwarf, a young dwarf hatmaker employee of aunt Xanthia.
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| Grunda, Haberdasher's Assistant |
Campaign Notes
Subsistence: As longterm residents of Otari you can generally cover your living expenses by working 4 days/week, and with the rest of your time either earn a few extra sp, or do other stuff.
Magic Items may typically be sold at half price. A selection of items may be acquired at list price; commissioned items typically cost double list price. Items may also be crafted.
Crafting Trained Actions
Downtime Manipulate
Source Player Core pg. 237
You can make an item from raw materials. You need the Alchemical Crafting skill feat to create alchemical items and the Magical Crafting skill feat to create magic items.
To Craft an item, you must meet the following requirements:- The item is your level or lower. An item that doesn't list a level is level 0. If the item is 9th level or higher, you must be a master in Crafting, and if it's 17th or higher, you must be legendary.
- The item must be common, or you must otherwise have access to it.
- You have an appropriate set of tools and, in many cases, a workshop. For example, you need access to a smithy to forge a metal shield, or an alchemist's lab to produce alchemical items.
- You must supply raw materials worth at least half the item's Price. You always expend at least that amount of raw materials when you Craft successfully. If you're in a settlement, you can usually spend currency to get the amount of raw materials you need, except in the case of rarer precious materials.
You attempt a Crafting check after you spend 2 days of work setting up, or 1 day if you have the item's formula. The GM determines the DC to Craft the item based on its level, rarity, and other circumstances.
If your attempt to create the item is successful, you expend the raw materials you supplied. You can pay the remaining portion of the item's Price in materials to complete the item immediately, or you can spend additional downtime days working on it. For each additional day you spend, reduce the value of the materials you need to expend to complete the item. This amount is determined using the Income Earned table, based on your proficiency rank in Crafting and using your own level instead of a task level.
After any of these downtime days, you can complete the item by spending the remaining portion of its Price in materials. If the downtime days you spend are interrupted, you can return to finish the item later, continuing where you left off. An example of Crafting appears in the sidebar below.
Critical Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting.
Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level and your proficiency rank.
Failure You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over.
Critical Failure You fail to complete the item. You ruin 10% of the raw materials you supplied, but you can salvage the rest. If you want to try again, you must start over.
Income Earned
| Task Level | DC | Failed | Trained | Expert | Master | Legendary |
| 0 | 14 | 1 cp | 5 cp | 5 cp | 5 cp | 5 cp |
| 1 | 15 | 2 cp | 2 sp | 2 sp | 2 sp | 2 sp |
| 2 | 16 | 4 cp | 3 sp | 3 sp | 3 sp | 3 sp |
| 3 | 18 | 8 cp | 5 sp | 5 sp | 5 sp | 5 sp |
| 4 | 19 | 1 sp | 7 sp | 8 sp | 8 sp | 8 sp |
| 5 | 20 | 2 sp | 9 sp | 1 gp | 1 gp | 1 gp |
| 6 | 22 | 3 sp | 1 gp, 5 sp | 2 gp | 2 gp | 2 gp |
| 7 | 23 | 4 sp | 2 gp | 2 gp, 5 sp | 2 gp, 5 sp | 2 gp, 5 sp |
| 8 | 24 | 5 sp | 2 gp, 5 sp | 3 gp | 3 gp | 3 gp |
| 9 | 26 | 6 sp | 3 gp | 4 gp | 4 gp | 4 gp |
| 10 | 27 | 7 sp | 4 gp | 5 gp | 6 gp | 6 gp |
| 11 | 28 | 8 sp | 5 gp | 6 gp | 8 gp | 8 gp |
| 12 | 30 | 9 sp | 6 gp | 8 gp | 10 gp | 10 gp |
| 13 | 31 | 1 gp | 7 gp | 10 gp | 15 gp | 15 gp |
| 14 | 32 | 1 gp, 5 sp | 8 gp | 15 gp | 20 gp | 20 gp |
| 15 | 34 | 2 gp | 10 gp | 20 gp | 28 gp | 28 gp |
| 16 | 35 | 2 gp, 5 sp | 13 gp | 25 gp | 36 gp | 40 gp |
| 17 | 36 | 3 gp | 15 gp | 30 gp | 45 gp | 55 gp |
| 18 | 38 | 4 gp | 20 gp | 45 gp | 70 gp | 90 gp |
| 19 | 39 | 6 gp | 30 gp | 60 gp | 100 gp | 130 gp |
| 20 | 40 | 8 gp | 40 gp | 75 gp | 150 gp | 200 gp |
| 20 (critical success) | — | — | 50 gp | 90 gp | 175 gp | 300 gp |
General Skill
Source Player Core pg. 258
Prerequisites expert in Crafting (Skill)
You can Craft magic items, though some have other requirements, as listed in GM Core. When you select this feat, you gain formulas for four common magic items of 2nd level or lower.
Crafting Example
Ezren is a 5th-level wizard and an expert in Crafting. He has a Crafting modifier of +13 and the Magical Crafting feat. With 2 weeks of downtime ahead of him, he decides to craft a striking rune, a 4th-level item, using its formula. The GM secretly chooses a DC of 19.
The item has a Price of 65 gp, so Ezren prepares 32 gp, 5 sp worth of raw materials. He has another 32 gp, 5 sp worth of raw materials on hand. After spending 1 day building and incanting spells, he rolls a 12 on his Crafting check, for a result of 25. That's a success! At this point, Ezren can spend the additional 32 gp, 5 sp worth of materials to complete the item immediately for 65 gp.
However, Ezren has 13 more days on his hands, so he decides to spend additional time to complete the item. Because he's a 5th-level character and an expert at Crafting, he reduces the amount he has to pay by 1 gp for each day spent. After spending 13 days working, he reduces the total cost to complete the item from 65 gp to 52 gp. He spends the remaining portion of its Price in materials, completes the striking rune, and goes out on his next adventure. (He could have stayed home to keep working on the striking rune, eventually reducing the item's total Price to just the half he paid up front, but adventuring is far more lucrative!)
If Ezren's Crafting check result were a 29 or higher, he'd have gotten a critical success. In that case, he'd reduce the remaining amount by 2 gp per day (the amount for a 6th-level expert), lowering the amount needed to complete the item after 13 additional days of work to 39 gp.agical Crafting Leads To...
Magical Scrounger, Signature CraftingTraits
General:A type of feat that any character can select, regardless of ancestry and class, as long as they meet the prerequisites. You can select a feat with this trait when your class grants a general feat.
Skill:A general feat with the skill trait improves your skills and their actions or gives you new actions for a skill. A feat with this trait can be selected when a class grants a skill feat or general feat. Archetype feats with the skill trait can be selected in place of a skill feat if you have that archetype’s dedication feat.