Baykok |
Erigantus |
Undead Seal Brother |
Totenmask |
Simon N. (GM):Hidden recess - The southeast wall of
this room is curved and fitted with regular handholds.
walls are straight and meet at a one-foot-wide, floor-to-ceiling
column with a bas relief of weeping angels standing atop each
other’s shoulders.
OK stick your icons back on
or I can do it for you
thanks
Passive Per 20+: DC 20 Perception check
notices a narrow gap between the walls and the floor in the triangle room, with
grooves under each wall, and metal spheres inside the grooves between the walls and the floor.
rolling d20+3
(
)
+3
11
14
rolling d20+3
(
)
+3
9
12
But not sure she has a clue :D
She points it out to the others. "Do you see this?"
(Like a Woolworth's revolving door)
"Shall we all get in and push?"
now clock-wise
The system rumbles and the walls begin to rotate.
Round you go some 90 degrees until there is a click and it locks in place.
This is when dozens of metal spikes descend from the roof. >:)
Quillax AC?
rolling 2d20
(
+
)
1
14
15
Ruk AC?
rolling d20
(
)
6
6
rolling 6d6+10
(
+
+
+
+
+
)
+10
1
6
2
1
1
2
23
23 piercing
yup
rolling d20
(
)
12
12
hits
rolling 6d6+10
(
+
+
+
+
+
)
+10
3
3
2
2
5
2
27
27 dmg piercing
Mal AC?
rolling d20
(
)
16
16
hit
rolling 6d6+10
(
+
+
+
+
+
)
+10
3
5
3
2
3
5
31
31 dmg
Mal tests the wall and it rotates.
Keep pushing?
"What do you think? Back or onwards?"
Components: V, S
2nd LevelHealing
Higher Level Cast
11Healing
Touch
Cure Wounds
Victor Septimus
rolling 9d6
(
+
+
+
+
+
+
+
+
)
5
5
4
2
1
3
3
4
4
31
31 fire, DEX DC 14 for half
16
Dexterity Save (+5)
Victor Septimus
rolling 1d20+19
(
)
+19
15
34
Shield Master
Victor Septimus Feat
You use shields not just for protection but also for offense. You gain the following benefits while you are wielding a shield:
If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield.
If you aren't incapacitated, you can add your shield's AC bonus to any Dexterity saving throw you make against a spell or other harmful effect that targets only you.
If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect.
If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield.
If you aren't incapacitated, you can add your shield's AC bonus to any Dexterity saving throw you make against a spell or other harmful effect that targets only you.
If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect.
rolling 1d20+3
(
)
+3
19
22
rolling 1d20+3
(
)
+3
17
20
rolling d20-1
(
)
-1
5
4
rolling d20-1
(
)
-1
15
14
After a1 round the system de-locks again.
Push on?
OK, I guess we've moved :D
rolling 1d20+16
(
)
+16
1
17
rolling d20-1
(
)
-1
8
7
rolling d20-1
(
)
-1
12
11
rolling 1d20+10
(
)
+10
20
30
rolling 1d20+10
(
)
+10
5
15
What ring is that Mal?
18
Dexterity Save (+5)
Victor Septimus
before we push again
look over to your right for revealed area of lower level
It will likely reseal if you push away again.
drop
hold on
monsters are attacking
Rope, Hempen (50 Feet)
Victor Septimus Adventuring Gear, Common
Rope, has 2 hit points and can be burst with a DC 17 Strength check.
Anything to tie this too?
to
images of men and women wearing blindfolds in various
poses of meditation. In many cases, the faces have been
smashed to rubble, while in others, dark stains of old blood
and violence mar the carvings. Five stone pillars support the
ceiling twenty feet above. A few short steps lead up to a
opposite walls. A single hole opens in the southern portion
of the ceiling’s roof..
Two howling corpses swoops through the air with hideously elongated legs and bows made of bone...
They're called Baykoks, undead flying archers.
rolling d20+10
(
)
+10
7
17
Passive Per 18+ or Surprised
roll init please
2
Initiative (+0)
Victor Septimus
11
Initiative (+0)
Victor Septimus
(ironically not surprised)
rolling 1d20+2
(
)
+2
7
9
rolling d20+3
(
)
+3
6
9
rolling d20+3
(
)
+3
6
9
rolling 1d20+2
(
)
+2
18
20
rolling 1d20+2
(
)
+2
19
21
No suprise for me anyway plus decent rolls ^^
rolling d20+6
(
)
+6
8
14
They're on 14 so yes Ruk not surprised - she drops down (auto passing DC 20 Athletics check) with a three-point Marvel landing.
That takes half your move Ruk.
You see two creatures flying through the air 15-20' up.
more like 15'
rolling 1d20+13
(
)
+13
8
21
bah
rolling 1d20+13
(
)
+13
7
20
rolling d20+6
(
)
+6
7
13
so many options ^^
rolling 1d20+13
(
)
+13
20
33
XD
Beserk path, cannot be feared
fightened*
rolling d20+23
(
)
+23
9
32
(they should prob have said Stunned not Paralysed I guess)
rolling 3d20
(
+
+
)
5
8
15
28
Ruk AC?
rolling 2d8+7
(
+
)
+7
1
8
16
16 dmg (halved) & CON save DC 15 or paralysed.
rolling 1d20+14
(
)
+14
20
34
xD
surprised?
13
Athletics (+10)
Victor Septimus
"oomph"{
#9 Mal
#9 Quillax
OOC Alertness is a great Feat, guys :D
Stairs are about 20' down too
I'll post description
Quillax - The Overshrine
A ten-foot-wide balcony encircles a wide, open chamber
below, the edge adorned with a decorative wooden railing
blood mar the floor here and there. Doors line the
balcony’s north and south walls, with a few more exits to the
east. Below, a large stone dais supports a mound of bloodsoaked
rubble.
So, she'll cast produce flame at it
rolling 20+14
20+14
34
commanding a place of prominence in the middle of a chamber
whose walls are lined with statues of kneeling stone monks. Now,
all that remains of what was once on display is a pile of bloodsoaked
gravel and chunks of decaying flesh and shattered bone.
Q do you want to melee it?
DC13 str save, I think
rolling d20+3
(
)
+3
11
14
pass, just
rolling 3d8+2
(
+
+
)
+2
3
2
4
11
so it takes half of that
OK you land on the lower level? & you turn to fire elemental.
Round 2 - lots of doors are opened around the balcony above Quillax.
I have to roll a lot of inits..
rolling d20+2
(
)
+2
8
10
The bumpy stuff in the middle is the shattered Seal.
"all that remains of what was once on display is a pile of bloodsoaked
gravel and chunks of decaying flesh and shattered bone."
I'll move Q to the lowest (Seal) level map.
I did describe it
rolling d20+6
(
)
+6
17
23
rolling d20+3
(
)
+3
16
19
#23: Quillax you see two unspeakably hideous monsters appear at the eastern balcony looking down at you.
"spindly, skeletal humanoids, moldy green flesh, long talons for hands, and a head that seems to be mostly mouth."
Q you hear them moving west along the balcony, bare wet feet slapping on the flagstones. #21 Ruk your turn.
rolling 1d20+16
(
)
+16
3
19
rolling 1d20+16
(
)
+16
16
32
rolling 1d12+14
(
)
+14
11
25
rolling 1d20+16
(
)
+16
19
35
rolling 1d20+16
(
)
+16
20
36
CRIT:)
rolling 5d12+14
(
+
+
+
+
)
+14
10
1
4
2
9
40
conintue sitting
As a sinister mirror-imaged figure appears and shoots a Disintegration ray at her.
"A wan cruelty festers about this frail yet elegant figure, and the gaunt pride in
his stance is utterly torn to shreds when glimpsing his eyes, which are dead,
hollow, and devoid of hope or joy."
rolling d20+3
(
)
+3
20
23
yes!
#14 Baykoks
Quillax's Baykok shoots down at her
rolling 3d20
(
+
+
)
10
8
10
28
rolling 6d8+21
(
+
+
+
+
+
)
+21
6
6
8
5
4
7
57
57 dmg
& DC 15 CON save or Paralysed
Ruk's Baykok claws at her
w disad
rolling 4d20
(
+
+
+
)
18
11
6
7
42
21 & 16
no effect
it tickles
Healing Hands
Victor Septimus Race: Scourge Aasimar
As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can’t use it again until you finish a long rest.
20hp
any movement?
end turn
7+ to hit
rolling 40d20
(
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
)
15
7
13
19
2
10
8
18
5
19
3
2
5
7
8
1
1
15
3
9
6
17
10
1
10
2
4
9
10
5
7
11
8
1
16
5
9
12
4
19
336
rolling 10d6+15
(
+
+
+
+
+
+
+
+
+
)
+15
4
1
2
6
3
1
2
2
6
3
45
45 dmg, magical as Monk
rolling d20+15
(
)
+15
6
21
rolling d20+15
(
)
+15
13
28
rolling d20+15
(
)
+15
18
33
rolling d20+15
(
)
+15
4
19
rolling d20+15
(
)
+15
20
35
passes all without adv rolls
#9 Mal
You head down?
60'
yes, at least as far as she can
thunder dmg
rolling 1d20+16
(
)
+16
15
31
shield mistresscount?
any reason why not?
She reaches the bottom of the stairs.
#9 Quillax
The ghoul monks hiss in pain
rolling 5d8
(
+
+
+
+
)
5
4
8
5
7
29
for fire damage
rolling 4d20
(
+
+
+
)
6
11
9
14
40
They all burn for 29
Also Q is concealed in the flame ring
end of turn?
sorry hit backspace!
Two of them come running round the corners at Malassandra.
very undead, name means Death Mask
AC26
3 attacks each.
#1
rolling 6d20
(
+
+
+
+
+
)
13
4
19
6
1
1
44
miss
2nd one
rolling 6d20
(
+
+
+
+
+
)
18
13
16
3
12
16
78
nice
Anyway none of that if they can't hit you :D
as soon as possible
buy us time to get down there?
divide and conquer
#21 Ruk
Attack 1
rolling 1d20+16
(
)
+16
17
33
rolling 1d20+16
(
)
+16
2
18
do keep a tally
will do
rolling 1d12+14
(
)
+14
2
16
rolling 1d20+16
(
)
+16
10
26
rolling 1d20+16
(
)
+16
14
30
rolling 1d12+14
(
)
+14
6
20
rolling 1d20+16
(
)
+16
19
35
crit!
He appears on the balcony, casts a level 4 Dispel Magic, drops Q's Wall of Fire, and steps back.
The ghoul monks close in, grinning...
shoots down at Quillax
rolling 6d20
(
+
+
+
+
+
)
13
19
7
19
16
20
94
(Victor next)
Quillax AC?
rolling 6d8+21
(
+
+
+
+
+
)
+21
4
6
2
7
7
7
54
54 dmg to QE
Q ignores the Paralysis :)
#11 Victor
What do i see from there?
brb
bonus action
you hit the nearest?
4th LevelForce
Higher Level Cast
17Force
Spiritual Weapon
Victor Septimus
Undead ghoul monks on Q...
rolling 10d20
(
+
+
+
+
+
+
+
+
+
)
12
19
10
20
6
7
18
2
4
16
114
ATT +6
2 hits
it takes 10 dmg
rolling 4d6+6
(
+
+
+
)
+6
5
6
3
5
25
rolling 10d20
(
+
+
+
+
+
+
+
+
+
)
8
14
16
13
14
5
15
12
20
1
118
3 hits
It takes 15
rolling 6d6+9
(
+
+
+
+
+
)
+9
3
1
2
4
2
6
27
Q takes 27 so form gone, 4 dmg, save vs paralysis DC 13
rolling d20+15
(
)
+15
15
30
rolling d20+15
(
)
+15
14
29
rolling d20+15
(
)
+15
17
32
rolling 10d20
(
+
+
+
+
+
+
+
+
+
)
11
12
4
1
9
4
9
14
13
17
94
#4
rolling 10d20
(
+
+
+
+
+
+
+
+
+
)
9
15
16
3
14
6
11
18
6
11
109
nope
#9 Malassandra
for each of them.
rolling 2d20
(
+
)
7
7
14
both are Turned (they are CR 7)
They just flee at max speed.
"Quillax!?"
wise words
They should be fleeing before me?
at maxspeed
#9 grumbly Quillax
(finishing for week at end of this round)
rolling 4d20
(
+
+
+
)
18
6
1
17
42
highest 23 so all fail saves, roll dmg
rolling 5d8
(
+
+
+
+
)
4
6
7
5
3
25
in single digit hp :)
OK nearly 3 hours, need to stop there & get my din-dins!
bye Keelia :)
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