Runelord Zutha, Rot in Pieces. |
Simon N. (GM):end of last sesh, you successfully summoned v annoyed Zutha via his tome - https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTSQ8TJd_1jz3_1s_JzVQ7POkCqGX8pwjM7NCThnEXN3nZfwmo4_GrwN2No9i8ohhj5uvDThEpClp2M-4-0QpPx5hU42NjJt7bOHHBVqoXIh08ephBxZ7m2YQsaLRFoAKZy9xqnbkTFPFN/s1600/Zutha+Manifests.bmp
He's the fattest most cheerful Lich I ever saw.
Chris T.:"KILL HIM!"<< ok roll init please :)
rolling 1d20+2
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+2
15
17
19
Initiative (+0)
Victor Septimus
rolling d20+3
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+3
10
13
rolling d20+3
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+3
16
19
19 for Q
rolling 1d20+16
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+16
10
26
rolling 1d20+16
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+16
17
33
rolling d20+8
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)
+8
5
13
#19 Ruk Quillax & Victor post your actions
DC19
Constitution Save
Components: V, S
11Radiant
12Radiant
Touch
Holy Weapon
Victor Septimus
rolling 3d4+3
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+
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)
+3
1
2
2
8
rolling 3d4+3
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+
+
)
+3
3
3
2
11
Radiant Consumption
Victor Septimus action
Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing a searing light to radiate from you, pour out of your eyes and mouth, and threaten to char you.
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, you and each creature within 10 feet of you take radiant damage equal to half your level (rounded up). In addition, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.
Once you use this trait, you can’t use it again until you finish a long rest.
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, you and each creature within 10 feet of you take radiant damage equal to half your level (rounded up). In addition, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.
Once you use this trait, you can’t use it again until you finish a long rest.
"Eeeeeeeeeeeeeeeeeeeeeeeeeeeeraaaah!!!"
i'll track their hp idivigually if needed
Victor you can roll your attacks
Also lich man shouldtake 10?
sorry you said 10 not 20
rolling 2d20
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+
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12
17
29
So, hit
he had disad
rolling d10+7
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)
+7
4
11
rolling d10
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2
2
2 necrotic
and make a DC 18 CON save or paralysed Q
w advtg for Hourglass
2nd legendary he lights a bonfire under Victor, DC 22 DEX save or 4d8 fire dmg
18
Dexterity Save (+9)
Victor Septimus
rolling 4d8
(
+
+
+
)
7
8
8
4
27
DC 22
not saved
resist
"hmmm fire? I was BORN OF THIS!"
rolling d20+14
(
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+14
5
19
rolling d20+14
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)
+14
14
28
DC24 CON or he's blinded
rolling 6d8
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+
+
+
+
+
)
1
5
3
3
6
4
22
(radiant damage but if he passes the CON check, only half dmg)
rolling 2d10
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+
)
4
1
5
rolling 2d20
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+
)
4
19
23
ok got 14, spends a Legendary Res to pass save
#13 Zutha's turn, he takes 10 radiant from Quillax
She was on 17?
ooc well that basically leaves me out of the fight -.-
#19 Ruk
#19 Victor
#19 Quillax
Begins to concentrate...... "Spiritual weapon!"
Casting it on zutha
Components: V, S
Nice!!
4th LevelForce
Higher Level Cast
18Force
Spiritual Weapon
Victor Septimus
Radiant consumption used | 20 Radiant |
The weapon burns bright wth radiance
38 damage.
20 radiant 18 force.
Lay on hands, 16 heal.
The burns start to fade.
DEX save DC 22
22
Dexterity Save (+9)
Victor Septimus
no damage, shiield master.
(it was save for no dmg)
rolling 1d20+13
(
)
+13
4
17
rolling 1d20+13
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)
+13
5
18
i am resistant to radiant.
Victor DX save DC 22
I'm confused about the order :D
14
Dexterity Save (+9)
Victor Septimus
rolling 4d8
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+
+
+
)
2
8
6
3
19
19 fire to Victor
OK Quillax shoots a beam at Zutha, he is 20' up so no PC in way
Zutha COn save:
rolling 6d8
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7
5
1
4
7
1
25
radiant, if that matters
needs to roll a DC 24 CON
rolling d20+10
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+10
11
21
fail, spends 2nd LR to pass
12 radiant dmg
Victor DEX save
19
Dexterity Save (+9)
Victor Septimus
rolling 4d8
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+
+
+
)
1
7
2
8
18
18 > 9 fire net
#17 Malassandra
184/184 with fast heal
todispel his flight..
(Hopefully)
He was 20' up & offshore.
He's now out of LOS of everyone but Victor
4 meteors shoot up and airburst above you, raining down fiery death.
On a quick check looks to me like you are all blanketed, berserkers too.
Roll DC 22 DEX saves please
18
Dexterity Save (+9)
Victor Septimus
rolling 2d20kh1 +19
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+
)
+19
12
1
31
rolling d20+7
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)
+7
12
19
rolling d20+7
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+7
7
14
Nope
rolling 1d20+3
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+3
18
21
rolling 1d20+3
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)
+3
11
14
rolling 20d6
(
+
+
+
+
+
+
+
+
+
+
+
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4
5
2
1
2
3
6
2
4
5
4
6
6
6
6
4
1
4
3
3
77
rolling 20d6
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1
6
2
1
1
5
5
5
3
1
1
2
4
4
6
5
6
2
1
1
62
77 fire & 62 bludgeoning.
The berserkers are sent back to Valhalla.
61/184
rolling 2d6
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+
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1
1
2
2 dmg :)
rolling d20+10
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+10
1
11
Have you all deducted the Meteor Swarm dmg?
Round 3
#19 Ruk Victor & Quillax
bonus action move sword and attack
Components: V, S
end turn, he takes 10 radiant
rolling d20+14
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+14
14
28
hit AC 28
rolling 4d10
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+
+
)
8
6
5
2
21
21 fire dmg
Mal & Ruk take 10 radiant from Victor
(Getting old very quickly...)
You could always move away from Victor
so it's DEX save vs 24
rolling d20+14
(
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+14
18
32
rolling d20+14
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+14
19
33
Ah, not quite a crit :D
the water boils into steam, the rocks turn like magma and fire rages for a brief moment :D
rolling 7d10
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+
+
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7
8
7
3
2
2
2
31
Then Q moves back from the edge to contemplate her next move (and to get away from the steam :D )
rolling d20+4
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+4
16
20
Ruk jumps onto Zutha, roll Athletics minimum your STR
This counts as an attack
rolling 1d20+13
(
)
+13
12
25
He kinda squelches, green pus bursting from his overfeed vile form - takes 20 dmg
also he counts as Grappled currently as you are on top of him
I've spread him out a bit >:)
rolling 1d20+16
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+16
19
35
finally, the ancestors come good!
anyway roll lots of dice now
rolling 5d12
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+
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11
3
6
4
10
34
+14
so 48
rolling d20+14
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+14
16
30
hit ac 30
rolling 2d10+7
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+7
2
10
19
19 > 9 dmg & DC 18 CON save or paralysed
rolling 1d20+14
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+14
8
22
oo
AC 22
rolling 1d20+16
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+16
20
36
rolling 5d12+14
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+14
1
2
10
1
2
30
OK #17 Mal's turn
rolling 4d20+14
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+14
2
18
10
20
64
rolling 4d10
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3
8
10
3
24
rolling 4d6
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4
4
3
6
17
24 Force 17 necrotic, she moves back out of line of sight. Fast Heal 20 184/184. end turn
& is down to double digit hp!
Next round
#19 Ruk Victor Quillax
Components: V, S
4th LevelForce
Higher Level Cast
19Force
Spiritual Weapon
Victor Septimus
Radiant consumption used | 20 Radiant |
rolling 13d6
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3
5
2
5
2
5
5
4
1
3
4
6
4
49
49 fire damage DC 22 DEX for half Quillax Mal & Victor
11
Dexterity Save (+9)
Victor Septimus
rolling 2d20kh1 +19
(
+
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+19
16
1
35
shield master
rolling d20+1
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+1
8
9
rolling d20+1
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+1
17
18
I don't know why I'm trying - EE form can't get that :D
Components: V, S
4th LevelHealing
Higher Level Cast
18Healing
Touch
Cure Wounds
Victor Septimus
Heal action
rolling d20+14
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+14
12
26
hit
rolling 2d10+7
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+
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+7
4
1
12
12 > 6 dmg to Ruk & DC 18 CON save
If James I is AFK Quillax could you do your turn now?
rolling 1d14
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)
10
10
rolling 1d20+14
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)
+14
2
16
She sinks under the water...
"HA HA HA!"
Quillax your go
Since dragging Ruk is an action
You might want to stay close to him & just hold Ruk up between you >:)
(Sorry James, you are a temporary meatshield)
They are all immune
rolling d10+14
(
)
+14
5
19
he his AC 19
rolling 2d10+7
(
+
)
+7
3
4
14
14 dmg (inc 4 necrotic)
* Ruk is safely away
rolling d20+10
(
)
+10
8
18
he spends his last LR to pass save
rolling 6d6
(
+
+
+
+
+
)
6
1
2
2
6
1
18
18 thunder
rolling 5d6
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+
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4
5
2
6
6
23
oops, soz I thought I'd seen a save
Thanks :)
rolling d20+14
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+14
11
25
hit AC 25
I moved out of l;ine of sight
rolling 4d10
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7
10
9
6
32
would have been 32, nice!
He clambers over the rocks towards Quillax. "YOU DIE!"
He shoots a Disintegration beam at Quillax at level 7
DC 22 DEX save
rolling d20+2
(
)
+2
19
21
rolling d20+2
(
)
+2
17
19
Nope.
rolling 13d6+40
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+40
4
1
5
1
3
4
1
3
3
1
1
2
2
71
#19 Ruk roll DC 18 CON save
#19 Quillax
#19 Victor
Victor slashes
rolling 1d20+14
(
)
+14
19
33
Ruk's paralysis wears off at end of her turn.
ok i just saw him next to me
31
Constitution Save (+14)
Victor Septimus
rolling 6d6
(
+
+
+
+
+
)
2
6
6
3
2
5
24
rolling d20+4
(
)
+4
7
11
rolling d20+4
(
)
+4
12
16
rolling 1d20+14
(
)
+14
9
23
Components: V, S
4th LevelForce
Higher Level Cast
12Force
Spiritual Weapon
Victor Septimus
Radiant consumption used | 20 Radiant |
32 damage
down, a few more to go :)
One handed or two>
Scythe is 2 handed
I want that haha
Mynext game at 7! :)
Have a great summer break all!