Saturday, 20 June 2020

Ep 112 22/3/4720 AR 9pm - Angry Karzoug

Simon N. (GM):hi all
Quillax:All of a sudden it went from 10 minutes before to 2 minutes after :D
Chris T.:Hi Simon
Claw:Hi Simon
Quillax:Hi Simon :)
Simon N. (GM):just been getting all my giant stats together :)
Quillax:O.o
Simon N. (GM):Am at Imogen's w 85% power and no cable, battery saver on so should be good for 2 hours
Chris T.:Oh those things? Hardly worth bothering. Quillax was just leaving
Simon N. (GM):Initiative rolls...
Karzoug:
rolling d20+6
(
16
)
+6
=
22
Quillax:
rolling d20+3
(
20
)
+3
=
23
Simon N. (GM):Rune Giants
Chris T.:
rolling 2d20
(
8
+
3
)
=
11
Claw:xD
Simon N. (GM):
rolling d20
(
4
)
=
4
Quillax:yes!
Chris T.:10 for M
Quillax:23 for Q!!
Chris T.:Nice one Keelia!
Claw:
rolling 1d20+3
(
13
)
+3
=
16
rolling 1d20+3
(
5
)
+3
=
8
Quillax:Sorry, need two minutes - contact lens drama brb
Simon N. (GM):Storm Giants
rolling d20+2
(
11
)
+2
=
13
Claw:they all l;eft the room right?
Simon N. (GM):Cloud Giants
rolling d20
(
9
)
=
9
Claw:brb, bio
Quillax:ok, back - swapped to glasses to ensure no further drama there :)
Chris T.::)
Simon N. (GM):As shown on map, Quillax is in throne rom with 2 RGs 3 SGs 7 CGs, Karzoug's projection is behind her.
Other PCs are not in combat as they are bak where it says PCs Seoni OK
Chris T.:yup
Quillax:What's that black circle that somehow got between her and karzoug? I can't quite make it out?
Claw:back
Simon N. (GM):#23 Quillax your turn. The black circle is a rune giant behind you. You can run between its legs, subject to normal opportunity attack rules.
Claw:ok...I thought she got them to leave?
Simon N. (GM):Suggest you reread blog guys
esp you James :p
Claw::P
Quillax:Sorry, I'm blaming the eye drama :) Let me zoom in :D
Right, Q is going to do two things. First, she's going to lay down a zig zag wall of stone behind the RG purposely leaving 1.5 inches between the wall and the wall of stone on the opposite side of Karzoug - I'll draw it, then she is going to take air elemental form - using boon of speed and the AE form's ability to squeeze through 1 inches of space and zoom back to the others :D
Chris T.:nice
Simon N. (GM):OK, tunnel is 50' high BTW
Quillax:Even better - Wall of stone across the whole way and she'll just zoom up and above them
Simon N. (GM):so your 10x10 panels are only 10' high while RGs are 40' high
Passage is 15' wide at narrowest, 50' high
So you could block it with a single 6" thick wall
Quillax:So she has boon of speed which gives her +30 to speed and air elemental speed is 90, so that gives her 120' in one round
No, I'd rather have 20' panels - they either have to smash through them or climb over them, making them targets or slow :D
She'll be howling for Mal's attention in auran - hope Mal is listening :D
Chris T.:She is!
Claw:"What the hell was that?"
Chris T.:"Sounds like LadyQuillax needs us!"
Simon N. (GM):Roll DC 15 Perception Mal :p
Chris T.:
rolling 2d20
(
8
+
16
)
=
24
18
Simon N. (GM):ok you heard her
GM: Is Q sticking with 10 20' high 3" thick panels in a crinkle formation?
Quillax:Yes, thanks :)
Chris T.:hehe Ilike the elemental
Quillax::D
Simon N. (GM):OK so Q creates a crinkley wall of stone in the corridor, blocking Karzoug's view of her & making it difficult terrain for the giants.
then flies past the rune giant
It gets an opp att?
disad w your foresight
Quillax:Yes :)
Simon N. (GM):
rolling 2d20
(
20
+
17
)
=
37
Quillax:AC 15 so it stands a good chance :D
Chris T.:ouch
Simon N. (GM):got a 17+18 = 35
Quillax:Yeah. They can hit me on a 1 :D
Simon N. (GM):crits on a 19, not a crit, only 47 slasing dmg (magic)
Quillax:No drama in this form :) zooming along still
Simon N. (GM):the storm giants actually do more dmg than the RGs, but fewer attacks
ok Q flies down crinkle-tunnel and round the corner, angry giants roaring behind her.
#22 Karzoug - he casts Dispel Magic at level 5 & the Wall of Stone vanishes.
oh hold on
Quillax::(
Simon N. (GM):those are 10' squares so you moved Q way too far
Quillax:Oh, I thought they were 5 - sorry!
Simon N. (GM):move her 120' from your start - the red dash thx
Karzoug laughs.
"Not so fast, maggot!"
Quillax:Oh, bum.
Simon N. (GM):OOC are we missing Eldrin/James II?
Quillax:ah bonus action dash!
Chris T.:weare :(
Claw:ooc lookx like it :/
Quillax:Nevermind - I used bonus action as wild shape
Simon N. (GM):#16 Claw - you can act, you hear the shouting
Claw:"QUILLAX!"
CLaw will ouble dash down the ocrrior that he can hear the sounds from"
Quillax:Other James will be 5 minutes
Simon N. (GM):ok so 80' towards Q?
Claw:yep
Simon N. (GM):#13 Storm Wardens - the storm giants advance.
Claw:bonus action angry roar :P
Simon N. (GM):50' move
2 dash, can't get past the RG though :D one moves up
Hi James2!
Eldrin Ætherwood:Sorry for the lateness
Simon N. (GM):roll init pls
Chris T.:hiya Jay6
Timely
Eldrin Ætherwood:i have arrived, almost tripped up my stairs running into the house lll
Chris T.:ouch
Simon N. (GM):#10 Malassandra your turn
Quillax:careful - we'll always wait rather than you get hurt!
Eldrin Ætherwood:Appreciated :)
Chris T.:Mal moves 60' followingClaw. End turn
Simon N. (GM):ok Mal reaches the turn in the passage
Eldrin roll init pls
Eldrin Ætherwood:
18
Initiative (+6)
Eldrin Ætherwood
26
Initiative (+6)
Eldrin Ætherwood
Nice perfect roll
Quillax:Nice! :)
Chris T.:yay
Simon N. (GM):ok you can come in now on #10 after Mal, or be top of next round
Eldrin Ætherwood:Ironically i roll high in ini but show up late as a player lol
Simon N. (GM):You hear Quillax yelling in Auran(?) and charging & yelling giants :)
Claw:Does Seoni gget init?
Eldrin Ætherwood:Ah, i guess ill wait until top of round so i can figure out what ive missed\
Simon N. (GM):Seoni has lots of Exhaustion & incapacitated
Quillax:She sounds like an tea kettle - high pitched whistling :D
Claw:ah, k, no worries
Simon N. (GM):unless you used 5 Greater Restoration on her :D
Chris T.:"Don't go too fast Claw! Stay within my protection!"
Eldrin Ætherwood:How many enemies is there?
Claw:ALOT
Simon N. (GM):OK the 7 Cloud Giants move up.
#4 Rune Giants
The female RG who was further from Quillax moves 50' towards her...
and throws her two heavy lightning javelins at Q
disad from Foresight
rolling 4d20
(
1
+
17
+
8
+
17
)
=
43
Quillax:AC 15, so very possibly hit :D
Simon N. (GM):miss and 24
31 piercing and 28 lightning dmg to Q
Quillax:ouch - resistant to lightning
Simon N. (GM):The 10' wide bolt flashes down the hallway to the far end, Claw and Mal see it flash
Quillax:Magical attack?
Chris T.:"?"
Quillax:She's back in human form
Simon N. (GM):the javelin is a magic weapon yes :)
Quillax:OK, was the lightning halved for her resistance?
Simon N. (GM):The second rune giant advances after Q, with 50' move and 20' reach it can reach her and get its 4 greatsword attacks...
yes the lightning dmg is halved by lightning resistance
Quillax:Ouch then :D
Chris T.:eek
Quillax:She's wearing heavy amour, which I guess gives her some better AC at least
Simon N. (GM):AC 21 yup
hit on a 3!
rolling 8d20
(
19
+
8
+
20
+
17
+
16
+
1
+
1
+
10
)
=
92
Quillax:AC 23 for her human form excluding the new armour
Simon N. (GM):8 - 17 - 1 - 1 w disad!
Claw::D
Simon N. (GM):only 2 hits!
Quillax:Better than 4!
Chris T.:yup
Simon N. (GM):94 dmg
Chris T.:morethan wecould havew hoped for
Simon N. (GM):slashing, magic
Quillax:Ouch. Yeah 36 hp left.
Simon N. (GM):Karzoug: "Kill her, you fools!"
Quillax:Might be time to think about rolling up a new character O.o
Claw:ddoor away!
Simon N. (GM):Round 2 #26 - Eldrin shall we say you started moving last round so are beside Mal in corridor, you see the lightning flash ahead.
Eldrin Ætherwood:OK how far am i from q?
Simon N. (GM):you don't know but looks like she is round the corner
Eldrin Ætherwood:i have ft of movment. Could i see her with that?
40
Simon N. (GM):if you move up 60' you will be at the first corner on map
Eldrin Ætherwood:Dang
Simon N. (GM):do it and see?
Eldrin Ætherwood:OK
Simon N. (GM):You want to dash 80' to end of tunnel?
Eldrin Ætherwood:If i dash i cant cast spells
Simon N. (GM):yup
Eldrin Ætherwood:Guess im gonna hve to dash
Simon N. (GM):ok
Eldrin Ætherwood:Bonus action bladesong
Simon N. (GM):Eldrin you dash down the tunnel...
Eldrin Ætherwood:"Q!"
Simon N. (GM):to red dot
Claw:eh? i dible dashed, howcome i am only halfway?
Simon N. (GM):You see Q being chased by a horde of giants down the tunnek
tunnel
the squares are 10'
Eldrin Ætherwood:"Hey pea brains!"
Simon N. (GM):The giants see Eldrin
Quillax:"Careful, they pack a huge punch," Q cautions, spitting blood
Eldrin Ætherwood:I have no more actions end turn
Simon N. (GM):There is one RG on Q, the rest are well back
Eldrin Ætherwood:"LETS SEE THEM TRY IT COWARDS!"
Simon N. (GM):#23 Quillax your turn
Quillax:If she moves, do that giant get an OA?
Simon N. (GM):unless you action Disengage first
Disengage + Move + Bonus Action is ok
Quillax:OK, Reverse Gravity down the hall so fewer Giants can chase, then BA disengage, then move and hide behind others :D
Claw:xD
Simon N. (GM):do you have a BA disengage?
Quillax:Yes, as part of boon of speed
Simon N. (GM):1/SR right?
OK so you can use it now
nice drawing K!
Quillax:OK, by casting RG before she moved, she should have been able to catch that group of giants down at the end - it's 100x50rad. Then disengaged, then ran to hide :)
Simon N. (GM):So you catch the 3 Storm Wardens and the female RG in reverse gravity :) nice!
Quillax:(Square is probably a little small for RG but I can't do circles :D
Simon N. (GM):
rolling d2+1
(
2
)
+1
=
3
ok you catch 1 RG 3 SG & 3 CG
Chris T.:nice
Claw:coolio
Simon N. (GM):RG hits ceilin (10' above her head)
rolling 8d6
(
4
+
4
+
1
+
6
+
1
+
6
+
2
+
5
)
=
29
bonk "Ow!"
Quillax::D
Simon N. (GM):Storm giants fall...
rolling 28d6
(
6
+
3
+
1
+
3
+
2
+
4
+
2
+
3
+
2
+
1
+
3
+
1
+
2
+
4
+
3
+
4
+
5
+
2
+
2
+
2
+
3
+
4
+
4
+
1
+
1
+
3
+
3
+
3
)
=
77
77 dmg each!
Chris T.:yay
Claw:O.o
Eldrin Ætherwood:oooof
Simon N. (GM):(70'+ fall and I multiply Huge dmg x4)
Eldrin Ætherwood:Q getting that revenge
Claw:All Hail ~Quillax! Queen of Gravity!
Quillax:Whoo!
Chris T.::)
Simon N. (GM):Clouds use their reaction - feather fall for no damage
Claw:aw....
Quillax:giants really are Q's bane
Simon N. (GM):OK then Q bonus action Disengages and moves past Eldrin round the corner?
Quillax:Yes, as far as she can get :)
Eldrin Ætherwood:"looking good Q"
Eldrin hi fives Q
"tag, i'm in"
Quillax:Bleeding and battered, she grins and high fives him back. "Loads of 'em. Hit hard and with lightning. Be careful."
Simon N. (GM):What's your move in human form Q?
not 120' right?!
Quillax:60' with boon of speed 30+30
So she can just make it to the green square
Simon N. (GM):she can just get past Eldrin
ok?
Quillax:Yep! the further she goes, the better :D
Eldrin Ætherwood:Eldrin looks ahead Determined.... "Sure thing"
Simon N. (GM):Karzoug casts a spell...
#16 Claw your go
Claw:Can I see Q now?
Simon N. (GM):yup
Claw:distance?
Simon N. (GM):60'
Claw:Claw runs up, "get behind me if you want to live"
He steps past her ready to defend her
(double dsah to do that obv"
Quillax:Q repeats her warning - nasty and have lightning
Simon N. (GM):ok are you joining Eldrin at the corner?
Claw:yep
Eldrin Ætherwood:"Heya big boy, ready to dance?"
Claw:"Always little squrit"
Eldrin Ætherwood:"hmph" Eldrin smiles at Claw "well, lets show these oversized bag of rocks what can do"
Quillax:She also calls out the warning that Karzoug is there - as they can't see him from where they are
Simon N. (GM):#13 Storm Wardens - they are busy spellcasting "Klaatu Barada Nikto!"
OOC good thing you dispelled the Karzoug behind you earlier BTW!
#10 Malassandra your go
also moving up?
Chris T.:Mal moves 30' sticking as close to the west wall as she can. Casts Circle of Power. 30'r all within get adv on saves v magic and if a save would cause 1/2 it causesx no damage. Won't help thyis turn but will from next. End turn
Simon N. (GM):Karzoug: "This is your doom, maggots!"
Chris T.:west wall
Claw:Claw looks back at Quillax "they aways say that don't they?"
Chris T.:so shewill bedeifficult t5o target
Simon N. (GM):ok
Quillax:She grins at him with bloody teeth - "And we always prove them wrong"
Simon N. (GM):ok the others are ca 40'+ away
Chris T.:unfortunately
"I'm coming!"
Simon N. (GM):#9 Cloud Giants are spellcasting
"Anal Nathrah Karzoug Bendas Dochiel Tienve!"
Claw:ooc I am troubled by this -.-
ooc wait a sec not o lower the tone or anything but Anal?
Simon N. (GM):#4 Rune Giants - the female is spellcasting. The male comes round the corner, greatsword raised!
Claw:"Hello dear :)
Claw smile at the giant
Quillax:(question - when casting a spell, do you have to have line of sight? if it's a distance spell and you know where you want it?)
Simon N. (GM):"GAAAAAHHH!"
Claw:(he said that in Giant)
with a woink
Simon N. (GM):@K - it depends on spell but you normally need 'line of effect'. the spells often say 'that you can see' also
most need a clear line to effect but some like clairvoyance or scrying don't.
Quillax:(the spell doesn't specifically say either way)
(probably not a great spell, i'm sure the giants have high con save)
Simon N. (GM):"A Clear Path to the Target
To target something, you must have a clear path to it, so it can't be behind total cover. If you place an area of effect at a point that you can't see and an obstruction, such as a wall, is between you and that point, the point of origin comes into being on the near side of that obstruction."
Eldrin & Claw if you are both competing to see if giant will attack you, you may roll eg Intimidate
Claw:can I do with with sttr :D
Eldrin Ætherwood:"by all means Claw, go ahead, you take a beating like a champ"
Simon N. (GM):(no CHA only) The runes on the giant's flesh glow red hot...
Claw roll Intimidate or Persuasion vs DC 10 then
Claw:I suspc t my damage won't be as high against this target
rolling 1d20+6
(
20
)
+6
=
26
Simon N. (GM)::)
Chris T.:impressive
Eldrin Ætherwood:Nice!
Claw:
rolling 1d20-1
(
16
)
-1
=
15
Simon N. (GM):OK, first up the giant unleashes Spark Shower from its runes on Claw Eldrin & Quillax
as a bonus action
You are enveloped in fire & lightning
45 fire & 45 lightning, roll DC 18 DEX saves for half (22-22), Totem halving applies of course
Karzoug: "Kill the Druid!"
Claw:
rolling 1d20+4
(
6
)
+4
=
10
rolling 1d20+4
(
3
)
+4
=
7
Quillax:Q can't survive that - she's down regardless
Eldrin Ætherwood:
8
 
 
16
Dexterity Save (+6)
Eldrin Ætherwood
22
 
 
16
Dexterity Save (+6)
Eldrin Ætherwood
Claw:inspiration?
Eldrin Ætherwood:
Components: S
3Triggering Type
Self
Absorb Elements
Eldrin Ætherwood
Quillax:
rolling d20
(
15
)
=
15
rolling d20+7
(
10
)
+7
=
17
Eldrin Ætherwood:Reaction absorb elements
Claw:ah, wait i alreadyn have advatgage, nvm
Simon N. (GM):Yes Barbs get DEX advtg
Quillax:Q makes the save but she's at 0
Eldrin Ætherwood:Eldrin draws in the elements to half the damage once again
Claw:still got my inspiration then ;)
half for Claw
"Mal get her up!"
Eldrin Ætherwood:"That's the first time someone has stuck me for a VERY long time. You're going to regret that giant!"
Chris T.:(Mal has no healing left!)
Quillax:(take one of Q's potions from her bag)
Claw:not even a potion :o
Quillax:(or keoghtom's)
Chris T.:(Not even a potoion)
(Gotyou about the bag, Keelia)
Eldrin Ætherwood:I have potions
Got given 10 ointments
Simon N. (GM):OK Q goes down. The strikes at Q, she is over 5' away & cover from Eldrin so not auto crit AFAICT
I take it Foresight is ineffective while lying unconscious on the ground so advtg to hit her
rolling 2d20
(
7
+
7
)
=
14
hit AC 25, 47 dmg so 1 failed death save
2nd attack
Claw:sentinel
Simon N. (GM):ok
free attack?
Claw:
rolling 1d20+20
(
3
)
+20
=
23
yep
reaction
Simon N. (GM):AC 23 exact hit
Claw:
rolling 3d6+25
(
2
+
3
+
3
)
+25
=
33
rolling 5d6
(
5
+
4
+
2
+
5
+
2
)
=
18
Simon N. (GM):The Storm Wardens actually have better AC (24)!
Claw:My AC23 is 23 xD
Simon N. (GM):oh first up: "Runes
Whenever a rune giant uses its spark shower or spell-like abilities, it can cause the runes on its body to flash with light. All creatures within 10 feet of the giant must make a DC 18 CON save or be Blinded until the end of their next turn."
Claw & Eldrin roll DC 18 CON save pls
Eldrin Ætherwood:
33
 
 
28
Constitution Save (+15)
Eldrin Ætherwood
27
 
 
28
Constitution Save (+15)
Eldrin Ætherwood
Simon N. (GM):pass
Claw:
rolling 1d20+17
(
17
)
+17
=
34
Simon N. (GM):pass
Claw:Claw puts on sunglasses
Simon N. (GM):ok so the giant has fire resistance, Claw hits it for 33 + 9 = 42
Claw:boooo!
Simon N. (GM):2nd attack on Q
rolling 2d20
(
20
+
16
)
=
36
Claw:kinda figured that would be the case tbh
Chris T.:that's not good
Simon N. (GM):crit, 2 failed death saves so she's killed
Eldrin Ætherwood::o
Chris T.:(Don't panic yet Q)
Simon N. (GM):3rd attack is on Claw
rolling d20+18
(
12
)
+18
=
30
Claw:BRING IT
Simon N. (GM):47 dmg > 23
4th on Claw
rolling d20+18
(
10
)
+18
=
28
Quillax:Do your best!
Simon N. (GM):47 > 23 dmg
end of turn
Karzoug: "Kill them! Kill them all!!"
R3 #26 Eldrin
Eldrin Ætherwood:Thinking
Chris T.:Mal shouts "Ican revive her!"
Eldrin Ætherwood:How close is Q to me?
Simon N. (GM):Right behind you, adjacent
Eldrin Ætherwood:hmm ok
damn no spell to help that
\Im going to try attack this giant then
26
 
 
25
Eldrin Ætherwood
29
 
 
15
Eldrin Ætherwood
Quillax:(SImon just a side note - if you use the selection tool, click on a drawing, and hit delete, it removes it. Alternatively, you can click on a drawing and move it - if that makes it easier :) )
Eldrin Ætherwood:Two attacks
15Slashing
Scimitar of Speed
Eldrin Ætherwood
14Slashing
Scimitar of Speed
Eldrin Ætherwood
Simon N. (GM):thanks Keelia!
AC 23 giant
Eldrin Ætherwood:Eldrin slices at the giants calves and ankles
BA
Misty Step
2nd Level Conjuration
Casting Time: 1 bonus action
Range: Self
Components: V
Duration: Instantaneous
Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
Simon N. (GM):Eldrin slices gamely at the giant's toes and ankles :)
Eldrin Ætherwood:misty step 30 ft backwards towards mal
Simon N. (GM):OK Eldrin appears within 30' of Malsassandra
#16 Claw your turn
Eldrin Ætherwood:oh i didnt add the d6 from my absorb elements
Simon N. (GM):ok
Eldrin Ætherwood:
rolling d6
(
4
)
=
4
Claw:Claw switches to his +1 greataxe of life stealing
(bear with me on this, i don't have the damage bonus noted down)
Simon N. (GM):brb beer break!
Claw:
rolling 1d20+18
(
15
)
+18
=
33
Eldrin Ætherwood:Ooooh new weapon
Claw:old actually :P
Eldrin Ætherwood:Oooooh old weapon
Guessing if gives you some hp back?
Claw:1d10 necro temp
Eldrin Ætherwood:Nice. Worth it, these things hit like trains
Claw:
rolling 2d12+15
(
9
+
12
)
+15
=
36
I think thats right?
brb
Simon N. (GM):ok 36 dmg first blow
2nd attack?
Claw:necro temp hp first
rolling 1d10
(
10
)
=
10
woot!
now second attack
Quillax:nice!
Claw:
rolling 1d20+18
(
13
)
+18
=
31
rolling 2d12+14
(
3
+
1
)
+14
=
18
:(
Simon N. (GM):I'm assuming it does the necro hp in necro dmg too
Claw:yea :)
Simon N. (GM):+15 right? +1 axe & +4 rage?
Claw:yep
woops!
its been ages since i used this weapojn -.-
anyway, necro damage
Simon N. (GM):so 19 regular and roll d10
Claw:
rolling 1d10
(
2
)
=
2
Simon N. (GM):Claw hacks at the RG's shins.
gashing the iron hide
Claw:Claw looks back at Quillax "did you see that!, Quillax....Qiullax..."
he sees that she dead for the first tim e
Simon N. (GM):Claw can hear the Storm Giants are moving up the corridor .
Claw:"we need to pull back, maybe use the hole as an escape...."
Simon N. (GM):#10 Malassandra
Chris T.:Can M reach Q in 30'?
Hard to tell on the map
Eldrin Ætherwood:"there is definitley too many"
Simon N. (GM):No she would only just get past Eldrin
Eldrin Ætherwood:"come back towards me. i can slow them down"
Simon N. (GM):Not that hard to tell Chris >:)
Chris T.:Okay, plan B then.
She moves 30'closer to cover everyone with both Circle of Power and her own aura.Then... and I have no idea what this wildo...
"KURSHA! KURESHA! HERALD OF HOLY LISSALA I EVOKE OUR BONDING PACT! CVOME!LKET US BATTLE KARZOUG TOGETHERT!"
End turn
Simon N. (GM):The Occluding Field is supposed to prevent any intervention like that...
...but if you roll 00 on d100 she comes :D
Quillax:(ooo! go chris!)
Chris T.:
rolling 1d100
(
8
)
=
8
Quillax:bummer
Chris T.:ah well, Mal still hasher plan to reviveQ next round
Simon N. (GM):Mal senses Kuresha's attention turning to her, but with the Occluding Field she is still far away.
Chris T.:I'm all done for now
Simon N. (GM):#4 Rune Giants
Claw:eh?
I thught thay had their turn when they killed Q?
Simon N. (GM):Then Claw attacked w axe
Claw:o right,,,
Simon N. (GM):LOL
Female giant moves up, the ground shaking beneath her feet.
Male giant
rolling d6
(
2
)
=
2
Runes don't recharge yet
He just attacks Claw
Simon N. (GM):
rolling 4d20
(
11
+
20
+
3
+
9
)
=
43
hit crit miss hit
dmg 47 69 47 all /2 so 23 34 23 = 80 dmg net.
circles are the RGs :)
Claw::P
Simon N. (GM):female can attack Claw round the corner, he has cover so +2 AC > 25
rolling 4d20
(
10
+
15
+
13
+
3
)
=
41
3 hits so 66 dmg net. Still up?
Claw:ofc
Simon N. (GM)::)
#26 Eldrin your go
Eldrin Ætherwood:"Claw can you take that one yourself?"
Claw:"No, we're leaving head for the opening in the other room"
Eldrin Ætherwood:"right, stand back!"
Wall of Force
5th Level Evocation
Casting Time: 1 action
Range: 120ft.
Components: V, S, M (a pinch of powder made by crushing a clear gemstone)
Duration: Concentration up to 10 minutes
An invisible wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side).
Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by dispel magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.
Simon N. (GM)::)
Chris T.:nice
Eldrin Ætherwood:Eldrin begins casting, and a wall of force springs up between Claw and the RG
Simon N. (GM):You know I SO NEARLY had that giant step over Claw on his turn!!!!
Eldrin Ætherwood:"MOVE!"
Simon N. (GM):Also Karzoug has a READIED DISINTEGRATE but no LOS on the wall :)
(& can't move)
Eldrin Ætherwood:So glad that didnt happen phew. I was waiting to when to use that
Claw:Oh ofc he has, how convienent he has
Simon N. (GM):Well he can't actually use it now. His plan was to Disintegrate Quillax to stop her being rezzed.
Quillax:Oh, that would have been a dick move :D
Karzoug is a jerk!
Simon N. (GM):Karzoug is a dick :D
plus you killed two of his pets. Mokmurian & now Viorian!
Eldrin Ætherwood:Eldrin turns to Mal "Get her up while you can" Ill keep this up" beads of sweat on Eldrins face start dripping
Chris T.:"I'm on it!"
Simon N. (GM):GM: Rune Giant blows hammer on the wall...
We can go out of combat sequence now
Chris T.:M will Revvivify Q
Simon N. (GM):ok
Quillax:(question - this place is built on the side of a mountain type thing, right?)
Simon N. (GM):yes
Chris T.:It works up to a minute after death and putds her on 1HPO
Simon N. (GM):OK Q wakes up. Who has passive per 20+?
Chris T.:notme
Claw:Me
Eldrin Ætherwood:not me 17
Quillax:(so, let's say Q woke up really really pissy and decided to, you know, place an earthquake 500ft below, purposely to destroy half the mountain, would that work?)
Claw:22
Quillax:Q does
LIke 34
Simon N. (GM):OK Claw and Quillax can hear lots of giants moving in the distance
roll Investigation both of you
Quillax:
rolling d20+3
(
14
)
+3
=
17
Claw:
rolling 1d20+-1
(
18
)
+-1
=
17
Quillax:
rolling d20+3
(
16
)
+3
=
19
19 is Q's best investigation
Simon N. (GM):heading for the ramp it sounds like
The Rune Giants are still at the wall of force though
looking very annoyed :)
Claw:"They are trying to go around us.....
Simon N. (GM):we can stop there today while you formulate a brilliant plan. :) @Keelia you are 2000' above the ground remember.
Earthquake won't do anything up here.
Eldrin Ætherwood:" i'm running low on high magical energy, but i do have enough to teleport us out guys"
Chris T.:well you survived Keelia! :)
Simon N. (GM):Eldrin roll Arcana
Claw:teleport is blocked in here
Simon N. (GM):DC 17
Quillax:Thank you for rescuing me and not leaving me to die, everyone :D
Chris T.:occlusion field
Claw:Well done Keelia
Eldrin Ætherwood:
30
 
 
28
Arcana (+11)
Eldrin Ætherwood
30
Quillax:And thanks Mal/Chris for the rez :)
Chris T.::0
Q has saved Mazl a dozen tiimes over
Simon N. (GM):OK they are right the Occlusion field blocks teleport in/out, but not within it as far as you can tell - and there is a phase shift at the entrance to the Spire of Avarice 2000' below you/
Eldrin Ætherwood:ok cool cool
Simon N. (GM):So Eldrin you reckon you could teleport 2000' down to just within the inner field.
Eldrin Ætherwood:
Teleport
7th Level Conjuration
Casting Time: 1 action
Range: 10ft.
Components: V
Duration: Instantaneous
This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.
The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.



Familiarity
Mishap
Similar Area
Off Target
On Target




Permanent circle
-
-
-
01-100



Associated object
-
-
-
01-100



Very familiar
01-05
06-13
14-24
25-100


Seen casually
01-33
34-43
44-53
54-100


Viewed once
01-43
44-53
54-73
74-100


Description
01-43
44-53
54-73
74-100


False destination
01-50
51-100
-
-



 
Familiarity. "Permanent circle" means a permanent teleportation circle whose sigil sequence you know. "Associated object" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.
"Very familiar" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. "Seen casually" is someplace you have seen more than once but with which you aren't very familiar. "Viewed once" is a place you have seen once, possibly using magic. "Description" is a place whose location and appearance you know through someone else's description, perhaps from a map.
"False destination" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.
On Target. You and your group (or the target object) appear where you want to.
Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.
Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.
Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).
Chris T.:wow
Eldrin Ætherwood:Hmmmm [erhaps
Depends how much ive seen it i suppose
Quillax:Can Q or Mal give a boost to knowledge?
Chris T.:afraid not
Simon N. (GM):It's Viewed Once. If roll fails you'll end up at a random locale within the inner field.
Chris T.:oh
soz, misunderstood
Simon N. (GM):Are you going to attempt a Teleport?
Chris T.:brb
Eldrin Ætherwood:I look to the group "I cnan't promise anything, but we will land somewhere. whos in?"
Quillax:Go for it - Q grins - but first - let me...
She casts Mass Cure Wounds
(after dragging Seoni over)
Simon N. (GM):ok you assemble near the hole
Quillax:
rolling 3d8+7
(
2
+
5
+
1
)
+7
=
15
rolling 1d8
(
7
)
=
7
Not great, but 22 hp more each
Simon N. (GM):w Seoni. The cloud giants have just got ontp the ramp when Eldrin casts Teleport...
Eldrin Ætherwood:Ok, Eldrin casts teleport once everyone is together. Roll us our d100 and lets see what happens haha
Simon N. (GM):
rolling 1d100
(
71
)
=
71
close but no cigar...
rolling d10
(
6
)
=
6
rolling d10
(
9
)
=
9
rolling d8
(
3
)
=
3
Eldrin Ætherwood:So glad it wasn't a mishap at least
Quillax:Would his foresight given him any bonus to that?
Simon N. (GM):(no) ok you arrive in a large open area...
Chris T.:back
Eldrin Ætherwood:wonder where this is
Eldrin turns to the group, scratching the back of his head and laughing a little "Not quite where i was aiming for.....but better than the hallway yeah?"
Simon N. (GM):You are surrounded by what look like enormous cells - Eldrin you recognise them as Stasis Cells, big enough to hold dozens of Rune Giants. All empty...
Chris T.:much better
Simon N. (GM):You hear giant voices nearby and the sound of their approach...
Eldrin Ætherwood:"stasis cells, i've heard of these"
Simon N. (GM):OK see you next week!
Claw:cya all
Quillax:oh. dear.
Eldrin Ætherwood:Thanks for the game.
Chris T.:I can heal Q over the next minute but will have to drop Circle of Power to do so.
Quillax:Right! See you guys next weekend for the next exciting episode of Runelords :D
If she has 5 minutes, she'll literally coat herself with Keogthoms :)
Chris T.:Thnaks for another exciting game :)
Quillax:Thanks SImon :)
Chris T.:Stay safe all, see you next week
Quillax:(And thanks again for the rescue and res!)
Chris T.:All for one, one for all! :D

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