Sunday, 25 May 2014

Session 9 7-9/11/4708 - Death of Sable Company



7/11/4708 AR

Ceremony at Castle Korvosa - Commandant Endrin tries to assassinate Queen Ileosa after she orders the Sable Company disbanded; she kills him. The Gray Maidens quell subsequent unrest.

8/11/4708

Dusk - Marshall Croft summons Kaz, Vemi and Naglatha, asks them to find Vencarlo Orisini. Naglatha visits Girrigrz the wererat and arranges to be shown a way to Old Korvosa via the sewers.

9/11/4708

Kaz,Vemi & Naglatha swim the Narrows before dawn and enter Old Korvosa. They find the Orisini Academy burnt to the ground. In Orisini's house they are ambushed by two Red Mantis assassins,who kill Naglatha's animal companion Megrim before being dispatched.

They meet Amin Jalento, who was Vencarlo's student at the Academy. He points them to the painter Salvator Scream. They leave the dog's Megrim body safely at Kaz's old garret. At Salvator's decaying house they find him missing, but a weird elf girl is present, Laori Vaius - apparently a powerful Cleric of Zun-Kuthon, the Midnight Lord! She says she too is seeking Salvator Scream,but he is being held by Pilts Wastel, the 'Emperor of Old Korvosa'.

XP
Negotiate with Girrigz, get to Old Korvosa - XP 800
Defeat 2 Red Mantis Assassins at Vencarlo's house - CR 6 XP 2400x2=4800
Find Blackjack gear: XP 800
Talking with Amin Jalento: 800
Talking with Laori Vaus XP 1600
Total: 8800/3=2933
2933+24678=27611
35,000 for Level 7.

Monday, 19 May 2014

Gorum's Workbench

Formerly Lavender perfumier.
M10-11 4708 AR
"Gorum's Workbench" - it will have a shrine to Gorum incorporated. I will need someone to manage it since I don't have much time between workouts and the guard... and saving Korvosa from itself... and occasional bouts of personal training for the ladies. Someone Ex-Guard would be good...
GM: Durnhelm's first staff recruit is Cohl, a hulking Shoanti mercenary and priest of Gorum. He certainly has the physique and physical prowess, but looks rather initimidating for Durnhelm's targetted clientele of wealthy High District ladies with too much time on their hands, and despite Durnhelm's posing initial business is very slow, until he's approached by Deanne, a Chelish ex-Guards Corporal he knows slightly - rumour has it she quit the Guard when it looked like she was likely to be conscripted into the new order of Gray Maidens, and is consequently at a loose end.  
"You know Durnhelm, you need someone less scary looking to get the ladies coming round... how about it?"


Cohl, priest of Gorum (Bbn 1/Clr 3)
Deanne, ex-Korvosan Guard (Ftr 2)

Sunday, 11 May 2014

Session 8 RL6 14-31/10/4708 Chosen of Urgathoa (29/10 Sandpoint Sacked by Nualia)



XP
Undead Attack
6 skeletons 133x6=800
4 zombies 200x4=800
G8 The Vats
6 Priests 400x6=2400
5 Physicians 200x5=1000
G13 Hall of Pestilence
6 priests 400x6=2400
Leukodaemon 4800
G14 Inner Sanctum
Lady Andaisin - 3200
Andaisin Reborn - 3200
G11 Arkminos Laboratory
Freeing Ruan Mirakova from Ramoska Arkminos - 3200
Total: 21800/4 = 5450 each
Bonus: Rescuing victims from the Hospice - 1200/4= +300 each=5750 each

5750+18928=24678
23,000 XP for Level 6.
LEVEL 6 REACHED
35,000 for Level 7.

Sir Jereth Rogare just killed Dr Davaulus upstairs; Davaulus' blood-splattered notes have more evidence of his complicity in spreading the plague. Sir Rogare would like the truth made public, but he's already late for his rendezvous to exit the city (so probably some self-flagellation for him tonight...), and will defer to you if you want it kept quiet. Several enemies escaped during the fighting upstairs, including the Gray Maiden corporal, the nurse at the front desk, and possibly more Maidens and Physicians - "it got a bit confused up there...". At any rate Sir Rogare thanks you for your assistance and asks you to deliver Dr Davaulus' notes and any other info you found to the Temple of Abadar to help them fight the Plague.

While Kaz and Naglatha are away alerting Field Marshal Kroft and the Temple of Pharasma, Vemior would like to take the time to do a more thorough search of the building. 

"Durnhelm, care to wander with me and see if we can't augment our wages?"

Vemior's aware that there's a couple of rooms in the temple he didn't so much as look inside (one immediately to the left of the lift- one, I think, on the right-hand side of the catwalk room) and another that was only glanced briefly- opposite Rolth's chamber. So he believes it probably wouldn't hurt to backtrack through the complex looking closely for further evidence of conspiracy (or valuables) before heading up to search the second floor.

GM: Vemi & Durnhelm search the temple of Urgathoa. The storage chambers south of the catwalk/blood vats chamber hold only barrels of water, kindling, and long stirring poles, and rubble in the eastern one. The room to the north of the temple antechamber (turn left from the lift as you enter) has cabinets and low benches, four beaked plague masks and leather doctors' coats hang from hooks; in the cabinets are more robes, boots, wide-brimmed hats, and the solid canes/clubs the physicians carried. Behind the western cabinet's glass door are four healer's kits and 23 large black onyx gems worth 50gp each, so 23x50=1150gp total. At the back of the cabinet are four identical potion flasks which radiate magic.

Naglatha Kaz & Sir Rogare inform Marshall Croft what has transpired, she seems shocked but perhaps not altogether surprised, given what Rogare already told here, and sends a squad to secure the building, while runners inform the temples of Abadar and Pharasma of the uncovered corruption. 

Sir Rogare thanks Naglatha and Kaz one final time before mounting up with last surviving armiger and galloping out of the city to catch the tail end of the departing Hellknight column returning to Citadel Vraid. Priests of Abadar including Ishani Dhatri come to attend the Hospice; some of the more robust plague sufferers are evacuated. Ironically, with no remove disease spells available, it's deemed best to leave those worst afflicted in the hospice, with water and prayers to ease their passing. Ishani thanks Durnhelm & Vemi gravely; they notice him sneaking a free 'remove disease' onto a dying young boy when none of the other priests are looking. The spell fails - Ishani sighs sadly as the boy expires, and closes the youth's eyes.
Marshall Croft files a report to the Castle, in which the PCs' role is diplomatically downplayed - essentially Kaz, Vemi, Naglatha & Durnhelm acting as assistants to the over-zealous Hell Knight Sir Jereth Rogare, helping him to defeat the plague cult, but also saving several of the Gray Maidens from summary execution at his bloody hands (ie almost the opposite of what actually happened.)

With Davaulus and Lady Andaisin defeated, the unnaturally swift propagation of the Blood Veil ends; over the next two weeks it begins to stutter out as the plague comes under control in most areas, though remaining well entrenched for a while in the overcrowded tenements of quarantined Old Korvosa. The word from the castle is that the Queen was duped by the nefarious Dr Davaulus, in league with the cult of Urgathoa; the Gray Maidens either had no knowledge of what was going on, or were under magical compulsion. Surviving Physicians are summarily tried and executed en masse, while the Gray Maidens are found innocent of wrongdoing (and will be offered counselling for the trauma they suffered).
Not everyone believes that the Queen was innocent, for Davaulus was known to be an old associate of her Arvaxi family in Cheliax, but the city is too wounded to contemplate another uprising. And the Gray Maidens swiftly become more prominent on the streets, replacing the departed Hellknights and enforcing brutal justice against lawbreakers.

Justice Zenobia Zenderholm tries Jolistina Susperio for mass murder at Carowyn Manor, and treason through plague-spreading. Jolistina is found guilty and sentenced to be hung, drawn and quartered, much to her delight: "I'm coming, Rolfie! I'm coming!"

The con artist Vendra Loaggri is tried by a lesser arbiter on charges of fraud, plague spreading, and manslaughter through depraved indifference. She is convicted on the fraud charge; Vendra's lawyer successfully argues that there is no proof that anyone contracted Blood Veil through her actions, and that those left uncured would either have died anyway, or else had the money to cure themselves magically. Vendra is sentenced to ten years' Indentured labour. The prosecution appeals the verdict; Senior Arbiter Zenderholm doubles the sentence to twenty years. Vendra is sent off to spin yarn instead of yarns.

As the plague dies down, the four heroes - Kaz, Vemi, Naglatha and Durnhelm - receive thanks for their many efforts. Tayce Soldado, whose daughter Brienna was saved early on, organises a large dinner in their honour at Trail's End, attended by many of the local Varisian families who bring small gifts. Among those attending are the Mirakova siblings, Deyanira and Ruan - Deyanira starry-eyed for Vemi; Ruan mostly recovered from his tortures, but still pale and withdrawn. Deyanira tells everyone what happened; Kaz, Vemi, Naglatha and Durnhelm all receive gifts worth 250gp each.

Eries Yelloweyes and other Vault dwellers  thank Naglatha for apparently averting Girrigz's war with the surface world, even Girrigz himself seems somewhat mellowed, for there have been no more raids from above (mostly thanks to Kaz having had a few words with Muttonchops, the dockhand agitator). Naglatha receives gifts from the Vault folk worth another 250gp.

(29/10/4708 AR Rise of the Rune Lords "Burnt Offerings" - the town of Sandpoint on the Lost Coast is sacked and burned by a Goblin horde under Nualia.)

31/10/4708: On the last day of the month, with the Blood Veil Plague now officially eradicated everywhere outside quarantined Old Korvosa (and some signs it's beginning to subside there too); a ceremony is held at the Citadel to thank Kaz, Vemi, Naglatha and Durnhelm for their extensive efforts for the city - from Kaz's early alert about the tainted silver coins, through dealing with the fake potion-seller, apprehending Jolistina Susperio, and most importantly aiding the Hell Knights to cleanse the source of the corruption at the Temple of Urgathoa. All four are given full commissions in the Korvosan Guard, Durnhelm as a First Lieutenant and the others as junior Lieutenants. Croft pins rank epaulettes on their shoulders, and opens the Citadel Armoury to them. 


Each PC can select equipment from the stores worth up to 2500gp - including early firearms & nearly everything from Ultimate Equipment, and +1 weapons & armour. 
_______________


Naglatha will have made a point of escorting the kidnapped stable lad from Sable Company back to their headquarters once the authorities had been alerted to the existence of the Temple of Urgathoa. While there she'll mention that she aspires to join Sable Company some day.
At the Great Tower a Sable Company quartermaster thanks Naglatha, takes back the stableboy, and asks Naglatha to wait. Shortly thereafter she is escorted into the presence of the noble Commandant, Marcus Thalissinus Endrin, who looks gravely worried. He quizzes Naglatha at length about exactly what happened at the Hospice, and eventually asks if there is evidence that the Queen was responsible for the plot against Korvosa. 

Commandant Endrin: "If the Queen did this, she will pay for her crimes. No one is above the Law - and no one is above Justice." He sets his jaw grimly.

Did Commandant Endrin make any comment when Naglatha mentioned she hopes it might be possible for her to join Sable Company one day?
The Sable Company has plenty of vacancies currently since the Gray Maidens conscripted most of their female cadets. Commandant Endrin tells Naglatha she is very welcome to join the next cadet intake on 1/11. Training to full Sable Company Marine is an intensive six month program at the Endrin Military Academy, which includes bonding with a young hippogriff. Of course many recruits wash out in training.
_______
She'll also visit the Vaults and give Girrigz two potions of CMW "just in case of trouble" and she also gives a potion of CLW to Eries Yelloweyes.
Old Eries thanks Naglatha, looking at the yellowish fluid quizzically: 
"Should be useful for a rainy day..."
Girrigz Ripperclaws accepts the greenish cmw potions cheerfully, grinning: 
"Cheers Naglatha! You're a good sort; little makes me glad I din't rip yer throat out!"
He winks.


Friday, 9 May 2014

Summer/Autumn 2014 Provisional Schedule

All games are on Sundays, normally 12.30pm, at The Ship or at Home.

May
11th - S8, 12.30pm at Ship
25th - S9, 12.30pm at Home

June
8th - S10, 12.30pm at Ship
22nd - S11, 12.30pm at Ship

July
6th - S12, 12.30pm at Ship
20th - S13, 12.30pm at Ship

August
3rd - S14, 12.30pm at Ship
10th - S15, 12.30pm at Ship

September (weekly from 7th)
7th - S16, 12.30pm at Home
14th - S17, 12.30pm at Home
21st - S18, 12.30pm at Home
28th - S19, 12.30pm at Home

October (weekly)
5th - S20, 12.30pm at Home
12th - S21, 12.30pm at Home
19th - S22, 12.30pm at Home
26th - S23, 12.30pm at Home

Final session(s) if necessary November/December 2014.

Monday, 28 April 2014

Session 7 13-14/10/4708 Hospice of the Blessed Maiden

Roth the Necromancer (deceased)

Corporal Oriana of the Gray Maidens
Events & XP
13/10/4708
(Dawn - Hellknight force under Sir Jereth Rogare investigated the sunken plague wreck Direption, losing three Armigers to the Sea Hag and her monsters. They find a single corpse in Plague Doctor kit with a letter naming 'R. Davaulus'.)
Return Jolistina Susperio to the Citadel gaol a little before dusk.
Evening - Naglatha eavesdrops on Marshall Croft refusing Sir Jereth's demand to arrest Dr Davaulus, Croft claims the letter & corpse could have been planted on the wreck.
Talking with Sir Jereth Rogare in the Citadel Mess Hall, he tells them Lictor Severs deVri has ordered the Hellknights withdrawn from Korvosa at dawn tomorrow. Plan to meet Jereth & his two remaining Armigers at the Hospice of the Blessed Maiden and investigate it with extreme prejudice...
XP: 100 each.

14/10/4708
ca 6am: Meet with Jereth & his Armigers. Unable to get in the back way, they enter the Hospice with Vemi Kaz & Durnhelm disguised as Plague Doctors. It doesn't last long...
THE HOSPICE
F1 - get  past the nurse-receptionist via disguise. XP 150 each.
F2 - battle in the sick ward. XP Gray Maiden Corporal Oriana 800, 3 Gray Maidens 400x3=1200, 4 Queen's Physicians 200x4=800 = 2800/6=466 each.
F4 - The Lift - activated by Naglatha. XP 150 each.
One Physician went upstairs, Sir Jereth and the Armigers go upstairs to deal with Dr Davaulus and co while Kaz Vemi Naglatha & Durnhelm descend into the depths...
THE TEMPLE OF URGATHOA
G1 Entry Hall - lurid murals depict skeletons cavorting among the dead of a Korvosa completely succumbed to Blood Veil.
Defeat 4 Gray Maiden guards from G2 guardroom - XP 1600/4= 400 each.
Defeat the Death's Breath Doors - Vemi detects the trap & Naglatha disables it. XP 600 each. 
G4 the Princess' Bacchanal - zombie floor & walls laid to rest by Durnhelm. XP 100 each.
G5 Operating Room - Rolth the Necromancer & 2 priests of Urgathoa surprised and killed. XP Rolth 2400, priests 400 each, total 3200/4=800 each.
Rescue & cure Sable Company stablehand Dalvun Krand. XP 100 each.
G6 patient cells - rescue three Varisian men and two women, all untouched by Blood Veil. All have been here less than a week. Can hear sounds of alarm.
Total XP:  2866 each.

Current Party XP 16062+2866=18928
23,000 XP for Level 6.


Sunday, 30 March 2014

Session 6 RL5 11-13/10/4708 AR The Potion Huckster, & Jolastina Susperino.


11/10/4708: The day after the battle with Gigriz, Zellara the dead Fortune Teller appears to Vermi Diaquani in a dream as he lies sick and feverish. He performs a dream Harrow reading with Zellara's bloodstained deck, and awakes cured of incipient lycanthropy. Kaz Anders, Naglatha, and a Cleric of Gorum in the Korvosan Guard have a strangely similar dream...



12/10/4708: Ishani Dhatri asks Vermi, Kaz and their new ally Dunhelm, a half-Shoanti Cleric of Gorum, to investigate reports of a cure for the Blood Veil plague being sold by the perfumier Lavender, owned by Vendra Loaggi. The group capture Vendra and expose her as a fraud. Vendra's strongmen seem more interested in celebrity-worship of Vermi Diaquani than in defending their mistress, who will be charged with capital fraud.

13/10/4708: A distraught Varisian dancing girl called Deyanira Mirukova asks the PCs to find her missing musician brother Ruan, who was hired to perform at Carowyn Manor. Investigating the Manor they find hordes of zombies, the remains of the Carowyn's guests reanimated as undead, and after a running battle capture the insane elf Jolastina Susperio, who claims an association with the notorious Necromancer, Rolth. She says Rolth sent her to wipe out the Carowyn party, but he was then taken away by Lady Andaisin, high priestess of the plague goddess Urgathoa, in the company of two women in Gray Maiden armour.
The group also rescue Ausio Carowyn, apparently the only survivor of the massacre/renanimation. Jolastina claims Rolth was taken to Andaisin's lair beneath the Hospice of the Blessed Maiden, where the Royal Physician Dr Davaulus and the Queen's Physicians are leading the battle against the Blood Veil!

XP
The Harrowing: 100 XP each
'The Colour of Death' - exposing Vendra Loaggri: 3200/3=1067 XP each
'The Case of the Vanishing Virtuoso' - defeating Jolastina Susperio: 7600/3=2533 XP each
Total: 3700+12362 XP=16062
15,000 XP for Level 5
LEVEL 5 REACHED
23,000 XP for Level 6.

Postscript:
 after several days spent placing traps around the Wererat lair, Girigz calls her over:

"Y'know Naglatha, you and me ain't so different. Reckon you're alright... And no humans've come down after us in three days - word is they ain't blaming us for the plague anymore. Guess Eries Yelloweyes gets to keep her throat awhile longer. Here, 'ave yer weapons."


Girigz returns Naglatha's weapons. Any request for more stuff back is met with a nasty grin.

Tuesday, 18 March 2014

Session 5 22/9-10/10 4708 AR: Seven Days to the Grave

 



Time/XP
22/9: A ship with yellow quarantine light is sunk by cannon fire in the Jeggare river.
25/9-26/9: Curing Grau Soldado's niece Brienna Soldado of Blood Veil: 600
27/9-28/9: Getting Trinia Sabor out of Korvosa by fishing boat: 1200
6/10: Escorting Fr. Ishani Dhatri from the Vault of Abadar to Citadel Volshyenek: 600
6/10: Meet the Queen's Physicians and Dr Davaulus at Citadel Volshynek
25/9-6/10: Investigations of the silver coins & skulls-head coffers; passing info to the Bank of  Abadar and Marshall Croft: 1600
10/10: Marshall Croft sends group to Racker's Alley to investigate corpse dump. Naglatha recommnends to Marshall Croft that in future the body carters be paid a bit rate for bodies actually delivered to the Gray District. In Racker's Alley the PCs Spot signs of vampire infestation and recruit the Temple of Pharasma to deal with it before nightfall: 1200
10/10: Wererat fishmonger Eries Yelloweyes asks Naglatha for help vs wererat firebrand Girrigz Ripperclaws, who is trying to unite the wererats for war with the humans above. PCs fight Girrigz's gang in his sewer lair, are defeated and have to give up money and weapons. Girrigz says that if any more humans enter the sewers hunting wererats he'll kill Eries. 2400

Total: 7600/3=2533 XP each
2533 + 9629=12162 XP.
Bonus: Persuaded Muttonchops that the wererats weren't spreading Blood Veil: +200 each = 12362 XP.


15,000 XP for Level 5

+1 Fate Point for investigations & preventive measures.

Sunday, 2 March 2014

Session 4 RL4 29/8/-1/9 4708 AR Edge of Anarchy Finale


29-30/8/4708 The Dead Warrens 


Battle in the Ossuary
3 Derro CR 3 XP 800x3=2400
1 Otyugh CR 4 XP 1200
Exsanguination Chamber
2 stirges XP 200
Skull Corridor
3 Lesser Necrophidius CR 2 XP 600x3=1800
 Acid Spraying Skulls Trap CR 1 XP 400
Alchemy Lab
1 Derro CR 3 XP 800
Store Room
Carrion Golem CR 4 XP 1200
Prisoner Pits
Cabbagehead the Ogrekin CR 3 XP 800
Vreeg's Chamber
Vreeg, Derro Wizard-5 CR 5 XP 1600
Rescue Captive Ladies XP 600
Return Gaekhen's body parts to Thousand Bones XP 600
1/9/4708 Execution of Trinia Sabor
Verik Vankaskerkin and the Cow Hammer Boys are found guilty of murder and sentenced to death by Zenobia Zenderholm, and hung at dusk. Then the traitor-murderess Trinia Sabor is brought out...
Kaz Anders aids Blackjack to rescue Trinia XP 400
+Bardic Songs bonus XP 300
+Bardic Letters bonus XP 300 
Total XP 12600/3= 4200 party XP(!!!)
4200+5289=9429
+200 XP Vemi's letters bonus=9629
9000 XP for Level 4
LEVEL 4 REACHED
15,000 XP for Level 5

PC Living expenses M8 & M9 4708 AR
Kaz & Naglatha frugal: -20gp + 18gp (1 month's brevet corporal pay) = -2gp
Vemi Diaquani: middle class -60gp + 18gp (1 month's brevet corporal pay) = -42gp

The Exemplary Execrables theatre in Old Korvosa was damaged by fire during the riots, and is currently out of commission. It doesn't look as if there will be much call for Kaz's or Vemi's acting talents in the near future.

Fate Points: Kaz, Naglatha & Vermi each gain +1 Fate Point.




The letters Vemi wrote after Trinia Sabor was moved to Castle Korvosa.










Sunday, 16 February 2014

Session 3 RL3 3-29/8/4708 AR Eel's End, Grau Soldado, Trinia Sabor, & the Dead Warrens

Sir Jereth Rogare, Hellknight
3/8/4708
12.30pm - briefing from Vencarlo & Croft re Amprei
1.45pm - encounter crazed prophet
2.15pm - Reach Eel's end, talk with Devargo Bavarsi, get incriminating letters to the Chelish ambassador, Amprei
3.30pm - back to Citadel Volshyek
14/8/4708
Vemi meets Grau Soldado, helps him get back in shape
28/8/4708
3pm Cressida Kroft says to arrest Trina Sabor
29/8/4708
6.15am Group arrests Trina Sabor, Lt Sayeen meets Sir Jereth Rogare.
Trinia transferred to the Castle.

3pm Cressida briefs group about Gaekhen, the murdered Shoanti
6.30pm Group reach the cemetery quarter near dusk
7pm group enters the Ossuary, battles skeletons

XP (total)
The crazed prophet: 200
Dealing with Devargo Barvassi: 800
Helping Grau Soldado: 200
Arresting Trinia Sabor: 600
Charming Sir Jereth Rogare, Hellknight: 200
Ossuary - Owlbear Skeleton: 600
Ossuary - 6 skeletons: 800
Total: 3400/4=850
850+4439=5289
5000 XP for Level 3.
LEVEL 3 REACHED
9000 XP for Level 4.
Trinia Sabor

Sunday, 2 February 2014

Session 2: 2-3/8/4708 AR - All the World's Meat



XP
Evening 2/8/4708
Save Amin Jalento from six rioters in Midland: 600/3=200
Meet Sabina Merrin & Queen Ileosa at the Castle: 50 each
Night 2/8/4708
Kill Otyugh in Midland: 1200/4=300
Meet Field Marshall Cressida Croft: 25 each
ca 2am 3/8/4708
Defeat 4 'Cow Hammer Boys' renegade guards: 800/3=266
Defeat Verik Vancaskerkin: 600/3=200
Return Captives Alive to Marshall Croft: 600/3=200
Wake after noon 3/3/4708. Cressida meeting with Vencarlo Orisini
Total XP: 1241

Naglatha WinterkillLevel 2, XP 2778+1241+20+400=4439
Kaz AndersLevel 2, XP 2778+1241+20+400=4439
Vemi Diaquani: Level 2, XP 2778+1241+20+400=4439
5000 XP for Level 3.

Account by Judith/Naglatha
In which we meet the Great and the Not So Good…
The quiet of the morning saw the opportunity to spend some of our gold, for me to take Zellara’s remains to the Temple of Pharasma for burial, and for Kaz to make provision for the care of Lamm’s child victims. As the day wore on it became clear that it was nothing more than a lull: away from the eyes of the Watch scores were being settled. On our way to the Palace to return the brooch we were forced to intervene on behalf of an idiot lordling who had got in over his head with a group of thugs keen to redress the imbalance of wealth. With the thugs soon unconscious on the ground, he thanked us with scant courtesy before running for safety.

At the Palace, the brooch was identified as one stolen from the Queen and we were presented to her to return it and receive a reward. I left the talking to Vemi and Kaz – royalty and palaces were a long way beyond my experience. She complimented us and flattered us, then asked us to continue serving Korvosa and report to Field Marshal Cressida Kroft. I was overwhelmed enough to nod agreement and we ended up heading towards Citadel Volshyenek with a pair of guards as escort. 

The chaos in the city was continuing apace and even the otyughs from the vaults seemed not to want to be left out. One burst through the cobbles on the street in front of us and we were hard pressed to defeat it, but in the end a mighty spear blow from Vemi was sufficient to dispatch it. The Hellknight who had been running to join the fight ended up with nothing to do but offer a gruff ‘well done’ before we both continued on our way.

We arrived at the Citadel around dusk and were taken to Field Marshal Kroft. The guard were stretched to the limit trying to keep order in the city, but rather than being asked to support them directly, we were asked to go after a group of deserters who had set up shop in a butchers called ‘All the World’s Meat’ and bring them in, dead or alive. (If they were dead, we’d get only half the money so it was a fair incentive to keep them alive) They were led by Verik Van Kaskerkin and listening to the Marshal talk about him, I couldn’t help but think she had a soft spot for the deserter.

Rather than take the offered bunks for the night, we decided to go in immediately. We had the vaguest of plans but even that didn’t survive contact with the enemy and breaking in to the shop devolved into a brute force attack. We were fortunate that the deserters were ill prepared. The first few were knocked unconscious and we hurried upstairs to get Van Kaskerkin before he could escape. In the end, while our strategy was lacking, our tactics weren’t as, seeing Van Kaskerkin favoured bow and spear, we blocked him into a corner where he could use neither to advantage. After that it was just a matter of time before he had no choice but to surrender.

As we disarmed him and returned him to the Citadel he made no secret of his opposition to the Queen claiming that his work at ‘All the World’s Meat’ was to feed the poor who were starving. We decided to continue supporting it while turning over its running to someone more reliable. Amongst his gear was an unusual silver dagger that radiated magic, inscribed with Vudran carving and marked with the symbol of powerful Arkona family. I couldn’t help but wonder exactly what it was and how Verik had come by it…


Thursday, 23 January 2014

Session 1: 1-2/8/4708 AR - Fall of Lamm, Edge of Anarchy


1st of Arodus (M8), 4708 Absalom Reckoning


Three residents of Korvosa, Naglatha Kaz and Vemi, are brought together by Zellara the Fortune-Teller for mutual revenge upon the crime lord Gaedren Lamm. Emerging from his fishery lair after nightfall, having done the deed, they find that King Eodred II Arabasti is dead, his Queen, Ileosa, has taken the throne, and serious rioting and looting has broken out throughout the city. Apparently many people dislike their Chelish queen, and don't want her as their new monarch.
Kaz Anders approaches Castle Korvosa seeking his friend the artist Trinia Sabor, who had been painting Eodred's portrait, but is told to report to Marshall Cressida Kroft at the Citadel.

2nd of Arodus (M8), 4708 Absalom Reckoning
After resting overnight at Vemi's place near the western docks, Naglatha goes to sell the night's loot to her uncle Devargo Barvasi, while Vemi talks with his actor contacts and Kaz seeks Trinia Sabor in her apartment in the Shingles. Kaz finds Trinia nervous and afraid, worried she'll somehow be blamed for the King's death. Trinia identifies a jeweled brooch found in Lamm's lair as belonging to Queen Ileosa. There is a substantial reward offered for its return.

Session XP
Bloo the dog - 135
Yargin Balko, 'the alchemist' - 200
Hookshanks Grueller, the bad gnome - 200
Giggles the Half Orc - 200
Freeing the Little Lamms - 200
Gaedren Lamm - 600
Gobblegut the Alligator - 600
Investigations etc - 200
Total: 2335/3= 778 XP each.

Naglatha Winterkill: Level 2, 5000 XP for Level 3. XP 2000+778= 2778.
Kaz Anders: Level 2, 5000 XP for Level 3. XP 2000+778= 2778.
Vemi Diaquani: Level 2, 5000 XP for Level 3. XP 2000+778= 2778.

Loot Inventory Update
Gear:
3 vials of acid
2 tanglefoot bags
1 thunderstone
Oil of Keen Edge (doubles the crit range of 1 piercing/slashing weapon or 50 arrows for 50mins)
Dose of Silversheen (weapon treated as silver for 1hr)
Light crossbow with 10 bolts (Kaz)
Disguise Kit (Kaz)
Jade inlaid cigar case (Vemi)
Adamantine arrowhead (Naglatha)
Zellara's Harrow Deck

Gold: 
+786gp 3sp per character


Session Account by Judith/Naglatha
Strange Meetings
In which Alliances are made and an Enemy’s downfall is arranged…


It only occurs to me now that it should have worried me more than it did at the time exactly how the Harrow Card inscribed with my name and an address in Midland came to be delivered to my lodging in Old Korvosa. After all, in my line of work only a fool advertises where they live. But there it was: an invitation to a meeting in Lancet Street and an opportunity to indulge in some long overdue vengeance. I’ve heard it said that some people believe revenge is a dish best served cold… As far as I’m concerned, I don’t like to leave my debts outstanding.

I arrived at Lancet Street and found the house; an ordinary house in an ordinary street. There was nothing obviously unusual about it but something at the edge of my awareness was screaming that things were a long, long way from ordinary. It set my nerves on edge but I could still see nothing obviously untoward. Have I mentioned how much I hate getting screwed over by magic? Despite my misgivings I went in; the chance of finding Gaedrenn Lamm was too good to turn down and it occurred to me perhaps too late that whoever had sent that invitation might well have known that. 

There were two others already there: at first glance a fop and a clerk. A second glance told things more clearly: fine clothes, no longer quite fashionable, concealed a powerful build that belied the initial impression of an idle fop while calluses on the hands told of long practice with weapons – someone to watch out for. The other was no less deceptive: I decided he seemed vaguely familiar, a wizard of some sort but nothing like the mad bastards the Acadamae produced. It was the eyes that really gave him away: for all his unassuming demeanour, he had a killer’s eyes. They introduced themselves as Vemior Diaquani and Kaz Anders. They too had received Harrow Cards and been invited here to gain revenge on Gaedrenn Lamm.

Then our host arrived, a Varisian fortune-teller named Zellara. The sense I had that something was off with the whole set up still hadn’t abated but still there was nothing I could pin it down to. I watched somewhat distracted as the fortune-teller laid out the cards and gave us the usual recital: warnings of plots and danger, the chance for wealth, admonitions to take care… Then she told us that Lamm had wronged her too and that she had found his current base. The vagaries of fortune-telling were forgotten as she told us he was at the Old Fishery on the West Dock. Knowing Lamm would abandon the place at the first hint of trouble, we determined to hit him that evening.

The raid went about as close to plan as we could have hoped. Kaz summoned a spirit to his aid – apparently that of his younger sister who had been killed by Lamm years earlier and all I could think was that I was glad the creepy dead kid was on our side. The child ghost proved an effective diversion as the rest of us broke in through the front taking out Lamm’s bully boys one after the other. The children Lamm had kidnapped to work for him escaped into the city. Lamm himself had vanished, but the dead kid – Maria – took an unholy glee in terrifying one of Lamm’s henchmen into telling us where he had fled. 

Lamm, it transpired, had taken refuge in the basement dock of the old Fishery. His pet alligator was between him and us, but unfortunately for him we were more than capable of killing him at range. Vemi took on the alligator while the rest of us focused on Lamm. Between my arrows and a very pissed off dead kid, he didn’t last long. Dumping his corpse in the same river where he had disposed of so many of his victims seemed a truly poetic resolution to our revenge.

With Lamm gone we went through the loot he’d accumulated. A fine jewelled brooch stood out as it was marked with the royal seal, worth more than the rest of his loot put together, but so identifiable that fencing it in Korvosa would just be asking for trouble – the best we could hope for was a finder’s fee. A hat box swarming with flies proved to be the repository for a poorly preserved, severed head, and it was with a peculiar lack of surprise that I recognised it as Zellara. Tucked into the box and stained with blood were her Harrow cards.

Leaving the Fishery it seemed we had stepped into a riot. King Eodred was dead and the streets were filled with people shouting abuse at the Queen. As expected the Watch were out in force, but then we caught a glimpse of patrols of Hellknights as well, and decided discretion was far and away the best option. Vemi’s apartment was close by and as we were burdened by what we had taken from Lamm’s base we holed up there to wait for the riot to burn itself out.

The grey dawn saw the city subdued and the streets quiet. It was easy to slip through to Old Korvosa where I knew I could fence Lamm’s treasures with fewest questions, returning a few hours later with a purse of Gold Sails to divide between us.

PC - Vemior "Vemi" Diaquani - Alex Bard

Vemior "Vemi" Diaquani (formerly of Diaquani Marine Interests).
Bard-2 AC 14 HP 18 ST 18 DE 13 CO 10 IN 14 WI 10 CH 14
spells: 1 - Grease, Cure Light Wounds, Charm Person, 0- Detect Magic, Read Magic, Prestidigitation, Dancing Lights, Ghost Sound.
Character Sheet
A second generation immigrant to Korvosa, Vemior's grandparents and their children were among loyalist refugees fleeing the short-lived Biston uprising of 4658.
Drawing upon decades of experience, the Diaquani family quickly established themselves in West Dock as fishermen of some skill and reputation.
Following the death of 'The Old-Man' (Cruskis) Diaquani in 4665, Vemi's father, Renior Diaquani, officially took over as head of the family. With the help of some well-placed customers and business partners in Korvosan polite society, Renior swiftly shifted the company's emphasis from actual fishing to the overseeing of fishing-boats and fish processing facilities, elevating the Diaquani name to a respectable status in the city.
After completing the early years of his privately tutored education, a teen-age Vemior turned his back on his father's desires for him to study the family business; instead, pursuing a career as an actor and orator.
With a little money earned, a few connections made, and very much imagining himself as some bohemian nobleman, Vemior enlisted at Orsini's Academy to learn swordplay. This double insult to his father caused several serious arguments about politics and family loyalty for the Diaquanis. With both men being too proud, and too stubborn to apologise, the conflict eventually resulted in Vemior's estrangement from his father; neither of them speaking to each other for several years, the only exchange of words being through an intermediary, Zarda, Vemior's younger sister.
Through Zarda, Vemior learns that his father has become secretly addicted to the street-drug 'shiver', and that in rare lucid moments curses him as the cause of his addiction. Angry, and ready for an argument, Vemi goes to confront his father, only to discover him in the midst of a near-fatal overdose that leaves the once-proud patriarch pathetic and wretched.

Wracked with shame, Vemior is driven to investigate Korvosa's drug ridden underworld, swearing vengeance on the "despicable lowlife scum responsible for the devastation of my family". Eventually, through a combination of subtle politicking, bribery, and outright intimidation, he uncovers the name of local crimelord Gaedren Lamm.

Vemior Diaquani's shopping, 2/8/4708 AR
Sells both his whip and longspear back at half price, which added to what was left from starting gold gives him 799gp, 7sp, 9cp to spend.
(Eodred's Walk)
Masterwork Whip - 301gp - Jope Chantsmo at Trapper's Hole 
Masterwork Longspear - 305gp - Fip at Slicing Dicers
(Stalls at the Gold Market)
2 Potions of CLW - 100gp - Sagitar Tiguan at Magical Curiosities 
5 Fine Cigars- 2gp, 5sp - Yerkin Skelrak's Herb & Spice Trade Route
Bowl of Varisian Borsht - 1spEsmerelda at Korvosa Best Borsht 
708gp 6sp spent. 91gp 1sp 9cp remaining, in the form of: 
6 crowns, 28 gold sails, 31 silver shields, & 9 pinch. 

PC - Kaz Anders - Francis Summoner

Francis PC – Kaz Anders
There were two children, a brother and a sister, who were taken and made to join the Little Lamms - and, unusually they worked as a team. He'd play a slightly flamboyant distraction for her pickpocketing skills, bringing in far more income together than they would separately. Not a bad set of earners but ultimately they made mistakes and robbed the wrong people. Both were savagely beaten and thrown out on the rubbish dump to die. He survived. She did not.
When he realised she was dead he swore revenge on his life - but she heard the oath before her spirit departed the plane and managed to tap into both their latent magics to haunt and help him - and to settle her own score with Gaedren Lamm.
Class: Summoner, with the sister being the Eidolon. Background: Tortured.
Kaz Anders” (and if you think that’s his real name, he’s got some beachfront property to sell you) has multiple stories he will tell about what happened when he was little and if pressed himself will admit that it was a load of old cobblers.  That he (and his sister Marie) were actually the children of a couple of shoe repairers is just something that adds to his amusement and glee in storytelling.
Their father died when they were seven, and their mother died three months later of a broken heart.  With two already scrawny kids trying to fend for themselves it was entirely predictable that they were picked up less than a month later to join the Little Lamms.  And remained together as one of the more effective teams in the Little Lamms; he’d cause a distraction and while everyone was stopped, gawping she’d pick their pockets.  Or, more rarely, vise-versa.  But his biggest con was to convince everyone (with her assistance) that his sister Marie was, in fact, his identical twin brother Mark as both of them had seen the likely fate of street girls (and of the two “Kaz” was the prettier).  It took an elaborate shell game with his flair and her attention to detail (and, to be honest, sheer terror on both their parts) to work the whole con on people they lived with - especially when a number of distractions called for a pretty girl (which could have been either of them).  Kaz will sometimes talk, seemingly freely, about this part of his life.  The stories he tells are all either carefully selected or sanitised - or (and as often as not) complete fabrications.  And most of the people he knew back then are dead or in prison.
But all good things must come to an end - and the shell game ran into puberty.  One’s figure started to change, the other’s voice started to break.  Oops.  Cutting a long and unpleasant story short, they ended up both caught out and punished for the ongoing deception that had on two occasions fooled.  A very unpleasant few hours followed, ending with both of them being thrown out onto the rubbish dump and left for dead.
Trinia Sabor’s painting “The price of wealth” contains a pretty young boy and girl, fingers interlaced and gazes locked, and with scarlet blood running out of them into a dull green mountain of garbage as the sun sets red behind them.  It was her second painting thought to be great, but is seldom shown because people find it distressing. The companion piece, the much more impressionistic and much better received (although few see the biting satire because the paintings are seldom side by side and few look at the detail of the “bed” or see the departure of the girl’s soul and the greying of her eyes) “Greater Love” which has the same boy and girl on silk sheets and a gold-lit room, the girl’s eyes shining as the boy is surrounded by a healing fire.  Those were both drawn and painted in retrospect while he was bandaged up and in her chambers, recovering after she pulled him out of the rubbish dump.  He’s also her muse in a number of other paintings and background in still others - something that worries him especially as he’s a conman and trickster at times and doesn't want anything bad happening to the person who saved his life.
That was three years ago, and he made two vows.  Revenge on Garderen Lamm, ensuring that no one would take his place, and that he’d try to bring his sister back as she didn’t cross over, instead pouring power into him, and joining him as his Eidolon (and he also has a few locks of her hair - enough for Resurrection - but still a major quest issue).
For most of the time when he hasn’t been serving as muse to Trinia or one of her friends, he’s been keeping body and soul together through being one of the stringers at Pilts Swastel’s Exemplary Excrables playhouse.  Never a lead, never much money.  But enough to keep body and soul together; his lodgings are in an actor’s garrett about 6’ long and 4’ wide just under a roof.  Not that he needs any more (or even spends much of his time there).
Six months ago he finally managed what he considers a major success towards bringing down Garderen Lamm.  Tarma Keth, one of Garaden’s more capable lieutenants, and the person that actually slit Marie’s throat, had been casting eyes towards Eel’s End and expanding in that direction.

 He spoke to (separately) Devargo Barvasi and Watch Sergeant Grau Soldado. The conversation was almost the same in both cases “If you deploy some men there tonight, Tarma will be in the arms of the watch having made a full confession by dawn.  My only price is that you see the Little Lamms are looked after well.”  He delivered, with Tarma claiming that she was being haunted by the ghost of a girl he’d once killed.  All above board and he delivered on his promises for a very low price.  But delivering a large success obviously as the result of an effective con, and not claiming much reward doesn’t tend to make you particularly well liked, however charming you are (and the more charming the less trusted in some ways).  Still, it’s enough to get an audience when and if he needs it.

PC - Naglatha Winterkill - Judith Ranger

Niece of Devargo Barvassi.
She's a second generation half-orc, born when a Korvosan half-orc thug raped a girl called Alyna Barvassi.  Alyna's older brother, Devargo hunted down and killed the half-orc.  Alyna died in childbirth and rather than be encumbered with raising an unwanted child between building his growing criminal network, Devargo gave the child into the care of one of the morlock groups who lived in the Vaults beneath Korvosa.  The child, still unnamed, grew up as one of the feral urchins that lived in the Vaults.  It was a (possibly insane) Varisian mystic who first started calling her Naglatha and the name stuck.  (All she knows is it's something to do with an obscure Thassilonian story).

As she grew up, "Uncle" Devargo made sure she knew how to fight and survive.  She had always hated the senseless, wanton brutality that she had grew up surrounded by - her few friends, the other urchins, were not as tough as she was and too often she'd seen them hurt or even killed for scant reason.  She did occasionally do work for Devargo - typically protecting Devargo's people from other thugs - but also started taking on contract work for the City Guard.  Not too long afterwards she encountered Gaedren Lamm.  Knowing her connection to Devargo (a sometime rival who had embarrassed him one time too many), Lamm decided to get some of his own back by kidnapping her and ODing her on Shiver. She should had died, but somehow managed to pull through even though it took some weeks to fully recover. 

Second generation half-orc.  5'11'' tall, sinewy build. Heavy-set features, long coarse, stringy black hair, yellow-amber eyes, greyish-tinged skin.

Home
Naglatha's home base is a large, low-ceilinged dockside warehouse garret in the Shingles above the Old Dock district of Old Korvosa. While it's not exactly salubrious, it has the benefit of being rent-free as the warehouse is owned by her uncle, Devargo Barvasi.


Among the rogues and thugs of the Bridgefront/Old Dock area Naglatha is often recognised and is usually offered wary respect as she's been known to act as one of Devargo's enforcers. Amongst many of the poorest but often more honest slum dwellers, she holds a better reputation as a hunter of the chokers that infest the overcrowded waterfront slums.

Additional
Naglatha's friend at the Temple of Pharasma is called Aelius Varodin (of Chelaxian descent).  Growing up they were part of the same gang of feral kids.  Aelius was kidnapped by Lamm and forced to work as one of his pickpockets - it was the first time that Lamm had appeared on Naglatha's radar.  Aelius wasn't sneaky enough to be a very good pickpocket and earned frequent beatings.  Eventually after getting carried away, they left him for dead.  Hours later when he regained consciousness, he staggered away and collapsed on the steps of the Temple of Pharasma.  Since he wore the symbol of Pharasma, he was taken in and as he recovered started training as an acolyte of the temple.  It was only months later that Naglatha discovered her friend had survived - she took this as a sign of Pharasma's presence in the city and adopted her as her patron goddess.

It was two years ago in the depths of winter that Naglatha earned the Shoanti honorific "Winterkill".  A small group of Sklar-Quah Shoanti lead by Khurdak Calls-the-Thunder came to Korvosa to take revenge on a Korvosan gang who robbed and murdered a Shoanti trader.  Needing a local guide and tracker, they were recommended to hire Naglatha.  Driven by the need to seek revenge for their murdered kin, they were able to overcome the antipathy that all Shoanti had towards orcs and work with her.  They caught up with the gang on the Shingles of Old Korvosa and the ensuing melee fought in a rare driving blizzard ended with the gang being slaughtered, several of the Shoanti wounded and Naglatha dying.  The Shoanti shaman was able to revive her and they spent the next few days recovering at the garret where Naglatha lived before the Shoanti returned to the Cinderlands.   

Saturday, 11 January 2014

Guide to Korvosa






A panoramic view of Korvosa

Korvosa Wiki

Korvosa ca 4710 AR
The half-orc King Tsadok I Arabasti, grandson of Queen Domina by her renegade daughter the Princess Tisada (a lost sister to King Eodred), has ruled since M2 4709 AR, following the death of Queen Ileosa in M1 4709. He has four children (2m 2f) by four different consorts, all four conceived M1-2 4709, prior to his Coronation. It seems that the Curse of the Crimson Throne has for once been evaded, at least.
Sable Company has been reformed under Commandant Naglatha Winterkill (Barvassi), also a half-orc. A Popular Council voted by all citizens (M5 4709, next election M5 4713) provides democratic input, under the elected leadership of Chief Councillor Kaz Anders. The noble Glorio Arkona contributed much wealth to the rebuilding of Korvosa after the depredations of Ileosa; House Arkona is widely regarded as preeminent even over the Jeggare, while the House Ornelos association with Ileosa has caused them a loss of prestige.

Korvosa Population
The Census of Domina in 4682 AR put the number of tax-paying Korvosan adult citizenry at 18,486. It is widely believed that the actual population of the city is far higher. With more than a square mile of dense habitation within the walls one might expect a population in the range of 50-100,000, and the size of Korvosa's military, clergy, tax revenues and other elements appear to support such an estimate.
Korvosa rules a wide but still sparsely settled rural hinterland of farms and ranches as far as Biston and Sirathu, almost 40,000 square miles, with a total subject population estimated at around half a million.

Korvosan Military
Korvosa has a strong standing army comprising the 700 Korvosan Guard under Field Marshall Cressida Croft and up to 200 Sable Company Marines under Commandant Marcus Thalassinus Endrin Naglatha Winterkill (Barvassi) (4709-). The Guard protect the streets, walls, and public buildings of the city, serving as law enforcement. The Sable Company patrol the sky over and around Korvosa, with particular responsibility for the seas - ships approaching Korvosa are subject to inspection before they ever reach the docks. The city does not maintain a standing navy.
In time of war the monarch of Korvosa can raise a levy of up to about five thousand men from outlying territories as far as Biston and Sirathu, including sturdy colonial Chelish infantry yeomen, numbers of heavy cavalry (knights) including the Order of the Nail Hellknights, light cavalry ranchers, and Varisian auxiliary archers and slingers.  If threatened with invasion, given enough time the city herself can double the Guard and muster a defensive militia with a nominal roll of 2,700, though Marshall Croft puts the actual tally of reliables at no more than two thirds of that figure.
A typical Korvosan field army would comprise: 100 Sable Company marines, 500 Korvosan Guard, 100 Order of the Nail Hellknights, 2900 rural levy from the ranches, farms, and Varisian auxiliary (comprising 200 knights, 600 light cavalry, 900 archers, 1200 infantry), for a total strength of 3600.

Living Costs
Destitute: 3gp/m (food 3gp)
Poor, single: 10gp/m (food 6gp, rent 3gp, misc 1gp)
Middle Class: 30gp/m (food 12gp, rent 12gp, misc 6gp)
Salubrious: 100gp/m
Extravagant: 200gp/m

Korvosan Guard salary, numbers, avg level
Soldier: 12gp - (food 6gp, common barracks 2gp, gear 1gp)=3gp/m (324) War-2
Corporal: 18gp - (food 6gp, shared barracks 4gp, gear 1gp)=7gp/m. Command 2-8 (216) War-3
Sergeant: 24gp - (food 6gp, private baracks 6gp, gear 1gp)=11gp/m. Command 4-12 (108) War-4
Master Sergeant: 36gp (food 9gp, private baracks 10gp, gear 1gp)=16gp/m Command 12-36 (36) War-5
Lieutenant: 36gp - (food 12gp, private barracks 10gp, gear 3gp)=11gp/m Command 12-36 (36) Ftr-3
Captain: 60gp - (food 12gp, private barracks 15gp, gear 6gp)=27gp/m Command 36-108 (12) Ftr-5
Major: 100gp - (food 18gp, private barracks 24gp, gear 8gp)=50gp/m Command 108-324 (4) Ftr-7
Field Marshall: 150gp ((food 18gp, private barracks 33gp, gear 9gp)=90gp/m Command 700+ (1) Ftr-9
Nominal Total: 737. Actual total in peacetime is usually a little under 700.


Abbreviated Guide to Korvosa

by GreenGrunt on PF Forums.

East Shore District
East Shore
E1. Theaumanexus College: Korvosa’s secondary magic school. Teaches wizardry basics.
1a. Geezlebottle Hall: Half of hall is constructed for human sized, other half is sized for gnomes and halflings. Professor Tepest Geezlebottle (male gnome wizard).
1b. Toryr Hall: 5 small classrooms.
1c. Verso Hall: Manor house. Administrative offices and 6 classrooms.
E2. Leftover’s: Only inn in the district. Has 12 two person rooms and 1 common room. Innkeeper: retired soldier Portenus Gaskelinni (male human fighter/expert).
E3. Horse Shop: Self explanatory. Sale prices are 1/10 lower than regular prices.
E4. Shoreline Drinkhall: Tavern. Owned and operated by House Endrin.

Gray District
Sepulcher Ward:
G1. Grand Cathedral of Pharasma: Barracks, temple, and keep. Bishopess Keppira d’Bear (female human cleric).
G2. Great Tomb of Leadership: Large crypt. Guarded by 2 marines and 2 soldiers.
Potter’s Ward: Low income burial sites.
*The Dead Warrens: covered in Pathfinder #7: Edge of Anarchy.
Everyman Ward: Average income burial sites.
Gold Ward: Wealthy burial sites

The Heights District
Citadel Crest Ward
The Acadamae:
A1. Hall of Summoning: School of Conjuration. 13 binding circles and 3 immense binding circles around the building.
A2. Hall of Seeing: School of Divination/Scrying and chambers.
A3. Ornelos Hall: Administrative offices. 3 interior binding circles. Headmaster Toff Ornelos (male human aristocrat/wizard).
A4. Hall of Induction: School of Evocation. 5 floors. A spiral staircase in the center.
A5. Hall of Wards: School of Abjuration. Site of the famous Breaching Festival.
A6. Hall of Lies: School of Illusion.
A7. Hall of Shaping: School of Transmutation.
A8. Hall of Charms: School of Enchantment.
A9. Hall of Whispers: School of Necromancy.
H1. Great Tower: 19 floors. A Vault system underneath. Main entrance on tower’s third floor, accessible via a bridge.
Bottom floor: Sable Company main armory.
Floors 2-6: Endrin Military Academy.
Floors 7-16: Barracks for 200 Sable Company marines.
Floors 17-19: Hippogriff aeries.
H2. Upslope House: Bed and breakfast. Has 10 rooms that can accommodate up to 22 people.
H3. The Frisky Unicorn: Bed and breakfast. Has 5 rooms that can accommodate up to 13 people. Psuedodragon nest in highest floor of turret tower.
H4. The Temple of Asmodeus: Altars at each point of star. Living quarters and administrative offices.
H5. Gilded Orrery: Sells books, texts, items, magical wares of arcane lore for the Acadamae. Also sells wares to House Ornelos and its agents. Gasta Waegra (female human expert).
H10. Tenna’s: Bed and breakfast. 4 rooms that can accommodate up to 11 guests.
*Lavender: Covered in Pathfinder #8: Seven Days to the Grave.
The University Ward:
H6. Jittery Quill: Coffehouse and alehouse.
H7. Jeggare Museum: Owned and operated by House Jeggare. Museum has several wings. Museum Curator Mercival Jeggare (male human aristocrat/bard/expert).
H8. University of Korvosa: Main campus consists of 5 major buildings. Three satellite buildings and 2 other buildings are in other wards.
a. Leroung Hall: Academic offices, classrooms and 210 seat auditorium.
b. Black Hall: Classrooms.
c. Jeggare Library: University private library.
d. Instructor Offices North: Hold ¾ of university staff.
e. Instructor Offices South: Staff offices, conference rooms and classrooms.
H9. The Wise Dragon Inn: Inn and attached restaurant.
The Cliffside Ward: Two Sable Company watchhouses are located on the cliffs.
H11. Marbledome: Owned by House Jeggare. Operahouse. Operahouse manager Touran Palastus (male human bard/expert).
H12. Kendall Amphitheater: Open air and stage performances. Games and contests are sometimes held. Kendall Vault- series of passages beneath.
Plaza of Scions: divides brick plaza and covered stage of amphitheater. Three tall statues.
H13. Crested Falcon: Very pricy restaurant.
H14. Temple of Sarenrae: Turreted temple.
H15. The Overlook: Tavern. Tavern owner Asa Hemrich.

Midland District
Slope Ward:
M1. Bookmaker: Korvosa’s largest bookstore. Proprietor of the store Costa Serminus (male half-elf expert/rogue).
*Zellara’s Home: Covered in Pathfinder #7 Edge of Anarchy.
*Trinia’s Flat: Covered in Pathfinder #7 Edge of Anarchy.
*Girrigz’s Den: Covered in Pathfinder #8: Seven Days to the Grave.
West Dock Ward:
M2. Bailer’s Retreat: Tavern. (marked as M12 on map)
*The Old Fishery: Covered in Pathfinder #7: Edge of Anarchy.
*Hospice of the Blessed Maiden: Covered in Pathfinder #8: Seven Days to the Grave.
Pillar Hill Ward:
M3. Gold Market: Korvosa’s largest market. Sell foodstuffs and handcrafted works. Vendor/hawker Sagitar Tiguan- rumoured minor magic item seller
M8. Pestico’s Dolls and Figurines: Makes children’s dolls. Owner Vadid Pestico (male human expert/wizard).
High Bridge Ward:
M4. Eodred’s Walk: 14 shops.
Aram’s Crown: Tavern
Basha’s: Small bookstore and map shop. Owner Basha (male human bard/rogue).
Doom and Gloom: Varisian woman Harrow reader.
Galloping Ghost: Sells tack and barding for riding animals, including hippogriffs. Owner Patch.
Gemshare Jewelers: Buyer/seller of jewels, also sells jewelry.
Hedge Wizardry: Small shop that sells alchemical and magical goods. Owner Phaeton Skota.
High Bridge Haberdashery: Tailor/clothes seller.
Kep’s: Fish seller (dolphin meat, jigshaw sharks, even reefclaw meat). Owner Kep.
Fair-Fished Baitshop: Self explanatory.
Pinking Shears: Barbershop. Owner Ol’ Hooktooth ½ orc barber.
Slicing Dicers: Sells swords, knives and daggers.
Smoked Foods: Seller of smoked foods. Meat and fish.
Time Stop: Clockworks and sales. Owner Goupie Capabopple (male gnome bard/expert).
Trapper’s Hole: Archery seller/bowyer. Does not sell crossbows. Owner Jope Chantsmo (human male expert/ranger).
M5. Citadel Volshyenek: Main garrison of the Korvosan Guard. Field Marshal Cressida Kroft (female human aristocrat/fighter).
M6. Creaky Hammock: Tavern/Inn. Has 4 small rooms. Innkeeper Destin Smish.
M7. Eodred’s Square: Square/landmark.
Temple of Cayden Cailean - friendly with Kaz Anders.

North Point District
Mainshore Ward:
N1. Laughing Waves Inn: Self explanatory.
N2. The Dock Trade: One of the smallest of Korvosa’s markets.
Northgate Ward:
N3. Whitecaps: Inn.
N4. Longacre Building: Trial and sentencing building. Executions are committed in Deathhead Vault beneath. Jail cells in vaults beneath as well.
N5. City Hall: Contains offices and ministries offices of city government.
N6. Bank of Abadar: Temple and Korvosa’s main bank. Rumors of Golden Vaults of Abadar below which contains Korvosan Mint. Archbanker Darb Tuttle (male half elf cleric).
*Note: Also covered in Pathfinder #8: Seven Days to the Grave.
N7. Three Rings Tavern: serves breakfast sweetbreads and pastries in addition to alcoholic and non-alcoholic beverages. Owner Theandra Darklight (female human fighter/rogue). Theandra’s bodyguard Tauk Par (male human barbarian).
*All the World’s Meat: Covered in Pathfinder #7: Edge of Anarchy.
Five Corners Ward:
N8. Sanctuary of Shelyn: Smallest of independent temples.
Ridgefield Ward:
N9. Avenue of Arms: Bizarre landmark of stone arms, 127 of them.
N10. Posh and Turtle: High scale restaurant. Owner Thavium Rigulus (male human wizard).

Old Korvosa District
Fort Korvosa Ward:
O1. Palace Arkona: Manor of House Arkona.
NPCs: Lord Glorio Arkona
Melyia (Vimanda) Arkona
Vaultmaster Bahasaran, dungeon keeper
O2. Old City Hall: Self explanatory. Abandoned??
O3. Orsini Academy: Sword school. Vencarlo Orsini, teacher/owner (male human rogue/fighter/duelist)
*Note: Also covered in Pathfinder #8: Seven Days to the Grave. Map discrepancy.
O4. Endrin Military Academy: Barracks for Korvosan Guards and Sable Company marines of Fort Korvosa. Classrooms and sparring rings are located here as well. Multiple storied buildings.
Old Dock Ward:
O5. Reefclaw Run Market: Fresh seafood (Alikan Oysters, Jigsaw shark meat) and strange jetsam sold here.
O6. Sticky Mermaid: Tavern. Very rowdy.
O7. Jeggare’s Jug: (also known as Jeggy’s Jug) small pub.
O8. Copper-Beater Hall: Smiths for copper. Dozens of smithies employed. Very, very noisy.
O9. Eel’s End: 4 docked ships…
Goldenhawk: flophouse
Twin Tigers: gambling hall
House of Clouds: brothel
Dragon’s Breath: drug den
*Note: Also covered in Pathfinder #7: Edge of Anarchy. Map discrepancy.
O10. Exemplary Execrables: Gaudy, perverse and disgusting theater. Owner Pilts Swastel (male human bard).
Bridgefront Ward:
O11. Temple of Aroden: Trio of clerics located here.
O12. The Travelling Man: Small tavern.
O13. Hessim, Newby, and Sage Paint Manufactory: Shop that sells tiny jars and pots, brushes, canvases, and easels. Manufacture impressive array of paints.
Garrison Hill Ward:
O14. The Ironworks: One of the largest buildings in Old Korvosa. Factory type manufacture of wrought iron works.
*Racker’s Alley: Covered in Pathfinder #8:Seven Days to the Grave.

South Shore District:
S1. Orkatto’s Feathers and Fur: Exotic pet store (rainbow-plumed songbirds, snowdust badgers, emerald-back nightbelly boas, even dream spiders). Owned by elderly halfling.
S2: Green Market: Small, fully enclosed market selling food, clothing, commodities, jewelry and luxury items.
S3. Bard’s End: Korvosa’s largest inn; can hold up to 32 people comfortably in its 14 rooms. Inn normally has 64 guests. Small stage in the common room.
S4. Jade Circle: Teahouse for the nobility. Teas are from Osirion and Tian Xia. Sells wine in the evening.
S5. Pantheon of the Many: Octagonal white marbled shrines of 17 different deities. Gods Gorum, Lamashtu and Rovagug have no shrines. All shrines equally sized. Shrines watched by a pair of observers.
*Carowyn Manor: Covered in Pathfinder #8: Seven Days to the Grave.