'For if the greatest prize of Thassilon's first ruler cannot save Varisia... what can?'
Saturday, 30 March 2019
ep 75 22/5/4719 AR Carnage in the Examination Chamber
8:30am 2019-3-30 Smon Has entered the room
Smon: Hi Jorian
joriandrake: Hello Simon
8:30am 2019-3-30 Keelia Has entered the room
Smon: Hi Keelia!
Keelia: Good morning!
joriandrake: My mother went behind my back and agreed to get a repairpan, a friend of my sister's work today, so I know I can't be here for the whole session, but I have no idea when exactly he arives
joriandrake: hi Keelia
joriandrake: repairman*
Keelia: Sounds like you may have to step away from the game at some point Jorian?
8:31am 2019-3-30 JamesDevil Has entered the room
JamesDevil: morning, soz for being late#
Smon: Hi James
8:31am 2019-3-30 sandor sunneson Has entered the room
joriandrake: Yes, could be as soon as in half a hour or in two
Smon: 8.31 am is fine James & Fergus
joriandrake: hi James
Smon: Hi Fergus
joriandrake: hi Sandor
sandor sunneson: I logged on at 8.24 and nobody was here
Smon: Previous session log http://smonscurseofthecrimsonthrone.blogspot.com/2019/03/ep-74.html
sandor sunneson: So was fashonably late
sandor sunneson: Morning all
Keelia: Morning Ferg and James
JamesDevil: right, all ready to get this how rolling?
Keelia: So, we were in the museum with the creepy statues and crumbing stone and probably trapped chaos agents
Smon: GM: Drakhaien sets the +2 WIS Ioun stone to orbiting his head. Claw is at the south door of the juggernaut-fragment chamber looking at the stair/pillar in the south room - the stair winds up the 20' wide pillar to the ceiling but there seems no egress there. There are doors in the north wall of the juggernaut chamber you've not tried yet.
JamesDevil: I guess wClaw heads to the J room
sandor sunneson: Follow Claw???
Keelia: Yes
Smon: OK Claw turns back from the weird metal pillar that rises 60' to the ceiling above.
joriandrake: ...ok, sigh, sorry, It seems unlikely i can properly be present at the session, was just told the guy will be here in a quarter hour
Smon: Are you opening the north door from the juggernaut room?
BTW I suggest you all keep a rough map to follow my descriptions.
JamesDevil: yep
sandor sunneson: See you shortly Jorian
joriandrake: I'll be in chatroom, will write afk when I have to leave
Keelia: yes, north please.
Smon: Claw opens the north doors, revealing a 10' wide stone corridor that runs 35' north to where it is blocked by lava. 15' north there is a side tunnel to the left/W, also 10' wide.
Smon: /roll d100
Smon rolls 1d100 and gets: 69,
Smon: All seems quiet.
Keelia: (dun dun dunnnnnn)
JamesDevil: Claw continues stealthly to the corridor 15' ahead
joriandrake: Drakhaien will also sneak
Keelia: Q keeps her eyes and ears open, still paranoid about the museum's warning
Smon: Claw reaches the turn and looks left, followed by Drakhaien. 10' to the left the corridor (alcove?) ends at yet another set of iron double doors. Thassilonian writing on them - oddly you can both read it easily - it says "Examination Chamber".
Keelia: Head to the left tunnel
JamesDevil: If nothing happens then Claw will pear arounf the cornner
JamesDevil: "that sounds......ominous"
Smon: Quillax joins them - she too can read the ancient Thassilonian script.
Keelia: Q hesitates. "You can read that? That's Thassilonian....There's magic afoot."
joriandrake: (I didn't know Claw can too, though)
Keelia: (he can't - that's why it's concerning )
JamesDevil: "odd"
JamesDevil: Claw will move up to the door (no more stealth)
JamesDevil: He listens at the door
Keelia: Q touches him with a Guidnace
Smon: Claw listens, hears nothing.
sandor sunneson: Sandor remains on alert
JamesDevil: hmm
JamesDevil: Claw try to open the door to see if its locked
Keelia: "We have no other way forward," Q whispers, "but we should be prepared for an attack."
Smon: The doors swing open.
Smon: The ceiling of this vaulted, cathedral-like chamber rises to a
height of sixty feet above. The northeastern corner of the room is somewhat collapsed, but the rest of the chamber seems to be
in good condition. Double doors open in the walls to the east (where you are)
and west, while four alcoves to the north and four to the south
are occupied by statues of winged women with no faces and
silvery swords gripped in their right hands. Four ten-foot-wide,
fifteen-foot-tall glass jars capped with huge metal lids and filled
with cloudy green liquid sit in the middle of the room—large
shadowy shapes float inside of each jar.
sandor sunneson: Are the statues made of stone?
JamesDevil: "this could be...bad"
Keelia: "In previous times when we encountered jars with floating stuff, we got attacked...or electrocuted...or both."
sandor sunneson: Reminds me of Shieldbiter and the Stonegolems
Smon: The far (west) doors of the chamber are 45' away across the hall, while it is 40' n-s, not counting the 5' alcoves with the stone statues, identical to those you saw earlier.
Keelia: "Stealth?"
sandor sunneson: he got pumped in 1 round
JamesDevil: hmm
Keelia: O.o
joriandrake: afk
Keelia: I'm assuming the ground is worked stone
sandor sunneson: I think those dtatues could come to life if we walk through the room
Smon: Yes the ground is smooth flagstones, worn smooth & polished by generations of tread.
Keelia: I'm more worried about the 15' jars with shadows.
Keelia: 15' fits some very tall, nasty things.
JamesDevil: Ok, stay back, i'll try to sneak through, i've got th best chance of surviving
Keelia: Q cantrips you with Resistance, if she can.
JamesDevil: Claw tries to stealth to the door on the other side of the room, going around the jars
Smon: Claw tries to step lightly over to the far doors.
Smon: Roll stealth please
JamesDevil rolls 1d20+2 and gets: 12, (+2) = 14
JamesDevil: bah, i miss my dex belt
Smon: Claw (not very stealthily) passes by the huge jars and reaches the far doors - another set of double iron doors, with handles - they look to open towards him.
Keelia: (if you need a saving throw in the next in-game minute, you get an extra 1d4 from resistance)
JamesDevil: Claw beckons to the over to come across
Keelia: Q mimics him with an attempt at stealth also
Keelia rolls 1d20+5 and gets: 8, (+5) = 13
Smon: You all join Claw at the far doors? Roll stealth if sneaking.
JamesDevil:
Keelia: (maybe she just mimics him :D)
Smon: Quillax joins Claw.
Keelia: After bumbling over to the far door, she turns and keeps watch on the room
Smon: Quillax what is your passive per?
sandor sunneson: Sandor remains steady but a bit nervous not knowing what to expect
Smon: Drakhaien what is your passive per?
sandor sunneson: looking in all directions with his eagle eyes
Keelia: 23
Smon: Sandor are you joining Q&C or staying at the east doors?
sandor sunneson: yes, joining
Smon: Sandor heads over and joins Q&C at the west doors.
Smon: Looking around - Sandor you can roll perception if you like.
Keelia: his is higher than mine by at least 2.
sandor sunneson rolls 1d20+7 and gets: 19, (+7) = 26
Smon: Nice!
JamesDevil: nice
sandor sunneson: ooh
Keelia: very nice :
Smon: Sandor's eagle eyes spot something not quite right about the western doors... tiny, near invisible etched runes.
Keelia: (Simon, not sure if you saw but Jorian is AFK)
Smon: (nope, didn't see an AFK statement)
sandor sunneson: he'll point them out to the others
Smon: Drakhaien guards the rear in case the ghost comes back, staying in the east corridor.
Keelia: Q moves over to squint at them and try to work out what it is. "Tiny little things"
JamesDevil: "any idea what they mean?"
Smon: Q can roll per with advtg since Sandor pointed them out.
Keelia rolls 1d20+13 and gets: 3, (+13) = 16
Keelia rolls 1d20+13 and gets: 10, (+13) = 23
Keelia: Not great
Keelia: At least it was with adv
Keelia: I should have guidanced myself!
Smon: Quillax can just make out the Thassilonian glyphs when pointed out to her.
Smon: I'll let you Guidance yourself.
Smon: since no time pressure
Smon: so roll guidance die
Keelia rolls 1d4 and gets: 1,
Keelia: ::facepalm::
JamesDevil: >.<
Smon: LOL you manage to still fail (DC 25)
Keelia: 24
sandor sunneson: lol
Keelia: The dice do not like me today
Smon: Sandor finds that he can read the ancient Thassilonian - he is no mage or druid, but he makes out the sigils for 'Trap' and 'Thunder'
JamesDevil: -.-
sandor sunneson: he'll tell the others
JamesDevil: "anyone got magehand?
Keelia: OK, thunder trap. Everyone stand WELL BACK
Keelia: (The guy who is AFK)
Keelia: Q can attempt to disable the trap but considering she can't even see the writing....
Keelia: She ushers the others back and heads over to examine the trap
Smon: Since Q can't see what the glyphs say she'll have no way to know if removing them in the correct sequence.
Smon: Sandor can try to point them out but Q's check will be with disadvantage
Smon: GM: Is everyone but Q going back out the east door?
JamesDevil: If we can't piolet our our wizards magehand then we'll have to do it the barbarian way
JamesDevil: Claw is
Smon: You can call Drak in and have him use mage hand if you tell him what you want him to do.
JamesDevil: I want him to try and open the other door while we are all out of the room
Smon: Drak seems a little distracted, possibly by dreams of ancient Thassilon.
JamesDevil: as with magehand
sandor sunneson: No sounds or anything from beyond the foor???
joriandrake: (sorry, it seems like I will have to help with this personally and not just observe, it wil ltake longer than expected)
sandor sunneson: door
JamesDevil: Claw smacks him on the back of the head
JamesDevil: "oih, door now!"
Smon: It looks to Drak that opening the doors with mage hand will likely activate the trap, but he can do it.
JamesDevil: Claw points at the far door
Keelia: Prepare for battle. This will likely blow up the glass tubes with things inside
JamesDevil: I'm always ready
Smon: >>sandor sunneson: No sounds or anything from beyond the foor???<< Listening at the west doors, Sandor hears the sound of a waterfall, it sounds like.
sandor sunneson: ready to rage
sandor sunneson: Sandor will pass that on
Smon: GM: Claw Quillax and Sandor go back out east door, Drak steps 15' into the room, so he can use mage hand on the far doors at the spell range limit of 45'. Is that agreed plan?
sandor sunneson: yes
JamesDevil: Thats the plan yea
Keelia: Yes the he gets out of there because it's likely to go badly
JamesDevil: I can stand with him if he wants the emotional support
Smon: GM: OK, Drak steps forward to between the two nearest cylinders while Q&S pass him, heading out the east doors. From through the east doors Q, S & C watch as Drak summons a Mage Hand and turns a handle...
Smon: BOOM!!!
JamesDevil: Claw will charge if to Drak to see what happened
JamesDevil: assuming no, init roll yep
JamesDevil: yet*
Smon: A wave of sonic energy washes over the chamber, striking Drakhaien and knocking him unconscious (unless/until Jorian can play). The four cylinders shatter, foul dark fluid splattering onto the floor. The contents of the cylinders flop onto the ground and start to move...
JamesDevil: Ffffffff
Smon: (tbc)
sandor sunneson: Sandor gets ready to rage lol
Keelia: Q will wait to see what the bodies are before making a choice in terms of shapes or spells
Smon: Near right is the partially dissected body of a phase spider - it twitches slightly and lies still.
Far right is a small, golden furred badger like creature - an auromvorax or golden gorger.
Near left is a young silver dragon.
Far left is a roper, tendrils twitching about central stalk, eye blinking.
Smon: (OOC the presentation of this section is v poor, they took several paras to say that!)
JamesDevil:
Keelia:
Smon: GM: Claw rushes in beside Drakhaien's slumped body.
Ok all roll init pls
JamesDevil: I sence possessed monsters heading our way
Keelia rolls 1d20+3 and gets: 11, (+3) = 14
JamesDevil Rolls 1d20+2x2 and gets:
19 (+2) = 21
5 (+2) = 7
sandor sunneson: what we attacking first??
sandor sunneson Rolls 1d20+3x2 and gets:
8 (+3) = 11
7 (+3) = 10
Keelia: @James, I agree. If they are possessed, try to kill whatever is possessing it once we kill the hot
JamesDevil: see what happened with the bloods first
Smon: silver dragon
Keelia: *host
Smon: /roll d20
JamesDevil: blobs*
Smon rolls 1d20 and gets: 15,
Smon: roper
Keelia: the dragon
Smon: /roll d20
Smon rolls 1d20 and gets: 2,
JamesDevil: Weakest ones first, work our way to strongest, we could tank the strongest one if needed
Keelia: James, you stick to the dragon, keep it distracted. The rest of us will take on the other stuff.
JamesDevil: i'm on it
Smon: ooc Yaay found Aurumvorax in "5e foes" by Frog God!
Smon: aurumvorax
JamesDevil: lol
Smon: /roll d20+5
Smon rolls 1d20+5 and gets: 15, (+5) = 20
Keelia: That seems like a good reason to take on the aurumvorax first
JamesDevil: it soulds like a scientific name for someth9ing
Keelia: so Ferg, let's take that one and leave the roper for second, unless something changes
JamesDevil: sounds
sandor sunneson: cool
JamesDevil: Ropers are nasty
sandor sunneson: good to have a plan
Smon: #21 Claw your go, what are you doing?
JamesDevil: Rage attack the dragon
JamesDevil: the Barbarian motto
JamesDevil: since 1st edition
JamesDevil: first attack
JamesDevil rolls 1d20+16 and gets: 3, (+16) = 19
JamesDevil: hit?
Smon: Claw attacks the silver dragon as it staggers to its feet. AC 18 - hit
JamesDevil rolls 2d6+10 and gets: 4, 6, (+10) = 20
JamesDevil: now fire
JamesDevil: 5d6 right?
Smon: yup
JamesDevil: or 4?
Smon: /roll d20+4
JamesDevil rolls 5d6 and gets: 2, 2, 4, 1, 2, = 11
Smon rolls 1d20+4 and gets: 14, (+4) = 18
JamesDevil: aw
Smon: saves, 5 fire dmg
JamesDevil: next attack
JamesDevil rolls 1d20+16 and gets: 9, (+16) = 25
Smon: hit
JamesDevil rolls 2d6+10 and gets: 1, 1, (+10) = 12
JamesDevil:
JamesDevil rolls 5d6 and gets: 5, 6, 6, 1, 5, = 23
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 2, (+4) = 6
Smon: fail, 23 fire dmg
JamesDevil: yay
Keelia:
Smon: The dragon staggers back, burning wounds appearing on its flank and neck.
Smon: end turn?
JamesDevil: yep
Smon: /roll d20+1
Smon rolls 1d20+1 and gets: 16, (+1) = 17
Smon: Claw hears a growl and sees the badger-sized Auromvorax leap at his shin...
joriandrake: back, at least for a while
Smon: #20 Auromvorax, bite/claw/claw
JamesDevil: AC 17
Smon: /roll d20+8x3
Smon Rolls 1d20+8x3 and gets:
18 (+8) = 26
12 (+8) = 20
18 (+8) = 26
JamesDevil: ow
Smon: It latches on to his leg.
Smon: /roll d8+5
Smon rolls 1d8+5 and gets: 5, (+5) = 10
Keelia: damn that thing has some teeth!
JamesDevil: well thats just rude
Smon: /roll 4d6+10
Smon rolls 4d6+10 and gets: 6, 6, 6, 4, (+10) = 32
joriandrake: (oh, big battle!)
Smon: 42/2 = 21 dmg
Smon: Drakhaien give me a DC 16 DEX save
Smon: you were hit by a sonic blast earlier
JamesDevil Rolls 1d20+2x2 and gets:
5 (+2) = 7
15 (+2) = 17
Smon: Not you James
Smon: The golden gorger is clamped onto Claw's right leg, digging in painfully.
Smon: #15 Silver dragon
joriandrake rolls 1d20+5 and gets: 10, (+5) = 15
Smon: The dragon angrily breathes a blast of cold at Claw and at Quillax & Sandor in the doorway - 54 cold damage, save DC 17 CON for half
Keelia: O.o
Smon: Jorian your DEX save is better than +5!
Keelia rolls 1d20+11 and gets: 16, (+11) = 27
Smon: Jorian your DEX is at least +11 surely
joriandrake: right, sorry, only used Dex and not full save, that is 10, so 20 in result
joriandrake: wait
joriandrake: 25
Smon: You are level 17, do you only have DEX 18 Jorian?
sandor sunneson rolls 1d20+9 and gets: 9, (+9) = 18
joriandrake: 10+5+10
sandor sunneson: 26 damage cold
joriandrake: (sorry, need time to get back into the flow)
sandor sunneson: for Sandor
Keelia: and Q
Smon: I doubt you have a +15 DEX save Jorian. If you have no idea of your own PC just sit this one out.
Smon: #14 Quillax your go
JamesDevil rolls 1d20+11 and gets: 3, (+11) = 14
Keelia: As previously planned, she goes after the little badger beast.
JamesDevil: just half damage for me
Keelia: I think she'll take elemental form
Keelia: as bonus action
Keelia: maybe fire form
Smon: Roll Nature Quillax
joriandrake: (Oki, got the issue, first I just used DEX, then I combined dex with the save modifier - which already included Dex: so only +10, ergo 20 as I wrote in first correction but then messed up)
Keelia rolls 1d20+10 and gets: 19, (+10) = 29
Keelia: She is one with nature
Smon: Quillax recalls from Druid school that Aurumvorax are tied to the element of fire.
joriandrake: (rolling initiative?)
Smon: Fire resistant - and also immune to poison BTW
Keelia: ok, got cold and fire so let's go earth and just whale on stuff
Smon: (Jorian what is Drak's DEX bonus?)
Keelia: She'll take EE form and hit the Aurumvorax twice
Keelia rolls 1d20+8 and gets: 14, (+8) = 22
Keelia: and again
Keelia rolls 1d20+8 and gets: 4, (+8) = 12
joriandrake: (+5, basic 4 plus one from luckstone)
Keelia: I assume one hit, so ...
Smon: Quillax grows into a mighty earth elemental, strides in & whacks it (AC 16)
Keelia rolls 2d8+5 and gets: 1, 2, (+5) = 8
Keelia: blah only 8 damage
Smon: (Drak you take no damage on a DEX save for half yes?)
joriandrake: (Indeed as a rogue yes)
Smon: GM: OK Drakhaien wakes up, having been momentarily stunned by the sonic blast - roll init Drak
Smon: #11 Sandor
sandor sunneson: attack dragon
joriandrake rolls 1d20+5 and gets: 18, (+5) = 23
Smon: Sandor moves up beside Claw & lunges (let me know if Raging)
sandor sunneson: yes raging,
Smon: GM: Drakhaien will come in at top of round 2
sandor sunneson: Raging and attacking
Smon: roll to hit ferg
sandor sunneson Rolls 1d20+11x2 and gets:
8 (+11) = 19
8 (+11) = 19
Smon: ac 18, 2 hits
sandor sunneson: just :()
sandor sunneson rolls 2d8 and gets: 7, 4, = 11
sandor sunneson rolls 4d6 and gets: 2, 1, 4, 2, = 9
sandor sunneson: 38 damage
sandor sunneson: +18 damage
sandor sunneson: 20+18=38
Smon: Sandor slashes the silver dragon.
Smon: #1 Roper
Smon: /roll d20+3
Smon rolls 1d20+3 and gets: 3, (+3) = 6
Smon: Roper is confused...
Smon: /roll d10
Smon rolls 1d10 and gets: 6,
JamesDevil: you didn't really catch onto the whole attack the weakest est enemies first statement did you, not that I don't appreciate the help and all
Smon: Roper contemplates its tentacles this turn.
Keelia:
Smon: Round 2
Smon: #23 Drakhaien - you stagger to your feet covered in foul embalming/preservation fluid from the shattered tanks.
joriandrake: Drakhaien looks if there are any dimly lit places or one where he could hide otherwise
sandor sunneson: Sorry, a text message distracted me, I just remembered the dragon attacking your PC
Smon: Not close enough to move - stealth - shoot this turn
joriandrake: Skulker feat lets him hide in shadows, is it possible to move/bonus dash and hide this turn?
Smon: yes - either behind a statue or back through east doors
joriandrake: Behind the statue then, Drak does that
Smon: or could shoot w/out advtg this turn then move, then hide next turn
joriandrake rolls 1d20+15 and gets: 16, (+15) = 31
joriandrake: Stealth 31, turn end
Smon: OK Drak slips in behind a statue on north side of room, out of view (though not range) of the roper's twitching tentacles.
Smon: Drak is hidden. #21 Claw
JamesDevil: I have adv on the dragon now right?
Smon: why?
JamesDevil: Sandor's wolf totem
Smon: oh yeah Sandor wolf pack
Smon: yup
JamesDevil: coolio, first attack
JamesDevil Rolls 1d20+16x2 and gets:
4 (+16) = 20
2 (+16) = 18
sandor sunneson: lol, hit
JamesDevil rolls 2d6+10 and gets: 6, 3, (+10) = 19
sandor sunneson: min effort there
JamesDevil rolls 5d6 and gets: 6, 5, 6, 6, 3, = 26
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 9, (+4) = 13
Smon: fail, so 45 dmg!
JamesDevil: still standing?
Smon: yup, badly hurt
JamesDevil: next attack
JamesDevil Rolls 1d20+16x2 and gets:
11 (+16) = 27
17 (+16) = 33
JamesDevil: x~D
JamesDevil rolls 2d6 and gets: 2, 3, = 5
JamesDevil: +10, soz
Smon: /roll d20+4
Smon rolls 1d20+4 and gets: 9, (+4) = 13
JamesDevil: so 15
JamesDevil rolls 5d6 and gets: 4, 3, 2, 4, 3, = 16
Smon: fail again, had 25 hp... the dragon collapses!
JamesDevil: ^^
sandor sunneson:
JamesDevil: Claw looks down at the badger
JamesDevil: "you're next"
Keelia: great! Get the badger
JamesDevil: nd turn
sandor sunneson: Well done Claw
Smon: As the dragon corpse starts to dissolve in foul black filth you see something even more foul tearing itself free of the creature's head...
JamesDevil: -.-
joriandrake: o.O
Smon: https://vignette.wikia.nocookie.net/forgottenrealms/images/5/53/Intellectdevourer5e.png/revision/latest/scale-to-width-down/350?cb=20171010165051
Keelia: Get it!!
Smon: It looks like a brain on legs...
JamesDevil: BRAINDOG
Keelia: Brain dog that was possessing the dragon.
Smon: /roll d20+2
Smon rolls 1d20+2 and gets: 12, (+2) = 14
joriandrake: intelelct devourer oh nice
Smon: quillax roll a d20 for me please
Smon: /roll d20
Smon rolls 1d20 and gets: 5,
JamesDevil: xO
Keelia rolls 1d20 and gets: 7,
Keelia: (dice do not like me today)
Smon: Quillax gets to act before the slightly dazed Intellect Devourer can eat any brains.
sandor sunneson: So it's like a little poodle in the brain of the dragon? How cute!
Smon: #20 Auromvorax raking Claw
Smon: /roll 4d6+5
Smon rolls 4d6+5 and gets: 4, 6, 2, 5, (+5) = 22
Smon: 22 slash to claw
JamesDevil: Its going to eat Quillax's brain, NOT cute
Smon: /roll d20+8x2
Smon Rolls 1d20+8x2 and gets:
9 (+8) = 17
5 (+8) = 13
JamesDevil: hit
joriandrake: (how many dragons are there?)
JamesDevil: on 17
Smon: /roll 2d6+5
Smon rolls 2d6+5 and gets: 6, 5, (+5) = 16
JamesDevil: 1
sandor sunneson: now dissolved
Smon: another 16 on claw, so 22+16 = 38 total to claw before halving
Smon: #14 Quillax your go
Keelia: (there was 1 dragon, now dead, and a bunch of other stuff)
Keelia: she's going to turn her attention to the brain beast and hit it
Keelia rolls 1d20+8 and gets: 10, (+8) = 18
Keelia rolls 1d20+8 and gets: 16, (+8) = 24
Smon: There's an intellect devourer, a confused roper and an aurumvorax shagging Claw's leg
sandor sunneson: lol
Keelia: not sure it's AC so 1 or 2 hits?
Keelia: Poor Claw
Smon: it's AC 12
Smon: Attacks are magical Quillax?
Keelia: two hits then
Keelia: yes
Smon: full dmg then
Keelia: She couldn't as magical in overcoming resistance and immunity to non-mag attacks
Keelia rolls 4d8+10 and gets: 7, 4, 3, 1, (+10) = 25
JamesDevil: nice
Keelia: that's total for both attacks
Smon: NB if an Intellect Devourer gets to act it is a DC 12 INT save or likely INT drops to 0 which is very bad news.
Keelia: O.o
Keelia: I guess 25 didn't kill it then...
JamesDevil: shitshitshitshitshitshitshitshitshitshitshit
joriandrake: (That could be akin to coma?)
Smon: However they only have 21 hp... so before the Devourer can consume Claw's brain it is squashed by the mighty foot of Quillax.
JamesDevil: yarp
joriandrake:
joriandrake: yay!
sandor sunneson: poor poodle
sandor sunneson: lol
Keelia: Phew! You had me super worried there for a second
JamesDevil: ever seen cirtical role? they did that to a green dragon and it nerfed it to hell
Smon:
Smon: #11 Sandor
sandor sunneson: attack the leg molestor
sandor sunneson Rolls 1d20+11x2 and gets:
11 (+11) = 22
5 (+11) = 16
sandor sunneson rolls 2d8 and gets: 1, 2, = 3
sandor sunneson rolls 4d6 and gets: 5, 4, 1, 3, = 13
joriandrake: (first I've read as if all three are humping Sandor's leg)
sandor sunneson: 34 damage
Smon: it has fire resistance so the 13 fire > 6, so 27 dmg.
Smon: end turn?
sandor sunneson: Ja
Smon: #1 Roper
Smon: /roll d20+3
Smon rolls 1d20+3 and gets: 12, (+3) = 15
Smon: The Roper recovers from its confusion (DC 15) and decides it's hungry. It doesn't see Drakhaien, and Quillax does not look tasty.
Smon: 2 tentacles lash out at each of Claw & Sandor.
JamesDevil: eat the badger!
Smon: vs Claw
Smon: (the badger will come along w Claw)
Smon: (although it smells nasty)
Smon: /roll d20+7x2
Smon Rolls 1d20+7x2 and gets:
8 (+7) = 15
9 (+7) = 16
JamesDevil: miss
JamesDevil: 17 ac
Smon: Claw knocks away the grasping tentacles.
Smon: vs Sandor
JamesDevil: bad enough having a badger on me -.-
Smon: /roll d20+7x2
Smon Rolls 1d20+7x2 and gets:
15 (+7) = 22
20 (+7) = 27
sandor sunneson: 2nd hit
sandor sunneson: AC25
JamesDevil: no! my advantage giver!
Smon: Tentacle wraps around Sandor - he is Grappled, Restrained, and has disad on STR checks & saves (negated by rage Advtg)
joriandrake: (if you're still in melee with it you help at least Drak with sniping)
Smon: The Roper reels in Sandor - he flies across the room towards its waiting mouth-slit...
JamesDevil: damn it
Smon: /roll d20+7x2
Smon Rolls 1d20+7x2 and gets:
16 (+7) = 23
14 (+7) = 21
Smon: attack w advtg vs Sandor (as Restrained) - 23
Smon: /roll 4d8+4
Smon rolls 4d8+4 and gets: 2, 4, 3, 1, (+4) = 14
Smon: only 14 dmg (piercing) > 7
sandor sunneson: 148 left
JamesDevil: his AC is 25 right? or does that get negated?
Smon: R3 #23 Drakhaien
JamesDevil: nvm
joriandrake: Drakhaien snipes at the Roper then hides again
Smon: Drak pops up from the alcove, snipes a shot (advtg)
joriandrake Rolls 1d20+10x3 and gets:
11 (+10) = 21
16 (+10) = 26
18 (+10) = 28
Smon: AC 20 - hit
joriandrake: ok, a normal hit
joriandrake rolls 1d8+5 and gets: 2, (+5) = 7
joriandrake: sneak
joriandrake rolls 9d6 and gets: 1, 6, 2, 5, 5, 3, 2, 4, 4, = 32
joriandrake: 39 hp, he hides
joriandrake rolls 1d20+15 and gets: 11, (+15) = 26
Smon: Drak shoots it in the mouth then ducks back
joriandrake: 26, Stealth turn end
Smon: #21 Claw
JamesDevil: attack badger
JamesDevil rolls 1d20+16 and gets: 5, (+16) = 21
Smon: AC 16
JamesDevil rolls 2d6+10 and gets: 5, 3, (+10) = 18
JamesDevil rolls 5d6 and gets: 6, 3, 4, 2, 1, = 16
Smon: /roll d20+5
Smon rolls 1d20+5 and gets: 1, (+5) = 6
joriandrake: (I think we can kill the roper this or next round)
Smon: fails save but has fire res so 18 + 8 = 26 dmg
JamesDevil: next attack
JamesDevil rolls 1d20+16 and gets: 15, (+16) = 31
JamesDevil rolls 2d5+10 and gets: 1, 3 (+10) = 14
Smon: /roll d20+5
JamesDevil: wrong
Smon rolls 1d20+5 and gets: 7, (+5) = 12
Smon: 2d5?
JamesDevil rolls 2d6+10 and gets: 3, 1, (+10) = 14
JamesDevil rolls 5d6 and gets: 6, 4, 3, 6, 5, = 24
JamesDevil: yea, my bad >.>
Smon: 14 + 12 = 26 dmg, not quite dead yet!
JamesDevil: Claw just roars at this
Smon: The golden gorger hangs on grimly...
JamesDevil: end turn
Smon: Auromvorax rake
Smon: /roll 4d6+5
Smon rolls 4d6+5 and gets: 2, 5, 2, 5, (+5) = 19
Smon: /roll d20+8x2
Smon Rolls 1d20+8x2 and gets:
3 (+8) = 11
1 (+8) = 9
Smon: :-O
JamesDevil:
Smon: Just 19/2 = 9 dmg net to Claw
Smon: #14 quillax
Keelia: She'll turn her attention back to the badger
Keelia rolls 1d20+8 and gets: 2, (+8) = 10
Smon: miss
Keelia rolls 1d20+8 and gets: 20, (+8) = 28
Smon: CRIT
JamesDevil: nice, smush that badger
Keelia rolls 4d8+5 and gets: 1, 6, 4, 1, (+5) = 17
Smon: Quillax's great stone fist plucks the badger off Claw and crushes it.
Keelia: At least that was enough
Keelia: despite two 1s
JamesDevil:
Smon: #11 Sandor - you are Restrained, disad on attacks
sandor sunneson: ok, will try and unrestrain himself first
sandor sunneson: STR check?
Smon: Roll athletics (STR)
Smon: This costs 1 attack
sandor sunneson rolls 1d20+10 and gets: 8, (+10) = 18
joriandrake: (aren't you raging?)
Smon: Sandor rips off the tentacle with a mighty burst of strength
sandor sunneson: yes he is
joriandrake: nice
Smon: (he had disad on STR while restrained per Roper stat block)
Smon: (like I said)
Smon: Can now attack w/out disad
Smon: 1 attack
sandor sunneson: will attack roper
sandor sunneson rolls 1d20+11 and gets: 10, (+11) = 21
sandor sunneson rolls 1d8 and gets: 7,
sandor sunneson rolls 2d6 and gets: 4, 5, = 9
joriandrake: afk a moment
sandor sunneson: 26 damage
Smon: The golden gorger is also melting into black goop, but nothing in its head.
Smon: #1 Roper tentacle vs Sandor
Smon: /roll d20+7x2
Smon Rolls 1d20+7x2 and gets:
7 (+7) = 14
9 (+7) = 16
Smon: miss
Smon: Tentacles vs Claw
sandor sunneson: both miss AC25
Smon: /roll d20+7x2
Smon Rolls 1d20+7x2 and gets:
11 (+7) = 18
3 (+7) = 10
Smon: 1 hit
JamesDevil: 1 hit
Smon: It restrains Claw, pulls him over to its maw & bites
Smon: /roll d20+7x2
Smon Rolls 1d20+7x2 and gets:
8 (+7) = 15
10 (+7) = 17
joriandrake: back, he left
joriandrake: ( I mean the guy)
JamesDevil: hit :/
Smon: *chomp*
Smon: /roll 4d8+4
Smon rolls 4d8+4 and gets: 7, 1, 1, 6, (+4) = 19
Smon: 19/2 = 9 piercing
JamesDevil: "thank you for bringing me into melee range" Claw smirks
Smon: OOC 5e Ropers aren't too bad - CR 5 - in 4e they were CR 14 Elites & really nasty, in 3e CR 10
Smon: r4 #23 DrakhAIEN
Smon: Roper now has cover fr 2 adjacent pcs so ac 20 > 22 from Drak's angle
joriandrake: Snipe/hide again
Smon: still advtg
joriandrake: Drakhaien is Sharpshooter, cover doesn't matter unless full
Smon: ok ac 20
joriandrake Rolls 1d20+10x3 and gets:
9 (+10) = 19
6 (+10) = 16
15 (+10) = 25
joriandrake: hit, 25
Smon: Elven Accuracy to the rescue!
joriandrake: normal shot first
joriandrake rolls 1d8+5 and gets: 1, (+5) = 6
sandor sunneson: does matter cos 2 shots miss
joriandrake: (indeed)
joriandrake: sneak
joriandrake: (I only shot once Ferg)
joriandrake rolls 9d6 and gets: 1, 4, 4, 2, 5, 5, 6, 5, 6, = 38
sandor sunneson: OOC- I'm signing off at 1115 folks
sandor sunneson: nice one
JamesDevil: nice
joriandrake: 44 hp
joriandrake: hiding
Smon: The arrow plunges into the Roper's eye... it dies!
joriandrake rolls 1d20+15 and gets: 4, (+15) = 19
JamesDevil: sweet
joriandrake: 25 stealth, turn end
Smon: You are victorious - 2712 XP each.
sandor sunneson: lethal assasin
joriandrake: or well, no hiding then
Keelia: nice
sandor sunneson: Search the room for treasure
JamesDevil: what state are the jar in now? is the big one still intact?
joriandrake: (Fergus, normally when you have Advantage you roll two dices and use better outcome, I have the feat Elven Accuracy which grants a third dice to choose from, that is what I rolled for the attack)
JamesDevil: s*
Smon: All the dead monsters are dissolving into black goop, except the splattered remains of the intellect devourer.
joriandrake: Drakhaien helps inspect the room for loot and traps, hidden doors
Smon: All 4 jars shattered. All were same size
JamesDevil: ah, k
Keelia: last jar's thing died when the jar broke
Smon: Looking around for treasure; the 8 statues have Sicatite longswords just like those you saw earlier
Keelia: "Right, Claw, can you grab those swords as before and we'll carry on."
joriandrake: Drak walks around leasurly taking a scan of the room with his eyes and ears (Passive Perception: 26, Passive Investigation: 29)
JamesDevil: (do runes glow when they are activate and stop glowing when they are inactive)
Keelia: She taps him with Guidance in case he needs a little extra strength
JamesDevil: in the bag they go
joriandrake: "Well, this was fun"
sandor sunneson: well done all
JamesDevil: do i n do i need to roll for the swords Smn?
joriandrake: "I guess we can loot the museum now, including swords"
Smon: You take a few minutes, don't find anything else. You can hear the sound of the waterfall through the west doors. Claw yanks out the 8 sicatite blades (DC 20 Athletics auto pass)
Smon: /roll d100
Smon rolls 1d100 and gets: 38,
joriandrake: > Drakhaien will go with others willing one last round in the museum to check every room already we were in once, then inspect the waterfall, maybe we missed some loot before in other areas as we tried not to touch/loot until now
Smon: As Claw is putting the last sword in a Bag of Holding, the ghostly form of the Curator steps through - literally through - the west doors, speaking silently. You can lip read him though, now - "You have stolen your last, miscreants!"
Smon: You can roll init
joriandrake: ow
joriandrake rolls 1d20+5 and gets: 4, (+5) = 9
Smon: /roll d20
Smon rolls 1d20 and gets: 19,
JamesDevil Rolls 1d20+2x2 and gets:
20 (+2) = 22
1 (+2) = 3
Keelia rolls 1d20+3 and gets: 2, (+3) = 5
Smon: #22 Claw your go
sandor sunneson Rolls 1d20+3x2 and gets:
10 (+3) = 13
2 (+3) = 5
JamesDevil: Rage attack
JamesDevil rolls 1d20+16 and gets: 13, (+16) = 29
Smon: OK deduct another rage
JamesDevil rolls 2d6+10 and gets: 3, 3, (+10) = 16
Smon: hit (AC 20)
JamesDevil: yep
JamesDevil rolls 5d6 and gets: 4, 1, 1, 1, 1, = 8
JamesDevil: pfft
Smon: /roll d20+5
Smon rolls 1d20+5 and gets: 6, (+5) = 11
JamesDevil: save?
JamesDevil: yea a whole...8 fire damage
JamesDevil: next attack
Smon: 16 slash + 4 fire = 20 dmg
JamesDevil rolls 1d20+16 and gets: 20, (+16) = 36
Smon: :-D
JamesDevil:
JamesDevil: Crit
JamesDevil: Boom time
JamesDevil: This is the first time I've cast fireball in d&d EVER and its as a barbarian
Smon: A massive Fireball envelops the room...
JamesDevil: 14d6 right? save of Dex 19?
joriandrake: oh my
Smon: Yeah everyone make a DC 19 DEX save
JamesDevil rolls 14d6 and gets: 2, 6, 5, 3, 5, 3, 1, 1, 4, 3, 3, 2, 6, 1, = 45
joriandrake rolls 1d20+10 and gets: 4, (+10) = 14
JamesDevil rolls 1d20+2 and gets: 20, (+2) = 22
Smon: Also you do regular crit weapon dmg to the Curator before the sword explodes
JamesDevil rolls 1d1+2 and gets: 1 (+2) = 3
Keelia rolls 1d20+6 and gets: 3, (+6) = 9
joriandrake: sigh
sandor sunneson rolls 1d20+9 and gets: 5, (+9) = 14
Smon: /roll d20+5
Smon rolls 1d20+5 and gets: 11, (+5) = 16
sandor sunneson: lol
sandor sunneson: chaos
Keelia: i failed but I'm still in EE form so not as bothered.
JamesDevil rolls 5d6 and gets: 4, 1, 1, 5, 5, = 16
Smon: Curator takes 45/2 = 22 fire (ghosts have fire res)
joriandrake: at least jsut half damage
JamesDevil rolls 5d6+10 and gets: 3, 1, 2, 3, 4, (+10) = 23
sandor sunneson: everyone fails??
joriandrake: Yep, thanks Sandor
JamesDevil: soz, that sghould have been the first roll, so 26 damage, i forgot to add the 10 base
sandor sunneson: I've got pictures of a sword exploding sending shrapnel everywhere
Smon: 5d6 seems too few James - base is 2>4d6 then add your brutal crit dice
JamesDevil: half for resist
joriandrake: certainly hope it didn't explode fully
JamesDevil: ah. right, weird doing this with a great sword and not a axe
Smon: Pretty sure you don't roll 10d6 crit either
joriandrake: due to Evasion 122-26=96 HP
Smon: it's 7d6 (4d6 base + 3d6 brutal)
Smon: roll again please James
JamesDevil rolls 7d6 and gets: 1, 4, 5, 3, 6, 2, 3, = 24
joriandrake: Ignorel ast HP calculation then)
JamesDevil: and I add 10 base right?
Smon: Base 10 looks low - you have +7 STR +4 Rage and a +3 weapon
Smon: So +14
Smon: 38 total
JamesDevil: bah, yes, looked at the wrong stat
joriandrake: We might consider stopping now, as he has to leave soon too I believe
JamesDevil: stupid app won't let me reorder tuff
joriandrake: Fergus i mean
Smon: Re the fireball Jorian, it was 45 dmg DEX save DC 19 for half
sandor sunneson: in 30 minutes
Smon: Stupid time to stop
joriandrake: ok, so still 22 I believe, then my number stands and thanks
JamesDevil: half to 22 damage correct?
JamesDevil: gogo resist
Smon: Resistance or making save etc would halve it yup
sandor sunneson: ??? I said 1115ish I think. Why stop now? It's like leaving a film 20 minutes before the end
Smon: #23 Curator Legendary action - shifts to hideous rotted horror of leathery skin & cracked bone
Smon: Claws at Claw
joriandrake: We might manage to end the battle but uncertain, I'm fine either way
Smon: /roll d20+11
JamesDevil: stop using my own name against me!
Smon rolls 1d20+11 and gets: 3, (+11) = 14
Smon: miss
JamesDevil: the fireball distracted him ^^#
JamesDevil: they tend to do that
JamesDevil: btw my weapon was destroyed till next round at which point it reforms
JamesDevil: not sure if that effects sentinel
Smon: #19 Curator's turn - The Curator speaks terrible words of power...
Smon: Gravity is reversed in the chamber - all of you - except the Creator, being a weightless ghost - "fall" towards the ceiling... Drakhaien you may have been near enough to an alcove to grab a statue, roll a DC 18 DEX save
joriandrake rolls 1d20+10 and gets: 2, (+10) = 12
joriandrake: yep, no luck
joriandrake: is this a spell?
Smon: Drak fails to grab... All the gloop, bits of glass etc fly upwards too; the statues are anchored but start to wobble in their alcoves.
Smon: Reverse Gravity
Smon: level 7 spell
Smon: You annoyed him last time
joriandrake: I use spell thief as reaction then
joriandrake: 17th level Arcane Trickster ability
joriandrake: Immediately after a creature casts a spell that targets you or includes you in its area of effect, you can use your reaction to force the creature to make a saving throw with its spellcasting ability modifier. The DC equals your spell save DC. On a failed save, you negate the spellâs effect against you, and you steal the knowledge of the spell
Smon: what is DC?
joriandrake: 16
joriandrake: (please fail, make this a nice scene)
Smon: oops the DC for his spells is 19 not 18 (INT 22!)
Smon: /roll d20+11
Smon rolls 1d20+11 and gets: 6, (+11) = 17
joriandrake: oh damn, ok, we all fall upside
Smon: Makes save, he has INT Prof + INT 22
JamesDevil: nice try tho
Smon: You hit the vaulted ceiling above - everyone roll 12d6 for the blunt damage
JamesDevil rolls 12d6 and gets: 3, 4, 3, 3, 5, 2, 2, 3, 2, 3, 2, 5, = 37
Smon: Claw is raging so has resistance
Keelia rolls 12d6 and gets: 2, 6, 2, 1, 2, 1, 3, 2, 4, 3, 3, 1, = 30
JamesDevil: ow
sandor sunneson rolls 12d6 and gets: 6, 2, 4, 6, 6, 2, 1, 5, 4, 2, 1, 1, = 40
JamesDevil: blunt tho resist
joriandrake: what save? Dex?
Smon: No more saves J
joriandrake: oh
sandor sunneson: 65 left
joriandrake rolls 12d6 and gets: 6, 4, 6, 3, 2, 5, 3, 5, 4, 6, 2, 1, = 47
JamesDevil: 17 damage for me if my math is right
joriandrake: I guess ican't fly then either
JamesDevil: no, 18
Smon: You are now all 'fallen' onto the ceiling 60' up, the Curator looks up at you sneering
joriandrake: 49 hp left
Keelia: i assume the ceiling is worked stone
JamesDevil: sigh, ou of range of fly
Smon: yup, arched vault
sandor sunneson: qith raging 85 left soz
Smon: #13 Sandor your turn
sandor sunneson: so the Curator is on the floor but caanot be reached due to anti gravity,
Smon: yup
joriandrake: ranged weapons should work still I think
sandor sunneson: yeah, he has a warbow with 20 bolts
Smon: Yup, counting range as double due to straight up & angle, still only 120' which is short for warbow
sandor sunneson: ok, will do that, not fired it for ages, lol
Smon: long bow range 150' short
Smon: Technically you need an action to drop shield, I'll be kind and say just lose 1 attack
sandor sunneson: has warbow with 20 bolts on PC sheet
Smon: war bow is just a long bow that uses str
sandor sunneson rolls 1d20+5 and gets: 13, (+5) = 18
Smon: You have +6 Prof so def more than a +5 total bonus
joriandrake: (warbow sounds like a composite Hungarian bow)
Smon: If it's a war bow add your STR bonus and your +6 Prof bonus
Smon: I think Sandor has a Tharbrian war bow, that's like a Welsh longbow
sandor sunneson: +11, was +5 damage when last used, lol
sandor sunneson: sorry +5 to hit
Smon: AC 20 - not magical right?
sandor sunneson: ok so 13+11=24
Smon: ok he takes half dmg non-magical
sandor sunneson: yeah, normal bolts
Smon: "arrows"
Smon: bolts are for x-bows
Smon: roll dmg pls - d8+STR bonus
sandor sunneson rolls 1d8+5 and gets: 1, (+5) = 6
Smon: (Shieldbiter has a dragonbone warbow, that's a composite bone & glue STR bow, base d10)
Smon: 3 dmg & DC 10 CON save...
Smon: /roll d20+5
Smon rolls 1d20+5 and gets: 11, (+5) = 16
Smon: pass
Smon: #9 Drakhaien your go
joriandrake: Is the vaulted/arched ceiling dimly or worse lit? Or the vaults/arches large enough to hide behind?
Smon: There's no cover up here Drak and the ghost can see you clearly
Smon: (the arches are big enough to hide from people at your level, ie the other PCs, not from the ghost below you)
joriandrake: Drakhaien casts Invisibility on himself, them oves 30 feet away somewhat behind an arch, bonus action hide while invisible
Smon: ok
joriandrake rolls 1d20+15 and gets: 6, (+15) = 21
joriandrake rolls 1d20+15 and gets: 5, (+15) = 20
joriandrake: Stealth at 25, turn end
joriandrake: (I'll have to heal, so next round I use keoghan's, what is the healing dices for that Keelia?)
Smon: The ghost laughsm speaking for the first time. "I can hear you, little elf!"
joriandrake: damn, his passive perc must be amazing
Keelia: let me check
Smon: OOC he only has Passive Per 23 so you are actually hidden due to Reliable Talent - your Reliable Insight tells you this
joriandrake: yay!!
joriandrake: lok, he's tricky
Smon: #5 Quillax
Keelia: 2d8+2
Keelia: she's going to drop her ee form so her feather fall ring will once again be in effect. She'll also drop a sunbeam on his ass
joriandrake: (thanks!)
JamesDevil: nice
JamesDevil: light'em up!
Keelia: he needs to make a con saving throw of 19
Keelia: or be blinded and take 6d8 damage
Keelia: as undead he has dis
Smon: OK he has +5 on CON save
Smon: /roll d20+5x2
joriandrake: (radiant damage?)
Smon Rolls 1d20+5x2 and gets:
16 (+5) = 21
11 (+5) = 16
Keelia: yep
Smon: *whoosh*
joriandrake: yay!
Smon: "Argh!"
JamesDevil: woot!
Keelia: so he's blinded
joriandrake: damn, I mislooked that first roll
Keelia rolls 6d8 and gets: 4, 8, 6, 3, 2, 6, = 29
Smon: roll dmg pls
Keelia: 29 radiant
Smon: thx
Keelia: She's going to float up there smugly
Smon: DC 14 CON save for him
Smon: /roll d20+5
Smon rolls 1d20+5 and gets: 1, (+5) = 6
Smon: LOL
joriandrake: yay
JamesDevil: down we go....
JamesDevil: more damage
JamesDevil: this will hurt
Smon: His Concentration fails, and down you indeed go, to the rock-hard paving slabs... that's a brutal 60 Blunt damage each
sandor sunneson: maybe we can look to land on our feet like graceful athletes
Keelia: feather fall
JamesDevil: 30 for me I take it?
joriandrake: Well it might have blindsense or such as undead for a short radius still
sandor sunneson: 30 for the Barbs raging?
Smon: Yup, halved for Raging
sandor sunneson: 55 left
joriandrake: can I try acrobatics to avoid?
JamesDevil: 90
joriandrake: or jsut half with reaction
Smon: Feather Fall Reaction means you float down w no damage
JamesDevil: Claw is starting to get annoyed
joriandrake: I have cloak of bat, can i jsut fly down maybe?
Smon: I don't think so J, unless you can point out a relevant ability
sandor sunneson: lets attack the blinder
joriandrake: Well I thought Drak might skop/run down along the side wall with Acrobatics to avoid the fall damage, or just fly with the cloak down, but in worst case can still react/halve damage I believe
joriandrake: skip*
Smon: Re the bat cloak, hm I'll allow a Reaction to make a DC 15 DEX save to grab the edges before you hit the ground
joriandrake rolls 1d20+10 and gets: 14, (+10) = 24
Smon: It does not say what kind of action grabbing the edges & flying is so a Moderate save seem fair
joriandrake: whew
joriandrake: yay
joriandrake: If I had taken the full damage I would be KO
Smon: Just before Drak hits the ground he activates Bat Power and flies, swooping invisibly over the surprised ghost, ruffling his ethereal hair.
JamesDevil: does the door behind him have an archway?
joriandrake: so, his concentration failed, we dropped, it was Q-s turn, and Drak plays Batelf!
Smon: The iron doors are inset in arches ca 12' high yup
JamesDevil: cool, good to know
Smon: R2 #22 Claw
Smon: You are prone about 10' from the ghost
JamesDevil: stand up, run around and behind him and lay waste
Smon: OK
JamesDevil: 40' move baby
JamesDevil rolls 1d20+16 and gets: 7, (+16) = 23
JamesDevil rolls 2d6 and gets: 4, 4, = 8
JamesDevil: +14
Smon: You have your sword again
JamesDevil rolls 5d6 and gets: 1, 1, 1, 3, 2, = 8
sandor sunneson: Yes!!
Smon: /roll d20+5
Smon rolls 1d20+5 and gets: 15, (+5) = 20
JamesDevil: k, so 18 pyhsical and 4 fire
JamesDevil: next attack
Smon: saved vs fire so 22 slash & 2 fire w res
JamesDevil rolls 1d20+16 and gets: 12, (+16) = 28
Smon: hit
JamesDevil rolls 2d6+14 and gets: 4, 1, (+14) = 19
JamesDevil rolls 5d6 and gets: 4, 3, 5, 4, 1, = 17
Smon: /roll d20+5
Smon rolls 1d20+5 and gets: 3, (+5) = 8
Smon: 19 slash + 8 fire > 27
JamesDevil: am I under the door arch?
JamesDevil: eitherway end turn
Smon: No, about 15' from it, and the doors are still closed. #23 Legendary Action
Smon: Turns to horror form and slashes at Claw
JamesDevil: boo!
Smon: /roll d20+11
Smon rolls 1d20+11 and gets: 16, (+11) = 27
Smon: hit
JamesDevil: -.-
Smon: (you could have sucked up an opp att to get to it)
JamesDevil: yea, nvm
Smon: /roll 14d6
Smon rolls 14d6 and gets: 2, 2, 2, 5, 3, 4, 5, 1, 5, 6, 3, 2, 6, 6, = 52
JamesDevil: wait, isn't he blinded?
Smon: er, maybe
sandor sunneson: yes
Smon: keelia remind me spell name?
joriandrake: depends if having a short range blindsense or such
JamesDevil: att disadvantage then
Keelia: sunbeam
Keelia: yes, he's blinded.
JamesDevil: might not make a dis but wworth a shot
Keelia: until my next turn
Smon: ok so blinded until q's next turn
joriandrake: nice, you can spam more sunbeams with the spell per turn
Smon: He has darkvision but not blindsight so is blinded, att has disad
Keelia: yes
Smon: 2nd roll
Smon: /roll d20+11
Smon rolls 1d20+11 and gets: 1, (+11) = 12
Smon: missed claw totally!
joriandrake: yay
JamesDevil: YES!
Smon: #19 Curator (blind)
JamesDevil: 26 damage just missed me ^^
Smon: aw, his best spells say 'target you can see'
JamesDevil:
JamesDevil: GO FOR THE EYES!
joriandrake: nice Q!
Keelia:
joriandrake: Minsc was right all along
Smon: Yeah just checked all 3 level 6 spells
JamesDevil:
sandor sunneson: with sword pierce his eyes?
joriandrake: lucky break for us, considering the low hitpoints
Smon: jeez even the area effects say 'area you can see'...
JamesDevil:
Keelia: I need to go in like five minutes. Otherwise, I won't get to the dry cleaner before it closes
Smon: OK found one...
JamesDevil: cock
Smon: He casts a level 5 Fireball, filling the room with flame
Smon: /roll 10d6
Smon rolls 10d6 and gets: 3, 1, 2, 4, 4, 5, 1, 6, 6, 1, = 33
Smon: 33 fire dmg, DC 19 DEX save for half
JamesDevil Rolls 1d20+2x2 and gets:
19 (+2) = 21
5 (+2) = 7
joriandrake: are we all in the area of effect?
Smon: yes
sandor sunneson rolls 1d20+9 and gets: 6, (+9) = 15
JamesDevil: sweet
Smon: It's 40' across
sandor sunneson: yes
joriandrake rolls 1d20+10 and gets: 11, (+10) = 21
joriandrake: yay, no damage!
Smon:
sandor sunneson: 17 left
JamesDevil: quarter damage for me
Smon: Drak flies out of the exploding fireball, Hollywood style
sandor sunneson: sorry half as raging
Smon: Sandor you have advtg on DEX saves
sandor sunneson: 37 left
JamesDevil: 8 damage for raging +save
sandor sunneson rolls 1d20+9 and gets: 4, (+9) = 13
JamesDevil: so 8 damage
sandor sunneson: still failed lol
joriandrake: https://www.youtube.com/watch?v=0vCiT6rAjgc
JamesDevil: how does the boss look?
joriandrake: nana na na Batelf!
Smon: However you don't have prof on DEX any more Sandor so just +3 on rolls
Smon: ok he saves vs his own fireball...
Smon: /roll d20+5
Smon rolls 1d20+5 and gets: 19, (+5) = 24
Smon: pass so 33/4 = 8 dmg
Smon: Not looking too bad for a man of his age
Smon: #13 Sandor your go
JamesDevil: smn are we gonna finish in the next 5 mins, if people are going to need to leave
Smon: will finish out round then stop
JamesDevil: k, cool
Smon: #13 Sandor #9 Drak #5 Quillax
sandor sunneson Rolls 1d20+2x10 and gets:
19 (+2) = 21
8 (+2) = 10
12 (+2) = 14
16 (+2) = 18
2 (+2) = 4
10 (+2) = 12
6 (+2) = 8
19 (+2) = 21
10 (+2) = 12
10 (+2) = 12
sandor sunneson: sorry
Smon: fergus state action then roll
sandor sunneson Rolls 1d20+11x2 and gets:
16 (+11) = 27
15 (+11) = 26
sandor sunneson: attacking blind ghost 2 attacks,
Smon: I'm assuming that was "I stand up, move up and hit him w sword"
sandor sunneson: rolled 27 and 26
Smon: You have advtg as he's blind
Smon: AC 20
sandor sunneson: 2 hits
sandor sunneson rolls 2d8 and gets: 1, 6, = 7
Smon: NB you don't have your shield so can use sword 2-handed for d10
sandor sunneson rolls 4d6 and gets: 6, 3, 2, 1, = 12
Smon: also you are supposed to roll again as advtg & might crit
sandor sunneson: ok, good idea,
Keelia: Can someone take control of Q? She'll keep doing Sunbeam each time. It's 6d8 radiant and the guy needs to make a con save @ disadv against 19 or be blinded and take 1/2 dmg.
sandor sunneson Rolls 1d20+11x2 and gets:
8 (+11) = 19
8 (+11) = 19
JamesDevil: I'll drive
joriandrake: Just one mroe action Keelia after mine and we stop
Smon: ok sandor hits for how much dmg?
joriandrake: I can do it if needed tho
sandor sunneson: can he look to drive his sword into his eyes?
Smon: you can slash at his face
sandor sunneson rolls 1d10 and gets: 7,
sandor sunneson: 27 damage
Keelia: james you take Q. sorry, I have to go, place closes in 20 and it takes 10+ to get there.
joriandrake: Drakhaien moves behind one of the distant statues or other place to hide, preferably out of reach for any area effect the ghost might sitll have, then shoot/hie
Smon: bye K
joriandrake: understood, bye Keelia
JamesDevil: I've got it, take care
Smon: Fergus you have rolled 2 d8s and 1 d10, I have no idea what you're doing
JamesDevil: cya
11:42am 2019-3-30 Keelia Has exited the room
sandor sunneson: I made one hit, the second hit with adv both missed (19)
Smon: You need to roll 2 weapon dice, add the damage bonus (x2), then the fire dmg is separate
Smon: call it 2 hits, those 2nd rolls were for critting
Smon: I'm not having advtg turn hits into misses
sandor sunneson: I'll reroll damage
sandor sunneson: thank you
sandor sunneson rolls 2d10 and gets: 3, 6, = 9
sandor sunneson: 27 damage plus fire damahe
Smon: ok 6 fire
Smon: The ghost wavers, looking ragged now
sandor sunneson: 4d6 for fire damage?
sandor sunneson rolls 4d6 and gets: 1, 2, 2, 5, = 10
Smon: you rolled 12 already
Smon: #5 Quillax shoots a beam of light at it
joriandrake: move behind distant statue or something else > shoot (lose invisibility) > hide (Drak risks attack and won't heal, instead just strikes at it)
JamesDevil rolls 6d8 and gets: 6, 5, 3, 1, 6, 3, = 24
sandor sunneson: ah earlier, ok, thoguth was rerolling, will shut up
joriandrake: Isn't it Drak's turn?
joriandrake: ok nvm
Smon: oh yeah Drak first
Smon: w Fergus I lose track
JamesDevil: k, ignore then
joriandrake: ok, sniping then
Smon: advtg vs AC 20
JamesDevil: me too...
joriandrake Rolls 1d20+10x3 and gets:
9 (+10) = 19
2 (+10) = 12
14 (+10) = 24
joriandrake: 24
joriandrake rolls 1d8+5 and gets: 3, (+5) = 8
Smon: How many elven accuracy dice do you get?
joriandrake: and sneak (magical bow)
joriandrake rolls 9d6 and gets: 2, 2, 1, 4, 1, 2, 2, 5, 3, = 22
joriandrake: When I have advantage I get a bonus dice, so if sneak from stealth and such, always
Smon: can you tell me the source?
joriandrake: 30 hp, magical, Invisibility drops, he hides normally
joriandrake rolls 1d20+15 and gets: 12, (+15) = 27
joriandrake: It is absically a bonus reroll so I just simplify it to rolling 3
joriandrake: Elven Accuracy ⢠XGE 74 Increase your DEX, INT, WIS, or CHA score by 1. Whenever you have advantage on an attack roll using Dexterity, Intelligence, Wisdom, or Charisma, you can reroll one of the dice once.
joriandrake: I think I do it like this since second session Drak is part of the game here
Smon: You never missed twice before - that's quite powerful, I'm used to 4e elven accuracy once per short rest
Smon: ok hit for 30 dmg
joriandrake: I still miss sometimes, and I wanted to be at least more accurate wit hte only attack i have at this high level
joriandrake: end turn
JamesDevil: ok, noow Q
JamesDevil rolls 5d8 and gets: 1, 8, 1, 3, 7, = 20
JamesDevil: ffs
JamesDevil: ignore
Smon: OOC You need to finish him before his next turn
JamesDevil rolls 6d8 and gets: 8, 8, 7, 8, 1, 4, = 36
sandor sunneson: lol
JamesDevil: thats more like it
sandor sunneson: good roll
Smon: /roll d20+5x2
Smon Rolls 1d20+5x2 and gets:
10 (+5) = 15
13 (+5) = 18
JamesDevil: 19DC
JamesDevil: he still standing??
Smon: fails save, 36 damage... he had 36 hp left. As his form disintegrates again, he speaks one last time "Be seeing you...."
sandor sunneson: ???
JamesDevil: SWEET!
sandor sunneson: Yay!!!!
JamesDevil: i'll message Keelia
Smon: OOC His hp tally runs down an entire page of my notebook
sandor sunneson: think we short rest here
Smon: OOC you can roll religion DC 15
joriandrake: Drakhaien's shoulders slump, he's bloody and blue from all the fall damage "YOu can't be serious, it still wants to return?"
sandor sunneson: what did he start off with?
Smon: 270 hp
JamesDevil: I don't have relgion trained, i don't know about keelia
sandor sunneson: whoa! Even those 3 hp arrow damage proved their worth
joriandrake: I doN't know if I can roll untrained Religion, but here is the result if yes
joriandrake rolls 1d20+4 and gets: 20, (+4) = 24
Smon: GM: You Short Rest, you can spend hit dice & patch up
sandor sunneson rolls 1d20+2 and gets: 15, (+2) = 17
JamesDevil: cool
JamesDevil: xp?
Smon: Drakhaien has heard plenty of ghostly tales, Sandor too - unless the ghost can be laid to rest, it is likely to return after a long rest.
JamesDevil: want to pass it onto Keelia
joriandrake: first Drakhaien uses a Keoghan's oinment before rest, then will short rest (next session, I also gotta go)
joriandrake rolls 2d8+2 and gets: 6, 1, (+2) = 9
Smon: XP is 3,750 each
JamesDevil: rolling sr hit die
Smon: Fighting the Curator is nice XP farming
joriandrake: 49+9 = 58 hp, will do short rest rolls next time
joriandrake: thanks for game Simon
JamesDevil rolls 10d12 and gets: 11, 12, 3, 1, 6, 11, 7, 4, 5, 8, = 68
Smon: I will halve XP award if you fight him again and after that no more XP until you lay him to rest
JamesDevil: bah
joriandrake: Perhaps we rather have him kept 'alive' to continue train with him than permanently destroy?
joriandrake: ok, so after 2 battles then
joriandrake: maybe he could be captured or banished by Quillax tho
Smon: thx guys, 2 fun battles!
joriandrake: or for lols a reincarnation
sandor sunneson rolls 10d12 and gets: 12, 3, 6, 3, 11, 7, 1, 10, 1, 10, = 64
JamesDevil: thxs all cya!
joriandrake: bye James
Smon: Tell Keelia she gets the +3750
sandor sunneson: ciao
Sunday, 24 March 2019
ep 74 4-22/5/4719 AR - The Curator; Halls of Arcane Wonder
The Curator |
8:32am 2019-3-24 Keelia Has entered the room
8:32am 2019-3-24 JamesDevil Has entered the room
Smon: Hi Keelia! Hi James!
JamesDevil: Morning all, soz i'm late
DESTROYERBILL: hello james/keelia
Smon: No Fergus this week
Keelia: good morning! I've just got to find my character sheet in my luggage
Keelia: one minute
DESTROYERBILL: your not late at all james
Smon: Only logged on 30 secs ago, it's 8.32
8:34am 2019-3-24 joriandrake Has entered the room
Keelia: ok. I have no idea where my pen is, so hopefully I don't need one
Smon: Hi Jorian!
joriandrake: hello
DESTROYERBILL: hello jorian
Smon: GM: You have just been taking a short loot-rest in Guiltspur Library:
This vast circular chamber rises up to a height of sixty feet, a
dome-like room with walls that may have once been smooth
but are now riddled with cracks and fissures. Twenty-foot-high
curving stone shelves fill the room, leaving a circular area open
in the center. Iron double doors lead out of the room in the
four cardinal directions. Splashes and splatters of blood mar
the floor here and there, and two huge leathery mounds (& 2 destroyed Skullrippers) lie
heaped in the middle of the room.
Smon: From end last session - Smon: GM: OK you Short Rest while looting the library, takes about an hour. As you are doing this you occasionally get an eerie feeling you are being watched, and occasionally seem to glimpse a figure from the corner of your eye, but when you turn it (he?) has vanished.
Smon: GM: Sandor has faded out, while Shieldbiter faded out & back in again.
JamesDevil: so, in which direction should proceed?
Smon: Drakhaien checks out the iron double doors leading N W S & E - none are trapped, but past the N W & E doors are tunnels collapsed after 10'-20'. The south doors open into a clear tunnel that leads south 20' to end at a matching set of double doors.
Keelia: South it is
JamesDevil: Claw moves into the tunnel
joriandrake: "Well it seems that is the only way not collapsed"
DESTROYERBILL: i do to
JamesDevil: "mind checking these door to Drak?
joriandrake: Drak does investigate those doors as well
Keelia: Quillax stays behind Claw, keeping her eye out for that vanishing figure. She remembers encountering something similar long ago
Smon: GM: OK you move south, Quillax to rear keeping a look round.
Smon: /roll d100
Smon rolls 1d100 and gets: 100,
joriandrake: Drakhaien sneaks to the door
Smon: As Drakhaien sneaks up to the door, Quillax sees a ghostly figure between the library stacks, watching her!
DESTROYERBILL: well thats eather very good or very bad
Smon: https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkFb0w6W9ghU7aLyQY6EFHWY8s3vrDoXImwlcPWDEh9INMNa748rAG3z6Wt3ph17mcnck8P73zkZEoLiXcWybCO4H3CZ3oxu_u9OLOGOh_TdXYfglh5hNyDt-FjgOweYdGnhPFywKUQKgE/s400/The+Curator.bmp
Keelia: She hisses at the others, keeping an eye on it
JamesDevil: @simon: distance?
Keelia: Does it seem threatening?
joriandrake: wow some lag or somesuch, I see messages in double
Smon: It's about 20' away from Quillax at the rear of the group.
Keelia: (for some reason, I'm reminded of the original Ghostbusters and the librarian ghost lady)
JamesDevil: lol
JamesDevil: Claw steps next to Quillax
JamesDevil: "who are you? why do you taunt us?"
Smon: He/it is clearly translucent. Staring intently. He frowns.
Keelia: Quillax calls out in Thassilonian - "Who are you?"
joriandrake: (He will soon 'psst' us and tell to be quiet at the library )
Keelia: (probably :D)
Smon: He appears as a handsome, elderly Azlanti
man wearing a heavy cloak and fine blue robes. He raises a finger to his lips... his form shifts... between that of an old man and a hideous rotted horror of leathery skin and cracked bone!
Smon: Roll init
Keelia: (I knew it!)
Keelia rolls 1d20+3 and gets: 4, (+3) = 7
JamesDevil rolls 1d20+2 and gets: 18, (+2) = 20
JamesDevil:
JamesDevil: I was going to from my sword at him, should have done it upfront tbh
JamesDevil: hence my question about distance
DESTROYERBILL Rolls 1d20+4x2 and gets:
1 (+4) = 5
5 (+4) = 9
JamesDevil: o, i have anvantage
Smon: /roll d20+5
Smon rolls 1d20+5 and gets: 13, (+5) = 18
JamesDevil rolls 1d20+2 and gets: 7, (+2) = 9
joriandrake rolls 1d20+5 and gets: 12, (+5) = 17
JamesDevil: nvm. , 20 is good
Keelia: (i seem to have some serious lag. I haven't seen any messages in several minutes)
Smon: OK As the creature transforms, #20 Claw your go
JamesDevil: Rage run up and attack recklessly
Keelia: (so if I'm slow to respond, apologies)
JamesDevil rolls 1d20+16 and gets: 11, (+16) = 27
JamesDevil rolls 2d6+14 and gets: 4, 1, (+14) = 19
JamesDevil: Phyical
JamesDevil rolls 2d6 and gets: 1, 2, = 3
JamesDevil: fire dex save please
Smon: The sword Garvok swings through the ghost (AC 20, rem Reckless gives you advtg on attack)
JamesDevil: yep i remember
JamesDevil: claw didn't know though
JamesDevil: hitting things usually works for him
Smon: /roll d20+6
Smon rolls 1d20+6 and gets: 8, (+6) = 14
Smon: fails DEX save
JamesDevil: take full fire
JamesDevil: all....3 of it -.-
Smon: the fire is 5d6
JamesDevil: o, ok
JamesDevil rolls 3d6 and gets: 6, 1, 5, = 12
JamesDevil: thats the extra
Smon: OK it takes 19 slashing and 15/2 = 7 fire (is Resistant to fire) = 26
JamesDevil: k, second attack, ignoring the physical
JamesDevil: o it did take physical, cool
JamesDevil rolls 1d20+16 and gets: 18, (+16) = 34
JamesDevil rolls 2d6+14 and gets: 2, 2, (+14) = 18
JamesDevil: now fire
JamesDevil rolls 5d6 and gets: 3, 4, 4, 3, 6, = 20
Smon: /roll d20+6
Smon rolls 1d20+6 and gets: 8, (+6) = 14
JamesDevil: woot!
Smon: fail again - 18 slash + 20/2 = 10 fire, 28 total
Smon: end turn?
JamesDevil: end turn
JamesDevil: lag
Smon: #20 Legendary Action - the ghost shifts back to old man form, lights swirl around Claw...
Smon: /roll 18d10
Smon rolls 18d10 and gets: 6, 7, 6, 7, 4, 4, 9, 6, 9, 8, 4, 3, 3, 5, 3, 7, 1, 2, = 94
Smon: Claw has over 94 hp currently?
JamesDevil: yep
joriandrake: What is happening?
JamesDevil: what damage btw?
JamesDevil: type*
joriandrake: Is this a spell?
Smon: The Colour Spray has no effect on Claw - and no one else is within the 15' cone
JamesDevil: cool beans
Keelia: (we're fighting a boss - legendary moves O.o - throw everything at it.)
JamesDevil: throw Quillax at it !!!
joriandrake: hehe
Smon: #18 his actual go
Keelia: (looks like a spell caster if he's using Cone of Cold, so he'll have high Int at least. Ghost means physical attacks are fairly poor unless you've got ghost bane)
joriandrake: (Colour Spray)
DESTROYERBILL: claw hit him with phcsical full damage but fire was halved
JamesDevil: see? hitting things always works! ^^
joriandrake: (that too)
Keelia: (or maybe magic weapons - I don't know why I said Cone of Cold )
Smon: He glares at Claw, appearing to silently speak words of power... Claw feels his limbs begin to Petrify...
JamesDevil: son of a
joriandrake: (you wish to get an icecream cone?)
Smon: Claw make a DC 19 CON save
joriandrake: If this is a spell I intervene
Keelia: (perhaps )
joriandrake: Immediately after a creature casts a spell that targets you or includes you in its area of effect, you can use your reaction to force the creature to make a saving throw with its spellcasting ability modifier. The DC equals your spell save DC. On a failed save, you negate the spell's effect against you, and you steal the knowledge of the spell if it is at least 1st level and of a level you can cast (it doesn't need to be a wizard spell). For the next 8 hours, you know the spell and can cast it using your spell slots. The creature can't cast that spell until the 8 hours have passed.
joriandrake: this word is area?
JamesDevil rolls 1d20+11 and gets: 18, (+11) = 29
Smon: It's targeting Claw not Drakhaien
JamesDevil: no need mate
joriandrake: oh well, wanted to try out my new ability from level up
Smon: Claw resists the Flesh to Stone attack.
JamesDevil: i'm good anyway
JamesDevil: i am half stone giant
Keelia: (save it for yourself, you're going to need it!)
Smon: #17 Drakhaien
joriandrake: Drakhaien shoots the enemy (I assume advantage due to ally being in melee with it?) then move to hide with bonus action
Smon: Drak moved back when Quillax alerted the group so is within 25' or so.
Smon: >>I assume advantage due to ally being in melee << You mean assume sneak attack?
joriandrake: that too
Smon: Drak shoots past Claw - ghost has cover from shelves & Claw so +2 AC, no advtg but can SA
joriandrake: Sharpshooter, I have no malus from covers
Smon: ok
joriandrake: I can pinpoint my target I shoot
Smon: roll to hit AC 20
joriandrake: So, advantage then, due to melee with allies?
Smon: NO NO NO NO
Smon: Jorian stop being an idiot
joriandrake: Why don't I get the advantage in this case?
joriandrake: As said bookshelves are not an obstacle
joriandrake: neither Claw being in way
Smon: Melee w allies does not give advtg
joriandrake: ok
Smon: roll to hit
joriandrake: Drakhaien casts Mage Hand, invisible, nearby the enemy, he moves back to hide behind something like shelves with bonus action, turn end
Smon: OK you don't attack, you move round to right w shelves in between you and enemy
Smon: roll Stealth
joriandrake rolls 1d20+15 and gets: 13, (+15) = 28
joriandrake: That is 28 on Stealth, I will not attack this turn but set up stage for next round
Smon: ok. Legendary Action - the ghost claws at Claw
Smon: /roll d20+11
Smon rolls 1d20+11 and gets: 4, (+11) = 15
JamesDevil: miss
Smon: miss
JamesDevil: AC17
Smon: #9 Shieldbiter
JamesDevil: hehe, claws at claw...
joriandrake: (Despite Mage Hand shenanigans as Arcane Trickkster I didn't use my invisible hand until now ingame, so at least this is a good time for it)afk
DESTROYERBILL: i rage and go up to old man ghost and attack
DESTROYERBILL rolls 1d20+17 and gets: 17, (+17) = 34
DESTROYERBILL rolls 1d20+15 and gets: 17, (+15) = 32
Smon: OK SB moves up beside Claw, hitting w dragonblade
DESTROYERBILL rolls 2d6 and gets: 1, 5, = 6
JamesDevil: (rage man rage)
JamesDevil: nvm, lag
DESTROYERBILL rolls 1d20+17 and gets: 13, (+17) = 30
DESTROYERBILL rolls 1d20+15 and gets: 8, (+15) = 23
DESTROYERBILL rolls 2d6 and gets: 4, 4, = 8
Smon: SB hacks fiercely.
DESTROYERBILL: round over
Smon: #7 Quillax
Keelia: Is there oh, at least 60 feet behind this guy where my team isn't?
Smon: No
Keelia: Damn.
Keelia: SB and Claw have high Con right?
Smon: about 35'
JamesDevil: oh god...
DESTROYERBILL: yep +13
Keelia: You guys want to take the chance of a serious hit if you fail con save?
JamesDevil: she's gonna shoot us Bill..
JamesDevil: +11
JamesDevil: go for it....
DESTROYERBILL: im raging so its fine yeah ill take the risk
JamesDevil: we're only tanking the boss-.-
DESTROYERBILL: what are you doing anyway
Keelia: You shouldn't stand in the way then
DESTROYERBILL: quillax what spell
Keelia: SunBurst.
JamesDevil: ...that doesn't even deserve a response Keelia
Keelia: Radiant damage undead have disadvantage. 12d6 damage and blinding. You know, the little stuff
Smon: con save dc 19?
joriandrake: (back, sorry about my earlier turn, I had a semi-prepared plan when my mother came in to talk and ask for food. She had 2 and half hours to ask for breakfast, I told her clearly when my session begins, I feel like this was intentional)
Keelia: yep
DESTROYERBILL rolls 1d20+13 and gets: 20, (+13) = 33
Keelia: I would like to drop the spell as far away from the party as possible.
JamesDevil rolls 1d20+11 and gets: 16, (+11) = 27
Keelia: You're both OK
JamesDevil: we're good
DESTROYERBILL: yep
Keelia: only half damage
Smon: /roll d20+5x2
Smon Rolls 1d20+5x2 and gets:
4 (+5) = 9
1 (+5) = 6
JamesDevil: plus totem, i'm awesome
DESTROYERBILL: quater for us
Smon: ghosty fails
DESTROYERBILL: me to
Keelia rolls 12d6 and gets: 4, 4, 4, 4, 2, 1, 5, 1, 5, 1, 6, 6, = 43
Keelia: Ah, I was hoping for better.
DESTROYERBILL: 10 damage i belive
DESTROYERBILL: for me and claw
Smon: The ghost wavers as the brilliant light blinds it & does 43 dmg
Keelia: Ghost dude is also blinded for 1 minute
JamesDevil: awesome
Keelia: and it's radiant. Don't know if he's weak to that
Smon: yup
Smon: I checked, no just regular dmg & blinded
Smon: R2
Keelia: (ah well, )
JamesDevil: attack attack, no reckless
JamesDevil Rolls 1d20+16x2 and gets:
6 (+16) = 22
13 (+16) = 29
Smon: You have advtg as it is blind
JamesDevil Rolls 2d6+14x2 and gets:
4, 3 (+14) = 21
6, 3 (+14) = 23
JamesDevil: pyshicals
JamesDevil: k, cool
JamesDevil: next attack thenfor the damaeg above
JamesDevil rolls 1d16 and gets: 12
JamesDevil: bvah, sec
JamesDevil rolls 1d20+16 and gets: 10, (+16) = 26
JamesDevil: both his, 21+23 damagephysical, now fire
JamesDevil rolls 5d6 and gets: 4, 4, 5, 6, 1, = 20
JamesDevil: first attack
JamesDevil rolls 5d6 and gets: 5, 2, 4, 5, 1, = 17
Smon: dex saves w disad
JamesDevil: second attack
Smon: /roll d20+5x2
Smon Rolls 1d20+5x2 and gets:
16 (+5) = 21
13 (+5) = 18
Smon: /roll d20+5x2
JamesDevil: bah
Smon Rolls 1d20+5x2 and gets:
16 (+5) = 21
20 (+5) = 25
JamesDevil: double bah!
Smon: pass both so 20/4 = 5 and 17/4 = 4 dmg, 9 fire total
JamesDevil: end turn
Smon: Legendary action - the blind ghost assumes its horrifying form and flails at Claw (disad)
Smon: /roll d20+11x2
Smon Rolls 1d20+11x2 and gets:
7 (+11) = 18
18 (+11) = 29
Smon: hits AC 18
JamesDevil: oo
JamesDevil: hit
JamesDevil: AC17
JamesDevil: so hit
Smon: It touches Claw with its Corrupting Touch
Smon: /roll 14d6
Smon rolls 14d6 and gets: 6, 1, 2, 2, 3, 4, 2, 2, 6, 4, 3, 6, 1, 5, = 47
Smon: 47 Necrotic to Claw
JamesDevil: no save?
Keelia: O.o
Smon: no, just a to-hit
JamesDevil: half for totem
Smon: yup
Smon: 23 net
JamesDevil: ah, k
JamesDevil: k, thxs
Smon: #18 Curator's turn
Keelia: (Let me know when your health gets too low.)
Keelia: (at end of turn it can try to save against blind again, with disadvantage)
Smon: He can't cast most of the spells or do the other things he'd really like to...
Keelia: (yay blind! )
Smon: His face shifts and flows in a medley of indescribable horror... Horrifying Visage, SB Claw & Quillax DC 19 WIS save (fear attack)
DESTROYERBILL: once again quillax is the most helpful hip hip hooray
Keelia rolls 1d20+14 and gets: 9, (+14) = 23
Keelia: Q is ok
JamesDevil: roll 1d20+1
JamesDevil: me thinks Claw will not be
JamesDevil rolls 1d20+1 and gets: 6, (+1) = 7
Smon: Quillax resists the terror... Shieldbiter was recently granted Immunity to Fear by the dragon gods as his first epic boon & is immune
JamesDevil: yea, this is probably frighten
Smon: Claw is Frightened, and failed by 5+ so also ages 10-40 years...
JamesDevil: WTF?
Smon: /roll d4
Smon rolls 1d4 and gets: 4,
joriandrake: (d30+10? ouch)
DESTROYERBILL: i did a solo battle against a night walker headed towards carcamesh a city filled with thousands of people
Keelia: O.o
Smon: Claw ages 40 years
joriandrake: (eh even worse)
Keelia: (can we fix this? what spell do I need?)
DESTROYERBILL: what was claws original age
joriandrake: (not sure in 5e if we can fix it, but if yes, pretty sure a Druid will have access to such life-related spell)
Smon: Claw was about 30 so is now 70, the years weigh heavy on Claw... -4 STR -2 DEX -4 CON. He needs a Greater Restoration within 24 hours to reverse effect
JamesDevil: ffs
Smon: End of Curator's turn, save vs blindness
DESTROYERBILL: and this is why you need to be level 20 solowing creatures of pure death to get immunity to fear
Smon: /roll d20+5
Smon rolls 1d20+5 and gets: 18, (+5) = 23
JamesDevil: Bill...just don't start
Smon: It can see, it can see perfectly.
Keelia: (well, I can always kill you and reincarnate you ;p )
Smon: #17 Drakhaien
JamesDevil: do you not have greater restoration/
JamesDevil: ?
Keelia: (Also, crap)
Keelia: (I didn't pick it - chose reincarnate. Normally we die, we don't get negative levels)
joriandrake: Drakhaien uses Versatile Trickster ability, designates the 'Curator' with bonus action as target to have the invisible mage hand mess with it (grab it, drag it or tickle it, etc), he steps out of hiding to snipe at the creature, then steps back into cover
Keelia: (do we have a scroll of it somewhere?)
Smon: OK Drak pops up and can shoot w advtg
joriandrake Rolls 1d20+10x3 and gets:
7 (+10) = 17
6 (+10) = 16
1 (+10) = 11
joriandrake: 17
joriandrake: AC 17 hits?
Smon: Greater Restoration is only level 5, probably several high priests of Magnimar have it
Smon: AC 20
joriandrake: eh damn, back into cover, turn end, another attempt next turn
JamesDevil: we can't get back there in 24 hours
Keelia: (you underestimate the power of druid and tree stride)
JamesDevil: good point
Smon: End of Drak's turn = the Curator reaches for Claw
Smon: You underestimate the full power of this fully operational Quillax-station...
Smon: attack on Claw
Keelia: (I could get you back even with wind walk in 8 hours. we have time.)
Keelia:
Smon: /roll d20+11
Smon rolls 1d20+11 and gets: 15, (+11) = 26
Smon: hit
JamesDevil: hit
Smon: /roll 14d6
Smon rolls 14d6 and gets: 3, 4, 4, 4, 3, 2, 1, 1, 1, 4, 4, 2, 1, 1, = 35
Smon: 35 necrotic > 17
JamesDevil: hhalfed for totem
Smon: #9 SB
joriandrake: (this fail in my turn is a good example sometimes not even 3 attack rolls are enough chances to hit )
DESTROYERBILL: max hit points for claw is 195 after the -4 con
DESTROYERBILL: i attack the ghost
DESTROYERBILL rolls 1d20+17 and gets: 16, (+17) = 33
DESTROYERBILL rolls 1d20+15 and gets: 5, (+15) = 20
JamesDevil: how would i lose 50hp from -4 con?
DESTROYERBILL rolls 2d6 and gets: 6, 1, = 7
Smon: 19x2 = 38
joriandrake: (max hp, due to lower bonus from COn to HP ratio)
DESTROYERBILL: 12+ 18 levles of 7 +3x19=195
JamesDevil: fine lets just finish this figth
DESTROYERBILL: i might have put it in wrong forthe calculater but i belive thats it
DESTROYERBILL rolls 1d20+17 and gets: 13, (+17) = 30
Smon: hit
DESTROYERBILL rolls 1d20+15 and gets: 18, (+15) = 33
DESTROYERBILL rolls 2d6 and gets: 5, 2, = 7
Smon: The ghost wavers... on 1 hp
DESTROYERBILL: bonus action breath attack
DESTROYERBILL rolls 5d6 and gets: 4, 5, 5, 6, 3, = 23
JamesDevil: i'm guessing there will be no loot from a ghost
DESTROYERBILL: and thats why you pick dragon born
joriandrake: Well it felt physical attacks, so maybe?
Smon: As it reaches for Claw with its final Legendary, SB sweeps it away with a fiery gout from his mout'
JamesDevil: Bill i already said don't start
joriandrake: meh I can't get a single hit in for the fight
joriandrake: fus ro dah with fire
Smon: The ghost appears to mouth final words, smiling evily as it vanishes.
Keelia: Can Q tell what they were?
Smon: It was in High Azlanti
Keelia: Of course
Smon: Bears some resemblance to Varisian
Keelia: If he was smiling, then I'd say he'll be back.
Smon: I guess DC 20 Investigate?
joriandrake: Drakhaien mumbles under hsi breath "I think my bow is broken, I need a replacement for it, perhaps the waranty didn't run out yet"
Keelia: No body to loot?
Smon: XP is 15,000/4 = 3750 each
Keelia rolls 1d20+9 and gets: 1, (+9) = 10
JamesDevil: I've got a +1 long bow if you need it Drak
Keelia: Apparently Q is far too distracted by Claw to investigate
joriandrake: (I have a +1 too, it was meant as a joke about my own inability to hit an enemy with 3 rolls)
joriandrake: I roll Inv now
Smon: Its ghostly cloak & headband vanished along with it.
joriandrake rolls 1d20+14 and gets: 12, (+14) = 26
joriandrake: ok, at least Drak is still good as detective
Smon: Drak Investigates... yup the ghost has definitely vanished.
Smon: Claw isn't looking too good.
Keelia: Q tuts over Claw. "Everyone come together. We'll wind walk out of here and then I'll tree stride us to Magnimar for us to get Claw uh, better"
JamesDevil: "Ugh i'm not feeling great, i think i need to head back to town"
joriandrake: Was the Inv 20 roll only to see if it really was gone?
joriandrake: Inv DC 20 roll*
Smon: I never asked you for an Investigate Drak. Quillax asked to decipher its words so I gave her a roll DC 20, she failed.
joriandrake: "You don't look well, old man"
joriandrake: AH, I understood that as a request from all of us
JamesDevil: lucky me Goliaths normally have white hair
Keelia: "Come along," she chides the others. "We can check in the library about this ghostly figure while Claw is being de-aged back to normal."
joriandrake: (goliaths are cool)
joriandrake: Drak nods at Quillax's words "Yes, let us see if the library was worth this fight to begi nwith"
Smon: GM: Quillax casts Wind Walk and you windy-walky back up through the glowing fog overhead, back up out of Guiltspur.
Keelia: (I'm going to need a long rest, I think. This will burn the last of my high level spells and I need to revamp my spell list)
Smon: Quillax are you tree striding from here to Magnimar?
JamesDevil: i think we'll all need a long rest tbh
Keelia: Yes
joriandrake: We can do it after full search of this place then
Keelia: We're getting everyone to safety
joriandrake: (Claw has 24h after all)
Smon: OK, there is Abbess Yukiko at Windsong Abbey, or various high priests in the city.
Keelia: (It's not going anywhere, Jorian, we can check when we're back)
joriandrake: or, I guess we can do it right away too
Smon: I'll do random checks to see if they have Greater Rest in known spells list
Keelia: (If not, if there is a scroll for sale anywhere, Q can do it.)
Smon: You already searched the library & stripped it of treasure at end of last session.
joriandrake: Ah, I thought there was a part we misssed due to the appearance of the ghost (If we would use the normal rest rules this wouldn't be a problem, Quillax could just sleep, swap spells, and cast it before 24 hours are over)
joriandrake: (Good luck James!)
Smon: You were leaving the library when the ghost, annoyed by your thefts, attacked.
Keelia: Q is happy to swap out her spells and do it herself if possible.
joriandrake: Ah, that triggered him, thanks, is clear now
Smon: GM: Quillax goes west a couple miles and finds a tree large enough to Tree Stride through. You assume physical form to step through the tree portal, arriving in the trees near Windsong Abbey.
Smon: /roll d6
Smon rolls 1d6 and gets: 1,
joriandrake: (we all stride with her together then?)
JamesDevil: you can stay behind if you like
Keelia: (yes, Q would have taken everyone)
joriandrake: (OK, I just don't know the spell specifics)
Keelia: She drags Claw off to the Abbess first to get an opinion on his condition
joriandrake: "Ah, fine weather for some strolling and walking into trees"
Smon: You are in luck - at the Abbey on the coast north of Magnimar, Q&C's old friend Abbess Yukiko, the Masked Abbess & ex-PC, has Greater Restoration in memory, and 100gp of diamond dust she happily uses to restore Claw's youth & vigour.
Smon: (Claw's penalties end)
JamesDevil: good good
Keelia: Quillax thanks her and makes a donation that covers the diamond dust
Smon: It's a nice brisk evening, sunset over the western ocean.
joriandrake: She was so eager to help I assume she's also in Claw's harem?
Smon: Yukiko: "Glad to help!"
joriandrake: (It's fun to watch Claw charm his way through barbarian and giant lands)
Smon: Abbess Yukiko's face is hidden by the ornate veils of the Masked Abbess and she is definitely not in any harem.
JamesDevil: claw donates 163gp and thanks Yukiko
Keelia: Q asks her if she knows of the ghost
Keelia: rumours or whatnot
Smon: Yukiko: "I can create a Scroll for you in case this happens again?"
Keelia: "That would be most kind, and an excellent idea," Q replies, happiy
Smon: Yukiko: "It sounds like an Azlanti ghost - I'm sure your Therassic Library would have more than the records here, Quillax."
Keelia: *happily
DESTROYERBILL: i donate 5000gp worth of gems
joriandrake: wow, (that's a new building at least for the Abbey)
Smon: GM: Yukio can make 2 scrolls for SB's donation, using the library facilities can scribe 1 per 10 days.
Smon: (They are Rare consumables so cost 2500gp each)
Keelia: "Indeed, I will send word to my people and see what information can be gathered."
Keelia: (yay! I'm fairly certain we'll be fighting that guy again, so it will be good to have spares )
JamesDevil: can Qullax learn the spell from a scroll?
Smon: GM: Do you want to long rest 10 days, collect a scroll & do some research?
JamesDevil: i think so yea
Smon: Druids get access to their full spell list automatically AFAIK
joriandrake: I doN't think druids need to learn from scrolls, she just has to have al ong rest to prepare it
JamesDevil: ah, right, divin e caster and all
Keelia: Correct, I know the spells, I just haven't prepared them. And if I run out of spells, the scrolls will be important
Smon: Yup - Quillax could help Yukiko which would double crafting time, while Drakhaien researches in the Therassic Library at Jorgenfist.
joriandrake: However, Drakhaien wishes to see if he could buy a couple Comprehend Languages spells extra
joriandrake: scrolls*
joriandrake: Drak knows the spell, but he can't ritual cast so the slot for it is not really useful to be spent, but scroll-use of it could be really handy in the old ruins
JamesDevil: Claw will have a hunt around to find some potion that might be useful
Keelia: Q will buckle down with Yukiko (and put a pot of Keoghan's on at the same time)
Smon: GM: Sure - ok if you take 17 days you can get 2 Greater Restoration scrolls crafted, do all research, and start at Jorgenfist w full spell load-out.
Keelia: perfect.
Smon: /roll 2d4
Smon rolls 2d4 and gets: 1, 1, = 2
Smon: Drakhaien can pick up 2 scrolls of Comprehend Languages from the Pathfinders in Magnimar at 50gp each, 100gp total.
joriandrake: I do that then, thanks
JamesDevil: brb, refilling drink
Smon: Claw & SB are at a bit of a loose end while Quillax & Drakhaien are crafting and investigating. You can get up to 20 healing potions at 50gp/each if desired.
Smon: Drakhaien what's your passive investigation?
Keelia: I think his is 26?
Keelia: Mine's 23 and his is higher
joriandrake: 29
Smon: In the vault-stacks of the Therassic Library beneath Jorgenfist, Drakhaien seeks references to the ghostly form. He uncovers some stuff about a great library at Guiltspur.
joriandrake: 26 is perception
Keelia: Ah,
JamesDevil: bach
joriandrake: Drakhaien is basically a great detective, only the godlike 30 eludes him
DESTROYERBILL: ill bye all 20 healing potions
JamesDevil: I was going to buy them, but nvm
Smon: In an obscure tome he finds this reference: "Of these, the
most powerful was a man named Kaiventlu, the curator
of the Silent Halls. While he lived, Kaiventlu served as the
caretaker of the upper level of Guiltspur, subservient to but
not the slave of Priestess Mesmalatu"
DESTROYERBILL: thats 1000 gold right
joriandrake: Drakhaien will take notes and share with Quillax and the Lady later (Where is the NPC page for Rulelords Simon?)
Smon: 10 potions each if Drak & SB are competing
Smon: Claw & SB sorry
JamesDevil: no, sB can have them
joriandrake: ok, he does compete, for fun (will share the potions later with others anyway)
Keelia: (You guys know that Q can make potions. 5/day for 25gp)
joriandrake: I thoughts Drak just waltzed right into the haggling and competed
Keelia: (Right?)
Smon: (I meant Claw sorry)
joriandrake: (No I didn't, but you spend your time otherwise no?)
Keelia: (She can also make Keoghan's 5 every 2 days for 125gp...)
JamesDevil: Q will keep me alive so you guys take them
Keelia: I'm pretty sure Q can multitask like a boss
DESTROYERBILL: mabye ill just pay quillax to make the ointmets there much better
joriandrake: I assume most of us are a boss by this point
joriandrake: More healing stuff is never bad
Smon: The text speculates that Kaiventlu the Curator perished in Earthfall or shortly thereafter, when massive lava flows buried Guiltspur. There is speculation that the massive lava flows were due to some terrible Primordial earth spirit beneath the Kodar mountains awakened by the impact of Earthfall, a great meteor strike which shattered Azlant.
DESTROYERBILL: in 10 days quillax can make 25 ointments right kellia
Keelia: yes
joriandrake: GM I can't find the NPC page on your blog, and I can't scroll in most of the logs you posted using this new method, what's the name of the girl (daughter of Lord) who Srakhaien helped summon the others and flirts with?
JamesDevil: then Claw will lub himself up after each fight
Smon: Quillax took 10 days helping make a scroll, could spend last 7 at Jorgenfist making potions if you like.
DESTROYERBILL: okay ill give you enough gold to make those 25 i belive that is 625gp
Smon: @Jorian - Alicia Scarnetti of Sandpoint
joriandrake: thanks
joriandrake: (Yes Quillax please make at least 5 then)
Keelia: Simon said she can only spend 7 days on it, so 375gp will net 15 keoghan's
DESTROYERBILL: okay ill give you that much
Keelia: Plus she has some in her bag from before we started the dungeon, so if you guys need some, let me know
joriandrake: Drakhaien will spend his time at the Library to investigate a bit, but mostly with Lady Scarnetti until the party regroups
Keelia: She'll take the last day and make 5 healing potions.
DESTROYERBILL: im not going to actually going to buy the porions if we have a cheaper more efiicent way already
joriandrake: (Keelia I'll take 5 of those for Drak then if that is fine with you)
Keelia: Sure
joriandrake: (I meant keoghan's)
Smon: GM: It looks from Drak's investigations that Kaiventlu the Curator may have become a ghostly guardian of the Silent Halls, the library at Guiltspur. As a ghost he can likely only be laid to rest permanently if his remains are found and given a consecrated burial according to Azlanti custom.
Keelia: @Bill - as long as Q isn't doing anything else, you can ask her to help make some.
joriandrake: Drak as mentioned also shares the story of Kaiventlu with Quillax
joriandrake: "It seems he might still return, unless we find the remains"
Keelia: @Jorian and @James, you can each have 5 keoghan's from Q's previous batches
joriandrake: (thanks)
Keelia: Mark those down on your sheets because I'm taking them off mine
JamesDevil: cool, thanks
DESTROYERBILL: i wont be carrying the potions becouse im probably going to be the one needing healing but still neading to fight
Smon: Map - https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhf1dfycsUppkSmncJNyJzXwxIOfD3brfkZSO9zFCIeA_o-GjnhI2atAahmJs8j0BIv08X_HfsuTFFA8roaGaZonCCGVrrbIPlRfS1Umz5q8Xh8Wwfi0wnWCnymXhVcHkFe1g83IRuJNhy-/s1600-r/varisiamap.jpg - while Quillax is at Windsong with Abbess Yukiko, Drakhaien on his way back from Magnimar can visit Alicia at Sandpoint for some 'polite conversation' - Drak roll Persuasion
Keelia: That seems a bit presumptuous, Bill, to expect someone else to feed you a potion. It is something you ask for someone to do, not expect that someone will do it.
Smon: Once you return to Jorgenfist & the Therassic Library via magic & begin research (for 1 week) you can't visit Sandpoint
Smon: GM: Best to have potions on own belt, not in bag of holding
10:26am 2019-3-24 DESTROYERBILL Has exited the room
Smon: Bill's computer just crashed
Smon: (not intentional)
joriandrake rolls 1d20+5 and gets: 5, (+5) = 10
10:27am 2019-3-24 DESTROYERBILL Has entered the room
joriandrake: 15
Smon: Just a bit of light flirting for Drak
Keelia: It's good for everyone to hold potions anyway, in case someone goes down and needs to be helped out.
joriandrake: He plans longterm
joriandrake: Indeed K
Smon: 22/5/4719 Your crafting and research complete, you assemble at Jorgenfist again, Quillax's base high in the Storrval mountains.
Smon: Clank has been a bit down in the dumps since his sword vanished.
JamesDevil: "here you go buddy
JamesDevil: Claw hands him the sword of gluttony
Keelia: (awwww )
JamesDevil: "un til we get your's back ;)"
JamesDevil: its always nice to give someone a death sword
Keelia:
Smon: Clank: "Thank you very much Master Claw!"
In Magnimar, Sheila Heidmarch has been taking reports from several high level Pathfinder teams, the news is worrying - she believes three Runelords - Greed, Gluttony & Sloth - may be attempting to return. She sends Quillax a letter impressing upon her the urgency of rebuilding the Sihedron.
Keelia: Q, upon hearing the news, tells Clank to keep a close eye on the sword, then rounds up the others
JamesDevil: I could have sworn we already beat Greed and Gluttony..
joriandrake: (Drakhaien's Masked Tricksters will offer support and tips anonymously to the Pathfinders on the Runelords, some might be members of it)
Smon: According to the letter, the sorceress Seoni is heading the team in Belkzen dealing with Gluttony, while the great wizard Ezren is in Magnimar investigating the Lissala cult connected to Sloth.
Keelia: "We'd better get back to it."
Smon: While these other Pathfinders are great heroes in their own right ('7th circle casters', ie 13th-14th level) your group are the most powerful by a good margin.
Keelia: (I don't think we've fought Greed and Gluttony.)
Keelia: (at least not at power)
Smon: You've not fought ANY Runelords - you would know about it if you had!
JamesDevil: we defiantly fought someone serving greed, thats hpow we got the sword and shard
JamesDevil: same with gluttony
Keelia: (we fought somebody's shadow, didn't we?)
Keelia: (serving is different from the actual rune lord)
joriandrake: I'm surprised none of the Runelords went after the group yet on their own initiative
JamesDevil: I know, thats what I'm saying, we never fought a Runelord only servents
Smon: GM: Drakhaien gets a report that his people believe they have located Runeforge, at Rimeskull mountain https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhf1dfycsUppkSmncJNyJzXwxIOfD3brfkZSO9zFCIeA_o-GjnhI2atAahmJs8j0BIv08X_HfsuTFFA8roaGaZonCCGVrrbIPlRfS1Umz5q8Xh8Wwfi0wnWCnymXhVcHkFe1g83IRuJNhy-/s1600-r/varisiamap.jpg
Keelia: (They haven't broken through to this plane yet, if they do, we're f****d)
JamesDevil: some of whom has shares and/or woeapons
JamesDevil: anyway, back to the plot
JamesDevil: lets get back to guiltspire
Keelia: "We'd better head back and fetch that shard with haste."
JamesDevil: yep
Smon: GM: Is Quillax wind-walking the group to Guiltspur, or using tree transport?
joriandrake: FInally it pays out to have a web of informants!
Smon: Wind is 8 hours flight, tree is instantaneous
Keelia: Tree stride. lower level spell
joriandrake: Drakhaien will tell of the rumors that seem trustworthy that the Runeforge is found at Rimeskull
Keelia: "Seems to line up with that poem/riddle's information."
Smon: For Drak - [i]Rimeskull is a mountain on the western edge of the Kodar Mountains in northwestern Varisia.[1] Located on the banks of Lake Stormunder, it is named for the vaguely skull-shaped carving visible from miles away, the mouth of which is a large cave entrance.
The carving is a relic of ancient Thassilon, and the person depicted in the massive carving is the founder of Thassilon itself: Emperor Xin. During the time of this ancient empire, runelords commonly carved their faces into the mountainsides that faced their capital cities. The carving of Xin, however, faces the Runeforge, a place of great importance shared by all of the runelords.[2]
At the mountain's western base, just off the lake, lies a ring of seven ten-foot-tall, open-mouthed stone heads angled toward each other known as the Sihedron Circle. [/i] - Drak's people think this may be the magical entry to Runeforge.
joriandrake: "If we control the RUneforge we would mess up the plans of all the RUnelords at once, I believe"
joriandrake: Wasn't the lake/stones mentioned in the stanzas we gathered before? If yes the location seems correct
Keelia: "Or bring them all back at the same time."
Smon: GM: Quillax Tree Strides you all to a tree a couple miles from Guiltspur. A 30 minute hike brings you to the gorge.
Smon: /roll d6
Smon rolls 1d6 and gets: 5,
Smon: /roll d100
Smon rolls 1d100 and gets: 74,
JamesDevil: laaag
Smon: The hill giants on the gate let you in. Approaching Guiltspur you see General Stom and 3 fire giants by the excavation near the spire, picking over the shattered remains of what look like 3 crystalline oozes.
Keelia: "That seems ominous," Q mutters.
JamesDevil: "greetings again Stom, what do we have here?"
Smon: General Stom waves Claw hello. "Oh, little one, you just missed the fun! Carnivorous Crystals, these are called! Monsters from Leng. More have been leaking through recently... perhaps a sign of Karzoug's impending return?" she says, hopefully.
Smon: A giant nods: "We had a Gug last week, too!"
JamesDevil: "perhaps, have there been any over signs?"
JamesDevil: other*
Smon: Stom nods: "Ugly thing, all mouth and arms... Yes, the lightning storms seem more frequent, and at night the Spire often shimmers with green flame."
joriandrake: Drakhaien will quietly just get some balls to juggle in the background again while the conversation lasts
Smon: Drakhaien juggles while SB yawns.
JamesDevil: "hmm, we will need to finish our quest soon..."
Smon: Stom: "I've pulled my guards back from the under-tunnels, but kept them posted at the exits."
JamesDevil: "excellent, a wise move"
JamesDevil: "we will continue down, we ran into a great threat below that we defeated but need to recover from, hence our absence for the last week"
Smon: GM: Stom nods & sends two fire giants to escort you into the excavation, down to where you killed the hill giant chief. From there a tunnel leads west to the chamber where a great rock bars the west door, they roll it aside, opening the way to the glowing pit with the Quiet Halls library below.
Smon: How are you descending to the Quiet Halls?
JamesDevil: in giant "thank you gentlemen"
joriandrake: Quietly
JamesDevil: Claw will climb down
Keelia: Q has feather fall
joriandrake: Is the place dimly lit or darker?
Smon: The giants nod respectfully to Claw; once you are through they roll the boulder back in place. "We'll stay here till you get back."
Smon: The glowing mist creates dim light.
joriandrake: ok then, Drakhaien will use his cloak to fly after Quillax, pacing his speed down to that of the druid
DESTROYERBILL: i fly down
Smon: Drakhaien & SB fly down, Claw uses Athletics to climb down the chute to 40' above the floor.
Smon: Quillax feather falls down.
JamesDevil: Can Claw climb further down?
Smon: Claw can drop down onto a library stack Will be 3d6 dmg
JamesDevil: k, go for it
Smon: /roll 3d6
Smon rolls 3d6 and gets: 3, 1, 6, = 10
Keelia: Can Q climb back up and carry him down with her feather fall?
Keelia: nevermind
JamesDevil: stones endurance
JamesDevil rolls 1d12+5 and gets: 6, (+5) = 11
joriandrake: hehe
JamesDevil: 3 point superhero landing
Smon: Claw drops about 28' onto a solid library stack, lands unharmed.
Smon:
JamesDevil: is murder on the knees -.-
Smon: Claw can have Inspiration
Smon: GM: You assemble on the ground.
Keelia:
joriandrake: (eh doN't mention knees, mine started to hurt recently, I feel so old o.O )
Smon: ghost manifestation check...
Smon: /roll d100
DESTROYERBILL: avengers asemble
Smon rolls 1d100 and gets: 100,
JamesDevil rolls 1d20+7 and gets: 12, (+7) = 19
Smon: You feel you are being watched, with Passive Per 25+ you seem to glimpse the Curator from the corner of your eye, but when you turn he's not there.
Keelia: (What is it with that roll?)
JamesDevil: gost checking
JamesDevil: ghost*
Keelia: Quillax frowns. "Ghost-creep is back"
Smon: You head down the south tunnel w/out being attacked, Drak checks the south iron doors, finds them untrapped and unlocked.
DESTROYERBILL: i rage
joriandrake: Drak points the guy out
Smon: SB infinitely rages
JamesDevil: "lizard boy is angry again"
Smon: No sign of the Curator right now
DESTROYERBILL: dost start james
joriandrake: "When isn't he?"
JamesDevil: "ok SB go forth and kill"
Keelia: Q continues onward. "We have a goal, people. Let's head out."
joriandrake: "Just be careful of your targets" Drakhaien addss
DESTROYERBILL: well we know he exists just not where he is
JamesDevil: hmm, ok
JamesDevil: Claw kicks open the next set of door
joriandrake: (oh damn, this reminds me, local football match starts soon, I live by the side of the field so it will be soon noisy)
JamesDevil: if we have a full caster then we could mass cc without going in the room however...
Smon: Claw kicks open the doors at south end of south tunnel, revealing a hexagonal chamber 30' across, with archways in SW and SE walls.
In each of the six corners of this hexagonal room, a statue
stands atop a dais—each is of a six-foot-tall woman dressed in
a short robe and wielding a silvery sword. The statues have four
wings (the lower pair of each being small and atrophied), and
have no faces whatsoever.
Smon: You are in tunnel off the N wall.
Keelia: Ominous.
Keelia: Are the swords real?
Keelia: Or stone?
joriandrake: Inspecting the statue what can Drak learn of it?
Smon: Quillax investigates the swords - they are real metal, and look real, gripped in stone hands. Roll Investigate if you like.
Keelia rolls 1d20+9 and gets: 4, (+9) = 13
joriandrake: me too?
Smon: Also can roll Religion DC 23
Keelia: She's not that interested, I guess.
Smon: yes anyone can investigate them
Keelia rolls 1d20+4 and gets: 15, (+4) = 19
joriandrake rolls 1d20+14 and gets: 8, (+14) = 22
Keelia: Nope
joriandrake: 24
JamesDevil: "hmm, want me to take a shot?"
Smon: Drak - the swords are made of Siccatite, a very hard 'star metal', and look well made.
JamesDevil: Claw raises the Earth breaker....
Smon: Something about the faceless statues makes Quillax's flesh crawl.
joriandrake: "Star metal, real swords, seem very useful and worth a lot"
JamesDevil: I assume the sword is tightly gripped?
Keelia: Q steps back. "Something's wrong here."
joriandrake: "these might be something like golem guardians deactivated"
Smon: They seem firmly gripped. Let me know if you enter chamber.
JamesDevil: ok, all head in at once?
DESTROYERBILL: sure
Keelia: As long as Q can stand behind C
JamesDevil: ok, we all enter
DESTROYERBILL: before we do ill end rage then start rage
JamesDevil: the old turn it off and on again
DESTROYERBILL: makes it last longer in case of battle or trap
JamesDevil: yarp
Smon: GM: You step into the chamber... mouths suddenly appear on the faceless angels, speaking words in Ancient Thassilonian! Quillax & Drak can ascertain the meaning, though the accent is strange & archaic.
JamesDevil: it was a reference it pretty much every IT issue in the industry
Smon: “Welcome to the Hall of Arcane Wonder. Please treat all exhibits
with care and respect, and do not attempt unsanctioned
interactions within. Enjoy your visit!”
Keelia: Q uncertainly translates it for those that cannot understand
JamesDevil: "What are they saying?"
joriandrake: "Oh, this is like a museum, look but don't touch, I believe we trigger a security/protection system if we mess with the items"
JamesDevil: Claw lowers his weapon
Keelia: "Perhaps."
DESTROYERBILL: arace wonder you say quillax ( eyses $ $ )
JamesDevil: "ok..."
joriandrake: "I think we can otherwise walk around and look though"
Keelia: She turns to SB. "Don't touch anything yet. We may end up with that Ghost attacking us again."
Smon: GM: Standing in the middle of the hex chamber you can now see through the SW and SE archways into more 30' hexagonal chambers.
To SW: A hulking object lies upon a fifteen-foot-wide circular dais at
the center of this room. The object is made of stone and seems
to be a fragment of a much larger colossal stone carriage or
conveyance with immense stone rollers for wheels. Snake
motifs cover every corner of the object, while its front has
been carved to resemble an immense serpent’s skull. Smaller
shelves built into the edge of the dais contain numerous other
objects ranging from weapons to pieces of armor to more
mysterious objects.
DESTROYERBILL: okay fine
Smon: To SE: The SE half of this hexagonal room is buried under a wall of hardened
lava, including the hindquarters of a gray stone statue of
a faceless sphinx. The sphinx sits atop a two-foot-tall dais.
Shallow shelves have been carved into the side of the dais,
in which sit various objects that appear to be of an oracular
nature—crystal balls, censers, and the like, many of which have
fallen from their alcoves to crack or shatter on the stone floor.
Smon: In the faceless angel chamber you are in there are also double doors direct south of you across the room; a similar colour to the grey-brown walls.
joriandrake: Drak whispers "Even if we must at one point touch something, we can and should investigate the whole palce and all items on show before that"
joriandrake: He ponders the double doors "...probably just opening the doors is fine, not sure though"
joriandrake: Drakhaien tries to look for any writing on or near the doors
JamesDevil: Claw stands infront of the doors
JamesDevil: "hmm"
Smon: Fire light plays into the SW and SE chambers from a source out of sight, probably directly south of you, and Drak can hear a faint crackling as of fire from that direction.
Keelia: "If it's a museum type thing, we should be able to move from exhibit to exhibit, so doors should be safe."
Smon: Claw heads over to the south doors; he can make out the sound of the fire through the south doors.
JamesDevil: Claw opens the door
joriandrake: Wait a moment
joriandrake: "If any of you can use Detect magic, this would be a good time for it" the elf says
JamesDevil: (like you said if its a museum it should be safe)
Smon: Claw pushes the south doors open, revealing another hex shaped chamber, double doors in S wall and archways to NW and NE.
This chamber hums with an unsettling noise, for at its center
churns a great ball of fire. The sphere measures ten feet across
and hangs in the center of the chamber, periodically sending
short tendrils of fire out as if tasting the air around it.
joriandrake: (but stuff could be not working correctly, or cursed)
Smon: The ball is only about 5' off the ground - you can all see it. It is about 10' across and looks like a Fireball spell paused in the very moment of explosion!
Smon: /roll d8
Smon rolls 1d8 and gets: 5,
Keelia: Q steps back.
joriandrake: Is the old culture known for time manipulation?
Smon: The fireball is clearly the source of the fire light in the chambers to W & E.
Keelia: The RuneLords were powerful. Something like this might well be within their powers.
Smon: >>Is the old culture known for time manipulation?<< There are rumours some of the old Rune Lords of Thassilon could manipulate time, yes.
JamesDevil: can Claw see any other doors?
Smon: double doors in S wall
Smon: of the fireball chamber.
joriandrake: "To me seems like they just.... artistically froze the explosion in time when it just happened"
JamesDevil: "ok, let try those doors, careful of the fireball thing"
JamesDevil: Claw attempts to move around the fireball while pressed against the wall
JamesDevil: to the South door
joriandrake: (I'll have to go in either 10 minutes or max 40)
Smon: Claw goes round the frozen fireball to the right and tries to open the south doors - they open inward only a little way, he sees that the tunnel(?) beyond has been blocked by lava.
JamesDevil: ok
JamesDevil: ok, Claw head back to the main room
Smon: GM: Anyone have Arcana trained? If so give me your passive Arcana
JamesDevil: we must be missing something
Keelia: Not trained just a general +4
JamesDevil: -1
joriandrake: nope, I already took Skilled for +3 skills but didn't take Arcana, focused more on the normal detective things plus History o.O
Smon: Claw heads back into the angels room, with the double doors south to fireball room, arch SE to sphinx room and arch sw to snake/juggernaut thing room/
DESTROYERBILL: nope not me
Smon: Tough dealing w Runelords stuff w/out Arcana.
joriandrake: if History/Perception/Investigation helps though, then Drak's the man
Keelia: Q will head to the snake, I guess
Smon: Well Drak can tell the fireball looks a bit unstable, but I think Claw already guessed that
joriandrake: hm, not sure if the story got converted to 5e but I believe investigation didn't exist in first Pathfinder system
JamesDevil: Claw walks up to one of the statues
joriandrake: Yeah, it doesn't need much to see it
Keelia: I guess we can try to take a sword and see what happens?
Smon: (I convert as I run, eg it says 'Spellcraft Check', I typically use Arcana, or a casting check if appropriate)
Keelia: Maybe they are like keys? Or you pull one and it opens something?
joriandrake: Yeah we can go back and grab the swords from statues, maybe they are just speaking but not acting/fighting
Smon: Claw approaches a statue.
Smon: It just statues.
Smon:
joriandrake: We have to act sooner or later anyway, but just bne sure we explored everything we can before touching stuff
JamesDevil: "excuse me, we've noticed that a few of the tunnels here seem to be blocked, can we please speak to the curator of this measem
Smon: No reaction from the statue, the face is blank again.
JamesDevil: "hmm"
Keelia: Try to take a sword? See what we anger?
JamesDevil: Claw head back to the Sphinx rookm"
joriandrake: "this will need strength I guess" Drak steps back, bow readied just in case
Smon: Claw goes through SE arch into the room with the faceless sphinx... he feels a bit uneasy looking at it.
JamesDevil: Claw moves aroubnd it, does he anything written on it?
Smon: The sphinx sits atop a two-foot-tall dais.
Shallow shelves have been carved into the side of the dais,
in which sit various objects that appear to be of an oracular
nature—crystal balls, censers, and the like, many of which have
fallen from their alcoves to crack or shatter on the stone floor.
JamesDevil: brb
joriandrake: So we doN't try the statue swords?
Smon: Half of this hexagonal room is buried under a wall of hardened
lava, including the hindquarters of the gray stone sphinx statue. As Claw moves around looking for writing....
11:29am 2019-3-24 Keelia Has exited the room
joriandrake: OK, I guess I need to prepare meal now, can we stop?
Smon: Claw suddenly feels as if the room were spinning around him
while the sphinx statue grinds to life and turns to face
him. He feels the faceless gaze hold him motionless while
the world crumbles away to be replaced by the vastness of
space. The certainty of a singular malevolence looming
behind the stars themselves, a darker dark amid the
blackness, fills Claw’s mind, along with a myriad
of strange and horrific secrets. An instant later, the room
returns to normal, and he remembers only that he stood before an entity
known as NYARALOTHEP the Crawling Chaos.
JamesDevil: back
11:30am 2019-3-24 Keelia Has entered the room
Keelia: Stupid internet
Smon: Claw roll a WIS save please
joriandrake: really? o.O Cthulhu?
JamesDevil rolls 1d20+1 and gets: 13, (+1) = 14
JamesDevil: oh dear
JamesDevil: why me....
DESTROYERBILL: cthulu is nothing compared to nyarlophotep
Smon: Claw manages to resist the urge to strike madly in all directions... DC 13 to avoid Confusion.
JamesDevil: phew
joriandrake: I guess we/you went too close to the sphinx and it got triggered?
JamesDevil: Claw leaves the room
DESTROYERBILL: nyarlaphotep is the third strongest being in acssictence
joriandrake: might've ben a faulty defense system
JamesDevil: ok, two more idea
Smon: Claw leaves, feeling slightly dazed, rejoins the others.
DESTROYERBILL: it is only over powered by yogsothoth and the sleeping idiot god
joriandrake: Claw just had a weird daydream
Smon: There was no writing, just the shelves of stuff in the sphinx dais.
JamesDevil: eitehr we mess with sword, or I fireball the frozenfireball
Keelia: Try to pull a sword
JamesDevil: ok
JamesDevil: SB would you like to do the honours?
DESTROYERBILL: i will draw a sword
joriandrake: Ever since I watched the Nyaruko anime I can't help it and just smile whenever these creatures are spoken of
Smon: Claw grasps a sword - its blade cold to the touch - and tugs it free (DC 20 Athletics, auto pass).
Keelia: Q will tap him with guidance for a boost
JamesDevil: eh? SB is doing it
Smon: Soz SB draws sword
Smon: I start typing then plans change
JamesDevil: lol
JamesDevil: fair enough
Keelia: Q looks around
JamesDevil: any reaction?
Keelia: Anything?
Keelia: She peers at SB. "You feel ok?"
DESTROYERBILL: yeah i think so
Smon: GM: Drak can ID the cold weapon as sicatite, worth over 1,000gp just for the metal - can be used to forge Frost Brand weapons, but currently it's just a long sword that does +1 cold damage on a hit.
JamesDevil: Simon taking a while to type, so this is going to be bad
Smon: The statues remain statuary.
Keelia: OK, so not attacked. Let's grab the rest of the swords and see what happens
JamesDevil: indeed
DESTROYERBILL: i pull out the rest of theswords
JamesDevil: I think SB and claww will loot barbarian style
joriandrake: "Nice, these are rare, magic is more powerful but I guess they also act as cold iron and aren't magical by nature, can still get enchanted"
Smon: OOC finishing shortly - SB starts tugging out more swords.
Smon: Claw joins in and you collect all 6 blades.
JamesDevil: 3 pulled by SB and 3 pulled by Claw
Keelia: Let's stash them in a bag of holding in case we need them and then go see what else is around. Avoid the Sphinx.
Keelia: Q will go look at the snake room
joriandrake: "After this I guess we can carefully start loot the whole museum too then, be warned that the ghost might look for a chance to atttack us in weakness or lack of attention though"
joriandrake: (I'll try to stay here for rest of session)
JamesDevil: thats a point, have we notice the ghost in this room?
Smon: Quillax looks through SW arch into snake/juggernaut room. There are double iron doors in N and S walls.
A hulking object lies upon a fifteen-foot-wide circular dais at
the center of this room. The object is made of stone and seems
to be a fragment of a much larger colossal stone carriage or
conveyance with immense stone rollers for wheels. Snake
motifs cover every corner of the object, while its front has
been carved to resemble an immense serpent’s skull. Smaller
shelves built into the edge of the dais contain numerous other
objects ranging from weapons to pieces of armor to more
mysterious objects.
Smon: You haven't seen the ghost since leaving the library.
JamesDevil: Claw will join Q in the snake room
Keelia: She will poke around for anything interesting looking
Smon: GM You can roll History vs the juggernaut
JamesDevil: He'll move around to the south and check the door,, carefully after last time
DESTROYERBILL: should we take the things from the shelves
Keelia rolls 1d20+10 and gets: 13, (+10) = 23
JamesDevil: urm, possible Bill
joriandrake rolls 1d20+9 and gets: 2, (+9) = 11
joriandrake: 19
joriandrake: (I love the 13th level Rogue ability )
JamesDevil: anything through the S door?
Smon: Quillax recalls:
The serpentfolk empire was long an enemy of Azlant,
and by extension an enemy of the nation of Thassilon. By
the time Thassilon was growing, though, the serpentfolk
deity Ydersius had been defeated and the race was in
decline. Isolated pockets of serpentfolk control remained
in Thassilon (particularly near Viperwall and the Mobhad
Leigh) or in the Darklands below. The objects on display
in this room look like trophies collected from Thassilonian
conflicts with these serpentfolk.
The large stone carriage can be identified as a sizable fragment
from a destroyed juggernaut of unknown qualities. This
check also reveals that juggernauts are powerful constructs
enhanced and powered by faith, and were used by ancient
religions as machines of war. This juggernaut is no longer
functional, but given the surviving portions, it must have
been a truly colossal monster when it lived.
Smon: DC 20 History that was for those of you with a Therassic library
Keelia: Nice
joriandrake: Oh well it makes sense, Drak was too busy with other stuff so just 19
Smon: The shelf items:
While the juggernaut fragment is relatively
worthless save as an ancient curiosity, a few of the surviving
items around the dais’s rim are of note. One alcove contains
a serpent mask of beaten gold with amethyst eyes (worth
1,400 gp in all), while a second alcove contains a mummified snake. A third alcove contains an iron wand of sepia snake sigil (8
charges), while a fourth contains a rod of the viper.
joriandrake: Do these serpent people still exist? Are those yuan ti?
Keelia: "OK, stand ready in case touching this causes issues," she warns the others
Smon: The serpentfolk are believed to still lurk here and there on Golarion.
joriandrake: Ohh
Keelia: waiting for them to be ready, she carefully picks up one thing at a time
Smon: No they are not Yuan-Ti.
joriandrake: "I think I'll have that one" Drakhaien gets interested in mask and dead snake
JamesDevil: Claw is going to move the S door in the serpent room
JamesDevil: through the
Smon: >>amesDevil: anything through the S door?<< Claw opens the south doors, revealing yet another 30' hex chamber, but This sixty-foot-high room is almost completely filled by a
twisted metal pillar that rises up from the floor to apparently
pierce the ceiling above. A narrow flight of stone steps, only
two feet in width, winds up the side of the pillar to the ceiling. A
strange, butterfly-shaped rune with what appears to be closed
eyes on its wings is carved onto the middle of each step’s riser.
JamesDevil: calling back "hey guys, i thinkk i found a ay forward, it'll be a bit of a squeeze for me and SB though"
Smon: Quillax takes the mask while Drak goes to take the snake - it crumbles to dust, revealing incandescent blue sphere ioun stone the thing had swallowed - it glimmers, clearly active!
Keelia: "Thar," she says, "is important"
Smon: GM: Incandescent blue - that's the kind to suppress the Shard of Sloth's curse - Sheila provided you an inactive one, but this looks like the real deal!
joriandrake: "nice"
Keelia: "Keep it safe."
joriandrake: Does it do anything else?
joriandrake: "Okay"
Smon: GM: Want to stop there - you get 1500 extra xp
JamesDevil: "excellent! this will make dealing with the shard much easier!"
joriandrake: ok, thanks for game
Keelia: sounds good
joriandrake: bye everyone
JamesDevil: I'm happy to stop here
JamesDevil: 333,638xp
Keelia: Thanks for the game
Smon: Insight (Very Rare). Your Wisdom score increases by 2, to a maximum of 20, while this incandescent blue Sphere orbits your head.
JamesDevil: bye all
11:50am 2019-3-24 JamesDevil Has exited the room
joriandrake: Nice, it actually helps a bit with saves and perception and such
joriandrake: is this requiring attunement ?
Smon: It also gives the +2 WIS if you have it in an attuned shard of sloth
joriandrake: ok, I will probably jsut temporarily hold it then, not certain of the future yet, or which shard Drak might get
Smon: ioun stones do not need attuning if orbiting your head
joriandrake: then I use it as long shard stuff is not clear
joriandrake: OK I leave now havea nice day all
Smon: Drak sets it to orbit his head? Then +2 WIS max 20, no attuning
Smon: bye J
11:53am 2019-3-24 DESTROYERBILL Has exited the room
joriandrake: Yes he does
joriandrake: I would hesitate if requiring attunement but this way it is useful
joriandrake: bye
Smon: OK it is visible but will hide when you do
Keelia: bye
11:54am 2019-3-24 Keelia Has exited the room
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