26/4/26 Party travel to the Old Fishery east of Otari, clear it of hostile monsters including 4 filth oozes, a Web Lurker, and 5 giant spiders. Lay to rest Blue Finley the ghost, and meet Olli, a very small Coatl. That night they sleep at Shroom Farm, after defeating a 17-strong Goblin raiding party. Valeros declines the seduction attempts of the strapping young lady farmer, Lavinia Shroom (22). Crocus knows her brother, Kraus Shroom (21), a fellow student at the Acadamae. According to the Coatl it was accidentally summoned by Kraus instead of an Imp at his graduation Viva, much to the annoyance of the instructor.
27/4 Return to Otari.
29/4/26 Tamily arranges the transfer of the Fishery, a clerk asks the party to attend the Mayor's Office to sign the documents. "The first instalment of property tax for the 26-27 tax year is due by the end of this month. 5 gold."
Keshani: "So, that's 1gp each." She pulls a coin from her beltpouch, "here's my contribution."
Keshani's Account
- Fishing for Trouble… Having agreed to accept Tamily Tanderveil’s offer of taking on ownership of her old out-of-town fishery in return for clearing the critters who had taken up residence there, we spend the rest of the evening chatting and relaxing. Tamily had warned us that she had heard some giant spiders had been seen there, and that there was a resident ghost – Blue Finlay – whom she described as harmless. She also mentioned that once we took ownership we would be liable for the property taxes. Crocus thought it might be a good investment as he had heard that Karzoug was gearing up for war, and large amounts of dried fish would be required to supply his forces. Kyra spends some of her time browsing a recently acquired map of the area to establish the location of the fishery relative to Otari. She notes the presence of two farms between Otari and the fishery: the Varlin Farm and the Shroon Farm. She also observes a ruined citadel called ‘The Scar’ lying off the Korvosa Road and recalls that she had read that the dungeon below had been thought to be the base for a cult of Lamashtu. The Mayor of Otari, Oseph Menhemes, is still offering 50gp per person for anyone who can stop the glow from the Gauntlight, but as we believe the magic of the light originates deep underground we don’t think we’ll be able to claim that anytime soon. Early the next day, having bought lightweight bivouac tents, we start out for the fishery. Passing the Shroon Farm we meet the owner Lavinia Shroon working in the fields. Local rumour has it that she’s on the look out for a potential husband and she seems to decide that Valeros might be a worthy candidate. Valeros seems less that excited at the prospect of returning to a farming lifestyle…
- She warns us that some wild boars have been seen in the area recently, but it’s with more concern that she points out a footprint of a goblin that Grognar confirms is only a day or two old.
Shortly after leaving the farm we are startled by two boars which burst from a bush and charge at us. Both Valeros and Keshani are wounded but the boars are killed. Knowing the value of the meat we take the carcasses (minus one head) back to the Shroon Farm for Lavinia’s use. By mid afternoon we reach the fishery. It’s a large building with an annex linked by a timber walkway, with a few small, ancillary buildings and a drying rack nearby. Valeros spots multiple giant spider tracks in the surrounding sand.
We investigate a smokehouse first. From a pile of fetid putrescence on the floor erupt four slime monsters. Despite their appalling stink they are easily dealt with. A pile of old fishing nets on the beach seems to host a giant centipede nest which we decide to avoid for the time being. Keshani sneaks up to the main buildings and decides to check the annex first. Parts of the walkway appear badly rotted so she points them out to the others to avoid. Going by the sounds the annex seems to be the lair of some very large rats. Again we decide to leave them for later and instead head towards the main building, one corner of which seems to be particularly heavily swathed in thick spiderwebs. We enter the building and start to look around. In the first room we search we find a well equipped medical kit including antivenom, healing potions and a top quality set of healer’s implements that is quickly claimed by Kyra. - Unfortunately we make enough noise to alert the spiders that inhabit the building, not realising that they are directed by a Web Lurker. The Lurker directs the giant spiders to attack us from two directions. As the fight plays out the Lurker chitters abuse at us, claiming that the spider forces of Vshkh’k’kh are invincible. This proves not to be the case, but we are thankful for the protection offered against their venom by the potions we had so recently discovered. With the spiders defeated we are free to search the rest of the fishery. In various rooms we discover an Everlight Crystal, a Hand of the Mage (claimed by Crocus) and a pair of fine, if tarnished, silver goblets. In one room at the back we encounter Blue Finley who turns out to be the ghost of a teenage would-be adventurer who drowned at sea about forty years ago before he could use his aunt’s sword to fulfil his ambition to become an adventurer. We talk with him awhile and promise to use his aunt’s sword in our adventures. He smiles and points out where it is hidden under a loose floorboard – it’s a Cold Iron Sparkblade shortsword which Keshani takes.
- Near the kitchen we meet Olly, a small couatl who was accidentally summoned by an apprentice wizard named Kraus, a sometime colleague of Crocus from Korvosa. Olly decided she liked the fishery as it allows for easy snacking opportunities, so she announces that she intends to stay. As we have now cleared out the main building we return to the rats and centipedes to deal with them. Once they are dealt with we make a last sweep of the building to check we haven’t missed anything before starting back to spend the night at the Shroon Farm. While packing up to leave we note we are being observed by a goblin perched on the cliff behind the fishery. After about a half hour walk we get back to the Shroon Farm where the smell of stew meets us. Over supper we regale Lavinia with stories of our exploits, pointing out moments when Valeros was particularly heroic. Lavinia seems enamoured while Valeros squirms in embarrassment. That night we are woken by the sound of horses whinnying in the barn. We go to investigate and find three goblins hiding in the barn. Before we can deal with them two more groups of goblins emerge from the shadows – seventeen in total. The scattered nature of the goblin assault means we must divide our forces. Grognar takes on the three in the barn, Valeros hurries to block the front door of the farm from a group moving in from the south, while Kyra, Keshani and Crocus face the group attacking from the north.
- Initially we plan to hold the doorways and let the goblins come to us, but the presence of goblin archers and pyros makes that plan impractical, so we advance to fight them face to face. Crocus and Kyra’s magic prove particularly efficacious and mowing down the goblins. Keshani uses the Sparkblade to kill two from range before closing to attack them with her bo staff. Valeros proves nigh impervious to goblin arrows, so the tougher goblin commandoes try to fight him with dogslicers and horsechoppers. Soon skill wins out over numbers and the last goblin falls to Lavinia’s efficiently wielded pitchfork and Keshani’s bo staff. The loot carried by the goblins – 3 Shining Arrows, 2 Healing Potions, an Invisibility Potion and 40gp - proves a welcome addition to our supplies.
The next morning Lavinia bids us farewell and we return to Otari.
| Lavinia Shroom |
| The Web Lurker |
| We Be Goblins, You Be Food! |
