Saturday 4 April 2020

ep 102 3/3/4720 AR Vekkers' cabin

PCs investigate the cabin of Silas & Karivek Vekker, encountering various nasty haunts that assail them. As night falls, the wind worsens. Something evil is coming...

Silas Vekker, dwarf ghost
 

























































  Simon N. (GM):ok going to start
Chris T.:all good this end
Jorian Drake:Consider Drakh looking at these then.
JamesDevil:I just noted down what was there
Chris T.:Shall we investigate them now or push on?
Jorian Drake:Drakhaien wil lactually use his ritual book to cast Detect Magic as well
and then see what he can learn.
Chris T.:Then M will stand watch. This is a dangerous place.
Keeping the others within 30'
Jorian Drake:Abjuration magical crossbow bolts
JamesDevil:Keelia is coming!
Chris T.:yay
Simon N. (GM):DC 25 ID bolts, DC 23 vial
Jorian Drake:Passive Arcana check 25 for Drakh (but he has Identify ritual anyway) :)
+2 crossbow bolts of distance
vial is Elixir of the ... didn't hear that one
Peaks, ok
I have to get used to having to try decipher spoken words again :D
JamesDevil:Basically the Golith high altitude racial trait?
Jorian Drake:or yeti
Chris T.:1 dose?
Jorian Drake:Hello Q
Chris T.:Hiya Keelia :)
Jorian Drake:I doN't mind if more people speak, if their voice quality is high, Keelia's is good
Simon N. (GM):Elixir of the Peaks DESCRIPTION
When imbibed, an elixir of the peaks gives the user the ability to scale and survive in mountainous terrain with great skill.
The imbiber is treated as if acclimated to all high altitudes lower than a death zone, and gains advtg on all Survival checks made at elevations of above 5,000 feet. She also gains advtg on Climb checks and Survival checks in mountainous terrain . Finally, the imbiber gains the benefits of an endure elements spell. The effects of this elixir wear off after 8 hours.
:D
Jorian Drake:I meant the mic quality
The magical crossbow bolts are actually something worth to have tested by someone else back at city, to make similar arrows. It would grant amazing ranges.
test
Simon N. (GM):mike off 5 mins
Chris T.:So shall we explore the god mine further?
Double doors or single to the side?
JamesDevil:I'm thinking we go through the workshop doors while someone while someone watches the front, just to make sure noone is home be fore proceeding
Chris T.:Sounds good
Simon N. (GM):A split-log tower abuts the cliff face and rises from a workshop on ground level to a larger cabin perched on the cliff’s edge sixty feet above. The rough wooden structure is so overgrown with lichen as to almost appear an extension of the rock face. The ground to the south of the lower structure is a steep embankment, over which a chute protrudes from the structure’s southern wall. At the base of the embankment is a large pile of fine, black sand that spreads out in a deposit striated by years of erosion. The ground surrounding the pile is barren of any plant life, with the exception of a single sagging pine tree (now burned toppled & deceased). Faint traces of a footpath lead to the workhouse doors, though it is obvious none have come this way in many years.
Jorian Drake:meanwhile a suggestion, if you didn't know yet, you can set the avatar sizes smaller, it helps if you have a small monitor (like me) or jsut want to see more of the map or background image. in 'my settings' you can find Game Settings /Chat Avartars, where you can set the size to Small. (I advise against name only though)
Chris T.:M uses another of her detect undead/devils things to guage what is within.
Simon N. (GM):thx J
Chris T.:already done, thanks Jorian :)
Simon N. (GM):Done, thx J!
M senses a lot of foul Undeath lingering here
Chris T.:She warns the others.
Jorian Drake:Once we inspect the found loot Drakh wil lcarefully go over to investigate the structure too, for its origin, age, and potential traps
Simon N. (GM):The place is seriously haunted!
Chris T.:"Stay close..."
Jorian Drake:(We woN't use voice anymore?)
Simon N. (GM):It's only about 15 years old,but already very badly weathered.
Jorian Drake:Human-made?
JamesDevil:Tiny place :P
Quillax:Q remains in fire-elemental form for the moment
Chris T.::)
Jorian Drake:"Oh neat, a forest dwarf hut." Drakh comments as he inspects it. "Probably they had not found enough stone nearby"
JamesDevil:Burn baby Burnv ;)
Quillax:She returns back to the doors she was originally investigating before people decided to get involved with a murderous tree.
JamesDevil:Hope theres no black power in there!
Jorian Drake:black powder
Chris T.:ah!
Becomes clear now.
Quillax:She contemplates this and waves switches over to an air elemental form temporarily instead so as not to blow them all sky high :D
Jorian Drake:XD
Chris T.:Shall we go in?
Jorian Drake:Drakhaien wil lcheck for traps then open the door
The small one, sounds like more dwarven-fitting
file and needle yep
Simon N. (GM):This room has a bare plank floor. A wide double door stands to the east, and next to it a shabby curtain closes off another opening. The room’s dry boards still appear to be stout, having successfully remained sealed from the elements over the years.
JamesDevil:Claw steps in (ducking his head down)
Quillax:Q drifts over towards the curtains, curious as to what's behind the shabby fabric
Jorian Drake:"Hm, this being stilluntouched proves no one else was in here for a long time"
Chris T.:"Except the ghosts I sense.."
Jorian Drake:"Guess it was not looted yet either!" he says cheerfully
Chris T.:"Unquiet spirits haunt this place."
JamesDevil:oh dear...
not good when a DM asks stuff like that >.<
Chris T.:hehe
M makes sure she's within 30' of the rest
Jorian Drake:"Maybe Chill Touch wil lactually be useful for once ion that case" He says, looking around expecting an undead attack now
Quillax:(wait, I didn't see any message from Simon)
Jorian Drake:in*
Quillax:(that's not ideal If I'm missing messages :( )
Chris T.:Can you hear Simon, Keelia?
Jorian Drake:Did you mute Simon?
He is speaking
Quillax:Nope, I don't hear simon.
JamesDevil:could try doing the reconnect
it fixed it for me
Simon N. (GM):Beyond the curtain Quillax sees a small, barren chamber. A wood-frame cot rests against the far wall with a rough, straw-tick mattress and a threadbare blanket. A pair of old work boots, crusted with the dried remains of old mud, still sits under the cot.
Jorian Drake:Try click reconnect on the last tab in settings, it is near the bottom of it
great
as longg we don't speak over each other it is fine if all of you talk
I had two streamed games like that, with only me writing in text
Quillax:I've lost you Simon ...
Jorian Drake:again?
Simon N. (GM):Quillax purple speech bubble is going on & off
Jorian Drake:I totally hear him hammering away
you don't mute only yourself then
I think this might be an issue on Quilalx's side
Keelia has some bad setting atm for the mic
perhaps it auto-silences after a few moments
Simon N. (GM):OK then :)
Jorian Drake:(I have no issues, I also have experience with voiced games where I use text, so at least it is certain the problem is not on Simon's end)
Quillax:q will peer under the cot
Jorian Drake:"Neato"
Gesundheit
Chris T.:M has her helm od comprehend languages
Jorian Drake:Drakh will look around meanwhile, and yes use Firefox
Chris T.:Can she read the runes?
Jorian Drake:I assume my Detect Magic still works so he checks the room as such
Chris T.:and M's comprehend Langs?
Jorian Drake:"Queelia, you found a really nice magic dagger there"
Chris T.:from her helm.
She will
Jorian Drake:(Can do too, from ritual book if required)
Chris T.:hehe
Jorian Drake:"See you Jimmie"
Hi back again Keelia, can you hear Him now?
Chris T.:Through the northern doors into the tower?
Quillax:Q collects the dagger and drops it into Claw's bag (for expediency for the moment)
Chris T.:(M has a hairy neck? :D )
Jorian Drake:(Right, can Identify it later)
JamesDevil:Through thw workshop?Q will like that :)
Chris T.:hehe
Jorian Drake:even girls have hairy necks, usually very thin and bright though
Chris T.:Just from where we are into the tower?
Through the double doors.
JamesDevil:Claw will head outside to the wporkshop
Chris T.:internal double foors that is.
okay.
Lets not damage them
JamesDevil:Claw open them with a kick :P
Chris T.:We may have to spend the night here
and it's going to get cold.
Jorian Drake:Yes, please don't kick doors or bash windows open
JamesDevil:"Hmm, disappointing"
Jorian Drake:Can use tools for this :)
JamesDevil:Claw ruturns to the other in a hump
Jorian Drake:or jsut try the handle
Inspecting for traps, then picking it
Chris T.:M has the sun sword ready and shield up.
"Much evil is beyond these doors."
Jorian Drake:10+19 = 29
Simon N. (GM):Can everyone here ok?
hear
JamesDevil:That was my seat :P
it needs an oil
Jorian Drake:Keelia does an impression of her airy floating around
ok, James then XD
Simon N. (GM):The air in this long-sealed chamber is putrid. The back wall is the solid rock of the cliff face. A ramp rises from the western door to a height of five feet, which is the elevation of the rest of the plank floor. Mounds of dust and rocky debris clutter the floor, while rusty mechanical equipment, large copper tanks, and several rock-crushing and chipping tools sit upon sagging wooden tables. The handle of a shovel sticks up from a debris pile immediately below this aperture. Two pairs of elbow-length, thick leather gloves, stained from long use, hang from hooks beside the north doors.
Jorian Drake:"I think we found your dead thing" Drakh whispers to M
JamesDevil:"stay close"
Jorian Drake:The smell here is like from a corpse yes?
Simon N. (GM):yup
JamesDevil:Claw points his sword at the dwarf
Jorian Drake:Drakh decides to hide and ready Chill Touch
Simon N. (GM):He turns around, gold dust thick in his beard and dripping in slobbery strings from his lips, he says, “You! You have to try this! It’s so… delicious!” As he says this, he stuffs another handful of gold dust into his mouth and swallows.
Quillax:going to try other pc brb
Chris T.:M prepares to turn the unholy if it becomes aggressive
JamesDevil:Claw steps towards the dwarf
Jorian Drake:The rogue is saddened by this waste of perfectly fine gold
Chris T.:(Anyone remember the Dwarves names?)
JamesDevil:"I'm fairly sure gold in't something you eat"
Jorian Drake:He's undead, right?
JamesDevil:"...i'm good thanks"
Jorian Drake:oh shit
JamesDevil:
rolling 1d20+16
(
17
)
+16
=
33
Jorian Drake:Int or Wis save?
Simon N. (GM):All roll WIS save to resist gobbling gold
Chris T.:
rolling 1d20+16
(
10
)
+16
=
26
JamesDevil:yea,feat
Jorian Drake:
rolling d20+7
(
11
)
+7
=
18
JamesDevil:prof in wisdom
Chris T.:Very laggy this end
Simon N. (GM):Keelia roll d20 save please
WIS
Chris T.:Makes sense.
Jorian Drake:The dwarf might still be alive, if he is also affected like this
but he won't for long, due to gold poisoning
eww
Simon N. (GM):
rolling d20
(
4
)
=
4
OK Quillax rolls a 4 on WIS so passes
Jorian Drake:I can't hear nor see text from Keelia now
Chris T.:+7 from Mal
JamesDevil:"tell me, are you one of the brothers?"
Jorian Drake:ah right, I didn't add his bonus fro maura
"You might be able to get him.... never mind" Drakh tried to tell M but then sees the dwarfplosion
Chrome is just shit anyway
Chris T.:Does M still feel evil within this chamber?
Jorian Drake:a couple tanks?
Did I hear a couple tanks?
ah, not Panzer 3s
Quillax:
rolling d20+13
(
7
)
+13
=
20
Chris T.::D
Jorian Drake:I was wondering already what our engineer druid could do with some of those
".... soo, what exactly happened here?" Drakh has a dark idea of what may have happened with this warf, his brother, and the tree being poisoned
He tries to Investigate.
and connect the dots
Chris T.:Typical Dwarves
Jorian Drake:(I guess one ate the other after turned into mineral sludge)
yes, Investigate
time for some Detective work!
Chris T.:Just to clarify, there are no upper levels in this 'tower'?
JamesDevil:
rolling 1d20+22
(
14
)
+22
=
36
Quillax:immune
Chris T.:thanks
Jorian Drake:hm
I gave my breath magic necklace away, and I doN't wear my mask now or íi wouldn't be able to speak
(which reminds me, we meant to rework that damn mask)
rolling d20+3
(
19
)
+3
=
22
whew
Chris T.:
rolling 1d20+17
(
6
)
+17
=
23
Jorian Drake:Drakh at least will during investigation tell the others to leave the room once we are done
and my elven detective investigates with a passive 33
Chris T.:M closes the entrance door to keep the wind and snow out.
Simon N. (GM):The wooden walls of this musty shaft abut the natural stone of the cliff face to the east. A sturdy-looking wooden stair and rail starts at the bottom of this shaft and circles up into the heights, running clockwise. Above, its passage is lost in the gloom, like the musty interior of an ancient silo. A thick length of chain hangs down the shaft in loops, its links swaying and clanking softly to the periodic gust of wind that penetrates the walls. No windows pierce the wooden walls. Propped against the east wall near the door is an upended wheelbarrow.
Jorian Drake:Is it dark outside?
I thionk Drakh will wait twenty minutes :p
Hey, gimme that dagger, I will Identify while I wait for the sunset
Chris T.:Let's see if it bears his weight first
Jorian Drake:"Hey, gimme that dagger, I will Identify while I wait for the sunset" (IC)
Chris T.:Then M will follow
Jorian Drake:Drakh will disarm it later
Chris T.:M makes way for D
Jorian Drake:"Sure, jsut lets wait for the sunset, then I fly up there. I can meanwhile identify that dagger Quillax found"
Chris T.:only 1 minute
Jorian Drake:k
Chris T.:so I doubt it.
Jorian Drake:I think I can capture it with hand or mage hand
Chris T.:But she will use another.
for 1 extra minute
Jorian Drake:+2 punching dagger
after it is dark enough he'll fly up without touching the stairs, then disarm the trap
Chris T.:now 5/8
Jorian Drake:yep, disarm trap via mage hand is a thing for him
Chris T.:Hmmmmmm. She points it out..
Jorian Drake:Depends, what was written on the doors?
'free food'? 'it's bigger on the inside'? 'girls next door'?
Chris T.:Any evil above?
Jorian Drake:Flapping Drakh feels offended
Drakh will flap ahead to inspect stairs and such
Chris T.:Quite close enough (15')
Jorian Drake:"I'm friggin bat man, let me check this ahead of you"
Chris T.:M makes room for D
Jorian Drake:He flappers above them
Chris T.:Thanks Simon.
Jorian Drake:yep :) that is why I spent the time Identifying :)
the elven rogue helps those not flying to know where to step
Simon N. (GM):No windows open into this dark, plummeting shaft. A heavy winch bolted to the balcony supports a rusty chain that runs up through a pulley mounted in the roof of the shaft and from which hangs a heavy iron bucket. Heavy wooden chocks have been nailed to the floor at the edge of the balcony, and the front wheel of a wheelbarrow rests against them.
Jorian Drake:Drakh lands, and will look around to percieve everything, then use mage hand to get windows open
I didn't catch the last two sentences
Chris T.:M swipes at it with the sun sword
Jorian Drake:M is attacked by what?
Chris T.:The chain
Simon N. (GM):
rolling d20+1
(
16
)
+1
=
17
Quillax:
rolling d20+3
(
6
)
+3
=
9
JamesDevil:
rolling 1d20+2x2
(
14
)
+2
=
16
Jorian Drake:Is the chain tied to something?
JamesDevil:
rolling 1d20+2
(
4
)
+2
=
6
Jorian Drake:ah 'bolted'm eans it is
Chris T.:
rolling 2d20
(
20
+
12
)
=
32
+2 = 22
Jorian Drake:Drakh will dislodge / loosen the chain so it falls fulyl down and perhaps the movements will stop
Chris T.:22
rolling 1d20+16
(
9
)
+16
=
25
rolling 1d20+16
(
7
)
+16
=
23
two hits.
Jorian Drake:oh undead, good
Then I can also use my spell
(first I try to get it fall down tho)
Chris T.:
rolling 6d8+22
(
1
+
2
+
2
+
3
+
8
+
6
)
+22
=
44
soooooooo slow!
massive lag :(
Jorian Drake:no lag here atm
Chris T.:end turn
Simon N. (GM):
rolling d20+11
(
8
)
+11
=
19
rolling d20+11
(
19
)
+11
=
30
Jorian Drake:I forgot to roll init
Chris T.:That was both
Jorian Drake:
rolling d20+5 # init
(
1
)
+5
=
6
heh
Simon N. (GM):
rolling 3d6+11
(
6
+
3
+
4
)
+11
=
24
Chris T.:AC20 prot v evil
This is impossible lag!
Simon N. (GM):
rolling d20+11
(
20
)
+11
=
31
Jorian Drake:(It may be your net service provider)
(try reloading the page with f5)
Simon N. (GM):Mal takes 24 dmg, is grappled, is yanked off the steps
Chris T.:160/184 then regenerates 20
Jorian Drake:Drakh can get the chain drop, you can get ready to catch M
Chris T.:let's see if this is better..
JamesDevil:
rolling 1d20+10+13
(
8
)
+10+13
=
31
Chris T.:Looks like I'm back.
Jorian Drake:ooooooo
JamesDevil:we killed the chain and Got you up safely
Jorian Drake:that was painful
Chris T.:What happened to Mal?
Thanks :)
JamesDevil:you got grabbed, safe now
Jorian Drake:Claw teared the chain off M then catched her before falling down
Simon N. (GM):Claw broke chain and grabbed Mal and set her on the landing.
Jorian Drake:Keelia now you good with mic then?
Drakh will float down
and do it
or notű
Simon N. (GM):A large, worn elk hide is spread across the floor of this bunkroom. Another old, moth-eaten hide covers the entry into a small closet. A window looks out to the south. A crack runs through the thick panes of the southern window. A set of rough-made bunk beds stands against the north wall next to the door, an old coat with holes in its elbows hanging from one post. The bunks themselves have flat straw mattresses and layers of heavy blankets piled at their feet. An old metal coal box rests on one for use as a foot warmer. A rack on the west wall holds a crossbow, two axes, and a light wooden shield. Beneath it is a large leather chest. A hooded lantern hangs unlit from a rafter.
Jorian Drake:(It feels like QUillax is the actual ghost here)
Chris T.:M stays near the door.
The lag is still very frustrating.
Jorian Drake:Drakh will ritu-cast Detect Magic meanwhile, as that ended during identify use
Chris T.:brb
Jorian Drake:Drakh will inspect stuff once magic detection is done, anything Q may have missed
be alert, it miight be an iron curtain, hiding a red bear
"oh look, that hook is a lever for a hidden door, somewhere"
He also checks if anything was magic in here
Chris T.:back
Jorian Drake:"Nothing else of interest, shall I pull the hook-level?"
"I will follow this loud noise" he says
"We could actually sell this place later, and this might increase the property value"
Quillax:
rolling d20+15
(
5
)
+15
=
20
rolling d20+15
(
14
)
+15
=
29
Chris T.:yay
Simon N. (GM):Seven large burlap sacks sit against the northern wall of this small room, while to the west sits a small desk and chair. A leather-bound ledger lies atop the desk.
Jorian Drake:Carefully goes closer to the desk
checking it for traps, hidden keys, drawers
Quillax:10k gold + 7k gems
Jorian Drake:Drakh can read Dwarven with COmprehend languages if required
but if it is Common then doesn't matter
k
Chris T.:Mal has her helm
Of comprehend languages
and will try read it.
Jorian Drake:before I boither with the ledger Drakh checks the drawers, underpart of desk, etc
and then uses the ritual
Slyvan I suggest for you then
Chris T.:She reads it using her helm
Simon N. (GM):The ledger on the desk contains several detailed maps of the regions the brothers were mining, and locates all of their assay points and mines. Notes on the payout of each mine are listed—it appears that all of them have played out without imparting any particularly rich lodes. Several pages near the end of the ledger have been torn out...
Chris T.:can anyone see this?
Simon N. (GM):The desk just holds inkpot etc
Chris T.:I guess not.
Jorian Drake:Yes, M is quicker with that than me with ritual
"They seem to have torn out them ost interesting, rich finds"
"Hm, those pages might still be somewhere..:"
Simon N. (GM):Mal can roll Investigation DC 15
can you hear me Chris?
Chris T.:
rolling 1d20
(
5
)
=
5
yup, rolling
Sorry but this lag is just too frustrating
I can't continue like this. It's just making me cross.
yes
I'll catch you next time guys
Jorian Drake:Eh, can't drakh help with this?
ok, done
(I had no lag issues)
yep, passive inv 33
Drakhaien points out the investigation of this river, and whatever was torn out is probably related to this, and some legendary river's source getting found.
ALso how this might be related to some lost/hidden/forgotten city location.
Jorian Drake:(Just making sure he didn't keep this info to himself)
We just have to follow it to the source
if it is on a different plane, then
pleasen o bad of holdings
bag
It might be like teleport, we have to get there first, before going back and forth again
Jorian Drake:I imagine how that thing is floating and howering on air
As said, Q is the most ghosty here
"Right, nex room them, the living chamber next. Asl ong my spells still wokr"
Simon N. (GM):This room obviously doubled as the main living quarters and kitchen for the inhabitants of the cabin. A stone hearth and chimney occupy the southeast corner, with an iron hook holding a cauldron above the grate. The rest of the room is in a horrific state—firewood, cooking utensils, pots and pans, and even the furniture lie in scattered heaps. A painting of two dour-looking dwarves standing in front of an enormous elk hangs askew on the northern wall. Ancient bloodstains mar the walls and floor and bits of overturned furniture here and there, but there are no bodies.
Jorian Drake:Drakh investigates the room carefully
You eat clouds
JamesDevil:
rolling 1d20+22
(
7
)
+22
=
29
Jorian Drake:I really have to fix that damn mask, breath stuff defense is why I wanted it mainly
Quillax:
rolling d20+2
(
6
)
+2
=
8
rolling d20+2
(
7
)
+2
=
9
Simon N. (GM):
rolling 10d6
(
1
+
3
+
1
+
6
+
1
+
4
+
6
+
4
+
6
+
3
)
=
35
Jorian Drake:
rolling d20+3 #con save
(
10
)
+3
=
13
Quillax:
rolling d20+16
(
3
)
+16
=
19
Jorian Drake:oh wait
+7 if paladin still present
Simon N. (GM):
rolling 10d6
(
3
+
4
+
1
+
4
+
4
+
6
+
1
+
3
+
5
+
6
)
=
37
Jorian Drake:116/143
what save now?
Quillax:wis
Jorian Drake:
rolling d20+7 # wisdom for me sucks
(
11
)
+7
=
18
yay
Also eww, raw
(level 15 Slippery Mind for Rogue actually gave Drakhaien proficiency in Wisdom save, but he has a Wisdom of 10)
I said Drakh inspects the room already, not really a need to look again?
(I mean, not much you could find that the detetcive wouldn't)
Quillax:looking for context and clues not hidden doors
:)
Jorian Drake:Yes, Investigation, detective, passive 33 Investigation :p
Elven Sherlock
Simon N. (GM):A rough porch with crudely crafted handrails extends from the front of this cabin. A short stair descends to the ground at its north end. The eaves of the overhanging roof are festooned with dozens of animal skulls, including bears, deer, aurochs, and various other animals. The posts supporting the overhang and the outside edge of the handrail itself are hung with racks of antlers. A stone chimney rises next to a door on the porch, and a couple of split logs have been set on the raised porch as furniture.
Jorian Drake:He shares the translation wit hthe others
magical painting?
nah
I guess echo of the past?
Quillax:
rolling d20+16
(
1
)
+16
=
17
rolling d20+16
(
13
)
+16
=
29
JamesDevil:
rolling 1d20+16
(
8
)
+16
=
24
Jorian Drake:ah, I actually have +1 to the check
rolling d20+8
(
6
)
+8
=
14
Wisdom 10, 7 proficiency +1 from item
meanwhile Quillax had nat 1
and still fine XD
Quillax:(Q got a adv check)
Jorian Drake:ah right
JamesDevil:
rolling 1d20+2x2
(
15
)
+2
=
17
Quillax:
rolling d20+3
(
19
)
+3
=
22
Jorian Drake:So, what exactly does Drakh do now? not even flying?
JamesDevil:
rolling 1d20+2x2
(
2
)
+2
=
4
Jorian Drake:I have +5 to that
rolling d20+5
(
19
)
+5
=
24
Simon N. (GM):
rolling d100
(
13
)
=
13
Jorian Drake:can I get my senses back during falling?
Simon N. (GM):60 dmg blunt to Drak
Jorian Drake:...so I can't try to fly before hitting ground
Simon N. (GM):Drak roll WIS DC 15 again
Jorian Drake:Stroke of Luck
At 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.
I declare to have rolled a nat 20, the end
yay!
(will regain this use after a short rest)
Jorian Drake:Drakhaien flies up
"Damn it"
56/143
I doN't think any of your forms has resistance or immunity to psychic damage?
Quillax:don't think so
Jorian Drake:Mental damage6attacks are hardest to gain protection from
Drakh helps investigate
actuall help action, as she started first
Simon N. (GM):This simple chamber has a worn hide rug covered with muddy stains before the door, next to a rickety chair. A thick blanket covers the opening to the south.
This tiny chamber is stuffy and lightless. Heavy blankets hang as curtains across two archways. A wooden bench rests against the south wall under which is arrayed an assortment of shabby foot gear. Above it is a row of hooks, a number of which hold dusty garments.
Jorian Drake:that is a passive +5 at least
sheesh
Shall Drakh just take this over?
Quillax:
rolling d20+3
(
11
)
+3
=
14
rolling d20+3
(
14
)
+3
=
17
Jorian Drake:I mean yes, he does it
33
"Oh look, you can use this, or sell it to other druids"
Quillax:+2 construct bane earthbreaker
Jorian Drake:"Druids that are not fan of machines, so about 99.99999% of them"
Quillax:It's not being sold to anyone, it's a risk to Clank therefore must be held
Jorian Drake:hm
he's like the Disney Hercules
Simon N. (GM):This bare-floored room has a series of iron hooks suspended from the rafters. The window in the far wall looks out over the edge of the cliff and, unlike others in the cabin, has no glass or shutters—only a tight lattice of iron bars. Against the far wall sits a four-foot-tall mound of bones—dwarven bones, by the look of them.
Jorian Drake:It reminds me of slaughterhouse hooks and chains
Quillax:
rolling d20+15
(
8
)
+15
=
23
rolling d20+15
(
9
)
+15
=
24
Jorian Drake:(I feel weird that she is so intend to investigate when you got a detective)
(not really needing to declare it, doing it as passive, always)
heh, your own bones
Simon N. (GM):
rolling 10d20
(
10
+
17
+
6
+
10
+
20
+
12
+
13
+
1
+
9
+
1
)
=
99
Jorian Drake:initiative? o.O
Simon N. (GM):Quillax begins thrashing wildly, as if dozens of invisible hands were tugging and pushing him about the room. At the same time, bloody wounds from invisible teeth appear across the victim’s body.
Quillax AC?
Jorian Drake:You got attacked by ghost dwarves
Quillax:15
for Air E
Jorian Drake:only 10
Simon N. (GM):5 to hit (ATT +10) so 8 hits on Quillax
ok
Jorian Drake:I hear you fine
Quillax:bad internet - keep dropping
Simon N. (GM):Quillax perceives she has suddenly been surrounded by a dozen emaciated but fantastically strong dwarves, all of whom are attempting to eat her alive...
Jorian Drake:so strange I can hear you this well and you got problems, K where are you,
?
Simon N. (GM):8 hits 1 crit
rolling 36d6+56
(
5
+
6
+
2
+
4
+
5
+
4
+
5
+
2
+
1
+
6
+
4
+
1
+
3
+
1
+
4
+
2
+
2
+
4
+
4
+
5
+
5
+
3
+
1
+
2
+
1
+
3
+
3
+
1
+
4
+
4
+
5
+
3
+
5
+
6
+
1
+
1
)
+56
=
174
Jorian Drake:o_O
Simon N. (GM):Quillax-elemental takes 174 dmg (magical) and pops, Quillax takes the leftover damage
Jorian Drake:initiatives now?
Simon N. (GM):You see Quillax threshing around; blood appearing on her body.
Jorian Drake:epic keyboard solo XD
Quillax:no drama - she's 84 down on her human form. And she'll take fire elementaal
form as soon as she's able
Simon N. (GM):Quillax a moment later the vision vanishes, though your wounds remain.
Outside the storm is growing worse...
Jorian Drake:".... so what the heck just happened here? I didn't see you fall on your face."
Quillax:She swears and heads up to the roof in fire form.
careful not to get too close and set it on fire
Simon N. (GM):OOC You have a sense of dread that something bad is about to happen - a sense heightened as Malassandra joins you: "I sense the dead are rising!"
Jorian Drake:"I suggest we do a short rest" (also, I need to go soon)
Simon N. (GM):Quillax floats up to the larder roof in fire form - the hungry dead that attacked her have vanished.
JamesDevil:Claw moves forward into the room
"everyone get ready then..."
Simon N. (GM):OOC I think good idea to finish early today as you short rest and ready yourselves...
Jorian Drake:(indeed)
(Chris absent as well)
JamesDevil:ok, cool
Jorian Drake:thanks for the game, see you next week
JamesDevil:undead without a pala is always a pain :P
Simon N. (GM):GM: Yeah, I think it's a bit unfair to deprive you of Mal's +7 save bonus!
JamesDevil:Thanks for the game Simon :)
Jorian Drake:and I lost more than half my hp, need that rest
Quillax:Q will take human form long enough to slather on some keoghan's and then retake fire form
Jorian Drake:cya all
Simon N. (GM):You have time to SR for next week
Jorian Drake:bye
Quillax:thanks for the game Simon :)
JamesDevil:Bye!
Simon N. (GM):Bye all :)
Quillax:Bye :) I'll look forward to the next game!
Simon N. (GM):Oh I was wondering if can start later?
And take a break for Keelia dinner?
Quillax:I think the only one the times really affect are me. I can start a bit later, what time were you thinking?
Simon N. (GM):1pm would help a lot :)
Quillax:It's +3 hours for me. 1pm is fine :)
Simon N. (GM):Cool, will do 1pm start
Bye now!
Quillax:sounds good :) Bye!

No comments:

Post a Comment