The Bone Grimoire is found at his camp in the Brothers' refectory.
Book of the Loremaster (Rare) - This digest-sized book contains a seemingly random collection of words, phrases, and strange mnemonic aids. Three times each day, a Bard (only) can consult it to gain a +5 bonus when making a knowledge-based ability check.
Simon N. (GM):Hi Chris! Hi James! OK restarting now at top of round.
Slamming the cell doors shut behind them.
Victor & Mal you are on the Overshrine Balcony: The Overshrine
A ten-foot-wide balcony encircles a wide, open chamber
below, the edge adorned with a decorative wooden railing
that has suffered damage in several places. Splashes of longdried
balcony’s north and south walls, with a few more exits to the
east. Below, a large stone dais supports a mound of bloodsoaked
rubble.
Quillax is 20' below in the main Shrine of the Seal: A great object once sat here, atop a three-tiered stone dais,
commanding a place of prominence in the middle of a chamber
all that remains of what was once on display is a pile of bloodsoaked
gravel and chunks of decaying flesh and shattered bone.
Ruk is still upstairs.
rolling 5d12+14
(
+
+
+
+
)
+14
12
12
11
10
5
64
rolling 5d12+14
(
+
+
+
+
)
+14
7
12
9
3
10
55
oooooooh
i see it on the left
Rukvara:miss click soz
Simon N. (GM):If you are heading down it's 30' to bottom of stairs.<<
You could throw javelins at the Baykok but can't melee this round.
rolling 1d20+13
(
)
+13
18
31
rolling 1d6+11
(
)
+11
6
17
rolling 1d20+13
(
)
+13
7
20
rolling 1d6+11
(
)
+11
6
17
end turn
The vile Necromancer steps up to the balcony and points a finger at Quillax-elemental...
A Finger of DEATH!!! :-O
Q roll CON save (using wildshaped CON) - you are not in LOS of Mal so no Pal bonus
rolling d20+3
(
)
+3
20
23
rolling 7d8+30
(
+
+
+
+
+
+
)
+30
3
7
3
4
2
6
2
57
57 Necrotic dmg
He backs away
#14 Remaining Baykok turns and shoots at Ruk with bone arrows.
rolling 3d20
(
+
+
)
20
17
4
41
ruk ac?
rolling 6d8+14
(
+
+
+
+
+
)
+14
4
5
6
7
2
6
44
44 dmg
Claw is bear
DC 15 CON save or paralysed, you get +7 from Mal.
rolling 1d20+14
(
)
+14
18
32
eh, Ripostes?
Barbs don't get that
>.<
#11 Victor your go
Command
1st Level Enchantment
Casting Time: 1 action
Range: 60ft.
Components: V
Duration: 1 round
You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.
Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.
Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.
Drop. The target drops whatever it is holding and then ends its turn.
Flee. The target spends its turn moving away from you by the fastest available means.
Grovel. The target falls prone and then ends its turn.
Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.
Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.
Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.
Drop. The target drops whatever it is holding and then ends its turn.
Flee. The target spends its turn moving away from you by the fastest available means.
Grovel. The target falls prone and then ends its turn.
Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
nm
Dont need to read it all
on who?
It's 45' away so in range.
rolling d20
(
)
2
2
It's Commanded and starts floating towards you.
move my sprit bladeup 20 ft
DC 14 CON save
con check not save
and the spell save?
rolling d20+3
(
)
+3
15
18
rolling d20+3
(
)
+3
12
15
The brothers fling themselves into the flames...
rolling 5d8
(
+
+
+
+
)
5
1
3
4
8
21
And fall, burning & dying.
(They're not very bright)
#9 Mal
60'
Thanks ;)
The smug grin on his face is fading...
#9 Quillax
rolling d20+14
(
)
+14
19
33
for spell attack
rolling 4d8
(
+
+
+
)
5
7
5
5
22
Next round
#21 Ruk
pincer movenebt :P
#14 Baykok is still shooting at Ruk.
rolling 3d20
(
+
+
)
5
18
5
28
1 hit
rolling d8+7
(
)
+7
8
15
rolling d8
(
)
6
6
15 piercing 6 necrotic DC 15 CON save
(n Pally bonus)
rolling 1d20+14+7
(
)
+14+7
15
36
bonus action
ah ok
Ruk you get an opp att as he ducks into a ruined library.
rolling 1d20+16
(
)
+16
18
34
so close to a crit
rolling d20
(
)
13
13
rolling 1d12+14
(
)
+14
7
21
Looking into the ruined library you see "This room may have once been a library, but the walls have
recently collapsed, leaving the room in ruins and most of its
books destroyed." Of more interest is the strange and hideous creature that was reading a book in here - a Caulborn!
Looking annoyed it stands, raising a Kukri. "Ysyyr! I told you I was not to be disturbed!"
rolling d20+7
(
)
+7
3
10
OK #11 Victor you complete your turn w your bonus action, sorry about the mix up
its cool
It moves up and shuts the door in Ruk's face. "Excuse us a moment."
#9 Mal
rolling 1d20+14
(
)
+14
8
22
rolling 2d20
(
+
)
19
7
26
rolling 1d20+14
(
)
+14
19
33
rolling 2d20
(
+
)
4
20
24
25 - the door burst open, Yssyr staggering back.
She'll first throw a produce flame at it.
rolling d20+14
(
)
+14
15
29
rolling 4d8
(
+
+
+
)
2
3
4
2
11
and MURDER HIS ASS!
rolling 1d20+16
(
)
+16
4
20
rolling 1d20+16
(
)
+16
13
29
:(
rolling 1d12+14
(
)
+14
8
22
rolling 1d20+16
(
)
+16
5
21
rolling 1d20+16
(
)
+16
13
29
hit
rolling 1d12+14
(
)
+14
4
18
rolling 1d20+16
(
)
+16
8
24
rolling 1d20+16
(
)
+16
6
22
rolling 1d12+14
(
)
+14
1
15
:P
He invokes a foul yellow green cloud of gas that covers Mal and Ruk
It decides to shoot at Victor.
rolling 3d20
(
+
+
)
4
4
18
26
Victor AC? Hit a 29 there
cloak
rolling d20+11
(
)
+11
20
31
bad luck :)
1 hit
rolling 2d8+7
(
+
)
+7
5
7
19
19 dmg & DC 15 CON save or paralysed
im resistant
31
Constitution Save (+14)
Victor Septimus
#11 Victor your turn
bonus action
20 to hit?
12Force
Spiritual Weapon
Victor Septimus
Components: V, S
7Force
Spiritual Weapon
Victor Septimus
tf
hold on
Components: V, S
4th LevelForce
Higher Level Cast
17Force
Spiritual Weapon
Victor Septimus
there we go
unless i just roll a random 41d8 on to the orginal hit?
rolling d8
(
)
1
1
rolls
I've deducted 17 hp from it
GM: The Baykok looks badly damaged now.
rolling 1d20+17
(
)
+17
19
36
Charm save is wis?
sucks to be him
Erigantus sighs: "That's you taking care of it, is it?!"
rolling 5d8
(
+
+
+
+
)
8
8
6
3
3
28
cloudkill is 28 dmg to mal, half on save
conc save for Shield of faith
rolling 2d20
(
+
)
5
2
7
22
nice
rolling d20+5
(
)
+5
16
21
OK your shield of faith goes down as that's a concentration spell too
end turn
yup
rolling 1d20+7
(
)
+7
18
25
#9 Quillax
rolling d20+14
(
)
+14
10
24
rolling 4d8
(
+
+
+
)
1
8
6
4
19
#21 Ruk
rolling 5d8
(
+
+
+
+
)
5
4
7
1
6
23
23 poison/sv half
rolling 1d20+14
(
)
+14
2
16
pft
worst roll ever
+14
rolling 1d20
(
)
19
19
xD
He still has 2 mirror images up BTW
she attacks
"I don't trust him!"
rolling 1d20+16
(
)
+16
9
25
rolling d20
(
)
7
7
1st blow hits
rolling 1d12+14
(
)
+14
10
24
rolling 1d20+16
(
)
+16
19
35
CRIT
rolling d20
(
)
16
16
2nd blow sadly hits an image
rolling 1d20+16
(
)
+16
6
22
rolling d20
(
)
8
8
hits hom
rolling 1d12+14
(
)
+14
4
18
end turn
Ruk looks pissed about the missed Crit
rolling 2d20
(
+
)
6
15
21
The Cloudkill vanishes
Erigantus shakes his fist, blood on his lips.
"The Whispering Way SHALL RETURN!"
He casts Dimension Door...
and vanishes.
rolling 2d20
(
+
)
1
6
7
rolling 2d20
(
+
)
5
9
14
rolling 2d20
(
+
)
9
19
28
w displacement, none over 20
miss, 16, 20
Components: V, S
4th LevelForce
Higher Level Cast
16 + Crit: 11Force
Spiritual Weapon
Victor Septimus
27 dmg?
Mal is maintaining Conc on Banishment?
Yes
rolling d20+3
(
)
+3
9
12
rolling d20+3
(
)
+3
20
23
Nope, but Timeglass helps a lot :D
Whispering Way resulted in the devastation of
what was once a well-stocked (if small) library. In
the months since the fight, one of the Whispering
Way agents has spent most of its time here, sifting
through the remains and doing what it can to
books. This cultist is a hideous creature named
Ysyyr, a native of Kaer Maga and the one responsible
for alerting the Whispering Way to the possibility that
the Brotherhood guarded one of the three seals. A
creature known as a caulborn, Ysyyr has little interest
to become the keeper of this site once Erigantus and
Woaerym eventually move on. Ysyyr is more interested in
the mysteries of history than contemporary battles, and it
won’t attack the PCs unless they disrupt the work in here,
where the creature sits on the bare ground painstakingly
different ruined books...."
most are relatively mundane accounts of philosophy.
There is very little here of interest to anyone seeking
the remaining seal imprisoning Tar-Baphon. A PC who
succeeds at a DC 18 Investigation check, however, picks out
the one book that appears to have survived the room’s
rolling 1d20+16
(
)
+16
1
17
rolling d20+3
(
)
+3
2
5
rolling d20+3
(
)
+3
12
15
any its?
For a slam
so just count the first roll - miss
I don't normally let monsters ready a multi attack though!
rolling 2d8+5
(
+
)
+5
3
6
14
Extra Attack says "on your turn"
monster multi attack does not have that limitation
added
ok
GM: Checking Banishment, looks like Quillax could let it end right after the monster's turn?
So #9 Mal then #9 Quillax to go
see if you can kill it before its go :)
rolling 1d20+14
(
)
+14
9
23
rolling d20+5
(
)
+5
17
22
you now have negated the disad fr blur
rolling 2d20
(
+
)
6
18
24
rolling 4d8+22
(
+
+
+
)
+22
1
2
4
1
30
end turn.
rolling d20+14
(
)
+14
6
20
rolling d20+3
(
)
+3
19
22
rolling 8d8
(
+
+
+
+
+
+
+
)
5
1
2
4
8
1
4
8
33
#23 you hear the cell doors open as the Totenmaskes emerge.
They are heading for the exit stairs!
#21 Ruk
rolling 1d20+16
(
)
+16
3
19
miss (AC 20)
rolling 1d20+16
(
)
+16
11
27
rolling 1d12+14
(
)
+14
10
24
rolling 1d20+16
(
)
+16
20
36
rolling 5d12+14
(
+
+
+
+
)
+14
3
9
11
12
12
61
rolling 5d12+14
(
+
+
+
+
)
+14
8
8
9
7
9
55
What are you doing now?
Will that fix it?
been a communal banquet hall, but now the large tables,
elegant chairs, and chandeliers lie in rubble on the floor, and
the north and east walls have collapsed into ruin. A small but
relatively comfortable looking campsite has been erected to
the east.
Good bedtime reading.
hehe are we that hopeless? :D
what treasures he could from
the shrine, and has now organized
these prizes in his campsite. This
collection of valuables includes
2,500 gp in minor trinkets (silverware,
partial collection of ancient stone tablets that
weigh 15 pounds each. Each of these four tablets
functions as a divine scroll. The spells contained
on the tablets are blade barrier, heal, shield of law,
and wind walk. Other treasures include an illuminated
habits of a bloatmage named Chundakus—a disturbing,
oversized text almost a foot thick and 3 feet wide that
weighs 45 pounds and is worth 3,000 gp; a marble-andobsidian
sweetmeat dish with a rim decorated with silverencrusted
imp canines worth 600 gp; a superb mandolinlyre
urban scene; a rolled-up Minkaian rug depicting dragons
feasting on laughing monkeys worth 750 gp; and a lectern
of wood and iron that depicts a wolf devouring lambs
with angelic faces.
(Exhaustion is worse than death in 5e!)
OK, I'm going to say good night and kick Simon onwards so he gets to the pool :D
7
Hit Dice (1d10+3)
Victor Septimus
10
Hit Dice (1d10+3)
Victor Septimus
11
Hit Dice (1d10+3)
Victor Septimus
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