Sunday, 27 January 2019

ep 67 12/4/4719 Sins of the Saviours #3 - Deadly Ambush (7675 XP)


   
Amidst the countless bloody scribbles in the south chamber of the kennels is a fourth stanza:

On Frozen Mountain Xin Awaits, His Regal Voice the Yawning Gates
Eys Turn Twice in Sihedron-Occulted Runeforge Waits Therein

8:28am  2019-1-27 Smon Has entered the room
Smon: morning jorian!
joriandrake: Good Morning
8:29am  2019-1-27 JamesDevil Has entered the room
JamesDevil: morning
joriandrake: Simon, last Session: 4333+750 = 5083 xp? Mid-game last session you rewarded 4333 then 750 at end of session unless I am mistaken, but top of log's page mentions 4783 xp. Which shall I add?
joriandrake: hello James!
Smon: Hi James
Smon: Thought it was 4033 + 750
8:30am  2019-1-27 Keelia Has entered the room
JamesDevil: morning Keelia
joriandrake: ah, good
Keelia: Morning / evening!
joriandrake: Hi Keelia
Smon: Hm I think you're right J. It was 10,000/3 = 3333 for glabrezu + 1000 exploration etc
Smon: Hi K!
Smon: So 5083 for session
joriandrake: ok, i fix char sheet
JamesDevil: hmm, i think i put in 4333, nvm, I'll stick with that
8:33am  2019-1-27 DESTROYERBILL Has entered the room
Smon: Hi B
DESTROYERBILL: hello everyone
JamesDevil: morning
joriandrake: hi Bill
DESTROYERBILL: hi
Keelia: hi!
Keelia: yeah, 5083 for session is what I wrote down
Smon: Last session log including a map of explored region - http://smonscurseofthecrimsonthrone.blogspot.com/2019/01/sins-of-saviours-2.html
JamesDevil: ah, k, i'll add the extra then, my bad
joriandrake: Using that map now to try not to get lost
Smon: GM: With a shimmer of blue light, a giant gold winged dragonborn reappears in the antechamber alongside Claw Quillax & Drakhaien.
Smon: No Sandor
joriandrake: (Is Fergus ok?)
Smon: (yes)
JamesDevil: visiting parents i think
JamesDevil: or family
Keelia: (he's off on some pre-booked holiday/visit)
joriandrake: (that is good)
JamesDevil: ooc if all die it isn't !
JamesDevil: we*
Keelia: then we better coordinate so we don't
Smon: GM: The tunnel Southwest off the cathedral opens into a blood-splattered cavern; splashed on walls, congealed pools on the floor, bits of flesh and gore beginning to rot. Many died here it looks like.
JamesDevil: hey! i'm eating breakfast....your making me even more hungry
Smon: GM: From here a tunnel continues on east out of sight. The weird howling is louder here and comes from the east tunnel.
JamesDevil: Claw moves forward into the room with a torch
JamesDevil: "lets move on, watch your step"
Smon: south-west of the map https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaF1ExlDyYJbYSromxNsRnkQXHu7O5L008pFrFm-CKOjmrOWe2mRlEdtqC8iCpQjjmeJvFn8ILtiBG1On2CQCxhSYnzW54TGbgI9Z6DE-QTdXmxotufFefKx4qSDG41Tzd6gMhAzQ83hYt/s640/Lamashtu%2527s+Shrine+1.png
JamesDevil: he heads to the east tunnel
JamesDevil: ooc nice map Simon, your artwork is really coming along
joriandrake: Drakhaien steps into shadows the disappaers (hide) with bow raised
Smon: Heading down the east tunnel with Claw in front, it splits into two short tunnels that open into a larger area where three collapsed chambers have become one, joined by collapsed walls and the erosion of ages.
Keelia: Quillax draws her silver scimitar and keeps close to Claw's back
JamesDevil: which way are the howl loudest?
joriandrake: Drak sneaks behind Quillax
Smon: Bloodstained bits of chainmail, shields, swords, clothes lie strewn about the floor, the walls decorated with countless scribblings written sloppily in blood.
JamesDevil: ooc congo line!
Keelia: Quillax murmurs to Drak to to keep an eye on the writings for anything that looks like more of their riddle
JamesDevil: Claw tries to read the scribbles
Smon: You stand at the intersection, Claw at the front, Quillax then Drak then SB behind. Out from the chambers come more of the foul Lamashtu hounds you encountered before...
JamesDevil: Claw rages
Smon: The scribbles are in ancient Thassilonian
joriandrake: Drak stops reads the scribbles if close enough to understand then steps back
Smon: OK you can all roll init
Keelia rolls 1d20+3 and gets: 15, (+3) = 18
JamesDevil rolls 1d20+4 and gets: 3, (+4) = 7
DESTROYERBILL Rolls 1d20+1x2 and gets:
7 (+1) = 8
2 (+1) = 3
Smon: https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6d3ofrw4J1RoaVtqMtRAcaOCnVLJAaccfIhbtPJJYeBuQXLt6E7PijazsDpgCP-2BhwMz7fjaDP34ytg3jGPYf0WdqhInvdncoEBQqSf41gNPxoCLkTlIgo6HFdg1d1GbgpG-UZfDd9ps/s1600/Hound+of+Lamashtu.jpg
JamesDevil rolls 1d20+4 and gets: 3, (+4) = 7
joriandrake rolls 1d20+5 and gets: 19, (+5) = 24
JamesDevil:
JamesDevil: well thats just great
joriandrake: I'll start with shooting/snip attack at closest enemy
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 4, (+4) = 8
Smon: bill reroll
Smon: /roll d20
DESTROYERBILL rolls 1d20 and gets: 14,
Smon rolls 1d20 and gets: 2,
DESTROYERBILL: thats lucky i just beat the hounds
joriandrake: this was a quick battle
Smon: GM: OK as the hounds close in, Drakhaien you can use a bonus action to stealth to get off a sneak att w advtg
DESTROYERBILL: ha ha a
DESTROYERBILL: ha
Smon: GM: Anyone wearing holy symbols btw?
Keelia: yes
Smon: Drak is a DC 20 Stealth check
joriandrake: I was already sneaking o.O
Smon: what deity Quillax?
Keelia: of sorts
joriandrake: o/roll d20+15
Keelia: a blessed amulet of Ayomeday
joriandrake rolls 1d20+15 and gets: 15, (+15) = 30
Smon: Drak you have to move past Q, shoot then fall back to get shot off.
Keelia: not my god but a gift
Smon: OK can shoot at leading hound w advtg
Smon: OK the hounds will go for you by preference Q
JamesDevil: she is behind me if that helps
Smon: Roll to hit w advtg Drak
Keelia:
JamesDevil: i'll sentinel is they try to get by
Smon: AC 15
joriandrake: It is enough if Drak just goes on his knees and shoots between others in a hole that appears for a second (Sharpshooter), Drakhaien shoots
Smon: yup
joriandrake Rolls 1d20+10x2 and gets:
14 (+10) = 24
18 (+10) = 28
Smon: hit, sneak att
joriandrake rolls 1d8+5 and gets: 5, (+5) = 10
joriandrake rolls 8d6 and gets: 1, 1, 1, 4, 3, 2, 6, 3, = 21
joriandrake: 31 hp, turn end as I used bonus up
Smon: Drak can backpedal away after shooting, behind SB?
Smon: The hound is wounded but keeps coming.
joriandrake: hm, right, I do that, makes his own movement easier
Smon: GM: You all saved vs their howling last encounter yes?
Smon: #18 Quillax
joriandrake: some failed some made it
JamesDevil: i think i failed
DESTROYERBILL: i need to roll v holwing
Keelia: Quillax wildshapes into Earth Elemental
Smon: (you saved eventually J) Q is right behind J. NB you could cast then wildshape as bonus action right? Uses 2 more wildshapes per elemental shift
Keelia: (correct re: bonus action and 2 wildshape charges)
Smon: You have 2 but short rested after demon fuight so that's ok
Smon: Do you want to move past Claw & attack as well?
Keelia: (I don't understand, I have 6 after a short rest)
Keelia: Is the ground worked stone or unworked?
Smon: GM: I can't find where it gives increased uses of wildshape?
Keelia: It was your rule from before. I got 6 charges because we could only short rest a limited number of times.
Keelia: it was a balance thing
Keelia: are we reverting to old rules?
joriandrake: which circle?
Keelia: moon#
Smon: OK we're using the regular rules now sorry. I think I had said 6 per long rest
Keelia: ok, i'll have to review the rules later
joriandrake: Simon told me when making Drak no houserules for this game, as far I remember
Smon: Use 2 per short rest as per RAW. Using RAW for all classes now
Smon: New campaign, technically
Keelia: Regardless, she's shifted
Smon: (You can short rest 3 times per day, overnight rest recovers 1 hp/level, and long rest is 1 week. Class abilities are unchanged)
Smon: GM: OK Q turns into an Earth Elemental.
Smon: The ground here counts as unworked
joriandrake: (damn, holding back with magic use then o.O)
Keelia: She'll earth glide under them and pop up under them and attacke with her multiattack
Smon: GM: OK Q-Thing glides into the ground, then pops up to the rear of 2 hounds approaching from the SE fork and attacks
Smon: 4 are approaching from wider NE fork, 2 from SE
Keelia rolls 1d20+8 and gets: 3, (+8) = 11
Keelia rolls 1d20+8 and gets: 14, (+8) = 22
Smon: She bursts out, the rear hound turns as the earth form looms over it.
Smon: *thump* 1 hit
Keelia rolls 2d8+5 and gets: 1, 6, (+5) = 12
Keelia: she counts as magical and this is bludgeoning dmg
Smon: It yowls, 12 dmg
Smon: GM: That used nearly all your move to get behind them, 5' left - staying there?
Keelia: duck back underground with earth glide and stay there
Smon: Could only partially submerge
Keelia: then she won't bother
Smon: #8 Shieldbiter
DESTROYERBILL: i use rage
DESTROYERBILL: i move forward and attack
Smon: 4 hounds in the NE tunnel, 2 in SE, w Quillax behind them
Smon: Drak shot 1 in NE
DESTROYERBILL: ne tunnel
Smon: SB goes into the NE tunnel, flaming sword raised, raging
DESTROYERBILL Rolls 1d20+15x2 and gets:
2 (+15) = 17
9 (+15) = 24
Smon: 2 hits
DESTROYERBILL rolls 1d20+13 and gets: 12, (+13) = 25
DESTROYERBILL rolls 2d6 and gets: 6, 4, = 10
DESTROYERBILL: on wounded
Smon: "Yowl!"
DESTROYERBILL rolls 1d20+13 and gets: 11, (+13) = 24
DESTROYERBILL rolls 2d6 and gets: 6, 2, = 8
Smon: 2nd blow kills the one Drak wounded
Smon: 5 left
Smon: #8 hounds
Smon: 3 attack SB, 1 flying up into the air to do so. Their howls assail him - SB roll WIS save
DESTROYERBILL rolls 1d20+1 and gets: 9, (+1) = 10
joriandrake: damn, they can fly o.O
Smon: SB quails, granting advtg
Smon: /roll d20+8x4
Smon Rolls 1d20+8x4 and gets:
18 (+8) = 26
10 (+8) = 18
11 (+8) = 19
19 (+8) = 27
Smon: 1st one bites & tail jabs
Smon: /roll d20+8x4
Smon Rolls 1d20+8x4 and gets:
13 (+8) = 21
6 (+8) = 14
9 (+8) = 17
11 (+8) = 19
Smon: 2 misses
Smon: 3rd
Smon: /roll d20+8x4
Smon Rolls 1d20+8x4 and gets:
13 (+8) = 21
15 (+8) = 23
17 (+8) = 25
16 (+8) = 24
Smon: tail hit only
Smon: bite
Smon: /roll 4d6+5
Smon rolls 4d6+5 and gets: 1, 3, 2, 6, (+5) = 17
Smon: 17/2 = 8 bite dmg
Smon: /roll 2d6+10
Smon rolls 2d6+10 and gets: 4, 4, (+10) = 18
Smon: tails stings 18/2 = 9
Smon: 2 DC 15 CON saves for poison
DESTROYERBILL Rolls 1d20+11x2 and gets:
16 (+11) = 27
3 (+11) = 14
Smon: /roll 4d6
Smon rolls 4d6 and gets: 1, 3, 3, 3, = 10
Smon: /roll 4d6
Smon rolls 4d6 and gets: 2, 5, 3, 1, = 11
Smon: 5 + 11 = 16 dmg, halved as totem = 8
Smon: 25 altogether
Smon: The hound Quillax attacked turns on her
Smon: /roll d20+8x2
Smon Rolls 1d20+8x2 and gets:
7 (+8) = 15
17 (+8) = 25
Keelia: ac 17 as ee
Smon: hits,these count as magic
Smon: ok
Smon: only tail hits
Smon: no poison dmg
Smon: /roll d6+5
Smon rolls 1d6+5 and gets: 6, (+5) = 11
Keelia: ok
Smon: 11 piercing to Q-Thing
Smon: The last hound flings itself at Claw up the SE tunnel
Smon: /roll d20+8x2
Smon Rolls 1d20+8x2 and gets:
4 (+8) = 12
15 (+8) = 23
Smon: 1 hit?
JamesDevil: 19 AC
Smon: tail stinger hits
JamesDevil: i raged just before ini
JamesDevil: yep
Smon: LOL no
Smon: Bill says ytes
Smon: hmm
DESTROYERBILL: you did rage
DESTROYERBILL: its just daddys bad memorey
joriandrake: a line above you wrote about thessailan scribbles
Smon: Checking, no you didn't rage until hounds appeared: "Out from the chambers come more of the foul Lamashtu hounds you encountered before...
JamesDevil: Claw rages"
Smon: If you had declared rage before hounds appeared I'd allow it I guess
Smon: INIT determines whether you or hounds act first
Smon: I can't say "Hounds appear & bite you, roll init"
JamesDevil: ok, go ahead
Smon: ok tail stinger hit
Smon: /roll d6+5
Smon rolls 1d6+5 and gets: 2, (+5) = 7
Smon: /roll 4d6
Smon rolls 4d6 and gets: 6, 6, 2, 2, = 16
Smon: 7 piercing
Smon: 16 poison, CON save DC 15 for half
JamesDevil rolls 1d20+11 and gets: 9, (+11) = 20
Smon: 16/2 = 8
Smon: Claw your go
Smon: (took 7 + 8 = 15)
JamesDevil: i rage then attack the one infront of me
JamesDevil rolls 1d20+13 and gets: 2, (+13) = 15
JamesDevil: whats their AC?
Smon: 15
JamesDevil: yay, hit
JamesDevil rolls 1d12+11 and gets: 11, (+11) = 22
Smon: "off" says the hound
JamesDevil: second attack
JamesDevil rolls 1d20+11 and gets: 15, (+11) = 26
Smon: "oww"
JamesDevil rolls 1d12+11 and gets: 5, (+11) = 16
JamesDevil: end turn
joriandrake: Amalrik stares at talking hound
joriandrake: I mean Drakhaien (still half asleep)
JamesDevil: ooc just what i was thinking
Smon: /roll d20+3
JamesDevil: dogs don't say "woof"
Smon rolls 1d20+3 and gets: 6, (+3) = 9
Smon: Round 2
Smon: #24 Drakhaien
joriandrake: Drak sneakshots the talking hound
Smon: Drak moves forward & shoots past Claw
Smon: can roll bonus action stealth for advtg
joriandrake Rolls 1d20+10x2 and gets:
9 (+10) = 19
10 (+10) = 20
Smon: DC 20
joriandrake: I alreay rolled last time, btw Simon my stealth is always at least 25
Smon: ok then you win every turn although you do have to 'roll' each turn using your bonus action
Smon: hit
JamesDevil: ooc he didn't see you J
Smon: roll dmg w sneak
joriandrake rolls 1d8+5 and gets: 2, (+5) = 7
joriandrake rolls 8d6 and gets: 3, 2, 3, 5, 5, 3, 6, 3, = 30
Smon: 1 hp left!
joriandrake: 37 hp turn end
Smon: Drak do you retreat into the bloody cavern or stay right behind Claw?
JamesDevil: kick it in the nads!
JamesDevil: it only has 1 hp!
joriandrake: I stay wherever I am hidden atm
joriandrake: (as rogue only 1 attack per turn James, sadly)
Smon: You're not hidden after shooting
JamesDevil: >.<
Smon: You need to fall back to be hidden
joriandrake: But I thought I already hid last tuen for this shot andn ow I hid again
Smon: But you can still SA without being hidden if foe adjacent to ally
joriandrake: turn
joriandrake: in this case Drak moves 10 feet back
Smon: OK - that puts you out of sight of hounds (just)
Smon: #18 Quillax
joriandrake: Enough to give Claw an aoo if the 1hp one comes after me
JamesDevil: yar!
Keelia: She'll multiattack the same one as before
Keelia rolls 1d20+8 and gets: 3, (+8) = 11
Keelia rolls 1d20+8 and gets: 11, (+8) = 19
Keelia rolls 2d8+5 and gets: 8, 8, (+5) = 21
Smon: Q punches her hound on the nose
Smon: green blood splatters, it yowls oddly human-like
Keelia: She'll drop back under the ground with earth glide
Smon: OK it gets an opp att then
JamesDevil: ooc, i think we're killing dog people....
Smon: /roll d20+8
Smon rolls 1d20+8 and gets: 2, (+8) = 10
Smon: miss; Q goes back underground
DESTROYERBILL: they attacked us first so its okay
Smon: end turn?
Smon: #9 Drakhaien has just retreated 10' into the bloody cave when a strange figure appears to coalesce out of green-glowing mist behind him... https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOs7IjQDdUWv8fMOW2Fpj5fpQcfYauUaA0Zwvi5f6jCnQ0gwca5OcvNPViKQo3nbXv-FRCLb1GGDQJLqm4KAyHITJC3C7Hl_YkQMuUuN9YkpfDmvx2E5Nzj7BRcpfSMQSY5ey77J7QfyXP/s1600/Scribbler.jpg
Smon: Drak has no cover from the stranger so is visible. He hears a voice in his head. "Lamashtu will welcome your souls!"
joriandrake: O_o
joriandrake: "No Thanks"
Keelia: (yes, end turn  )
JamesDevil: ooc least he has to roll init, you might be ok
joriandrake: true
Smon: (rolled a 9) Around Drakhaien suddenly appear three ape-like demonic forms, larger than a man - bar-lgura! They reach for him...
joriandrake: hells
Smon: they attack recklessly
joriandrake: ac 16
Smon: (they grant & get advtg)
joriandrake: im done
Smon: 3 attacks each
Smon: /roll d20+7x6
Smon Rolls 1d20+7x6 and gets:
17 (+7) = 24
19 (+7) = 26
7 (+7) = 14
4 (+7) = 11
11 (+7) = 18
20 (+7) = 27
Smon: first 1 hits w bite and fist crit
Smon: /roll d20+7x6
Smon Rolls 1d20+7x6 and gets:
13 (+7) = 20
15 (+7) = 22
5 (+7) = 12
1 (+7) = 8
3 (+7) = 10
12 (+7) = 19
Smon: 2nd hits w bite & fist
Smon: /roll d20+7x6
Smon Rolls 1d20+7x6 and gets:
12 (+7) = 19
20 (+7) = 27
8 (+7) = 15
11 (+7) = 18
6 (+7) = 13
1 (+7) = 8
Smon: third gets bite crit & fist hit
joriandrake: stop
Smon: yes?
joriandrake: against the 18 ac hit Shield
joriandrake: argh
joriandrake: never mind
joriandrake: no shield, carry on
Smon: LOL
joriandrake: (brb need a coffee, badly, max hp 115)
DESTROYERBILL: after rolling 114 damage jorian says im back
Smon: Reaction uncanny dodge halve dmg on 1st hit ok?
JamesDevil: i imagine he would have
JamesDevil: I sure hell would have
Smon: /roll 2d6
Smon rolls 2d6 and gets: 2, 1, = 3
Smon: /roll 1d10
Smon rolls 1d10 and gets: 1,
joriandrake: reaction to halve damage on first crit
joriandrake: (thanks for uncanny reminder)
Smon: You take 64 - 5 = 59 dmg Drak
Smon: sorry -6 = 58 dmg Drak
Smon: counting the dodge
Smon: The Scribbler uses Bonus Action to summon the spiritual weapon of Lamashtu, a jagged blade over Drak's head
Smon: /roll d20+10
Smon rolls 1d20+10 and gets: 17, (+10) = 27
Smon: hit
Smon: /roll 3d8+5
Smon rolls 3d8+5 and gets: 3, 2, 4, (+5) = 14
Smon: another 14 to Drak
Smon: Scribbler turn ends
joriandrake: 115-72= 43
Smon: #8 SB turn and flees the hounds, past Claw, straight into a bunch of ape demons pounding on Drak!
JamesDevil: and a series of ooa begins
Smon: The apes seem quite surprised - behind the wall of ape fur is a strange green glowing figure chanting in Thassilonian - the Scribbler!
Smon: 3 hound opp atts yup on SB
joriandrake: (Despite being badly wounded Drak tries to carefully listen to all spoken Thassilonian words to learn it well after already learning the written form)
JamesDevil: plus 1 for the one next to claw?
Smon: cheers J
Smon: /roll d20+8x4
Smon Rolls 1d20+8x4 and gets:
10 (+8) = 18
1 (+8) = 9
12 (+8) = 20
17 (+8) = 25
joriandrake: oooh, the 1hp aoo guy
Smon: 1 hit
Smon: /roll 4d6+5
Smon rolls 4d6+5 and gets: 5, 6, 1, 4, (+5) = 21
Smon: 21/2= 10 dmg SB
JamesDevil: ooc all you need it 1hp
Smon: angry but also frightened, SB reaches the apes - he's not frightened of *them* though
Smon: gotta get through those demons get away...
DESTROYERBILL: i attack
Smon: they grant advtg as recklessed on Drak
DESTROYERBILL Rolls 1d20+15x4 and gets:
19 (+15) = 34
17 (+15) = 32
3 (+15) = 18
5 (+15) = 20
Smon: AC 15,
Smon: 2 hits
DESTROYERBILL rolls 2d20+26 and gets: 10, 6, (+26) = 42
DESTROYERBILL rolls 4d6 and gets: 4, 2, 2, 1, = 9
Smon: 42 slashing & 9/2 = 4 fire = 46 to 1 demon, it grunts in pain, bloodied
Smon: SB WIS save
DESTROYERBILL rolls 1d20+1 and gets: 1, (+1) = 2
joriandrake: ouch
DESTROYERBILL: tiny dogs horrafying monstrus demon apes there fine
Smon: SB is still terrified of the unearthly hounds - gotta cut through these demons & get away!
Smon: LOL
Smon: #8 hounds
Smon: the hound pack closes on Claw, several flying above the others - 3 from NE tunnel 2 from SE, all 5 attack the Goliath
JamesDevil: if he was afraid of the hounds have did he move closer to the one next to claw?
Smon: it was not visible I reckon
Smon: until he was fleeing through Claw's space
Smon: it's the ones in sight you flee from
JamesDevil: not visible? it came and attacked me head on....nvm
Smon: SB was in the NE tunnel it was in SE tunnel
Smon: when SB rolled save
Smon: /roll d20+8x10
Smon Rolls 1d20+8x10 and gets:
14 (+8) = 22
15 (+8) = 23
2 (+8) = 10
14 (+8) = 22
20 (+8) = 28
14 (+8) = 22
19 (+8) = 27
5 (+8) = 13
5 (+8) = 13
8 (+8) = 16
joriandrake: I think it has a corner, like how Drakhaien moved back 10 feet the ended up near the place where these apes and scribbler appeared
JamesDevil: AC19
Smon: 4 bites & 4 tails hit
Smon: sorry
Smon: 3 bites & 3 tails hit
Smon: 4 misses
JamesDevil: stones endurance to lower the damage by 1d12+con mod
Smon: 1 bite crit
Smon: ok
Smon: bite dmg
JamesDevil rolls 1d12+4 and gets: 11, (+4) = 15
Smon: /roll 16d6+15
Smon rolls 16d6+15 and gets: 5, 1, 6, 6, 4, 1, 4, 6, 6, 5, 3, 3, 5, 2, 2, 3, (+15) = 77
Smon: bites do 77/2 = 38 - 15 stone end = 23
Smon: tail piercings
JamesDevil: k
Smon: /roll 3d6+15
Smon rolls 3d6+15 and gets: 1, 3, 2, (+15) = 21
Smon: 21/2 = 10 piercing
Smon: roll 3 dc 15 con saves for poison
JamesDevil Rolls 1d20+11x3 and gets:
3 (+11) = 14
11 (+11) = 22
20 (+11) = 31
Smon: Claw takes half dmg from poison while raging yes?
JamesDevil: yep
Smon: /roll 4d6
Smon rolls 4d6 and gets: 6, 4, 4, 6, = 20
Smon: /roll 8d6
Smon rolls 8d6 and gets: 6, 5, 3, 5, 6, 1, 4, 6, = 36
Smon: 20+18 = 38 poison, halved for rage = 19
Smon: 23+10+19 = 62 dmg total that round I get
JamesDevil: sounds about right
Smon: #7 Claw's turn. fighting on both sides now...
Smon: (OOC it's quite lucky the Scribbler's wall of ape demons prevents SB fleeing the battlefield!)
JamesDevil: attack one of the dogs, they are all unhurt yes?
Smon: no, one at 1 hp, another wounded by Q
Smon: 3 unwounded
JamesDevil: Claw attacks the one Q wounded first
JamesDevil rolls 1d20+13 and gets: 1, (+13) = 14
Smon: miss
JamesDevil: -.-
joriandrake: wait, this is the same guy we made a deal with before, no? I mean this Scribbler
JamesDevil: and again
Smon: yup
JamesDevil rolls 1d20+13 and gets: 6, (+13) = 19
Keelia: brb
JamesDevil rolls 1d20+11 and gets: 11, (+11) = 22
Smon: hit - Claw cuts down the wounded hound - 4 left
JamesDevil: i should be recklessing really
JamesDevil: end turn
Smon: I'll assume you meant to roll d12+11
Smon: it had 1 hp
JamesDevil: i'll sentinal the first one to flee
JamesDevil: yea, my bad
Smon: Round 3
JamesDevil: this was the Q attacked one
Smon: Drakhaien
JamesDevil: not the 1hp one
joriandrake: Are any hounds left engaged with Drakhaien?
Smon: Er, ok, roll d12+11 then James
JamesDevil rolls 1d12+11 and gets: 7, (+11) = 18
Smon: OK, wounds that 1, still 5 on Claw
Smon: 3 on ground 2 flying in air
JamesDevil: k
Smon: Drakhaien - you are in reach of the 3 bar-lgura, SB is beside you. If you were to bonus action disengage you could move away from them into tunnel but would then be visible to the hounds on Claw
joriandrake: If engaged then Drak uses bonus action on Disengage and move to a safe position max 30 feet, if not engaged then uses bonus action for dash to move 60 feet if possible to a spot he could still see enemies from, then casts Invisibility on himself, then uses remaining normal 30 feet move as invisible so they can't easily sot or guess his position
joriandrake: spot*
Keelia: back
joriandrake: so Disengage 30 feet, Invisibility, 30 more feet move, turn end
Smon: Drak You are blocked in by enemies both sides, you can move back 5', or 10' if you want to be beside Claw - 5' is better IMO as hounds would provoke opp att fr Claw if try to reach you
joriandrake: disengage, move 5 feet, cast invisibility
Smon: Bonus action disengage, move back 5' into tunnel, cast invis - ok
Smon: Drak shimmers out of sight
joriandrake: end turn
Smon: #18 Quillax in the earth
Keelia: She pops up and starts swinging
Keelia rolls 1d20+8 and gets: 18, (+8) = 26
Keelia rolls 1d20+8 and gets: 15, (+8) = 23
Keelia rolls 2d8+5 and gets: 7, 4, (+5) = 16
Keelia rolls 2d8+5 and gets: 4, 6, (+5) = 15
Smon: Scribbler in your minds: "Lamashtu will take your souls, and you shall empower my ascent. With the power gained I shall reach Runeforge and unlock the secrets to defeat Karzoug!"
Smon: Does she attack the same hound as before?
Keelia: Yes, battering her way over to Claw
Smon: GM: The elemental bursts forth from the ground again, grabs and crushes a poor demon hand in stony fists... it splatters.
DESTROYERBILL: who says we kidnap him totrure him to tell us all the inforation he knows on how to defeat karzoug
Keelia: In Terran (sounding like gargling rocks) she mutters, "Always about stealing souls and ascending to power"
Smon: 4 hounds left
Smon: There is 1 (1 hp) hound left between Q & C, it looks unhappy
Smon: #9 Scribbler
Smon: & his demons
Smon: the demons reckless attack SB
Smon: I'll do bites first
Smon: /roll d20+7x6
Smon Rolls 1d20+7x6 and gets:
6 (+7) = 13
13 (+7) = 20
18 (+7) = 25
8 (+7) = 15
15 (+7) = 22
10 (+7) = 17
Smon: 20, 25, 22 = 1 hit
Smon: /roll 2d6+4
Smon rolls 2d6+4 and gets: 1, 3, (+4) = 8
Smon: 8/2 = 4 bite dmg
Smon: claws
Smon: or thumps really
Smon: /roll d20+7x4
Smon Rolls 1d20+7x4 and gets:
4 (+7) = 11
16 (+7) = 23
13 (+7) = 20
3 (+7) = 10
Smon: /roll d20+7x4
Smon Rolls 1d20+7x4 and gets:
19 (+7) = 26
8 (+7) = 15
17 (+7) = 24
20 (+7) = 27
Smon: /roll d20+7x4
Smon Rolls 1d20+7x4 and gets:
14 (+7) = 21
13 (+7) = 20
16 (+7) = 23
20 (+7) = 27
Smon: 3 hits inc 2 crits
Smon: /roll 5d10+12
Smon rolls 5d10+12 and gets: 9, 2, 2, 1, 10, (+12) = 36
Smon: 36/2 = 18 dmg
Smon: Scribbler bonus action - jagged falchion of Lamashtu stabs down on SB
DESTROYERBILL: 193/250
Smon: /roll d20+10
Smon rolls 1d20+10 and gets: 6, (+10) = 16
Smon: miss
Smon: Scribbler starts to chant the mind-bending runes of Lamashtu... Confusion in the tunnel!
Smon: So that's SB Drak & Claw all need to save, Q is outside it
JamesDevil: wis?
Smon: DC 18 wis save
DESTROYERBILL rolls 1d20+1 and gets: 4, (+1) = 5
JamesDevil rolls 1d20+2 and gets: 8, (+2) = 10
JamesDevil: i was never gonna make that
Smon: drak roll too
DESTROYERBILL: me neither
joriandrake rolls 1d20+6 and gets: 11, (+6) = 17
Smon: close but drak still confused
joriandrake: sigh, I had to check, elven advantage doesn't work against Confusion spell, not Charm or illusion subcategory, i'm dead
Smon: #8 SB
DESTROYERBILL rolls 1d10 and gets: 1,
DESTROYERBILL rolls 1d2 and gets: 2
Smon: SB wanders away from the demons, past invis Drak, ending up behind Claw
Smon: 3 opp atts from demons
Smon: /roll d20+7x3
Smon Rolls 1d20+7x3 and gets:
10 (+7) = 17
19 (+7) = 26
2 (+7) = 9
Smon: /roll 2d6+4
Smon rolls 2d6+4 and gets: 2, 4, (+4) = 10
Smon: 10/2 = 5 dmg
Smon: roll wis
DESTROYERBILL rolls 1d20+1 and gets: 6, (+1) = 7
Smon: still confused
Smon: #8 hounds
Smon: 3 on claw, 1 bites quillax
Smon: vs Quillax
joriandrake: (This is like the evil, improved result of Prisha's battle vs dwarven slavers)
Smon: /roll d20+8x2
Smon Rolls 1d20+8x2 and gets:
1 (+8) = 9
1 (+8) = 9
JamesDevil: assuming i can do it while confused, sentinel on that one
Smon: wow
JamesDevil: if not no worries
joriandrake: wow
Smon: no reactions while confused
JamesDevil: k
Smon: The hound pathetically misses Q
Smon: on Claw
Smon: /roll d20+8x6
Smon Rolls 1d20+8x6 and gets:
19 (+8) = 27
16 (+8) = 24
2 (+8) = 10
4 (+8) = 12
14 (+8) = 22
9 (+8) = 17
JamesDevil: ac 91
JamesDevil: 19*
Smon: 2 bites & 1 tail hit
Smon: /roll 8d6+10
Smon rolls 8d6+10 and gets: 6, 3, 3, 2, 6, 5, 4, 5, (+10) = 44
Smon: bites 44/2 = 22
DESTROYERBILL rolls 1d20+1 and gets: 9, (+1) = 10
Smon: (SB still afraid)
DESTROYERBILL: still afraid of dogos
Smon: /roll d6+5
Smon rolls 1d6+5 and gets: 3, (+5) = 8
Smon: tail stab 8/2 = 4
Smon: DC 15 CON save vs poison
Smon: /roll 4d6
Smon rolls 4d6 and gets: 6, 6, 1, 3, = 16
JamesDevil rolls 1d20+11 and gets: 19, (+11) = 30
Smon: 4 poison dmg
Smon: so total 22+4+4 = 30 dmg that round to Claw
Smon: #7 claw roll a d10 pls
JamesDevil: still going
JamesDevil rolls 1d10 and gets: 5,
Smon: Claw just stands there
Smon: Claw turn ends, roll DC 18 WIS save
JamesDevil: does taking damage not knock you out of cobnfusion?
Smon: no
JamesDevil rolls 1d20+2 and gets: 17, (+2) = 19
Smon: Claw is un-confused!
Smon:
joriandrake: its a concentration spell, so it might be ended if concentration b roken for enemy (damage, etc)
Smon: Round 6 (I think)
Smon: (yup)
Smon: #24 Drakhaien roll d10
joriandrake rolls 1d10 and gets: 2,
joriandrake: good
Smon: Drak just stands there, invisibly
Smon: roll WIS save
joriandrake rolls 1d20+6 and gets: 2, (+6) = 8
Smon: still confused
joriandrake: end turn
Smon: #18 Quillax - things aren't going so well, clearly a new threat has appeared and SB has just wandered up behind Claw looking confused
Smon: You have 1 near dead hound in front of you in the SE tunnel
JamesDevil: Kill the damn hounds!
Smon: round the bend 3 more are attacking Claw
Keelia: she'll beat on the hounds around Claw
Keelia rolls 1d20+8 and gets: 8, (+8) = 16
Keelia rolls 1d20+8 and gets: 20, (+8) = 28
Keelia: first dmg
JamesDevil: nice
Smon: 1st hit kills the 1 hp hound
Keelia: oh ok
Keelia: next one, crit
JamesDevil: crit time!#
joriandrake: yay
Keelia rolls 4d8+5 and gets: 1, 3, 1, 5, (+5) = 15
Smon: 2nd hit - Quillax can reach round corner with 10' reach and crits an unwounded hound
Smon: (it has cover so AC 17)
Keelia: that's sadly a pathatic roll
JamesDevil: ooc could haver punched it through the wall ;P
Smon: The hound oofs as a giant stone fist comes slamming round the corner and whacks it
Smon: through wall would have disad at least
Smon: if even possible which is debatable as not really an earth glide
Keelia: "Bad dog," she snarls in Terran (which sounds like stones being smashed together  )
Smon: 3 hounds left
Smon: #9 Scribbler and demons
joriandrake: Would be nice if we all survive
Smon: Scribbler's ape demons ready actions to hit anyone coming back up tunnel. Scribbler moves to just behind them so he can see SB casts Blindness on SB
joriandrake: o_O
Smon: DC 18 CON save
joriandrake: on himself?
DESTROYERBILL rolls 1d20+11 and gets: 4, (+11) = 15
DESTROYERBILL: insperation
DESTROYERBILL rolls 1d20+11 and gets: 17, (+11) = 28
Smon: SB resists the Blindness!
JamesDevil: eh? when did you get inspiration?
Smon: The magic spirit falchion moves up and attacks SB
DESTROYERBILL: ive had for ages forgitting about it
Smon: /roll d20+10
Smon rolls 1d20+10 and gets: 9, (+10) = 19
Smon: misses sb
DESTROYERBILL: i was looking for some poison i had when i found it
Smon: #8 sb roll d10
DESTROYERBILL rolls 1d10 and gets: 4,
Smon: no action
Smon: roll wis save eot
DESTROYERBILL rolls 1d20+1 and gets: 6, (+1) = 7
DESTROYERBILL rolls 1d20+1 and gets: 1, (+1) = 2
Smon: still confused and afraid
DESTROYERBILL: confused and afraid of dogs
Smon: #8 hounds
Smon: The Scribbler's chants encourage the sacred hounds to keep attacking
Smon: 3 on claw
Smon: /roll d20+8x6
Smon Rolls 1d20+8x6 and gets:
8 (+8) = 16
19 (+8) = 27
19 (+8) = 27
14 (+8) = 22
20 (+8) = 28
16 (+8) = 24
JamesDevil: all hit
JamesDevil: 1 crit
Smon: 16 misses
JamesDevil: adv no?
Smon: bites - 2 hit inc 1 crit
Smon: no
JamesDevil: if there are only 3
Smon: bite + tail
JamesDevil: o right
Smon: bite dmg
Smon: /roll 12d6+10
Smon rolls 12d6+10 and gets: 2, 6, 5, 3, 4, 3, 1, 2, 6, 2, 6, 5, (+10) = 55
Smon: 55/2 = 27 bite dmg
Smon: 3 tails
Smon: /roll 3d6+15
Smon rolls 3d6+15 and gets: 6, 5, 3, (+15) = 29
Smon: 29/2 = 14 piercing
Smon: roll 3 dc 15 con saves
Smon: for poison
Smon: /roll 4d6x3
Smon Rolls 4d6x3 and gets:
5, 2, 2, 5 = 14
5, 6, 6, 1 = 18
4, 4, 2, 3 = 13
JamesDevil Rolls 1d20+11x3 and gets:
2 (+11) = 13
11 (+11) = 22
19 (+11) = 30
Smon: 7 + 4 + 3 = 14 poison dmg
Smon: 27+14+14 = 55 that round. still up?
JamesDevil: yes
JamesDevil: 86 hp left
Smon: thx
Smon: #7 claw
JamesDevil: claw attacks the most wounded hound
JamesDevil rolls 1d20+13 and gets: 6, (+13) = 19
Smon: 3 hounds attacking you, you can hear Scribbler chanting from the bloody cavern
Smon: hit
JamesDevil rolls 1d12+11 and gets: 12, (+11) = 23
Smon: it's wounded, still up
JamesDevil: and again
JamesDevil rolls 1d20+13 and gets: 13, (+13) = 26
JamesDevil rolls 1d12+11 and gets: 2, (+11) = 13
Smon: it's bloody but still up
JamesDevil: end turn
Smon: round 7
Smon: #24 drakhaien, roll d10
joriandrake rolls 1d10 and gets: 8,
joriandrake: heck
joriandrake: not good
Smon: random attack at creature within reach - that's SB
Smon: attack w advtg as invis
joriandrake: ok, this means invisibility and sneak attack, then my spell ends and I am going to likely die
Smon: melee attack
Smon: i guess you draw melee weapon and stab sb
joriandrake: I had bow readied, does this mean confused drak swaps to dagger?
Smon: yes
Smon: confused people don't use bows
joriandrake Rolls 1d20+10x2 and gets:
11 (+10) = 21
1 (+10) = 11
Smon: miss
Smon: Drak appears as the invis ends
joriandrake: yay, invisibility still in effect
joriandrake: ah your right
Smon: attack or spellcast ends invis
joriandrake: evenif i missed
joriandrake: save roll
joriandrake rolls 1d20+6 and gets: 13, (+6) = 19
Smon: brd putting brekkie on
Smon: not confused
joriandrake: great, confusion ends, just in time for the elf to understand his doom
joriandrake: turn end
JamesDevil: that caster will be death of us when it casts again]
Smon: The apes see Drak and holler in laughter
Smon: At least only 1 can get to him in the tunnel
Smon: #18 Quillax your turn
joriandrake: now I see what I messed up, on online sheet I got Shield but forgot to add on the char sheet in the forums
Keelia: She'll continue forward and beat on some more hounds
Keelia rolls 1d20+8 and gets: 18, (+8) = 26
Smon: You could earth glide if you want to appear behind the hounds on Claw?
Keelia rolls 1d20+8 and gets: 1, (+8) = 9
Smon: otherwise they get +2 AC
Keelia: ah, I thought they were in front of me.
Keelia: yes, she'll duck under and up behind them and smash them.
Keelia: or at least one
Smon: they are round the corner in ne tunnel but w/in your reach
Keelia rolls 2d8+5 and gets: 5, 8, (+5) = 18
joriandrake: (yes, counted spells again, I have one spell more if I don't have shield so having shield is the correct number of spells)
Smon: OK Quillax bursts out behind the hounds and gives one a good thump
Smon: it's not quite dead (7 hp)
Smon: Scribbler: "Surrender to your deaths my friends. Lamashtu's power is beyond your feeble understanding!"
Smon: #9 Scribbler & bar-lgura
Smon: Scribbler has his spirit falchion attack Drak
Smon: /roll d20+10
Smon rolls 1d20+10 and gets: 1, (+10) = 11
joriandrake: o.O
Smon: He whistles, and one of the bar-lgura bounds into the tunnel & attacks Drak
Smon: reckless
Smon: /roll d20+7x6
Smon Rolls 1d20+7x6 and gets:
15 (+7) = 22
18 (+7) = 25
19 (+7) = 26
1 (+7) = 8
7 (+7) = 14
9 (+7) = 16
Smon: bite 25 claws 26 & 16
joriandrake: does this not give att of opp to Claw? I think you mentioned
Smon: halving bite dmg?
Smon: no Claw is to east they are to w/sw
Smon: you are in a line basically demon-Drak-SB-Claw
Smon: bite
joriandrake: yes halve bite
Smon: /roll 2d6+4
Smon rolls 2d6+4 and gets: 4, 4, (+4) = 12
Smon: 12/2 = 6
Smon: fist thumps
Smon: /roll 2d10+8
Smon rolls 2d10+8 and gets: 3, 9, (+8) = 20
Smon: 6+20 = 26 total
joriandrake: 43 - 6 - 20 = 17
joriandrake: ergh, it is 17
Smon: Scribbler laughs. "Bleed and die now, little Elf..." he uses his Action to cast a spell on Drak, CON save DC 18
joriandrake: what spell?
Smon: Lamashtu's Bleeding
joriandrake: nvm
joriandrake rolls 1d20+3 and gets: 18, (+3) = 21
Smon: Drak resists!
Smon: Still up
Smon: #8 SB
DESTROYERBILL rolls 1d10 and gets: 2,
Smon: no action
Smon: save
DESTROYERBILL Rolls 1d20+1x2 and gets:
6 (+1) = 7
16 (+1) = 17
DESTROYERBILL: still confused but not frightened
Smon: #8 hounds
Smon: /roll d2
Smon rolls 1d2 and gets: 2
Smon: they turn on Quillax, giving Claw a reaction I believe?
Smon: /roll d20+8x3
Smon Rolls 1d20+8x3 and gets:
14 (+8) = 22
8 (+8) = 16
10 (+8) = 18
JamesDevil: yep
Smon: 2 bite hits
JamesDevil rolls 1d20+13 and gets: 11, (+13) = 24
JamesDevil rolls 1d12+11 and gets: 11, (+11) = 22
Smon: Claw cuts down the wounded one before it can tail strike?
JamesDevil: yep
Smon: ok 2 tails
Smon: /roll d20+8x2
Smon Rolls 1d20+8x2 and gets:
5 (+8) = 13
13 (+8) = 21
Smon: 1 hit
Smon: bite dmg
Smon: /roll 8d6+10
Smon rolls 8d6+10 and gets: 4, 5, 6, 5, 1, 2, 4, 3, (+10) = 40
Smon: 40 bite dmg to Q
Keelia: remind me - do they count as magical?
JamesDevil: 0.0
Smon: /roll 2d6+5
Smon rolls 2d6+5 and gets: 4, 1, (+5) = 10
Smon: yes
Keelia: have resistance if so
Keelia: *if not
Smon: 10 tail dmg, no poison dmg
Smon: so 50 total
Smon: #7 claw's turn
Keelia: ok
JamesDevil: Claww attacks the remaining hound
JamesDevil: recklessly
Smon: 2 hounds left
JamesDevil Rolls 1d12+13x2 and gets:
2 (+13) = 15
7 (+13) = 20
JamesDevil: which ever is wounded
Smon: both full hp
JamesDevil rolls 1d12+11 and gets: 8, (+11) = 19
JamesDevil: whichever then
JamesDevil: and another attack
JamesDevil rolls 1d20+13 and gets: 18, (+13) = 31
JamesDevil rolls 1d20+13 and gets: 18, (+13) = 31
JamesDevil rolls 1d12+13 and gets: 10, (+13) = 23
JamesDevil: that should have been +11
JamesDevil: not 13
JamesDevil: for damage
JamesDevil: forr 21 damage
JamesDevil: is it dead?
Smon: ok
Smon: it's just bloodied
Smon: took 40 right
JamesDevil: Claw moves around the corner past Q
JamesDevil: yep
JamesDevil: and takes an aoo
Smon: Quillax appeared through the floor behind the hounds in the NE tunnel
JamesDevil: Claw does*
Smon: the remaining 2 hounds are now between Claw & Quillax
JamesDevil: i thought there was only one left?
Smon: no
JamesDevil: which one did i injure?
Smon: 1 of 2 in the ne tunnel between Claw & quillax
JamesDevil: i#'ll stay were i am if there are more by her
Smon: both had full hp
Smon: ok
Smon: round 8
Smon: #24 Drakhaien
Smon: You have a demon pounding on you, plus a spirit weapon, plus the Scribbler casting at you
joriandrake: sigh
joriandrake: can I move back, away 30 feet if I disengage and be at safe distance but still see scribbler?
Smon: Scribbler has superior cover as 2 demons in way. You could disengage and flee past SB & Claw down SE tunnel but would then be out of sight of all foes
JamesDevil: seems like a beter option tbh
joriandrake: So I can't move 30 or less fleet with disengage, and still see, even if just a toe of the Scribbler?
Smon: no
joriandrake: but right now I do see him from my location?
Smon: yes, just
joriandrake: does the Scribbler look like an alive humanoid?
Smon: his ape demons are in front but he is keeping you in sight
Smon: https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOs7IjQDdUWv8fMOW2Fpj5fpQcfYauUaA0Zwvi5f6jCnQ0gwca5OcvNPViKQo3nbXv-FRCLb1GGDQJLqm4KAyHITJC3C7Hl_YkQMuUuN9YkpfDmvx2E5Nzj7BRcpfSMQSY5ey77J7QfyXP/s1600/Scribbler.jpg
Smon: he does not look undead anyway
joriandrake: I risk it, otherwise we never get rid of them
joriandrake: Drak casts Hold Person on Scribbler, DC 16, then bonus action disengage moves 30 feet
joriandrake: only works if Scribbler is humanoid
joriandrake: if the spell succeeds Drak will keep concentrating on that one spell and move/hide next turn
Smon: ok
Smon: Yes he has to roll a save
joriandrake: DC 16
Smon: /roll d20+10
Smon rolls 1d20+10 and gets: 6, (+10) = 16
joriandrake: damn
Smon: bad luck
joriandrake: ok, end turn after disengage/30 feet move
Smon: Well he is a CR 14 priest of Lamashtu w WIS 20
JamesDevil: what.....
Smon: OK Drak disengages, moving past everyone into the SE tunnel - moving through 2 PCs so only 20' but he can get round corner out of sight of enemies
Smon: The SE tunnel is quite short, opening to south and to NE into the hound kennels
joriandrake: At least now I know its a living enemy
Smon: but w remaining hounds hedged in by Claw & Quillax looks like Drak is safe for the moment
Smon: #18 Quillax
joriandrake: (so it wasn't joking when last session spoke of being revived)
Keelia: Quillax will continue to do the same thing as before - beat on the hounds.
Keelia rolls 1d20+8 and gets: 7, (+8) = 15
Keelia rolls 1d20+8 and gets: 16, (+8) = 24
Keelia rolls 2d8+5 and gets: 5, 3, (+5) = 13
Keelia: does ac 15 hit?
Smon: yup
Smon: ac 15
Keelia rolls 2d8+5 and gets: 2, 3, (+5) = 10
Keelia: 13 & 10 dmg then
Smon: wounds hound, down to 13 hp
Smon: #9 Scribbler & demons
JamesDevil: isn't it SB turn?
Smon: (no, SB is #8) Scribbler casts Bleed on SB and has the spirit weapon attack him while leading demon reckless attacks SB then moves back so the one behind him can move up & attack too
Smon: Claw is 5' reach yes?
JamesDevil: yes
Smon: ok so no opp atts
JamesDevil: k
Smon: Bill has gone for milk so I'll roll his saves
Smon: spirit weapon
Smon: /roll d10+10
Smon rolls 1d10+10 and gets: 2, (+10) = 12
Smon: /roll d20+10
Smon rolls 1d20+10 and gets: 20, (+10) = 30
Smon: crit!
Smon: /roll 6d8+5
Smon rolls 6d8+5 and gets: 3, 3, 8, 8, 6, 5, (+5) = 38
Smon: Bleed attack - DC 18 CON save
DESTROYERBILL rolls 1d20+11 and gets: 15, (+11) = 26
Smon: no dmg
Smon: 2 apes
Smon: /roll d20+7x6
Smon Rolls 1d20+7x6 and gets:
12 (+7) = 19
17 (+7) = 24
3 (+7) = 10
13 (+7) = 20
9 (+7) = 16
2 (+7) = 9
Smon: bite hit
Smon: /roll 2d6+4
Smon rolls 2d6+4 and gets: 6, 5, (+4) = 15
Smon: /roll d20+7x6
Smon Rolls 1d20+7x6 and gets:
16 (+7) = 23
9 (+7) = 16
12 (+7) = 19
6 (+7) = 13
8 (+7) = 15
19 (+7) = 26
Smon: bite + claw
Smon: /roll 2d6+4
Smon rolls 2d6+4 and gets: 2, 4, (+4) = 10
Smon: /roll d10+4
Smon rolls 1d10+4 and gets: 3, (+4) = 7
Smon: 17/2 = 8
Smon: #8 SB
Smon: 1 demon adjacent
DESTROYERBILL rolls 1d10 and gets: 1,
DESTROYERBILL rolls 1d2 and gets: 1
DESTROYERBILL rolls 1d20+1 and gets: 2, (+1) = 3
Smon: SB moves away from the demons down the SE tunnel, bumping past Claw & Drakhaien.
DESTROYERBILL rolls 1d2 and gets: 2
Smon: & turns south, wandering further (30' total)
Smon: #8 hounds on Q
Smon: /roll d20+8x2
Smon Rolls 1d20+8x2 and gets:
11 (+8) = 19
4 (+8) = 12
Smon: claw can take reaction
JamesDevil: sentinalel
Smon: 1 bite
Smon: /roll 4d6+5
JamesDevil rolls 1d20+13 and gets: 1, (+13) = 14
Smon rolls 4d6+5 and gets: 3, 3, 3, 2, (+5) = 16
JamesDevil: miss
Smon: c misses, q takes 16 dmg
Smon: Their doggy tails sting at claw since they worked out Q is immune
Smon: /roll d20+8x2
Smon Rolls 1d20+8x2 and gets:
18 (+8) = 26
12 (+8) = 20
Smon: both hit
Keelia: ok
Smon: /roll 2d6+10
Smon rolls 2d6+10 and gets: 1, 3, (+10) = 14
Smon: 14/2 = 7 piercing to C
Smon: roll 2 DC 15 CON saves C
Smon: /roll 4d6x2
Smon Rolls 4d6x2 and gets:
5, 3, 1, 3 = 12
4, 6, 1, 1 = 12
JamesDevil rolls 1d20+11 and gets: 18, (+11) = 29
Smon: & again
JamesDevil rolls 1d20+11 and gets: 5, (+11) = 16
Keelia: (hate to say this Simon, but it's late and I'm getting tired. Will there be a pause point or should Q earth glide out of there?)
Smon: ok 2 pass so 24/4 = 6 poison dmg
Smon: I'll stop the game when you can't go on K
joriandrake: I have one last attempt next turn for Drak tu turn this around then he might flee
Smon: rather than TPK w/out you
Smon: #7 Claw
JamesDevil: if we going to end then i'll disenage if not then i attack the weakest hound
Smon: attack
JamesDevil rolls 1d12+13 and gets: 11, (+13) = 24
Smon: stop at 12.15pm, 20 minutes
JamesDevil rolls 1d12+11 and gets: 9, (+11) = 20
Smon: attack roll d20
JamesDevil rolls 1d20+13 and gets: 20, (+13) = 33
Keelia: ok. i can manage until then. (That'll be 11:15pm my time)
Smon: crit!
JamesDevil: cit!
joriandrake: yay crit
Keelia: yay!
JamesDevil Rolls 1d12x5 and gets:
10 = 10
6 = 6
4 = 4
1 = 1
1 = 1
joriandrake: barb crit extra nice
Smon: Claw takes the head off a wounded hound, only 1 left
JamesDevil: FFS
Smon: roll 2nd attack vs last hound?
JamesDevil: yea
JamesDevil rolls 1d20+13 and gets: 2, (+13) = 15
joriandrake: we might still turn this around o_OP
Smon: hit
JamesDevil rolls 1d12+11 and gets: 9, (+11) = 20
Smon: r9
Smon: #24 Drak
Smon: looks like you could work round to north through kennels work round behind Q, attack from there?
joriandrake: Drak moves up to Claw, enough ti glimpse the Scribbler, uses last spell slot for DC 16 Hold Person (luck gods help us), then bonus action disengage and hoes back
joriandrake: goes*
joriandrake: (I assume at Claw there is still an enemy thus disengage)
Smon: Drak moves up to just SE of Claw at the intersection, he can't see Scrbbler but can see an ape demon to W and a hound to NE (w cover)
Smon: OK you move past Claw until you glimpse Scribbler & cast HP
Smon: /roll d20+10
joriandrake: hells, he shoots a demon engaged with a friend and much wounded
Smon rolls 1d20+10 and gets: 12, (+10) = 22
joriandrake: ok nvm
Smon: passes
joriandrake: I do cast it as mentioned
joriandrake: then turn disengage and flee
joriandrake: end turn
Smon: Drak can move back away from demon, past Claw again, turn end
Smon: #18 Quillax
Keelia: any dogs left?
Keelia: at least one right?
Smon: yup 1
Smon: lightly wounded
Keelia: she'll beat on that one first
Keelia rolls 1d20+8 and gets: 2, (+8) = 10
Keelia rolls 1d20+8 and gets: 20, (+8) = 28
Smon: crot
joriandrake: yay
Keelia rolls 4d8+5 and gets: 8, 1, 6, 8, (+5) = 28
Smon: nice
DESTROYERBILL: guffgud
JamesDevil: nice
Keelia: little better than last time
Smon: has 28 left, it yowls
Smon: #9 Scribbler & demons
Keelia: she'll then drop under the ground with earth glide
Keelia: and move towards scribbler
Smon: ok it gets opp att on Q
Smon: /roll d20+8
Smon rolls 1d20+8 and gets: 20, (+8) = 28
JamesDevil: Claw get op attack on hound
Smon: yup
Keelia: i thought you said it had 28 left, and was dead?
Smon: no
Smon: it had 56
JamesDevil rolls 1d20+13 and gets: 18, (+13) = 31
Smon: now it has 28
Smon: "has" not "had"
JamesDevil rolls 1d12+11 and gets: 9, (+11) = 20
JamesDevil: close
Smon: Claw hits it hard, 6 left
Keelia: yay, claw
Smon: 8
Smon: /roll 4d6+5
Smon rolls 4d6+5 and gets: 5, 1, 2, 2, (+5) = 15
Smon: quillax takes 15
Keelia: ok
Smon: she glides under the earth back towards the bloody cave where Scribbler & hounds TPK'd the last 2 parties
Smon: #9 Scribbler & demons
joriandrake: two parties got already killed here?? =o
Smon: Scribbler moves forward past 1 demon to see Claw
Smon: spirit weapon on Claw
Smon: /roll d20+10
Smon rolls 1d20+10 and gets: 2, (+10) = 12
Smon: miss
JamesDevil: miss
Smon: drops Confusion & casts Hold Person on Claw
Smon: DC 18 WIS save Claw
JamesDevil rolls 1d20+2 and gets: 17, (+2) = 19
Smon:
joriandrake: YESS
JamesDevil: holycow
Smon: SB feels better
DESTROYERBILL: well you don't get tortured for an our by doing literally nothing
Smon: The nearest demon attacks Claw
Smon: /roll d20+7x3
Smon Rolls 1d20+7x3 and gets:
13 (+7) = 20
13 (+7) = 20
2 (+7) = 9
Smon: not reckless
Smon: 20 dmg/2 = 10
Smon: it moves back (no opp att as used on hound)
Smon: next ape demon moves up
Smon: /roll d20+7x3
JamesDevil: yup
Smon Rolls 1d20+7x3 and gets:
5 (+7) = 12
1 (+7) = 8
6 (+7) = 13
JamesDevil: misses allround
Smon: all miss
Smon: should have stuck to reckless!
Smon: #8 SB you wake up!
DESTROYERBILL: i rush to the demon apes
Smon: SB rushes up to the intersection & can attack round corner
Smon: AC 15
DESTROYERBILL Rolls 1d20+15x2 and gets:
9 (+15) = 24
1 (+15) = 16
Smon: 1 hit
DESTROYERBILL rolls 1d20+13 and gets: 9, (+13) = 22
DESTROYERBILL rolls 2d6 and gets: 6, 6, = 12
Smon: the demon snarls as the fiery dragonblade slashes it
Smon: #8 hound
Smon: attacks claw
Smon: /roll d20+8x2
Smon Rolls 1d20+8x2 and gets:
10 (+8) = 18
16 (+8) = 24
Smon: tail hit only?
Smon: /roll d6+5
Smon rolls 1d6+5 and gets: 1, (+5) = 6
JamesDevil: yup
Smon: 6 piercing > 3
Smon: CON save
Smon: DC 15
Smon: /roll 4d6
Smon rolls 4d6 and gets: 2, 1, 1, 2, = 6
JamesDevil rolls 1d20+11 and gets: 4, (+11) = 15
Smon: 1 poison
Smon: #7 claw
Smon: you can see the Scribbler past 2 demons in the tunnel, SB to your south, 1 hound near dead to NE
JamesDevil: attack the hound
JamesDevil rolls 1d20+13 and gets: 19, (+13) = 32
Smon: 8 hp left; you cut it down
JamesDevil rolls 1d20+11 and gets: 6, (+11) = 17
Smon: you hack the ape demob
JamesDevil rolls 1d12+11 and gets: 4, (+11) = 15
Smon: hit
Smon: R10 (ending soon)
Smon: The ape demons are beginning to fade
joriandrake: Drakhaien hides (bonus action spent) turns around corner with sneak, shoots (Sharpshooter +10 dmg use) at Scribbler from the corner
JamesDevil: i'd have raged to keep it up
JamesDevil: sweet
JamesDevil: all on the scribble guy!
Smon: well you have to un-rage to rage
joriandrake Rolls 1d20+5x2 and gets:
3 (+5) = 8
10 (+5) = 15
JamesDevil: ?
Smon: anyway you are still in rage
joriandrake: reroll 3
joriandrake rolls 1d20+5 and gets: 3, (+5) = 8
JamesDevil: yea, cool
joriandrake: damn it, ac 15 hits cleric?
Smon: Drak misses Scribbler (AC 19)
joriandrake: damn it!!
Smon: #18 Quillax
joriandrake: Drak moves behind corner again, turn end
Keelia: can I get a quick description of where everyone is?
Smon: Scribbler: "Hmm.... I shall go now, see you later..."
JamesDevil: NO
Smon: Q - you are underground so only have a general tremorsense of fighting above you
Smon: You should be under the cave
Smon: just w of tunnel
Keelia: ok, she'll surface
Keelia: how close are D and SB to the bad guys? is there space behind them?
Keelia: behind the baddies?
Smon: GM: Quillax pops up right behind the Scribbler
joriandrake: (If we can't kill it now we can assume next time will fail too)
Smon: with a demon to her left
Smon: is she attacking him?
Keelia: yes
Keelia: but give me a second
Smon: ok AC 19
Keelia: she'll drop wildshape and cast plane shift on him. It can act as banish so she's banishing him
Keelia: wait
Keelia: no, we're trying to question him
Keelia: that's a bad idea!
joriandrake: its a humanoid
JamesDevil: he'll come back won't he?
JamesDevil: after a minute
Keelia: not if I plane shift him to a nasty dimension
JamesDevil: k
Smon: Planeshift requires melee spell attack then if hit he gets a CHA save
Keelia: which I'm not going to do.
JamesDevil: well we need to incap him then
joriandrake: (We could also just kill him and get someone to question the dead body/spirit)
Keelia: yes, but we need the information? or do we think there is enough info on the walls
JamesDevil: he's at full health i think
Smon: yup
Smon: he's very healthy
Smon: divine guardian of Lamashtu
joriandrake: hope I can soo nchange that
JamesDevil: maybe now is a good time to pause? so we can think about it over the week?
Smon: no
joriandrake: almost done in a way or another
joriandrake: Hope Keelia can keep with us a bit longer
Smon: Quillax roll Religion
Keelia rolls 1d20+4 and gets: 9, (+4) = 13
Smon: No religion eh?
Keelia: not great
Keelia: nope
Smon: Drak do you have it trained?
Smon: do you have inspiration Q?
joriandrake: no training, History only among know skills
Keelia: yes
Keelia: i have insp from last time
Smon: ok you can spend it vs DC 15
Keelia rolls 1d20+4 and gets: 16, (+4) = 20
Keelia: will that do?
Keelia: excellent
Smon: GM: The Scribbler is a Divine Guardian tied to the shrine
joriandrake: (all of perception, investigation, insight trained tho, INV & PER expertise)
Smon: If you can PLane Shift you'll break his connection & destroy him, unless he has Plane Shift memorised & can get back very quickly
joriandrake: (wouldn't be surprised if he can shift, I guess he plans to leave like that to begin with)
Smon: Clerics do have good CHA save though so it's a longshot
Smon: OK Keelia what do you do? 3 minutes to post or you don't do anything
Keelia: ok, change of plan. she'll drop wildshape and lay down a firestorm across him and the demon apes (and hope like hell they aren't fire proof)
Keelia: it's 10 connected 10 foot cubes
Smon: ok
Smon: *whoosh* roll dmg
Keelia: laid out to not hit any allies
Keelia rolls 7d10 and gets: 7, 2, 9, 6, 5, 4, 8, = 41
Smon: /roll d20+3
Smon rolls 1d20+3 and gets: 12, (+3) = 15
Keelia: fire damage. they can dex save for 1/2
Smon: scribbler rolls 15, fail right?
Keelia: against 19
Keelia: yes, fail
joriandrake: YAY
Smon: he gets a bit singed (41 dmg)
JamesDevil: hows he looking?
DESTROYERBILL: to bad we don't get his loot
Smon: the demons /roll d20+5x3
Keelia: also, unattended stuff starts on fire.
Smon: /roll d20+5x3
Smon Rolls 1d20+5x3 and gets:
6 (+5) = 11
17 (+5) = 22
14 (+5) = 19
Smon: the demons are a bit scorched
JamesDevil: huh, i thought there were two apes, o well
Smon: Green mist enfolds the Scribbler and he vanishes
JamesDevil: they are fading right?
Smon: the demons were a bit scorched but not killed. They fade away back to the Abyss with a stink of sulphur.
Smon: End of session - you get 7675 XP each
joriandrake: Drakhaien hides (bonus action spent) turns around corner with sneak, shoots at Scribbler from the corner
joriandrake: oh
joriandrake: can I still jsut roll this one attack?
Smon: no
joriandrake: ok, thanks for game then
Smon: it was their go after Q, you went before her
JamesDevil: hmm, did we level?
joriandrake: we survived, is what matters
JamesDevil: level 18 is 265000 right?
joriandrake: thanks and bye everyone!
JamesDevil: i have 283, 758
DESTROYERBILL: bye everybody
JamesDevil: vnm, good game all
JamesDevil: cya
Keelia: yes, level 18 is 265k
Keelia: thanks all and night
12:33pm  2019-1-27 JamesDevil Has exited the room
12:34pm  2019-1-27 Keelia Has exited the room
Smon: hope most fights are a bit faster
joriandrake: this was terrifying
joriandrake: not sure if we were lucky or unlickyl with rolls
Smon: I expect things will get a lot worse later
Smon: You need to stop enemy casters a lot quicker
Smon: the Confusion was nasty

Saturday, 19 January 2019

ep 66 12/4/4719 Sins of the Saviours #2 - The Scribbler, Demons, & Poetry (5083 XP)

Image result for glabrezu

Lamashtu's Shrine - Explored Region

   8:28am  2019-1-19 Smon Has entered the room
8:30am  2019-1-19 joriandrake Has entered the room
joriandrake: hello Simon
Smon: Hi J
joriandrake: I'm going to hide a dagger in a way to be able to use it with surprise on first attack, sleeve, boot something like that ok?
joriandrake: I just realized that I didn't do that yet but sleight of hand is ideal for it
Smon: OK - yes, Sleight of Hand vs Perception or Insight
joriandrake: so, before the others arrive I'll roll for it if that is fine
Smon: No, you'll roll when you try to use it!
joriandrake: ok then
joriandrake: Everyone will come today, yes?
Smon: Should be you, Keelia & James
joriandrake: Right, you mentioned Bill won't be around
Smon: NB 'Surprised' in 5e is a binary condition monsters either have or don't have. So if monsters are already expecting combat, they are not Surprised; at most you might have Advantage
8:35am  2019-1-19 Keelia Has entered the room
Smon: Morning/evening Keelia!
joriandrake: Hi Keelia
Keelia: Evening / Morning! I just need a minute brb
joriandrake: ok I rush for some coffee down too
8:36am  2019-1-19 JamesDevil Has entered the room
JamesDevil: morning, soz i'm late
Smon: morning J!
JamesDevil: my cereal decided to throw itself on the floor -.-
joriandrake: Hi James
Keelia: ok back, sorry about that - it's dinner time here
joriandrake: ok, so I'm sorry but I forgot who plays what, or rather I didn't learn it yet. Can I please get the info again? My character is Drakhaien an Arcane Trickster "detective"
joriandrake: - elf
JamesDevil: Claw - Barbarian, bear, eagle, eagle totems
Keelia: Quillax, human, Druid (circle of the moon)
joriandrake: thank you
JamesDevil: Is fergus playing this week?
joriandrake: I guess we will be playing without Bill or fergus, in which case we are all present
Smon: GM: You are in a hall with 3 surviving pillars, about 25' e-w by 30' n-s, the n-e corner collapsed along with most of the e tunnel you came in by. The walls floor and even ceiling are covered with writing in ancient Thassilonian, spiralling & trailing, script from 3' high to tiny, some dark ink, some blood, some even carved in the stone. A narrow tunnel to the n is filled with white-glowing fog, to the south are massive stone double doors each carved with 3-eyed jackal head - Lamashtu, the Mother of Monsters! To the west a narrower 15' n-s by 20' e-w pillared tunnel opens out into what looks like a massive cathedral, where green light flickers.
Smon: OOC I have no pdf so will take me a while to type out descriptions
JamesDevil: "hmm, can anyone tell if that mist is magical? i'd rather not get melted or something nasty like that"
Smon: GM: Shieldbiter & Sandor have faded back to their own world for now, apparently this is temporary and will be happening a lot.
JamesDevil: *fog even
Keelia: Quillax shrugs off the disappearance of their companions. The gods are fickle and send and snatch away people often
JamesDevil: Claw barly even notices that they have gon
JamesDevil: e
Smon: As you look around, standing over the dead hounds, you suddenly hear a harsh but sibilant voice in your heads!

"Who are you? What brings you to my domain?"
joriandrake: Drakhaien will cast Mage Hand then investigate the fog and writing
joriandrake: or not
joriandrake: "Eh, this was unexpected"
JamesDevil: Claw looks around for the source
JamesDevil: "indeed"
Smon: The fog is clearly magical, like the webs Claw burned through on the stairs.
Keelia: Quillax tilts her head.
Smon: Claw you can roll Perception.
JamesDevil rolls 1d20+7 and gets: 7, (+7) = 14
joriandrake: "We are merely wanderers passing through, and who, pray tell, might you be?"
Smon: No sign of any source.
Keelia: Quillax, seeing Claw peering into the shadows, will do likewise
Keelia: She'll strain her ears for movement, especially of the scaled kind
joriandrake: (Drakhaien just hopes he spots anything interesting with his natural keen senses)
Smon: "They call me the Scribbler, but once I was Xaliasa. You are more than wanderers, though. I wish to learn from you what has transpired in the time I have been gone."
Smon: There does not seem to be any movement, and the voice is entirely in your head, no visible source.
Keelia: "From where have you returned?"
joriandrake: (Do we know anything of Scribbler/Xalasia?)
Smon: You can roll a DC 30 History check
Keelia: "And when? We cannot tell you what has passed if we do not know how long you were gone."
Keelia rolls 1d20+10 and gets: 19, (+10) = 29
joriandrake: (eh, even if I roll a 20 it will only be 29 but I'll try to see result  )
Keelia: (damn, missed by 1  )
JamesDevil: oooo, so close!
joriandrake rolls 1d20 and gets: 17,
Smon: "From Thassilon, of course! The Goddess has restored me here, to guard her sacred shrine... but I sense I have been gone a long time."
Keelia: "I would see those with whom I speak"
joriandrake: "... considering where we 'met', are you a spirit? Undead? Alive? We wouldn't mind a chat, but having a conversation with someone in our minds while we stand in middle of beasts that attacked us feels awkward. Might we meet face to face?"
Smon: Partial success for Qullax - the name rings a bell? According to the Therassic Library, a certain Xaliasa was high in the service of Runelord Alaznist, last Runelord of Wrath, commanding a Hellstorm Flume, one of several defensive fortifications between her realm and that of Runelord Karzoug. This was over 10,000 years ago of course.
Smon: There were also references to Xaliasa breeding Sinspawn for Alaznist's armies.
JamesDevil: "does this look familiar"?" Claw holds up the shard of greed
Smon: "I live... I am now Divine Guardian of this place, this Temple of the Goddess."
Smon: "Perhaps if you satisfy my queries, I may meet with you... later." A long pause. "You hold the Shard of Greed. You serve Karzoug?"
JamesDevil: "no, we plan to spot his machinations"
joriandrake: "No"
JamesDevil: stop*
joriandrake: "foil them even"
Smon: "So, Karzoug still lives! That is not good. Yes, he must be stopped! But what of Alaznist?"
JamesDevil: ooc (which one is that again?)
Smon: Runelord of Wrath
Keelia: (greed vs wrath, I think)
Smon: OOC Jorian you rolled 17 on History, what was your total?
JamesDevil: "we are unsure, we have his sword of sin, and we plan to defeat him if he still lives
joriandrake: 27
Smon: ok
joriandrake: 26 sorry
Keelia: "Alaznist is not in this realm, that we are aware of"
Keelia: "Quillax adds, "We have come because a fissure has developed in Sandpoint. When it was explored two parties of investigators have disappeared completely."
joriandrake: "Sorry, I never heard of that name" - Drakhaien replies
Keelia: "We have been warned that Karzoug may be attempting to break through."
Smon: "To defeat Karzoug, you will need the secrets of the Runeforge - secrets only I know!"
Keelia: Quillax straightens, "And what do you require in exchange for this knowledge?"
Keelia: "I assume there is a price."
JamesDevil: "perhaps we can clear your temples of these hounds?"
JamesDevil: Claw kicks one of the corpses
Smon: "You must answer my questions! What happened to Thassilon? What nation replaced it? Who rules there now? Where is the seat of their power?"
Keelia: (sorry, odd question, does Scribbler sound male or female?)
Smon: male
JamesDevil: "much has changed"
Keelia: Thassilon is no more. It's lands are spread amongst a series of smaller kingdoms
JamesDevil: Claw sketches a quick map of the are the area that he knows of on the floor
JamesDevil: "this is what is left of Thassilon"
joriandrake: "Fascinating, are you capable to forge a new rune?" Drakhaien asks once the voice mentiones the secrets of runeforge, then replies to the question "As far I remember, Thassion fell during the Earthfall and the former territory is now owned by multiple, very different realms. The blood of Thassilon survived through as the descendants of the new nations"
Smon: GM: Claw sketches a crude map of Varisia with the cities of Magnimar, Korvosa & Riddleport.
joriandrake: in the new nations*
JamesDevil: ooc yay for outlander good memory for maps
Smon: "Earthfall? Yes, that was what slew me, must have been... but through the grace of the goddess, I live again!"
Keelia: (yay!)
joriandrake: (Does Drakhaien know which goddes he speaks of?)
Keelia: "Your goddess, is it Lamashtu?"
Smon: "Who wields powerful magic today? Are there any to compare with the Runelords? Are the Runelords all gone? Except Karzoug - you say he seeks to return?"
Smon: "Lamashtu, yes, the Great Mother!"
Keelia: Quillax quietly face-palms.
Smon: The Scribbler seems worried about Karzoug's possible return.
Keelia: "I have adventured with many who wield powerful magics. But not as the Runelords did. Yes, they are all gone. He seeks to return but we have turned him back once and seek to do so again. As we have answered your questions, perhaps you can share information as well? We seek to stop Karzoug and you say you know the secret."
joriandrake: "There are many ways of magical paths of learning and natural talents, not ever spellcaster shows their true potential publicly, maybe some of the powers would be fully new to you. I assume you could enjoy a couple history and arcane books. Are you able to leave the temple?"
joriandrake: every*
Smon: To Drakhaien: "At this time, the Goddess requires me to guard Her temple. I do not leave."
joriandrake: (Drakhaien tries to chat in a way to gather intel while raising his interest)
Keelia: "We would stand as Guardians to this world, much like you stand as Guardian to this temple. It would be a great help if we knew how best to turn him back."
joriandrake: "Hm, I can then in return of your aid offer that we bring you books on topics you are interested in, many authors and sages were born and have died while you were gone, their work is fully unknown to you I believe."
Smon: To Quillax: "Aye... You require the Runeforge. A place of learning, created by the Runelords but grown beyond their control. The one place in all Thassilon where they could not enter, or influence. The secrets to defeating them would be hidden still within Runeforge's walls. I planned to go there, but... the goddess had other plans."
JamesDevil: "tell me, does a shard well in these ruins somewhere?"
JamesDevil: dwell*
Keelia: "Do you know where the Runeforge is? That we might travel to it?
Keelia: "And it wouldn't happen to be a giant library, would it?"
Smon: "I do not know the location of the Sihedron shards - doubtless Runeforge would hold such knowledge." OOC You already know a Shard lies in the fortress of Guiltspur far to the north east, in the shadow of the Kodar mountains - 6 years ago Sheila Heidmarch decided against seeking it.
JamesDevil: oos I'm up fro raiding a fortress:)
Keelia: (we may need to if we have to put the shards together to stop him  )
joriandrake: (does the party know of this way to call the shards? 'Sihedron'?)
Keelia: (yes)
Keelia: (Sihedron is a seven pointed star. Each point is a shard of sin)
Smon: "I have a test for you - I have hidden the map to Runeforge, and the key to its door, in the writings on the walls of this shrine. See if you can decipher it, and prove yourself Worthy of the Goddess!"
JamesDevil: "oh great....reading...."
joriandrake: "All right"
Keelia: Quillax pats Claw on the back.
joriandrake: Drakhaien will first try to decipher without magic, then if getting bored/annoyed enough if failing he'll cast Comprehend Languages
Keelia: (what language is it in? Quillax knows Thesselonian)#
Smon: The Ancient Thassilonian script only barely resembles the letters of modern Varisian, and the words are indecipherable to one not conversant in that dead language.
joriandrake: OK, so Comprehend Languages it is
joriandrake: Drakhaien speaks a few words, snaps his fingers on the left then with glowing eyes starts to read the writing
Smon: Quillax can make out the words (with some effort) - as can Drak with Comp Languages - there are many prayers and invocations to Lamashtu, dread demon goddess, Mother of Monsters. Among them an odd stanza - "If Magic Bright is Your Desire, To Old Runeforge Must You Retire! For only there does Wizards' Art Receive its due and proper Start."
JamesDevil: "what the hell does that mean?"
Keelia: "Old Runeforge? As opposed to new or current."
joriandrake: "Magic Bright I assume is the seven pointed star of which the shards are pieces of, to get - or make - it I assume we have to go to the Runeforge"
Smon: "When you have deciphered the secret, meet me deep in the Temple, and we shall discuss further... if you survive!"
joriandrake: "old Runeforge seems strange ineed, considering that when this was written the Runeforge should still have been new"
Keelia: "But it says old runeforge. So maybe there is more than one?"
Smon: You get the impression the Scribbler has departed.
JamesDevil: "there must be another"
joriandrake: Drakhaien ignored the Scribbler already, it can watch over them anyway, and most likely does so quetly
joriandrake: quietly
Keelia: "Maybe the runes were forged elsewhere to start? And only when they all pooled their power together did it grow out of control?"
JamesDevil: "we must have missed a path somewhere"
Keelia: "Claw, do you still have that torch? Bring it close to this wall."
joriandrake: "What I don't understand is: For only there does Wizards' Art Receive its due and proper Start."
JamesDevil: "sure, claw moves to the wall"
Keelia: WAR
Keelia: Quillax will look to see if there are any letters revealed by the bright light
JamesDevil: "I still think we should backtrack maybe to the secret door we came through, the one i smash, i think there was a corridor there"
Smon: GM: You notice that the west corridor leading into the rusty-lit cathedral has a small door in the north wall.
JamesDevil: Claw will approach it
JamesDevil: then put his door to it and see if he hears anything
Smon: There's also the north tunnel w glowing fog and the double doors to south.
JamesDevil: ear*
JamesDevil: which way did we enter from?
Smon: You came in from east. I suggest mapping otherwise you will all get v confused! GM: Claw moves west to the tunnel, there are 4 fluted pillars supporting the ceiling, and listens at the north door - silence. He has a good view into the cathedral which opens up just 5' to the west.
Keelia: Do we need magic to reveal more? Quillax will use a produce flame on her hand and hold it up to the wall
JamesDevil: "hmm"
JamesDevil: Claw will backtrack to the fog and try to burn it with his torch
Smon: The cathedral is vast, despite mounds of rubble and crumbling walls, about running about 50' west to a raised stone pulpit, its statues now largely buried under mounds of rock. 4 40' high black stone pillars in the centre of the cathedral surround a 20'-wide rust-glowing image of a 3 eyed jackal head. In alcoves to n & s (three each side) are statues of Lamashtu, jackal headed pregnant woman with kukris crossed over her chest, taloned feet, reptilian tail.
joriandrake: Drakhaien inspects the location to find anything hidden, traps, writing, lever etc
joriandrake: Passive Perception 26, Passive Investigation 29
Smon: The cathedral has a rubble strewn exit at w end of s wall. The walls are covered in more of the writing. GM: Which location Drak - the entry hall where the Scribbler spoke to you?
joriandrake: Where we were before you posted the cathedral part yes
joriandrake: I don't want us to miss anything there
Smon: GM: The fog in the north tunnel does not burn at Claw's torch. Drak searches around and satisfies himself there are no hidden traps or levers here, and all the writing is visible.
joriandrake: Investigation could also help to make sense of the writing
joriandrake: ok
Smon: Drak you can roll Insight
joriandrake rolls 1d20+6 and gets: 14, (+6) = 20
joriandrake: 20 insight
Keelia: OK, I have a rough map sketched out. Not sure it's anyway near correct tho
Keelia: Quillax will go west into the tunnel and investigate the north door in that tunnel. I think claw already listened there?
Smon: Investigation - the writing about Runeforge looks to be first stanza of a larger work. Insight - whoever created this writing seems not entirely sane.
joriandrake: "An author of my tastes, I love it I love it!"
Keelia: Quillax waves Claw over. "I'm going to open this door."
joriandrake: "There will be more parts of this elsewhere, it is the first stanza only" he tells the others as he catches up
JamesDevil: "ok, go for it
JamesDevil: "
Smon: Yes. Quillax goes to the tunnel & the north door - the frame is slightly skewed, likely by movement in the earth - Earthfall maybe? Suddenly movement in the cathedral to the west catches her attention; a huge figure is forming over the central floor image of Lamashtu.
joriandrake: (readied bow)
Keelia: "Makes sense. This tells us nothing about a location."
Keelia: "Um."
joriandrake: (hide - bonus action)
Keelia: She points at the figure
Keelia: "Claw?"
JamesDevil: Claw draws his axe
joriandrake: Drak peeks out from somewhere to check out the figure and what the others do
Keelia: (sorry, one second, trying to find my spell list!)
Smon: https://i.pinimg.com/236x/3f/3b/50/3f3b50144d9a7e607ca5d8318557890f--image-c.jpg - A gigantic Glabrezu demon, 15' tall, has appeared in the Cathedral - and now a second Glabrezu moves out from the rear of the cathedral to stand by its side! They raise their massive pincers. The second one speaks in your minds. "YOU BORE ME. COME. DIE NOW!" ooc not the same voice as the Scribbler.
JamesDevil: "lets do this!"
Smon: GM: You can roll init now, Drak you can roll Stealth to see if you're currently hidden from them
Keelia: Quillax calls forth her magic and shifts into an Earth Elemental
Smon: /roll d20+2
Smon rolls 1d20+2 and gets: 15, (+2) = 17
Keelia rolls 1d20+3 and gets: 5, (+3) = 8
JamesDevil Rolls 1d20+4x2 and gets:
9 (+4) = 13
2 (+4) = 6
JamesDevil: ugh, 13
Keelia: (hey, I got 8, so you still beat me  )
joriandrake rolls 1d20+15 and gets: 1, (+15) = 16
joriandrake: 25
Smon: 16 on Stealth Drak?
joriandrake: (Reliable Talent)
Smon: ok
joriandrake: no, 25
Smon: Drak is definitely round the corner!
Smon: roll init Drak
joriandrake rolls 1d20+5 and gets: 19, (+5) = 24
Smon: OK Drak wins init. He is in the entry hall round the corner to the north. Quillax is in the corridor in full view of the demons in the cathedral, Claw just behind her.
joriandrake: does it look like demons spotted Drak?
Smon: #24 Drak your go, you hear the ground tremble as the demons move forward. No J you are Hidden
joriandrake: ok, Drakhaien then snipes at one of the Demons from hiding
joriandrake Rolls 1d20+10x2 and gets:
1 (+10) = 11
20 (+10) = 30
Smon: GM: OK Drak ducks out, draws a bead on a demon as it reaches for Quilax, crit!
Smon: So x2 all dmg dice inc sneak att dice
joriandrake: and also sneak attack
joriandrake: yup
Smon: magic bow?
joriandrake: first bow itself
joriandrake: yes magic
Smon: full dmg then
joriandrake rolls 2d8+5 and gets: 5, 3, (+5) = 13
joriandrake: now sneak dices
joriandrake rolls 16d6 and gets: 3, 1, 5, 3, 1, 6, 4, 3, 1, 1, 6, 5, 2, 5, 3, 2, = 51
Smon:
joriandrake: 64 hp
JamesDevil: wow
joriandrake: Skulker: ranged attack didn't reveal my location
Keelia: nice
Smon: Drak hits it in the throat; black blood spurts - it roars in pain but still stands.
Smon: Isn't that only if you miss? Anyway you can duck back out of sight
joriandrake: turn end
Smon: yea, only if you miss, phb pg 170
joriandrake: (right, i use bonus caction to hide again then)
Smon: I assume Drak ducks back out of sight & hides again yup
joriandrake rolls 1d20+15 and gets: 7, (+15) = 22
joriandrake: 25 still
Smon: no need to roll w your reliable talent
joriandrake: THEN turn end
Smon: they ain't spotting you w passive per.
joriandrake: I could still roll better than 25
joriandrake: ok, good luck you two
Smon: The glabrezu reach the west end of the pillared tunnel where Quillax stands, and reach for her before she can turn into elemental form...
Smon: pincers:
Keelia: ac 22
Smon: /roll d20+9x4
Smon Rolls 1d20+9x4 and gets:
12 (+9) = 21
19 (+9) = 28
7 (+9) = 16
15 (+9) = 24
Smon: both grab her (1 hit each)
Smon: /roll 4d10+10
Smon rolls 4d10+10 and gets: 2, 1, 1, 7, (+10) = 21
Smon: 21 dmg & grappled (twice).
Smon: One speaks a word of Confusion - Quillax & Claw make a DC 16 WIS save
Smon: "AHL-KATET!"
Keelia rolls 1d20+14 and gets: 2, (+14) = 16
JamesDevil rolls 1d20+2 and gets: 4, (+2) = 6
JamesDevil: ffs
joriandrake: nice bonus
Smon: Claw is confused.
Keelia: (what size are these creatures? large?)
Smon: The second demon speaks a Power Word at Quillax. Stunned if 150 hp or fewer.
Smon: Large, with 10' reach
Smon: "QHO"
Keelia: dammit! i'm stunned
Smon: Claw's mind is filled with delusions.
joriandrake: =( (eh, you miss out at least one of your turns but will be able to save at end of it)
Smon: /roll d10
Smon rolls 1d10 and gets: 8,
Smon: #13 Claw - Claw sees Quillax as Sorshen, Runelord of Lust, attacking him! He strikes!
joriandrake: (ooh, hope you hit a demon)
Smon: Claw roll a melee attack vs Quillax
Keelia: (if i don't save, it makes it super easy for this to take my head off. we fought something similar before. nearly lost two players to it)
JamesDevil rolls 1d20+12 and gets: 13, (+12) = 25
Keelia: (Right, I'm just going to go roll a new characters, should i?)
Smon: hit
Smon:
Keelia: ;p
Smon: good luck Q!
joriandrake: ouch
JamesDevil rolls 1d12+6 and gets: 11, (+6) = 17
Smon: 17 dmg w greataxe?
Smon: At least he's not Raging!
JamesDevil: yep
JamesDevil: indeed
Smon: OK Claw roll a DC 16 WIS save
joriandrake: (Quillax is male? Sorry, I assumed female)
JamesDevil rolls 1d20+2 and gets: 11, (+2) = 13
Smon: Quillax is a female human druid, about 30 I think.
Keelia: (Quillax is female. Claw is male. Claw can rage.)
Smon: Claw is still confused
joriandrake: (ah now I see, Simon said 'hiM' because illusion/confusion)
Smon: #8 Quillax, stunned, at end of your turn can roll DC 16 CON save
JamesDevil: I ahve to roll at leaast a 14 to get out of this
Smon: >>(ah now I see, Simon said 'hiM' because illusion/confusion)<< No, 'him' referred to Claw
Keelia rolls 1d20+11 and gets: 12, (+11) = 23
Keelia: con save
joriandrake: ok now I get it
joriandrake: YAY
Smon: Quillax recovers, but is still in the claws of two giant demons.
Keelia: Still grappled but at least out of the stun!
Smon: Round 2... #24 Drak again
Keelia: Do I get a bonus action?
Keelia: I assume not because of stun?
Smon: yup your turn is over Q
Keelia: ok
joriandrake: Drak grimaces, he has nothing to aid their saves, he jsut shoots again like before, but this time he pulls the string of the bow to the limit, to shoot with extra power (what I call "ballista shot", part of Sharpshooter feat ability)
Smon: -5/+10?
joriandrake: (yes)
joriandrake Rolls 1d20+5x2 and gets:
9 (+5) = 14
14 (+5) = 19
Smon: OK, Drak ducks round corner again & looses - 19 - hits in the chest the wounded one
joriandrake: elven accuracy reroll: 9
joriandrake rolls 1d20+5 and gets: 11, (+5) = 16
joriandrake: ok, ac 19
Smon: roll dmg w sneak
joriandrake rolls 1d8+15 and gets: 8, (+15) = 23
joriandrake: sneak dices
joriandrake rolls 8d6 and gets: 4, 2, 6, 5, 6, 2, 6, 3, = 34
Smon: 57 dmg
joriandrake: 57 hp, hide bonus action, turn end
Smon: Drak ducks back; the demon staggers, badly wounded now
Smon: The demons attempt to crush Q with their pincers - just normal attack rolls
Smon: /roll d20+9x4
Smon Rolls 1d20+9x4 and gets:
16 (+9) = 25
9 (+9) = 18
7 (+9) = 16
14 (+9) = 23
Smon: 2 hurt
Smon: /roll 4d10+10
Smon rolls 4d10+10 and gets: 9, 3, 7, 1, (+10) = 30
Keelia: Quillax snarls at Claw, "Snap out of it. I swear to Gozrah if you get me killed after I come out of retirement, I will be SO unhappy with you!"
Smon: 30 dmg to Q
Smon:
JamesDevil: ooc confusion is a concentration spell so....
joriandrake: at least not stunned anymore
joriandrake: (good spotting James, but I might not have hit the one that confused you)
Smon: I'll give Claw +1 on his WIS save end of his turn. Also I'll give 50% chance J shot the one using Confusion
Smon: /roll d100
Smon rolls 1d100 and gets: 34,
Smon: ok 57 dmg would be DC 28 CON save!
joriandrake: ooh
Smon: /roll d20+9
Smon rolls 1d20+9 and gets: 11, (+9) = 20
joriandrake: yes
Smon: The confusion goes down! Claw like Al Murray the pub landlord, was never confused!
Keelia: nice!
Smon: (except for r1)
joriandrake: (Turns out, Drak actually did help your saves after all)
Smon:
JamesDevil: so, my turn as normal now?
Smon: OK, so demons - like I said Q took 30 dmg from pincers. The wounded demon angrily casts Darkness at the east end of the tunnel where Drak is, filling it w blackness so he can't see to shoot.
Smon: The unwounded demon uses its human hands to pummel Q more
Smon: /roll d20+9x2
Smon Rolls 1d20+9x2 and gets:
11 (+9) = 20
14 (+9) = 23
Smon: 1 hit
Smon: /roll 2d4+2
Smon rolls 2d4+2 and gets: 1, 3, (+2) = 6
Smon: 6 pummel blunt dmg
Smon: #13 Claw your go - apparently that wasn't Sorshen....
JamesDevil: Claw sees Quillax grappled and goes into a Rage!
JamesDevil: "let her go!"
joriandrake: (Quillax ssems to have nice AC as a druid!)
JamesDevil: He tries to remove her from the grapple
Smon: "DIE NOW, IN VAIN!" yells the demon at C&Q.
JamesDevil: athl for this?
Keelia: "You first!" She snarls back
Smon: Claw could use an Athletics check vs both demon claws, advtg as raging
Smon: 1 roll & 1 attack per claw
JamesDevil Rolls 1d20+11x2 and gets:
1 (+11) = 12
7 (+11) = 18
Smon: /roll d20+5
joriandrake: (Conan wrestling time)
Smon rolls 1d20+5 and gets: 11, (+5) = 16
Smon: Claw levers one claw off Q. Same again w 2nd claw?
JamesDevil: yrp
Smon: /roll d20+5
Smon rolls 1d20+5 and gets: 6, (+5) = 11
JamesDevil Rolls 1d20+11x2 and gets:
14 (+11) = 25
2 (+11) = 13
Smon: (normally I'd give you disad but since you're a goliath I'm saying you count as same size as them)
JamesDevil:
Smon: Claw tears the other claw free from her - she's free!
JamesDevil: sizw DOES matter
JamesDevil: thats my turb
Smon: end of turn; #8 Quillax!
JamesDevil: "get clear
JamesDevil: "
Keelia: With a furious snarl, she uses her bonus action to turn herself into water
Smon: The edge of the darkness starts about 8' behind Q&C
Keelia: She uses whelm
Smon: Q flows into water elemental form
Keelia: Each creature in the elemental's space must make a DC 15 Strength saving throw
Keelia: * this is as long as James backed off like he said?
JamesDevil: ?
Keelia: You said get clear
JamesDevil: no, i told you to back off
Smon: no he did not withdraw or they would have had opp atts on him
Keelia: Ah
Keelia:
Keelia: well, you'll be ok
Smon: it's ok she can move forward and get them not him
JamesDevil Rolls 1d20+5x2 and gets:
17 (+5) = 22
15 (+5) = 20
JamesDevil:
JamesDevil: I'm fine
Keelia: OK, she slides forward and whelms the two demon, a wall of sentient and furious water
JamesDevil: "I hate Baths" -.-
Smon: water Q moves forward enveloping - however she is large and so are they so she can only enfold one of them afaics
Keelia: DC15 STR. If fail, they also need to do a DC14 to try to escape grapple
joriandrake:
Smon: yup says so in book
Keelia: Yes
joriandrake: harmed or unharmed one?
Smon: /roll d20+9
Smon rolls 1d20+9 and gets: 3, (+9) = 12
Keelia: which one was bitchier?
joriandrake: .D
JamesDevil: the one that grappled you i think
JamesDevil: nice bit of revenge
Smon: they both grappled her
joriandrake: both did
Keelia: because she does not like being told to die. Or having her friends whacking on her
Smon: The wounded one Confused Claw
JamesDevil: -.-
Smon: The unwounded Stunned Quillax
Keelia: She'll enfold that one
JamesDevil: ah
Smon: OK she enfolds wounded one
Keelia: but everyone in her area still needs to make str check or take damage
Smon: it failed save - 12
Keelia rolls 2d8+4 and gets: 1, 1, (+4) = 6
JamesDevil: I made mine and passed
Keelia: bludg and I count as magical
JamesDevil: aw, snake eyes
Keelia: bloody snake eyes. I get a chance to water pound these guys into mud and snake eyes
joriandrake: water snake struggling with demon
Smon: it takes 6/2 = 3 bludgeoning as has dmg resist. also restrained & grappled
Keelia: it's also unable to breathe unless it can breathe water
Smon: ok 6 dmg if Q counts as magical then
Smon: (elementals don't normallly)
joriandrake: At least it won't speak/offend under water
Smon: "*GLUG GLUG GLUG*"
Keelia: thought I did. let me check
Keelia: Primal Strike Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage
Smon: gm: Quillax has enfolded the demon on the right/north, it is in a bad way. The other demon is unharmed.
Smon: OK I will assume elementals count as beasts for this.
Keelia: cool  thanks!
Smon: Round 3.
Smon: #24 Drakhaien - you are in pitch blackness that Darkvision cannot penetrate
Smon: Against the wall just round the corner from the battle, which you can still hear
joriandrake: Drakhaien moves backwards to step out of Darkness and check if he can see past the dark dome, have at least some small peek in corridor to see enemy and others
joriandrake: 5-10 feet move I believe
Smon: Drak moves to the corner, he is still in darkness
Smon: He could follow the wall west towards the sound of battle?
joriandrake: ok, he moves using dash forward to get out of darkness then to turn right (bonus action used for dash) with 50 ft movement
joriandrake: then use action to shoot enemy which should now be visible
Smon: Drak burts out of the darkness, he sees the demons in battle w Q & C. He can shoot, no Advtg as not hidden, but can still Sneak att as they are in melee
Smon: so don't take the -5 I recommend
joriandrake: normal shot
joriandrake rolls 1d20+10 and gets: 11, (+10) = 21
joriandrake rolls 1d8+5 and gets: 4, (+5) = 9
joriandrake: sneak
joriandrake rolls 8d6 and gets: 1, 2, 5, 5, 3, 1, 2, 4, = 23
joriandrake: 32, turn end
Smon: GM: As Q is enfolding the wounded one in water you'll have to shoot the unwounded one I guess? Otherwise you just hit Q
joriandrake: I believe you said it isn't fully engulfed due to size?
joriandrake: if so, Drak just shoots whatever sticks out, ankle, ass, knee etc
Smon: No I said it is engulfed otherwise it would not have had to save
joriandrake: yes, in that case I shot unwounded one
Smon: ok, 32 dmg
Keelia: (She could ONLY engulf one because it was large. She couldn't get both.)
joriandrake: (ah, ok)
Smon: #17 Glabrezu
Smon: The engulfed one attacks Q-water w disad as restrained
Smon: /roll d20+9x8
Smon Rolls 1d20+9x8 and gets:
9 (+9) = 18
20 (+9) = 29
16 (+9) = 25
9 (+9) = 18
20 (+9) = 29
16 (+9) = 25
4 (+9) = 13
16 (+9) = 25
joriandrake: (wow, at least two crit hits avoided)
Smon: 18, 18, 25, 13 - one hit, just a human fist
Keelia: AC 14 as Water Elemental
Smon: oh, 4 hits then!
Smon: thx
JamesDevil: Sentinel, it is attacks someone other than me in melee, i use my reaction to hit it
Keelia: (She's ok with that, she's going to drown this jerk if it kills her form  )
JamesDevil: i'll let your work out her damage first then do my attack
Smon: It's engulfed by Q so you would be stabbing her, C
Keelia: As long as it's not more than 114, we're good
JamesDevil: ffs
JamesDevil: nvm
JamesDevil: not worth it
Smon: /roll 4d10+10
Smon rolls 4d10+10 and gets: 8, 2, 4, 1, (+10) = 25
Smon: /roll 4d4+4
Smon rolls 4d4+4 and gets: 3, 2, 1, 2, (+4) = 12
Smon: 37 (magic demon) dmg to Q-water
Keelia: (no, she's petty enough to take that hit, James, go for it  )
JamesDevil: fine, after he has finished his attacks
joriandrake: Well it was your own wish Keelia, hope it works out for the best o_O
Smon: if you want to hit it I'll let you roll once vs both, AC 14 & 17
Smon: I'll say cover & restrained cancel out
JamesDevil rolls 1d20+12 and gets: 1, (+12) = 13
Smon: miss
joriandrake: wow, yay, the only result to miss her
JamesDevil rolls 1d20+12 and gets: 10, (+12) = 22
Smon: GM: The second glabrezu attacks Claw
JamesDevil rolls 1d20+10 and gets: 2, (+10) = 12
Smon: (reaction 1 attack only)
JamesDevil: ah, my bad, soz
Smon: /roll d20+9x4
Smon Rolls 1d20+9x4 and gets:
13 (+9) = 22
4 (+9) = 13
6 (+9) = 15
2 (+9) = 11
JamesDevil: 19 AC
Smon: one hit
Smon: /roll 2d10+5
Smon rolls 2d10+5 and gets: 7, 3, (+5) = 15
Smon: 15 dmg/2 = 7
Smon: grappled glabrezu takes water dmg from Q
Smon: /roll 2d8+4
Smon rolls 2d8+4 and gets: 5, 8, (+4) = 17
Smon: it won't last much longer, 17 dmg
Smon: #13 Claw your turn
JamesDevil: right
JamesDevil: I'll assume the other can kill it and attack the one that attacked me
JamesDevil rolls 1d20+12 and gets: 11, (+12) = 23
JamesDevil rolls 1d12+10 and gets: 11, (+10) = 21
JamesDevil: 21 damage
Smon: "YOU FACE YERRIN-KU, MORTALS! I WILL ENJOY YOUR DEATHS!" says the ungrappled one
JamesDevil rolls 1d20+12 and gets: 15, (+12) = 27
Smon: "OW!"
JamesDevil rolls 1d12+10 and gets: 2, (+10) = 12
JamesDevil: bah
Keelia: (:D ow...)
JamesDevil: 12 damage, end turn
Smon: well you got its hp to double figures
Smon: #8 Quillax
JamesDevil: yay!
Keelia: At the start of each of the elemental's turns, each target grappled by it takes bludgeoning damage
Keelia: so start with that
Keelia rolls 2d8+4 and gets: 1, 8, (+4) = 13
Smon: ah, i misread it and did 17 at start of glab's turn - wanna keep that?
Keelia: yes, I do want to keep the 17
Smon: ok
Smon: you have advtg if attacking it Q
Keelia: ok, there's nothing that says she can't attack and retain the whelm, so she's going to attack the other one, possibly by slamming herself and the one inside of her into the other one
Keelia: does that make sense
Smon: you can slam the grappled one w advtg to finish it off
Smon: hugging it softly
joriandrake: grand wave slam
Smon: roll 2 atts w advtg
Keelia: I was thinking more like body slamming the other one, so the two slam into each other.
Keelia: twice.
Keelia:
Keelia rolls 1d20+7 and gets: 15, (+7) = 22
Keelia rolls 1d20+7 and gets: 7, (+7) = 14
Keelia rolls 1d20+7 and gets: 6, (+7) = 13
Keelia rolls 1d20+7 and gets: 4, (+7) = 11
Smon: it's as big as you, you can't really toss it around. But you can pummel it - 22 & 13 is one hit
Keelia rolls 2d8+4 and gets: 6, 3, (+4) = 13
Keelia: (pity, that would have been hilarious  )
Smon: It had 13 hp! Quillax-water forces herself into the poor demon's throat and bursts it from the inside (yuck)
Keelia: Water-Q looks down at her red middle and frowns
Smon: The demon begins to disintegrate in a big stinky pile.
joriandrake: death by water boarding
Keelia: She shakes her watery fist at the other one.
Smon: Yerrin-Ku looks worried now.
Smon: "BLASPHEMERS! YOU DARE DEFILE THE SHRINE OF THE GODDESS?!"
joriandrake: "Look, this is just a test, right? Let us through and call it a day. Just tell your Scribbler boss we won"
Smon: Round 4 #24 Drak - Yerrin-Ku ignores the suggestion.
Keelia: She mocks it in Aquan. "I'm sorry, who was going to die in vain? 
joriandrake: Drak checks if there is any pillar or something else to hide behind, or nearby shadows (dim light area) to shoot from
Smon: LOL have Inspiration Q
joriandrake: in 30 feet range
Smon: Drak spots a pillar he can duck behind (bonus action) - gives him advtg on shot
Smon: then pops out to shoot the demon
joriandrake: that he will do then
joriandrake: Ballista snipe shot
joriandrake Rolls 1d20+5x2 and gets:
4 (+5) = 9
16 (+5) = 21
joriandrake: accuracy reroll 4
joriandrake rolls 1d20+5 and gets: 9, (+5) = 14
Smon: 21 - hit
joriandrake: ok, ac 21 it is
joriandrake rolls 1d8+15 and gets: 4, (+15) = 19
joriandrake: sneak
joriandrake rolls 8d6 and gets: 5, 5, 4, 2, 3, 4, 5, 2, = 30
joriandrake: 49 hp shot, turn end
Smon: he's hit in the face, yowls in pain.
joriandrake: "Might I suggest dear Quillax to not engul this one? I don't wish to shoot through you" Drak remarks from behind the pillar
joriandrake: engulf
Smon: "GODDESS AID ME!" He attacks Claw again
Keelia: She blurbles an agreement at him.
Smon: /roll d20+9x4
Smon Rolls 1d20+9x4 and gets:
12 (+9) = 21
14 (+9) = 23
16 (+9) = 25
20 (+9) = 29
JamesDevil: wow
Keelia: damn
Smon: 4 hits inc a fist crit
JamesDevil: "i think she heard you"
Smon:
JamesDevil: bring it on
Smon: /roll 4d10+10
Smon rolls 4d10+10 and gets: 5, 3, 8, 1, (+10) = 27
Smon: /roll 6d4+4
Smon rolls 6d4+4 and gets: 3, 2, 3, 4, 2, 3, (+4) = 21
Smon: 48/2 = 24 dmg
Smon: #13 Claw
joriandrake: thankfully barbarians are literal meat shields
JamesDevil: AttackAttack
JamesDevil rolls 1d20+12 and gets: 5, (+12) = 17
JamesDevil rolls 1d20+12 and gets: 5, (+12) = 17
JamesDevil rolls 1d20+12 and gets: 5, (+12) = 17
JamesDevil rolls 1d20+12 and gets: 5, (+12) = 17
JamesDevil rolls 1d12+10 and gets: 1, (+10) = 11
JamesDevil: -.-
JamesDevil rolls 1d20+12 and gets: 19, (+12) = 31
Smon: AC 17 btw
JamesDevil rolls 1d12+10 and gets: 7, (+10) = 17
joriandrake: (no worries, it is enough if you keep enemy busy in melee so my "glass cannon" can shoot them)
Smon: The demon is badly wounded. Great rents in its leathery hide.
Smon: #8 Quillax
JamesDevil: well, at least one hit
joriandrake: both did James
Keelia: She'll multiattack slam it
Smon: 2 hits, 17 & 31
Keelia rolls 1d20+7 and gets: 13, (+7) = 20
Keelia rolls 1d20+7 and gets: 15, (+7) = 22
Smon: Q slams Yerrin-Ku with two watery fists
Keelia rolls 4d8+8 and gets: 7, 7, 7, 1, (+8) = 30
JamesDevil: nice
Keelia: (that's both together)
Smon: He staggers back, bones crunching, then falls limp.
Smon: "NO...."
Smon: He sags, dead.
Smon: You win!
Smon: OOC 5 minute break, are you ok to play on?
JamesDevil: "that was....annoying"
JamesDevil: sure
Keelia: Quillax shakes off her water form. "You assholes," she kicks the body. "I need healing"
Keelia: (Yes)
Smon: You got 3333 XP each for the demons, +1000 for investigation/roleplay = 4333 so far today
JamesDevil: "sorry fr hitting you Q"
joriandrake: "Well fought." Drak steps out from behind the pillar (yes ok) "Let me check what there is to find in the 'cathedral' and read the writing"
Keelia: Quillax will investigate the melting bodies.
Keelia rolls 1d8+5 and gets: 7, (+5) = 12
Keelia rolls 1d8+5 and gets: 4, (+5) = 9
joriandrake: d8?
Keelia: casting cure wounds on myself. Lost almost 70hp in human form
joriandrake: right, that was painful
Keelia rolls 1d8+5 and gets: 3, (+5) = 8
JamesDevil: 31hp for me#
Smon: Quillax it looks as if these were both summoned demons - one Yerrin-Ku bound to the temple, the other summoned by Y-K to aid him.
Keelia rolls 2d4+2 and gets: 3, 3, (+2) = 8
Keelia: take a healing potion (2d4+2)
Smon: Drak - The writing resembles that in the antechamber, he identifies one stanza different from the many prayers & invocations.
Keelia: take a healing potion (2d4+2)
Smon: Drak roll Investigation pls
Keelia: whoops, sorry for the dupe text
Keelia rolls 2d4+2 and gets: 3, 2, (+2) = 7
Keelia: Need a short rest. Quillax will tuck herself into a corner and finish binding up her wounds
joriandrake: aww, I can't use passive, fine I roll
Keelia: (note to self, when they are out of here, she needs to spend some time making keoghan's since she can do that  )
joriandrake rolls 1d20+11 and gets: 17, (+11) = 28
Smon: On the base of the middle statue of Lamashtu on the north wall is a stanza
joriandrake: +3
joriandrake: actually used perception accidentally
joriandrake: so 31
Keelia rolls 1d8+2 and gets: 6, (+2) = 8
JamesDevil: claw takes a short rest as well
JamesDevil: and spend some dice
Keelia rolls 1d8+2 and gets: 7, (+2) = 9
joriandrake: Detective Drak to the rescue!
Keelia rolls 1d8+2 and gets: 6, (+2) = 8
Smon: in Thassilonian like the rest - "Each Stone the Grace of Seven Lords, One Part of Key Each Ruler Hoards; If Offered Spells and Proper Prayer, Take Seven Keys and Climb the Stair"
JamesDevil rolls 1d12+4 and gets: 12, (+4) = 16
joriandrake: Drak continues to read and check room while others rest
JamesDevil: 1d12+4
JamesDevil rolls 1d12+4 and gets: 12, (+4) = 16
Smon: GM: with his investigation skill, Drak determines from the rune structure that this stanza is third in a sequence, where that in the antechamber was first, ie there is missing text
JamesDevil: right, thats me maxed
JamesDevil: afk a sec
joriandrake: Is there a secret or normal door here other than the one we came from?
Keelia: Quillax goes back to the door in the hallway, taking Claw with her
Smon: The cathedral - the central image on the floor of Lamashtu's face still glows w soft rusty light. The statues along the west wall on the raised dais (about 20' long) are buried in rubble and damaged, but likely represented prophets of the goddess.
Keelia: She'll open the door
Smon: Quillax opens the door in the n wall of the e-w corridor just e of the cathedral; it opens into a 5' wide tunnel filled w the same glowing fog.
joriandrake: I didn't rest, so if there is nothing else left to explore at Cathedral Drakhaien will go back to hallway, hide in darknes/shadows or behind something then use Mage Hand to open next door from distance
Smon: There is one other exit from the cathedral, the riftlike exit at the w end of s wall. And in the antechamber where you killed the 2 hounds there was the double doors in s wall and the tunnel in n wall.
Keelia: Can she see anything beyond it?
joriandrake: then check what is behind Door number 3 too
joriandrake: so it might be the same door?
Keelia: (tunnel north was fog, i thought)
Smon: (Jorian your descriptions are really vague & hard to follow)
joriandrake: (My spell Comprehend Languages works for a hour, so it would end if I rested, I didn't rest, I am ahead in time compared to the others)
Keelia: Quillax will cast dispel magic on the dog and see what happens
Keelia: *fog
Smon: Level 3 slot Q?
Keelia: yes level 3
Smon: OK, the fog is a level 6 spell effect so DC 16 caster check, use WIS+Prof
Keelia rolls 1d20+11 and gets: 18, (+11) = 29
Keelia: just
Smon: The fog vanishes, Quillux sees a 5' wide tunnel run 20' north to an intersection (N&E), but beyond that point both N & E tunnels are collapsed, lots of rubble.
joriandrake: ok I guess Drak then just stood around and waited for others to rest
Keelia: She'll turn around and go back to the north door in the antechamber where there was also fog.
Keelia: and see if her spell dispelled that also
Smon: GM: You haven't had a short rest yet - did you want to take one?
joriandrake: both of them already declared to have taken a short rest, only I said no, they rolled hp too
Smon: GM: Quillax goes back to the antechamber and looks north - yes the fog is gone from there too! She sees a tunnel, the south end partly collapsed, but after 10' or so it looks clear. It runs 20' north before ending in rubble, but something seems off about the east wall - too smooth?
JamesDevil: back, soz
JamesDevil: we did
joriandrake: I wished to spend the time to explore a bit, as much I could while sneaking, but it seems there is some confusion going on
joriandrake: again
Keelia: She'll clamber in and go check out that wall
Smon: GM: you can only declare you *start* a short rest, not that you *take* one
joriandrake: Well, at start Drak is there, so if anything comes at least I will alarm/wake them
JamesDevil: Claw will move towards the smooth wall
Smon: GM: OK I'll say an hour has now passed, it took Drak a good while to find the stanza & interpret it anyway
joriandrake: ok
Smon: Quillax moves into the n tunnel off the antechamber, followed by Claw (who has to squeeze carefully past the damaged section).
Smon: If Q or C have Survival trained you can roll it now
joriandrake: (sorry if I added to the confusion, I just didn't want to waste most of the spelL's duration, considering that as Arcane Trickster I can't cast rituals and have to spend a spell slot every time)
JamesDevil rolls 1d20+7 and gets: 9, (+7) = 16
Smon: Claw notes what looks like recent scuff marks in the floor debris of the tunnel, just past the partly collapsed section
Keelia: don't have it trained. Have thievery or insight but quillax is a druid without survival instincts
Smon: Quillax steps over this area, obscuring the tracks
JamesDevil: Claw guesture toward the scuff mark
JamesDevil: "something came through here
joriandrake: eh, so much for my detective noticing anything too then
Keelia: She looks down, surprised. "Hm?"
JamesDevil: can i roll nature? i have it trained
Smon: Q reaches the n end of the tunnel.
Keelia: (you didn't say you followed us into the tunnel)
JamesDevil: tring to work out if its a beast and if so what kind
Smon: hm, ok nature DC 20 Claw only
Keelia: She'll have a look at the wall
JamesDevil rolls 1d20+5 and gets: 18, (+5) = 23
joriandrake: look, actually I assumed that I started out exploring first, as you rested, then there was confusion, but I already wrote that I explore, ot seems though that I do it together with you instead of ahead of you)
joriandrake: it seems*
Smon: Claw thinks it was humanoid footprints, a single man was standing there, recently. Quillax investigates the smooth section of wall.Q rolls Investigate
Keelia: (yes, but I cleared the magical fog so you couldn't have explored this area)
Keelia rolls 1d20+9 and gets: 6, (+9) = 15
Smon: GM: Drak you were only exploring the cathedral
joriandrake: (I could have went through the fog)
joriandrake: ok
JamesDevil: "someone was standing here recently...."
joriandrake: but I didn't stay even then there alone when the others started moving o_O
JamesDevil: "keep your eyes open people"
Smon: GM: J your wording was far too vague, you did not even give me a specific door etc
Keelia: "really?" quillax hums, squinting at the floor then the wall. "smooth wall? and a foot print? Interesting."
JamesDevil: Claw move up and taps the way, listening for a hollow sound
Smon: GM: I assume Drak has returned to the antechamber & is guarding the rear right now. The north tunnel is so narrow the other two have to be in single file
JamesDevil: walk*
joriandrake: (I barely rememebr them ap and I play while being ill Smon, I hoped you would describe the hallway with the 3 doors again as I opened with a Mage Hand - as planned - one of the unexplored directions, so yes I guess I was vague but I also said I would go ahead and such, but never mind, let us just go forward... I assume I am now with the others?)
joriandrake: ok, at read now then
joriandrake: rear
Smon: >>I barely rememebr them ap and I play while being ill Smon<< It is your responsibility to map & follow what is happening, or else just tag along. I can't play your PC for you.
JamesDevil: I'm mapping at the mo
JamesDevil: might not be perfect thought
Smon: (you all better map to know where stuff is)
Smon: Claw taps the wall, it sounds hollow, and vibrates slightly - a door! It felt like a wooden door - must be an illusion of wall covering it?
joriandrake: Drakhaien follows claw (afk, taking an aspiring)
Keelia: Quillax will check for a hidden door
Keelia: Ah, Claw found it
Smon: Q feels around, detects the outline of a wooden door just under the illusion... and there is a handle!
JamesDevil: looks fake, see if you can find a hand or key hole or something
Keelia: (she has +2 for saves against illusion)
Smon: Claw you can roll Investigation too
JamesDevil rolls 1d20-1 and gets: 17, (-1) = 16
Keelia: She'll try the handle. If it doesn't open, she'll feel for a lock
Smon: It's a DC 18 so you both failed even w +2 for Quillax - you know it's an illusion but can't see through it until Q turns the handle and the door opens away from you...
Smon: You see a 5' alcove, door at far end, looks like it opens towards you.
JamesDevil: "you should probably let me go first"
Keelia: She looks at Claw, squints a little in thought, and steps back, "After you."
joriandrake: back
Smon: GM: Drakhaien joins C&Q at the n end of the passage.
Keelia: (I keep forgetting I have guidance)
joriandrake: can Drak spot the door and investigate passively? or shall I roll?
JamesDevil: lol
Keelia: (door found.)
Smon: What is Drak's passive Inves?
Keelia: Quillax reaches through the wall and drags him through the illusion
JamesDevil: is there a handle on the door?
Smon: Yes
JamesDevil: the little one in the alcove
joriandrake: 29, I am trained and Expertise in Perception and Investigation and have Observant as feat
JamesDevil: Claw will try it
joriandrake: my char os publicly known as a detective
joriandrake: is
Smon: OK Drak can see right through the illusion; he sees Q reach out to pull him through
joriandrake: ok, Drak does that
Smon: GM: Drak can auto detect most illusions if he interacts with them
joriandrake: ok
joriandrake: as Elf I have advantage vy Enchantment as well , took race on part because of this
JamesDevil: right, so Claw tries the handle on the alcover door
Smon: Claw pulls the door open, revealing a 15' across circular chamber. A low stone rim surrounds a 5' wide shallow pool in the centre that glows with soft gold radiance. The walls are carved with large runes (looks like formal dedications in Thassilonian) and the ceiling rises to a dome above.
Smon: OOC I'm going to say that with the time spent investigating, Drak can now read Thassilonian same as Quillax, ok?
Keelia: OK
joriandrake: fine by me
Smon: Q & D can make out the basic sense of the runes; this is a holy site dedicated to Lamashtu, her "birthing pool" where those carrying the Spawn of Lamashtu would birth their 'holy' offspring.
Keelia: (ew)
Smon: It is the Giver of Life - from Quillax's perspective, monstrous foul & deformed life, of course.
JamesDevil: "Whats that pool for?"
joriandrake: "monster womb room"
joriandrake: ( wrote language on char sheet as: "Thassilonian (Written)")
Smon: (OK)
JamesDevil: "thats....nasty....can I please erase that from my memory?"
Keelia: "unholy birthing pool" people have babies monsters in thers.
joriandrake: "Monsters were born in there"
Keelia: I do have a potion of memory removal
Smon: The water looks pure, but Q senses this is a mask for unutterable foulness!
Keelia: but it's technically poison also
joriandrake: (wait until end of quest with drinking that)
Keelia: "Don't touch the water"
JamesDevil: "fair enough"
joriandrake: Drak carefully steps closer to peek into it
Keelia: "Can anyone see any doors? I would expect to see one opposite that leads into the other little hallway"
JamesDevil: ooc sounds like every horror movie every!
Smon: The shallow glowing pool is only about 2' deep, Drak can see the softly curved bottom through the clear water.
Keelia: "Hang on. Someone came in here recently."
joriandrake: "Not out of?" Drak wonders
Smon: The floor here is clean, but you can attempt high DC Survival checks
Keelia: "Human footprints. Not monster."
JamesDevil: "I did mention the foot prints behind us
Keelia: I don't have survival  Let's try it anyway!
JamesDevil: £
JamesDevil: "
Keelia rolls 1d20+7 and gets: 11, (+7) = 18
joriandrake: eh, survival roll is one I am pretty hard to succeed at
joriandrake: but worth a shot
joriandrake rolls 1d20+1 and gets: 6, (+1) = 7
Keelia: Best I can do untrained
JamesDevil: all right, you guys watch my back/roll
joriandrake: nope sirree
Smon: guidance?
JamesDevil: 1d20+7
Keelia: yes
Keelia: thanks! Claw gets guidance
JamesDevil rolls 1d20+7 and gets: 13, (+7) = 20
JamesDevil:
Keelia: that's an extra d4
Smon: roll the guidance die pls
joriandrake: at least 21
JamesDevil rolls 1d4 and gets: 1,
JamesDevil: lol
Keelia:
Keelia: well, better than 20
JamesDevil: indeed
Smon: fail by 1 - hmmm... ok it looks to Claw like someone recently emerged from the pool and exited by the door, that's all he can tell. Meanwhile Drak investigates the walls, they are definitely solid w no illusions or secret doors.
joriandrake: (afk bringing mom food and pills)
Keelia: Quillax will slip past the others and go poke at the wall on the far side
Smon: they are definitely solid w no illusions or secret doors.
Keelia: She shrugs, eases back around the pool and back into the hallway
JamesDevil: backtracking it is
Smon: Looks like you will have to go back to the antechamber and either take the double doors south or go west to the cathedral
JamesDevil: i think the double doors
Keelia: Yeah
Keelia: If stanza 1 was in the antechamber and 3 was in the cathedral, then 2 should be before that and 4 should be west of the cathedral?
Keelia: Otherwise, I'm going to have to get my stone shape spell on and start moving rubble
joriandrake: back
Smon: GM: OK. In the antechamber Claw throws open the south double doors, revealing a 10' wide tunnel running south 25-30' to where it is collapsed. There are no obvious doors off, but Drak can spot several, hidden by minor illusions - one in west wall 15' down, 2 in east wall 15' & 30' down.
Smon: Q senses that this corridor was recently full of magic fog
joriandrake: The elf informs the others and points the illusions out
joriandrake: "Let us check the hidden rooms one by one" he says, then stealths
JamesDevil: "can you dispel any of them?
Keelia: "Probably, but why waste the magic if they just open like the last?"
joriandrake: Drak just casts Mage Hand and tries to open the closest hidden door from distance
JamesDevil: "fair enough"
Keelia: (West or East, J?)
Smon: the e & w doors are equidistant J
Keelia: (first pair of doors are same distance from us)
joriandrake: (well, cloosest, not sure they are at same distance)
joriandrake rolls 1d2 and gets: 2
Smon: grr
JamesDevil: i suggest west
joriandrake: west
Keelia: OK, Drak will open the WEST door 15' from the double doors
JamesDevil: you ok simon?
Keelia: with mage hand
joriandrake: (sorry Smon, there is a bit of lag in chat)
Smon: (yeah I'm ok) OK Drak approaches the door until he can make out the handle through the illusion. About 10' away from it he casts mage hand and turns the handle.
JamesDevil: Claw move up next to him just incase
Smon: The door opens into a 5' alcove, the back of it collapsed - may once have been a a tunnel.
Smon: Do same to east door?
JamesDevil: go for it
joriandrake: Drak checks if the nack is truly collapsed or only a better illusion
joriandrake: back*
joriandrake: if real he goes back to tunnel and opens opposite door the same way
joriandrake: yes, the east one that faces the western one
joriandrake: OK James
Smon: (it's collapsed) The east door also opens away from you into a 5' wide, 10' long tunnel that opens into an oblong chamber with curving walls about 15' n-s by 20' e-w. There is dust and rubble on the floor, clearly disturbed recently. Lots of scribbles & markings on the chamber walls, and image of 3 eyed jackal head glaring at you from east wall.
JamesDevil: go for it
Smon: Most of the writing is prayers to Lamashtu, Mother of Monsters, but the writing under the jackal head looks different...
joriandrake: Drak will step inside carefully, watching where he steps and check the writing, and for a stanza
Smon: "On Eastern Shores of Steaming Mirror, At End of Day when Dusk is Nearer,
Where Seven Faces Silent Wait Encircled Guards At Runeforge Gate."
12:00pm  2019-1-19 joriandrake Has entered the room
JamesDevil: Claw will make a nature check on the marks
JamesDevil rolls 1d20+5 and gets: 19, (+5) = 24
JamesDevil:
Smon: Claw can't read Thassilonian - he can barely read - does someone translate it for him?
joriandrake: sorry, browser crashed had to restart I might have missed something, last thing I have seen was my message that I look for stanza
JamesDevil: n, i was checking the claw marks
Smon:
Smon: Most of the writing is prayers to Lamashtu, Mother of Monsters, but the writing under the jackal head looks different...
joriandrake: Drak will step inside carefully, watching where he steps and check the writing, and for a stanza
Smon: "On Eastern Shores of Steaming Mirror, At End of Day when Dusk is Nearer,
Where Seven Faces Silent Wait Encircled Guards At Runeforge Gate."
JamesDevil: ah, my bad
JamesDevil: misread
Keelia: Quillax will translate for Claw
Smon: Those who read it can roll DC 15 Nature or History, Claw passes (24) once it's translated.
joriandrake: "Eastern shores of steaming mirror - might be a lake, or a desert, time close to dusk - seven faces silent might mean all shards have to be gathered"
Keelia rolls 1d20+10 and gets: 14, (+10) = 24
joriandrake rolls 1d20+9 and gets: 16, (+9) = 25
JamesDevil: if its roodpart
JamesDevil: i'm gonna be so pissed
joriandrake: History
Smon: Claw knows that in the Shoanti tongue, 'Mirror' is a common phrase for 'Lake', and that 'Steaming Mirror' is a term for Lake Stormunder due to its plentiful hot springs. Drak & Quillax recall that a mysterious circle of 7 stone heads stands upon the western slope of Mt Rimeskull on Stormunder's eastern shore.
Smon: Drak you can roll Investigate too
joriandrake rolls 1d20+14 and gets: 6, (+14) = 20
joriandrake: Inv 24
Smon: Map showing Rimeskull in north western Varisia https://sites.google.com/site/runelordsriseap/_/rsrc/1438372077178/varisia/varisia.png
Smon: OK it looks to Drak that this is the Second Stanza, fitting between the two you have already discovered.
joriandrake: "look at that, we have a clear location now to investigate" Drak is excited at the thought of getting closer to solving this puzzle
Smon: To those knowledgeable in Religion, this chamber appears to be a meditation cell of sorts.
Keelia: "There's never just 3 stanzas in anything, especially written by a crazy person. There will be a fourth and up to a 7th somewhere.
Smon:
joriandrake: Drak will take a pen and paper to write down the three stanza in proper order
Keelia: Let's keep looking
joriandrake: and make sure there is enough space for up to 4 more stanzas
Smon: OK, I suggest you copy/paste from the blog.
Keelia: Quillax will have a quick look around then step back into the hall
joriandrake: (I lost chat log due to browser crash)
Keelia: (simon always posts it)
Smon: (do it when I post log then) GM: The south door in the tunnel opens into a second matching meditation cell, this one partially collapsed. Cracks radiate along walls & ceiling - looks unstable.
joriandrake: ok, if there is nothing else here we return to the tunnel and Drak mage hand opens last hidden door he found
joriandrake: radiate?
Smon: There is the 3 eyed jackal image glaring from east wall, a crack running across its snout, but no scribbles on the walls.
Smon: google it J
joriandrake: light comes through from the partially collapsed south door/meditation cell?
Smon: The south side of the cell has collapsed in a pile of rubble, looks dangerous.
Smon: No, the cells are unlit.
joriandrake: Sorry, I understood it as it emits light , so the other meaning of it, radial is the correct one
Smon: GM: You see no further ways on - looks like the only way on (unless Q turns to earth elemental form) is via the rift-tunnel in the cathedral's south wall.
Smon: yes
Keelia: Quillax steps back. "We should check the southern exit from the cathedral before we start messing with unstable areas"
joriandrake: Drakhaien sees no reason to step into the near-collapsed room
Smon: OOC I leave out most of Paizo's flowery language, guess I should have left out radiate too!
Keelia: (cracks radiate = the start at a central point and move out from that point, like a spiders web radiates out from the centre)
joriandrake: (sorry for making this hard for you)
Smon: GM: OK this looks a good place to stop.
Keelia: ok, sounds good, it's getting quite late here
joriandrake: thank you for the game
JamesDevil: fair enough, i'll post the map as fair as i've done it
JamesDevil: thanxs fior the game
Smon: You get another +750 XP for investigations (2 stanzas & the birth pool)
JamesDevil: one other thing Simon
joriandrake: in the forum James?
JamesDevil: yarr
Keelia: nice
Smon: lots of xp today thx to the demons & only 3 PCs
joriandrake: ok, thanks, will check your log Simon to order the stanzas properly and check on the xp
joriandrake: have a nice weekend, bye everyone
Smon: Keelia you better record the stanzas too
Smon: bye J
JamesDevil: Simon could please depowe Bill a bit? he's 3 level higher with legendary equipment which is kind of unfair to the rest of us :*
Smon: No, but you do get the Sin of Envy!