Saturday, 4 April 2026

Otari Backgrounds

 Otari Backgrounds

You could if desired replace your Background with one of these at any time up to level 4.


BIBLIOPHILE BACKGROUND

You love few things more than a good book, and as a result, Odd Stories is your favorite shop in Otari. The bookseller Morlibint supplies you with fiction, anthologies, and other delightful reads, and he’s always eager to discuss his latest finds with you. You know that imagination is the greatest magic, but a working knowledge of actual magic helps, too.

Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost. You’re trained in the Arcana skill and the Library Lore skill. You gain the Arcane Sense skill feat.


ELDRITCH ANATOMIST BACKGROUND

You’re a trained physician who can ably tend wounds of many kinds. But more than a practitioner, you’re a scholar. Some cultures shape flesh to extreme degrees, creating aberrations from humanoid forms. The fleshforges of distant Nex practice this fleshwarping, as do the awakened Runelords of New Thassilon, and certain subterranean societies you hope to one day study—preferably from a safe and clinical distance.

Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. You’re trained in the Medicine skill and the Fleshwarp Lore skill. You gain the Assurance skill feat with Medicine.


FOGFEN TALE-TELLER BACKGROUND

You know there are monstrous things out in the swamp known as Fogfen; you’ve seen these things through the mist, gliding through the murky water and heaving themselves over sodden bits of land. No one in Otari believes your tales of swamp monsters from the depths, even when you embellish the creatures of your stories with fangs, wings, or tentacles. You’ll just have to prove to them that there are truly monsters out there, and that they were wrong to doubt you.

Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost. You’re trained in Athletics and the Swamp Lore skill. You gain the Titan Wrestler skill feat.


MARKET RUNNER BACKGROUND

Keeleno Lathenar, the proprietor of Otari Market, is a grim and bitter man. A werewolf named Jaul Mezmin mauled his wife, Ayla, to death 30 years ago. Keeleno has never forgotten nor forgiven this attack, and he believes against all odds that Jaul has evaded justice and is alive and well. Running errands for Keeleno around town, you’ve gotten to know him almost as well as you know Otari. Keeleno’s suspicions have rubbed off on you a bit, so you keep a wary eye on other people—particularly around the full moon.

Choose two ability boosts. One must be to Constitution or Charisma, and one is a free ability boost. You’re trained in the Diplomacy skill and the Otari Lore skill. You gain the Hobnobber skill feat.


RUIN DELVER BACKGROUND

You’ve looked through some of the smaller ruins in the Otari hinterlands but have never quite built up the courage to check out the creepy lighthouse called Gauntlight. You’ve heard that these ruins are pretty well picked over, and mostly collapsed, but you always planned to some day explore them and perhaps find some bauble left behind from the centuries-old battle where the Roseguard slew an evil sorcerer. You know that the crumbled stone of old ruins has a tendency to shift, so you’d better step lightly if you get the chance to explore Gauntlight.

Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost. You’re trained in Acrobatics and the Roseguard Lore skill. You gain the Cat Fall skill feat.


STARWATCHER BACKGROUND

You’re one of Wrin Sivinxi’s closest confidantes. You’ve spent many long nights with her under the stars, learning the tales associated with the Cosmic Caravan and how Desna's heavens can predict the future. You know that Wrin has paralyzing claustrophobia; she sees menace in angles and danger in confined spaces, which is why her shop is an all domed canvas that opens to the sky. If Wrin thinks there’s trouble, you’ll be the first to offer to help.

Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost. You’re trained in the Occultism skill and the Astrology Lore skill. You gain the Dubious Knowledge skill feat.


WITCHLIGHT FOLLOWER BACKGROUND

While in a dismal forest or remote swamp, you caught sight of a string of lights bobbing through the trees. You stepped forward for a closer look, and then still further when the lights retreated a few paces. Then you remembered the rumors. Will-o’-wisps, rushlights, corpse lanterns—whatever they’re called—such evil creatures lead people to their doom. With a supreme effort of will, you broke free from the alluring enchantment, and you’ve resolved to never let the strange lights of remote wildernesses claim you again.

Choose two ability boosts. One must be to Dexterity or Wisdom, and one is a free ability boost. You’re trained in Survival and the Wisp Lore skill. You gain the Terrain Expertise skill feat with both swamp terrain and subterranean bodies of water.

Thursday, 2 April 2026

History of Otari/Vengeance of the Kobolds

 A bit of research at the Dawnflower Library tells of a time over a century ago when Otari was ruled by kobolds, who either drove out the original human founders, or colonised the abandoned settlement (accounts vary), around 4594-4600 AR. They soon began luring ships to their doom on the rocky shore, which resulted in an expedition from Korvosa led by Maklanni Menhemes (ancestor of the current mayor, Oseph Menhemes) driving out the kobolds and refounding the town in 4610 AR. All records agree that the defeated kobolds swore vengeance upon the town, and have hated Otari ever since. It is now 4726 AR, and it seems their plans may near fruition...

4407 AR Following victory over the local Shoanti barbarian tribes, the City State of Korvosa is founded by colonists from the empire of Cheliax.

4544 AR The Roseguard, a band of adventurers from Korvosa, slay the evil wizard Belcorra Haruvex at her 'lighthouse' tower/keep, the Gauntlight, two days west of Korvosa. The rogue Otari Ilvashti is slain in the battle. The Roseguard survivors Aesephna Menhemes, Vol Rajani, and Zarmavdian decide to retire from adventuring, and found a port settlement just south of Gauntlight, which they name Otari after their fallen companion.

4590 AR The last of the Roseguard pass away. Otari is in decline.

4594-4600 AR Stonescale Kobolds colonise Otari.

4610 AR The notorious kobold king Yarlaip lures ships to their doom on the rocks near Otari. A vengeful expedition from Korvosa led by Maklanni Menhemes, the grand-daughter of Aesephna, defeats the kobolds and refounds the town. Maklanni decides to take advantage of the plentiful cedar groves north of town, giving Otari a new lease of life.

4623 Construction of the Otari Lumber Mill & Log Flume completed.

With its accessible port Otari soon becomes well known as an exporter of Varisian cedar to Korvosa, Veldraine and even Magnimar, far to the west, ushering in a century of prosperity.

4721 AR Threatened by invincible Rune Giants, the Kingdom of Korvosa formally acknowledges Runelord Karzoug of Xin-Shalast as Emperor of New Thassilon, with Korvosa now a tributary realm. Much gold soon flows north and east from Korvosa and the other tributary realms to fund Rune-Emperor Karzoug's war against the Whispering Tyrant, Tar-Baphon, lich-king of the Isle of Terror.

4726 AR Present day. Korvosa is in six months of mourning for the death of the much-loved King Tsadok I Arabesti (r. 4709-4726 AR). It is widely believed Tsadok died from years of over-exertion of carnal appetites with his Queen, Sorshen, now ruler of Korvosa. Queen Sorshen announces that her new kingdom is to be known as Korvosa-Eurythnia, the 'Realm of Love'.