Saturday, 18 May 2019

ep 82 16/1/4720 AR - Destruction of Mesmalatu (& rest 17-24/1/4720 AR)

Guiltspur - The Embassy of Leng

5:39pm  2019-5-18 Smon Has entered the room
joriandrake: hello Simon
Smon: Hello all
JamesDevil: Hi simon
Keelia: I just realised that I hadn't written down I have TWO level 7 spells. so I have one extra option!
Keelia: Hi simon
Smon:
JamesDevil: we beat the Skull! can we have a reward now plz?
joriandrake: quick, memorize something anti-lichy
Smon: Time rewinds...
DESTROYERBILL: 10 epic boons
Smon: And the skull attacks again
DESTROYERBILL: we all get 10 epic boons
JamesDevil:
Smon: All Bill DMing is voided
Keelia:
Smon: last session http://smonscurseofthecrimsonthrone.blogspot.com/2019/05/ep-81.html
DESTROYERBILL: i am so offended right now
joriandrake: I will just be happy to survive this, am not even level 20 yet and the succeed on save or go to zero hp stuff is hard for me, have one of the lowest modifiers for a Con save
Smon: Angry Mesmalatu https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZxCcgPPYHzSM9C4dgPjMk1APnjA1vWLuRKbiixPbjxG17rjAJPn76zGmzNGjLXWN6tIh6SZqCFQP8t88eIM-W2hQtfrpNKKnnODwpPVMx9rJIWy1d6nvZYnXAouMyCiqtU5ZSuwY_VazO/s400/Mesmalatu.jpg
Keelia: I still have one extra spell that I didn't know that I had, that's not Bill - that's bad levelling up on my part
Smon: >>Smon: The Adamantine doors are flung open and a VRY angry demilich beholds you, ruby eyes blazing!
<<
Smon: From the shaft high above, Shieldbiter comes flying down as the demilich flies in.
JamesDevil: we we're resting at the bottom of the shaft, how far away is it?
Keelia: He boots it like a football and we all escape ?
DESTROYERBILL: the demi lich is so angry it forgot to use an e
DESTROYERBILL: im just going to use my bow and shoot at it so it cant get me with the insta kill stuff
joriandrake: demiliche?
Keelia: (vry -> very)
Smon: GM: You are in the bottom of the 20x20 pit, the demilich is coming in through the 15' long x 10' corridor to east, ending at the doors to the cathedral.
JamesDevil: well....thats not good
joriandrake: We missed the chance to avoid it
Keelia: no, that might be ok. depending on my init...
joriandrake: (and I looked up vry, I thought it wants to court/woo someone)
Smon: ok roll init pls
joriandrake: (I was surprised, but found it funny)
JamesDevil rolls 1d20+2 and gets: 13, (+2) = 15
Keelia: (...I HOPE we don't have an amorous skull coming after us!)
JamesDevil: meh
Keelia rolls 1d20+3 and gets: 17, (+3) = 20
5:46pm  2019-5-18 Sandor Sunneson Has entered the room
JamesDevil:
Sandor Sunneson: Evenoing all
joriandrake rolls 1d20+5 and gets: 10, (+5) = 15
JamesDevil: brb
joriandrake: he
DESTROYERBILL Rolls 1d20+4x2 and gets:
11 (+4) = 15
11 (+4) = 15
joriandrake: hi,
Keelia: (hi!)
joriandrake: Sandor - init roll time!
Sandor Sunneson Rolls 1d20+3x2 and gets:
16 (+3) = 19
19 (+3) = 22
Sandor Sunneson: what we fighting?
DESTROYERBILL: demi lich
Keelia: (demi-lich skull, very mean b*****d)
Sandor Sunneson: cool but scary
JamesDevil: back
JamesDevil: bah, i forgot adv#
JamesDevil rolls 1d20+2 and gets: 13, (+2) = 15
JamesDevil: lopl. same roll
DESTROYERBILL: me to lol
Smon: 3 people have rolled 15, all 3 of you pls reroll a d20 no mods
joriandrake: 15 is hip today
DESTROYERBILL rolls 1d20 and gets: 18,
JamesDevil rolls 1d20 and gets: 4,
joriandrake rolls 1d20 and gets: 11,
Sandor Sunneson rolls 1d20 and gets: 1,
Smon: demilich
Sandor Sunneson: lol
Smon: /roll d20+5
Smon rolls 1d20+5 and gets: 17, (+5) = 22
Keelia:
Smon: Sandor you rolled 22, reroll pls no mod
JamesDevil: mrsny
joriandrake: we're dead-ish
Smon: mesmalatu reroll
Smon: /roll d20
Smon rolls 1d20 and gets: 11,
Smon: fergus roll a d20
Sandor Sunneson rolls 1d20 and gets: 19,
Smon: OK Sandor wins.
GM: Sandor you are with Quillax Drakhaien & Claw at the bottom of the pit into the Embassy of Leng when the doors are flung open and a floating skull - a demilich - appears. It is currently 15' down the tunnel out of the pit, about 25' from you. What do you do?
Smon: Meanwhile you can see SB flying down from above.
Sandor Sunneson: any advice colleagues?
Sandor Sunneson: Should Sandor charge it?
Smon: SB you can't see the demilich currently but you see your agitated comrades as the doors down the tunnel fling open.
DESTROYERBILL: cover your ears
JamesDevil: beginning soiling yourself?
joriandrake: (wham it so it can't do an area-wide death blast? no clue)
Keelia: "No, don't charge, long range if you can."
Keelia: "Even better if you can keep it from moving closer."
Sandor Sunneson: Cover your ears?
Keelia: "It's got some sort of auditory attack that may kill us."
Keelia: "If it gets close enough."
Smon: Fergus I'll give you 2 minutes to post from ...now
Sandor Sunneson: I'll cover ears and stay with the group
Smon: Sandor hunkers down covering his ears.
Smon: #22 The Demilich - it comes 5' down the tunnel and screams - everyone except SB roll a DC 15 CON save or drop to 0 hp; Sandor you can have +1 on your roll.
joriandrake: great
Keelia rolls 1d20+11 and gets: 1, (+11) = 12
JamesDevil rolls 1d20+13 and gets: 12, (+13) = 25
Keelia: jesus.
joriandrake rolls 1d20+3 and gets: 13, (+3) = 16
JamesDevil: SHIT
Smon: On a successful save you are Frightened until end of next turn and cannot approach it.
Quillax drops.
joriandrake: wow, actually not floored -yet
JamesDevil: right attack, we need q up
Sandor Sunneson rolls 1d20+11 and gets: 15, (+11) = 26
Keelia: be great if someone can sort me out with some keoghans in my bag
Smon: #20 lair action on 11+
Smon: /roll d20
Smon rolls 1d20 and gets: 12,
Keelia: preferably so I can get a turn before it because I can possibly save us in three different ways.
JamesDevil: -.-
JamesDevil: we're not in its lair
Smon: /roll 1d2
Smon rolls 1d2 and gets: 1
Keelia: or, I'll just go roll up a new character, shall i 
Sandor Sunneson: I'll cover ears and stay with the group
joriandrake: q hp doesn't mean you're dead yet
joriandrake: 0
DESTROYERBILL: your fine your just on 0
Smon: OK it can see all of you except SB and targets you with a kind of necrotic vortex of black mist; DC 20 Religion to ID it.
Keelia: but it's lair action might be the soul suck
joriandrake: (covering ears only gave you +1 to save Fergus, not sure it is worth to give up your whole turn)
joriandrake: - no religion here, but I'll try
joriandrake rolls 1d20+4 and gets: 9, (+4) = 13
joriandrake: nope
Sandor Sunneson rolls 1d20+5 and gets: 7, (+5) = 12
Smon: #20 Quillax roll a death save
JamesDevil: I have -1 to Reg, so not even going to try
Keelia rolls 1d20 and gets: 19,
Smon: (sorry q save was before lich lair action not after - pass)
Smon: #15 Shieldbiter, you are about 60' up. You heard the howl but cannot see the d-lich.
Keelia: (yay, not dead yet. over to you guys  )
Smon: (@Keelia does Quillax have CON save prof from training?)
DESTROYERBILL: ill go down a bit and shoot at the demi lich if possible
Smon: DC 15 perception
DESTROYERBILL rolls 1d20+7 and gets: 9, (+7) = 16
Smon: OK when SB gets down to about 30' he sees the skull in the tunnel
Sandor Sunneson: well rolled Bill
Keelia: (yes, it's from one of the previous games, she's had CON trained for a while)
DESTROYERBILL: i shoot
Smon: (15' of move used)
Smon: (thought so, thx)
DESTROYERBILL Rolls 1d20+18x2 and gets:
20 (+18) = 38
11 (+18) = 29
joriandrake: yay
Smon: SB puts arrows in both eye sockets
Sandor Sunneson: boom
DESTROYERBILL rolls 3d12+24 and gets: 3, 2, 3, (+24) = 32
Smon: ok it has resistance so 32/2 = 16 dmg
joriandrake: powerful arrows those
joriandrake: and I guess the gems in eye sockets are shattered
DESTROYERBILL: when you have str 30 every hit is a powerful one
JamesDevil: wait it has RESISTANCE AS WELL?
Smon: No the arrows slightly cracked the gems
Keelia: Simon did say before it was like resistant to everything.
JamesDevil: i must have been afk
Smon: SB flaps back up 25/2 = 12' up, 42' total, and grabs the wall 1-handed, auto succeed.
joriandrake: well, it is a lich, so probably mostly immune to magic too, I won't even try it on him...her..or it
Smon: Demilich legendary action
Smon: It uses Vile Curse on Drakhaien "GHTAGHU YTKM DR!"
Smon: DC 15 WIS save Drak
joriandrake rolls 1d20+7 and gets: 6, (+7) = 13
joriandrake: fail
Smon: Drak is Cursed (save ends) - disad on all attack rolls & saving throws
Smon: #15 Drakhaien your go
joriandrake: so, the shaft down here, does it have some sort of teracces or such, to be able to land higher up and still have line of sight?
Keelia: Simon, if I'm brought above 0 hp, can i make a move immediately when i'm conscious?
Smon: No - SB made his own perch on a DC 27 Athletics check auto pass
Smon: >>can i make a move immediately when i'm conscious?<< only on your init
Keelia: thx
joriandrake: understood
joriandrake: Drakh rushes dazed to Quillax
joriandrake: not sure how far she is from him
Smon: About 10' - ok Drak gets to Quilax
joriandrake: He uses a keoghan's on Quillax next (whatever the healing dice of it is)
Smon: Drak takes an action to rub in ointment to Quillax (deduct 1 dose) - NO EFFECT!! The black mist around you is preventing healing!
joriandrake: then uses remaining movement with his Cloak of the Bat to try flee/fly upwards, it won't be much distance but better than nothing
Keelia: 2d8+2
joriandrake: great
Smon: Drak takes an action to rub in ointment to Quillax (deduct 1 dose) - NO EFFECT!! The black mist around you is preventing healing!
joriandrake: cloak of bat is 40 move, moved 10 already so I guess 30 feet upwards as turn ends
Smon: Cloak of the Bat says it is an Action to use?
joriandrake: turn end, move/fly and item use spent my turn and action
Smon: sorry misread it
JamesDevil: hang on a second, have i missed a go? i was on the same int as Bill
Smon: just object interaction, so you could bonus action fly too
joriandrake: no, it is attuned, it needs dim light or darkness, however you said last time that is fine, I alsu flied with it here down at start
Smon: all 3 of you are on 15 James, you last
joriandrake: I was same too James, you come now
joriandrake: bonus action fly too then
JamesDevil: ah, k
joriandrake: the more distance the better (and sorry Keelia)
joriandrake: end turn as such
Smon: Drak you have 70' of fly & can fly 70' up
joriandrake: that Drak does then
joriandrake: not sure what the range is from the edge above to land tho
Smon: It's a long way up
Smon: Drak roll (w disad) DC 15 WIS save to end Vile Curse
joriandrake: (well, at least I can prepare myself better above to go down again if I can)
joriandrake rolls 1d20+7 and gets: 15, (+7) = 22
Smon: 2 rolls
Smon: disad
joriandrake: great
joriandrake rolls 1d20+7 and gets: 20, (+7) = 27
Smon: ok curse ends
joriandrake: I hope others are so lucky now
Smon: #15 Claw - you are Frightened so cannot close distance on demilich
JamesDevil: Claw turns around, grabs Q's body and starts climbing as fast as he can
Smon: OK Claw picks up Quillax and starts climbing - DC 25 with disadvantage, auto pass
JamesDevil rolls 1d20+15 and gets: 18, (+15) = 33
Smon: Claw's action he climbs up 20' (half speed)
JamesDevil: just to be sure
Smon: Round 2
Smon: #22 Sandor
Smon: You are the only one in the pit now
Sandor Sunneson: Sandor will follow his comrades and start climbing as fas as he can
Smon: OK Sandor DC 20 Athletics check
JamesDevil: ooc can i shake the fear on my turn?
Smon: Yes fear ends end of your turn
JamesDevil: sweet
Smon: Sandor what is your STR score?
Sandor Sunneson: 18
Smon: have to roll then
Smon: (you auto pass up to DC 18)
Sandor Sunneson rolls 1d20+10 and gets: 5, (+10) = 15
Smon: OK... Sandor fails to climb up. The skull seems to be laughing at him...
Smon: #22 Mesmalatu
Smon: /roll d6
Smon rolls 1d6 and gets: 6,
Smon: The demilich tries to eat Sandor's soul... roll DC 19 CHA save Sandor (no prof)
Sandor Sunneson rolls 1d20 and gets: 1,
Sandor Sunneson: lol,
JamesDevil:
Smon: Sandor's body ceases to exist... one of her gem teeth glows brightly as she falls back 30' into the cathedral.
Keelia: Um...guess we have to kill it now
joriandrake: we would have to anyway, but yes
Smon: #20 Quillax roll a death save
Keelia: Someone get me up
DESTROYERBILL: well your not dead yet you are in 24 hours if we dont save himbut not dead
JamesDevil: we tried healing you, it didn't work
joriandrake: (not it might, no mist)
Keelia rolls 1d20 and gets: 17,
joriandrake: now*
JamesDevil: 've a got a potion of healing we can try
Keelia: just have to get me out of the black
Smon: Quillax passes. The black mist seems to vanish.
6:30pm  2019-5-18 Sandor Sunneson Has exited the room
JamesDevil: sweet
6:31pm  2019-5-18 Sandor Sunneson Has entered the room
JamesDevil: is the skull below us? or are we out of combat?
Smon: /roll d20
Smon rolls 1d20 and gets: 15,
Smon: The skull retreated into the cathedral.
Sandor Sunneson: About to have dinner, will log back on after
DESTROYERBILL: i say we come back in 24 hours and regroup okay
Smon: The shaft trembles violently - Claw & Drakhaien roll DC 19 DEX saves or fall.
JamesDevil: ok, Claw is going to head back and feed a potion into Q
Smon: sorry not Drak
6:32pm  2019-5-18 Sandor Sunneson Has exited the room
joriandrake: I am flying, not climbing
Smon: Drak is flying yup
JamesDevil Rolls 1d20+2x2 and gets:
18 (+2) = 20
18 (+2) = 20
Smon:
Keelia: question, does a crystal count as stone?
Smon: Claw can have Inspiration for that!
joriandrake: thank gods you didn't drop with Q in tow
Smon: #15 SB
DESTROYERBILL: i fly higher to escape if thats what everyone else is doing
Keelia: (crap, i forgot i had inspiration)
Smon: OK SB flies up 40'
joriandrake: (as long you live, you still got it)
JamesDevil: I've headed back down to heal up Q
Smon: #15 Drakhaien
joriandrake: Not sure Drakhaien knows what happens below, but he needs both hands to fly (weakness of cloak) so he needs to land somewhere to do anything, he double-speeds again, 80 feet more up
joriandrake: end turn
Smon: OK Drak heads up the very tall shaft - you'll get out ok
Smon: (you can fly 120' actually Drak)
joriandrake: ok, Drak lands on edge to ready up to go below next turn
joriandrake: (ah right, notmal speed double plus bonus, thx)
Smon: #15 Claw you are 20' up w Quillax, are you still climbing up?
JamesDevil: can i feed her a potion while i'm holding on?
Smon: DC 25 Athletics, auto success
Smon: takes an action
joriandrake: hehe, nice
JamesDevil rolls 2d24+2 and gets: 5, 23 (+2) = 30
JamesDevil: woops
JamesDevil rolls 2d4+2 and gets: 1, 3, (+2) = 6
Smon: Quillax wakes up on 6 hp
JamesDevil: can i still move? i'll carry her up another 20' if i can
Smon: R3 - the doors slam shut as the Demilich heads off to digest. I'm going to say you're out of combat
Smon: (no it is an Action to climb, unless you have a Climb speed)
Keelia: doors?
JamesDevil: ah, k
Smon: The damaged double doors to the cathedral
Smon: Are you going upstairs for short rest NOW?
JamesDevil: Claw will climb down and start using Keo on Q
JamesDevil: o, right, lets go do that
joriandrake: well... not knowing this once Drakh lands he checks if Nondetection is still active (it works for a hour, but I have cast it before the start of the short rest that got abrupted, might have already ended)
Smon: /roll d100
Smon rolls 1d100 and gets: 78,
Smon: it's ended
joriandrake: ok
Smon: GM: OK the survivors get up to the ruins above, through the illusionary floor.
joriandrake: Drakh using elven eyesight checks if the others survived, he looks into the hole from the edge
Keelia: Ok. We need to go rescue S.
JamesDevil: each keog contains 5 doses right?
Smon: You can rest in the ruined tower on the l
Smon: lake
Smon: yes
JamesDevil: we will, let heal you up a bit
joriandrake: "Can he still be? Wasn't he eaten?"
JamesDevil: "We'll damn we try"
JamesDevil: "where SB?
JamesDevil: "
Keelia: "His body got absorbed into a crystal. We can get his body back and res him if we smash the crystal."
joriandrake: "We need to defeat the demilich anyway, or we can't use the portal.... where is that ghoul?"
JamesDevil: ooc is Bill still playing simon?
Smon: he is typing
JamesDevil: ah, k
JamesDevil: i have a plan that i need him for
Keelia: question - does stone shape work on crystals  ?
joriandrake: (did the undead flee, or got destroyed by the lich?)
DESTROYERBILL: a soul sucked victom of a demi lich is still alive for 24 hours though his phisical body ceased to exist but his soul is still around and when we retrive him by shattering the gems him and his possesions will return
DESTROYERBILL: he not him sorry
6:43pm  2019-5-18 Sandor Sunneson Has entered the room
joriandrake: the dragonling seems to be an expert on this
DESTROYERBILL: i do my reasurch on all monsters from the bestiarys
joriandrake: "Well, we are at a disadvantage now, those attacks of the skull are no skull-joke, and the demilich knows where we are and likely expects us back"
JamesDevil: "ok, heres the plan, we rest up a bit, then head down and kill that damn thing, SB i've got a couple of heroism pots that will prevent the fear effect and you and I are the ones most likely to resist that insta kill
DESTROYERBILL: i am well versed in the work off volo and mordenkahinen and my arch mage freind has his own bestiary i study as well
joriandrake: Drakhaien will ask to loan out that bestiary, seems worth to study
Smon: map of Leng embassy https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgG4uP0ESQucVV7vHjYFT4HcoIHlsZTkKvyGJLpXmPoU_cGRCwM3BLEirhkIGZxG5NdcSHxnZFQa5jw31yp_-FdgryC2pzlRrIvtTCBsec9y810noCDBT1hxDeHNAy6iXrymR7M8yQ2dUfG/s640/Leng+Embassy.bmp
DESTROYERBILL: yeah
Smon: Pit is the SW chamber
joriandrake: To be fair, Drakh has not much to gain from a short rest, so just as last time I offer to keep watch again
JamesDevil: "Does that sound like a good plan to everyone?
JamesDevil: I don't have any hit die left anyway, i'll use some keog on Q
joriandrake: (I was always on edge to fail a roll, like the HP one, but ended up not being wounded)
joriandrake: oh nvm I am wounded
JamesDevil: each keog contains 5 does right?
joriandrake: I forgot the necro damage
Smon: Morcruft went back to his lair room.
DESTROYERBILL: i need some healing i recntley faught 4 djinni princesses and only had 3 hit dice left so i still need some healing
Keelia: 2d8+2
Keelia: for keog
JamesDevil: Q only has 6hp
JamesDevil: you'll be fine
Keelia: use it on yourself, i've got HD
joriandrake: I lost 22 hp at throne room
DESTROYERBILL: yeah good point im only 19 off max 343/362
joriandrake: I will also use HD then after all
JamesDevil: you sure?
JamesDevil Rolls 2d8+2x5 and gets:
1, 1 (+2) = 4
5, 1 (+2) = 8
1, 8 (+2) = 11
6, 4 (+2) = 12
8, 7 (+2) = 17
Smon: GM: Secure from view in the tower ruins, you complete a short rest (1 hour passes)
Keelia: yes
joriandrake: (I think our issue here is the curse and auto - zeroed hp ability, not actually losing much hp at once)
Keelia rolls 1d8+2 and gets: 5, (+2) = 7
joriandrake rolls 2d8+4 and gets: 8, 4, (+4) = 16
Keelia rolls 1d8+2 and gets: 1, (+2) = 3
Keelia rolls 1d8+2 and gets: 5, (+2) = 7
Keelia rolls 1d8+2 and gets: 3, (+2) = 5
joriandrake: eh, I spend another hd
joriandrake rolls 1d8+2 and gets: 8, (+2) = 10
Keelia rolls 1d8+2 and gets: 1, (+2) = 3
JamesDevil: like i said, SB and I have a decent chnce to avoid resist it, and we can counter the fear effect with the pits of heroism, we'll attack it head on and you guys can range ity
Keelia rolls 1d8+2 and gets: 8, (+2) = 10
joriandrake: (max hp, which isn't a lot, 129)
Keelia rolls 1d8+2 and gets: 2, (+2) = 4
DESTROYERBILL: im immune to fear anyway
Keelia rolls 1d8+2 and gets: 8, (+2) = 10
Keelia rolls 1d8+2 and gets: 4, (+2) = 6
JamesDevil: even better
Keelia: 61 hp after my remaining HD
joriandrake: Drakhaien hopes we can get a battle with demilich at ap lace where the elf can have a decent distance from it to shoot with bow from a better position
DESTROYERBILL: the killing thing is the soul suck she can have more than one soul at a time
joriandrake: "YOu want me to be able to shoot at the skull, it is the best for all of us, maybe we can lure it to a good location?"
JamesDevil: "we'll go and scout it out, it might already be in a good place"
Smon: GM: btw one of you can attune to the nightmare rod now if you like
DESTROYERBILL: anyone got good chraisma saves
joriandrake: "It sensed me, but was unable to pinpoint me when I sneaked to the throne before, so Nondetection-Invisibility might work for scouting"
joriandrake: "I can do such a spell combination once more safely"
Smon: https://aonprd.com/MagicRodsDisplay.aspx?FinalName=Nightmare%20Rod
Smon: (You stole the rod as it can be used for the ritual to open the portal to Leng)
Keelia: do i need to be attuned to use it for plane shifting?
joriandrake: (yes, but then we would leave Sandor behind)
Smon: Someone needs to attune it to cast Nightmare from it as part of the ritual
Keelia: (i'm not talking about leaving sandor behind, but i was wanting to find out exactly what simon just told us  )
joriandrake: Necklace of Adaptation didn't help a lot until now, no vapors, breath attacks and such, so I could swap that out to attune the rod instead
Keelia: fine with me
joriandrake: ok, Drakh takes the rod then
Smon: In order to activate the portal, a character must expend
a nightmare or plane shift spell (either from spells known or
prepared, or by using a magic item that allows one of these
spells, like the nightmare rod in area E9) while pouring a
handful of abysium powder (obtainable at area E5) into the
fountain. Alternatively, destroying
or deactivating the abysium reactor and destroying the
demilich Mesmalatu causes the fountain to malfunction.
In either situation, a creature that then partially or wholly
immerses itself in the water and leaps into the silver mist
in the pit is transported.
joriandrake: .... eh, the damn reactor
Keelia: we have the powder already
JamesDevil: two options, eitherway we're killing the damn skull
Smon: ok Drakh attunes the nightmare rod - he can use it to cast phantasmal killer on someone he hits with it (no action) or nightmare
joriandrake: I wonder if the demilich would be weaker if the reactor is deactivated
JamesDevil: probably just very angry
DESTROYERBILL: (jokeingly) you shouldent speak ill of the dead
Keelia: interestingly .... "destroying the demilich Mesmalatu causes the fountain to malfunction"
joriandrake: .... is t he reactor room large enough for a good placement for aan attack and a range for shooting with bow?
JamesDevil: only if the power plan is destroyed as well
Smon: "destroying the demilich Mesmalatu causes the fountain to malfunction"

That's what the Whisperstone told you.
joriandrake: I mean, I assume if we deactivate the reactor the demilich might go check out "the disturbance i nthe force"
joriandrake: If the room is large enough for our intent of combat, we could try get the battle there
Smon: map - 5'/square - https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgG4uP0ESQucVV7vHjYFT4HcoIHlsZTkKvyGJLpXmPoU_cGRCwM3BLEirhkIGZxG5NdcSHxnZFQa5jw31yp_-FdgryC2pzlRrIvtTCBsec9y810noCDBT1hxDeHNAy6iXrymR7M8yQ2dUfG/s640/Leng+Embassy.bmp
DESTROYERBILL: brb
joriandrake: the lightning bulb place is the reactor i guess
Keelia: yes
Keelia: where we got the dust
JamesDevil: os SB and Claw could stand on either side of the doors to the skulls room, someone range attacks it and SB and I keep it locked down
JamesDevil: or*
joriandrake: unless I am mistaken, it would still just be 40 feet from door from the end corner in middle of room if we start the battle there, not ideal
Smon: You do remember that the reactor is super radioactive right?
Keelia: yes, but we have dust, so we don't need to do it again
joriandrake: right, skull room, it might be enough to just lure it to the corridor, that should allow Drak to also shoot at it from 120+ range, hopefully
Keelia: and the reactor is neither here nor there, we've got to save our companion first
JamesDevil: yep, SB and claw will hold it in place
joriandrake: I didn't consider the room because the dust, but because I assumed we could lure the demilich there by deactivating the reactor, but the place is not too good for combat either
joriandrake: ...however, we could position in the corridor for an mbush, THEN deactivate the reactor to get the lich move out, I could do that, while flying, then rush back to help in battle maybe
joriandrake: move out of its own room*
joriandrake: (my max turnly speed only flying seems to be 120 feet, I might miss out on one or two rounds though)
JamesDevil: sigh, lets just stick with opening the doors to the skull room, then either SB or Claw will throw something to get its attention to draw it out
joriandrake: fine with me, as long it moves out onto the long corridor
Keelia: Simon - i'm curious, would stone shape work on crystal? It's a type of stone, isn't it?
joriandrake: but those who go throw stuff at it might be in the range of its death blast area
Smon: >>would stone shape work on crystal?<< Yes I would say so, it is a stone object. May be 5' on a side max.
Smon: Can reshape a stone object of medium size or smaller. Range is touch.
JamesDevil: you fancy getting that close?
Smon: eg you could reshape Sandor's gem into a little Sandor shaped crystal stick figure.
Keelia: I don't fancy it, but I might be able to pin it down. I've got boon of speed with my air elemental form, gives me speed and I can get through the keyhole.
Keelia: If I zoom in, and stone shape a crystal and bind it to the floor, I could use my bonus action to disengage and GtFO
Keelia: Then it's stuck, we just open the door and distance attack.
JamesDevil: hmm, will that blow a spell slot?
Keelia: Yes. but not one of my high ones
Keelia: I could also potentially wall of stone it into a narrow area and make the crystal too large for it to pass.
JamesDevil: ok, worth a shot, but if things go side ways GtFO and we'll go with the doorway bottle neck plan
joriandrake: what is the max distance I could in such case use from corridor to have a line of sight on the door of the skull Simon?
DESTROYERBILL: he is curently afk
joriandrake: ok, getting coffee then
JamesDevil: what was the range on its attack? 30' for the 0hp thing right?
DESTROYERBILL: yeah
Smon: yup 30'
JamesDevil: excellent 
Smon: Stone Shape does not increase the mass of the shaped object BTW
Smon: >>what is the max distance I could in such case use from corridor to have a line of sight on the door of the skull Simon?<< refer to the map I keep posting
Keelia: no, but if I can meld a door to it's frame, I should be able to meld a crystal to a rock floor
joriandrake: back
joriandrake: is a square on map 5 or ten feet?
joriandrake: and which room is the skull's?
Smon: 5' like i told you
Smon: the west room off the big room with the green curtain
Keelia: Alternatively, I could have the floor rise up and grab hold of the skull like a podium of sorts
joriandrake: stone cage?
Smon: Quillax roll investigate
Smon: Drak too
Keelia rolls 1d20+5 and gets: 4, (+5) = 9
Smon: (fail)
joriandrake: passive would be 31 but I roll
JamesDevil: ooc I just thought of a cool Rock Band name - Skull Cage
joriandrake rolls 1d20+16 and gets: 5, (+16) = 21
joriandrake: 26
Smon: OK Drak - Quillax's plan is not really practical in combat, but if the throne were Shaped while it was dormant on it, that could work.
Keelia: excellent
joriandrake: I will tell her then, that the stone of the throne itself might be shaped while it is asleep - if asleep -
joriandrake: "This also means we would need to fight in its own room"
JamesDevil: if its pinned down that would be easier
joriandrake: ... "but (as far I read the map right) that room is quite large and has a long hallways/corridor from the door to the throne, I could use that to shoot from the end of it near the door"
Smon: yes
Smon: but note the stairs up
joriandrake: "...and, if you lock the skull into the throne it owuld not have any negative effect on my aiming either"
Keelia: brb
JamesDevil: you're not the only one with range
joriandrake: ah stairs
Smon: from the corridor there is not clear line of sight to the throne, it is too far back on the higher level
joriandrake: maybe, but I am a Sharpshooter, have no negative on covers
joriandrake: do the stairs go up or down to the room with throne?
Smon: up west into room
Smon: You ran down them last week!
joriandrake: thanks
Keelia: back
JamesDevil: ok, lets do this, over to you Q
joriandrake: so we could set up a stage or platform maybe higher up to make ap lace for better line of sight before going into the room itself
joriandrake: Is QUillax able to shape the walls, then move, then shape throne with one spell use?
JamesDevil: remmebr there a slime in there as well
JamesDevil: fyi
Smon: >>Is QUillax able to shape the walls, then move, then shape throne with one spell use?<< *sigh*
JamesDevil: -.-
Keelia: no
Keelia: Q can shape the throne and gtfo so she doesn't die again
Smon: Keelia can you tell me the plan?
Keelia: Q will 1) wildshape into air elemental
Keelia: 2) move down the hall silently until she gets near the doors
Keelia: 3) go through the lock (can fit thru 1 inch gaps)
Keelia: 4) go over to throne (squeeze past ooze curtain) and stone shape the throne around the skull
joriandrake: as far I understand this is the room of the throne/skull, with throne at end, so my idea was to raise a platform near the door so I can shoot from there while others go into melee, thus enabling me range and line of sight there https://i.imgur.com/Fja8bkO.jpg
Keelia: 5) disengage with bonus action
Smon: Squeeze under ooze curtain?
DESTROYERBILL: or just go earth elmental and go under
Keelia: 6) use boon of speed and double time it out of there
Keelia: Could do earth elemental but I can't see if it's on the throne
joriandrake: sorry if my English wasn't clear
Keelia: actually, that's 2b) peer thru keyhole to see if it's on the throne
Smon: You won't be able to see throne through keyhole, throne is on higher level.
joriandrake: I might have to do that, with the nondetection/invisibility combo to scout the room
Smon: You would have to go through doors, down corridor, then fly up 10' and peek over top of stairs.
Smon: Plus the ooze curtain is opaque
joriandrake: and if it is there, sleeping, it might be safe to mold the walls near the door into a platform too before an attack
Smon: You prob won't know if she/it is on throne until you get past curtain.
joriandrake: (forgot of the slime stuff)
JamesDevil: Jorian she's not wasting a spell for you, just leave it
Keelia: then never mind 2a, just squeeze past ooze and if it's there, it's there, if not, retreat and wait a while, I suppose
joriandrake: ok, no worries, you go in without the rogue archer being to do rogue archery then
Smon: ok
joriandrake: able*
JamesDevil: run up shoot, run back down
JamesDevil: you'll be in and out of sight before its turn
Keelia: jorian, once it's trapped, we can deal with line of sight and stuff, but we need to contain it before we worry about that.
Smon: Do the others wait in the silver mist room while Q-lemental goes in to demilich room?
JamesDevil: yep
JamesDevil: all quiet like
joriandrake: it already used once a legendary attack on me out of turn, I doN't know how often it can do it, and if I run up i'll be in range of whatever
joriandrake: but Drakh should be able to quietly scout invisibly like last time at throne
Keelia: any time simon rolls a 6, its legendary recharges, I think. so assume it's there.
joriandrake: passive inv/perc is good enough to likely see through slime curtain if skull is there
Keelia: *assume it's there = it can do legendary attack
Keelia: if you want to go first and look, be my guest.
joriandrake: ok, well no archer platform then, but it is ok to get on with Nondetection and invisibility for scouting?
joriandrake: Yes I do it, as I think my char is best suited for it
joriandrake: (plus I have the advantage of already having beein in there)
joriandrake: So: Drakhaien casts Nondetection, then Invisibility, then goes into that room sneakily to check where the skull is
Smon: GM: OK you assemble outside, Drak casts Nondetection & Invisibility and goes in to scout?
Keelia: sure, why not.
JamesDevil: yep
joriandrake: I try to be quick, so I can still use at least one shot from invisibility after battle starts if things go well
Smon: OK, SB hangs back in the south tunnel off the silver mist room, peaking warily round the corner.
joriandrake: Thankfully I can still talk to others naturally without breaking the spell, so I can tell my scouting report
Smon: SB is hanging back 60' from the door, are the rest of you (except Q) with him, or further forward?
joriandrake: ok, sneaky sneaky now
Smon: (also, you don't check on Morcruft?)
joriandrake: (and I forgot, I think Skulker feat also helps me with the curtain 'foilage')
joriandrake: Well I asked twice what happened with the ghoul, If I see it I will tell the others of it
Keelia: (we did ask about him sometime back but there was no answer, so I assumed he was just hiding in the corner quietly)
Smon: Drak sneaks to the doors and prises them open - Sleight of Hand
JamesDevil: o yea, we forgot about him
Smon: I said he went back to his lair before the demilich attacked
JamesDevil: we'll check on him after
Smon: ok
joriandrake rolls 1d20+11 and gets: 5, (+11) = 16
joriandrake: 21
Keelia: ah, sorry, I missed that update
Smon: With Reliable Talent Drak carefully slips through the doors to the demilich's room, sneaks up the stairs and over to the curtain. Looking through he can dimly make out the throne, and the skull sitting on it, happily digesting Sandor presumably.
joriandrake: is it moving?
Smon: no
joriandrake: or jsut like last time, with no sign of activity?
Smon: he sees a faint twinkle from a gem tooth
Smon: otherwise much the same, no rod of course
joriandrake: Drakh memorizes the sight, as best he can how many inches the skull is from both sides to be able to tell for targeting aid QUillax better
Smon: The black horned mask is still on the left armrest.
joriandrake: he leaves again, goes back, not risking the mask, taking it would likely alert the lich again
Smon: ok, about 18"
Smon: Drak carefully sneaks out and returns, reports to Q.
joriandrake: once returned still invisible he tells the others, carefully not to bump into them
Keelia: while he was sneaking in, she took air elemental form, so she was ready
joriandrake: "We got the info and best chance now, I still have a couple of minutes of invisibility left, but it will be gone once I attack"
joriandrake: "note that the curtain is a living slime or ooze, so itcounts as extra enemy"
Keelia: She makes herself as transparent as possible and engages the plan.
Smon: OK Quillax flies in, up, sees the curtain.
Smon: She can't see through it, just looks like a pale green curtain across the room.
Smon: The throne should be right behind it, in the middle, about 10' back
Keelia: she'll flatten herself out and squeeze past the curtain
Smon: OK DC 5 DEX (sleight of hand) check to get under it without bringing it down...
Smon: with a waft
Keelia rolls 1d20+5 and gets: 14, (+5) = 19
Smon: Q-lemental breezes under the curtain. Her darkvision picks up the lich skull sitting happily on the throne atop a pile of dust.
Smon: Sandor's waning soul twinkles soulfully.
joriandrake: https://www.youtube.com/watch?v=8fS9-Yimdhw
Keelia: she'll do whatever she needs to to get the stone shape done, but I sort of see her creeping up the back of the throne, to look down, like a holy spectre of righteous retribution
Smon:
Smon: Nice music J!
joriandrake: (grab me that mask if you can while fleeing plz)
joriandrake: (it was one of the few English favorites of my dad)
Smon: Soul lady Quillax reshapes the throne so it rises up & enfolds the skull with stone tendrils - leaving gaps so you can still attack it.
Keelia: (you can get the mask when we've killed it, since it wasn't in the original plan
Keelia: and she can't get past the ooze with a mask
joriandrake: k
Smon: The skull starts to stir as it's enfolded - Q Bonus Actions away fast; DC 5 DEX again to get under slime
Keelia rolls 1d20+5 and gets: 10, (+5) = 15
Keelia: boon of speed + fly speed of 90 and she is out of there
Smon: Q escapes under the curtain and flies back through the keyhole as a furious scream comes from the skull.
joriandrake: I guess it is battle rush time!
JamesDevil: "I take it you were successful?"
Smon: OK you are attacking now?
Keelia: she can get up to 120 feet away, but she'll go back to the others with a smug gaseous grin 
JamesDevil: "we'll need to take tdown the slime first
joriandrake: I will roll init, but no matter what, my invisible rogue will attack last in team
JamesDevil: Claw drinks a potion of herism, allready
joriandrake rolls 1d20+5 and gets: 18, (+5) = 23
Keelia: yes, will be attacking at least the ooze to start
Smon: Are you running into room & up stairs to landing?
DESTROYERBILL: can i get some heroism
JamesDevil: SB attacking with us?
DESTROYERBILL: ill shoot arrows
JamesDevil: No, i'll stop 30' from the throne
Keelia: Q will return via the door and whirlwind the ooze to get it out of the way
JamesDevil: heroism if for the fear, you already said your immune
DESTROYERBILL: make it 31 or it will get ya
Keelia: then retreat again
joriandrake: right, what Drak can't do, Shieldbiter may be able to, flying/howering to get line of sight to shoot
Smon: Is everyone staying outside while Q goes back in?
Smon: Heroism potion does not give fear immunity per DMG
JamesDevil: yep, then kicking the door in
joriandrake: Drak does, as he is invisible and might get trampled otherwise
Smon: 10 temp hp + Bless
Smon: So Q flies back in alone through the keyhole
JamesDevil: you are immune to being frightened +the temp hp
Smon: https://roll20.net/compendium/dnd5e/Potion%20of%20Heroism#content
JamesDevil: Until the spell ends, the creature is immune to being frightened and gains temporary hit points
joriandrake: (bless is still great, for attack & saving rolls)
Smon: same as in DMG
JamesDevil: https://roll20.net/compendium/dnd5e/Heroism#content
JamesDevil: so the pot doesn't work like the spell?
joriandrake: Simon is right, the potion is not the same as the spell called Heroism
Smon: You are confusing spell & potion
JamesDevil: k, i wouldn't have taken it then
joriandrake: to be fair they did call it stupidly, making this mistake easy
Smon: Quillax you approach the curtain - Q roll init
DESTROYERBILL: ill take it i want blessing
joriandrake: Hey, you still get D4 to your attacks and save rolls
Smon: /roll d20+5
Smon rolls 1d20+5 and gets: 19, (+5) = 24
Keelia: i'm not going to beat that...
JamesDevil: anywayz Claw waits to hear the cyclone from Q
Keelia rolls 1d20+3 and gets: 11, (+3) = 14
joriandrake: the damn skull is again probably the quickest
Smon: The Demilich (using True Sight) chomps on Q's soul - DC 19 CHA save, you might want to use that Inspiration
Keelia: fuck...
Keelia rolls 1d20+4 and gets: 1, (+4) = 5
joriandrake: ugh
Keelia: inspiration!
Keelia rolls 1d20+4 and gets: 10, (+4) = 14
Keelia: nope.
joriandrake: ugh x2
Smon: OK Quillax gets eaten too.
Keelia: well, I hope someone hears my squeal of the damned
JamesDevil: is that just an ability of a legendary?
Sandor Sunneson: welcome to the club pal
Smon: After a bit the rest of you realise Q's not coming back
DESTROYERBILL: were officaly fucked
joriandrake: I assumed everyone else would charge in too,,,
JamesDevil: FFS
JamesDevil: may as well..
Keelia: nah, you're all fine. just use ranged weapons
DESTROYERBILL: well i dont know about you but i dont think we can win this
JamesDevil: Claw throw a javalin at the slime
joriandrake: I can't do anything else than really stand a chance as ranged attacker, but probably it can't use this ability every turn
DESTROYERBILL: ill shoot arrows as far away as possible
Keelia: bill, i fought an undead hydra by myself with the rest of the party dead before. You have a ranger. Draw off the ooze and let him work.
DESTROYERBILL: well we will try and save you with arrows
Keelia: you and james take on the ooze, jorian can take the skull from a distance.
JamesDevil: sounds like a plan
Smon: If you are going in now then please roll init. NB if you stay half way up the stairs you will be over 30' from it.
Keelia: throw pebbles at it if you have to.
JamesDevil Rolls 1d20+2x2 and gets:
18 (+2) = 20
3 (+2) = 5
DESTROYERBILL Rolls 1d20+4x2 and gets:
10 (+4) = 14
8 (+4) = 12
joriandrake: Init 23 - but I need to wait for everyone else to move in too, so I can than work invisivly
joriandrake: so this round I am slowest
Smon: roll J, you're not allowed to just roll init whenever you feel like it
joriandrake rolls 1d20+5 and gets: 8, (+5) = 13
Smon: OK so Claw rushes in and up the steps, javelin & greatsword in hand, followed by SB who hangs back nervously behind him, then Drak bringing up the rear.
Smon: /roll d20+5
Smon rolls 1d20+5 and gets: 12, (+5) = 17
JamesDevil: Javlinto the slime
JamesDevil: then run back away from the sword
DESTROYERBILL: i shoot arows
JamesDevil: skkull*]
Smon: OK Claw throws a javelin into the curtain, it collapses sending slime splashing all over the place
JamesDevil: living slime?
joriandrake: yes
Smon: Yeah - you are too far away to be hit by the splatters.
JamesDevil: is it congealing into one or many?
Smon: demilich is visible on its jagged throne, eyes blazing furiously in its cage of stone
Smon: bits
Smon: /roll d20+5
Smon rolls 1d20+5 and gets: 12, (+5) = 17
JamesDevil: etherway Claw is pull back as far as he can from the Skull
joriandrake: well, it is still trapped
Smon: #20 lair action
Smon: /roll d20
Smon rolls 1d20 and gets: 16,
Smon: The skull targets SB with Antimagic, a glowing pink field surrounds SB.
Smon: His bow droops
Smon: #17 Lich turn
Smon: ok you are out of range of all its powers.
joriandrake: (What is this Antimagic? the spell Antimagic Field? something else, does it even count as a spell?)
joriandrake: (I ask because archetype power)
Smon: It's an Antimagic Field centred on SB, covering only him & moving with him
joriandrake: ok, thanks
Smon: OK the break DC of the cage strands will be moderate DC 15 athletics, but the demilich has -5 STR, so breaks free on a 20
Smon: /roll d20
Smon rolls 1d20 and gets: 13,
Smon: OK it batters uselessly vs the cage
joriandrake: must sound like one of those african drums
Smon: #14 sb
DESTROYERBILL: i ready an action to shoot when the am shield goes down
DESTROYERBILL: end turn
Smon: ok
Smon: #13 drak
Keelia: (can you still shoot just without the magic? any damage is still better than no damage)
Smon: (it's immune to mundane)
joriandrake: knowing well that an antimagic field might work for up to a hour he tries to just move up the stairs, shoot the skull in its cage, then move down back and use Hide bonus action
Smon: ok
Keelia: (oh yeah, it's immune to everything, ah well)
Smon: attk w adtvg D
JamesDevil: -.-
Smon: it has cover from the strands, ac 20 > 22
joriandrake Rolls 1d20+11x3 and gets:
10 (+11) = 21
3 (+11) = 14
16 (+11) = 27
Smon: hit w elven reroll
Smon: sneak att obvs
joriandrake: cover doesn't matter to Drak, but he hits, albeit not a crit sadly
JamesDevil: ooc just so we know when to call it a night, how much hp does this thing have?
Smon: oh ok
joriandrake rolls 1d8+5 and gets: 7, (+5) = 12
joriandrake rolls 9d6 and gets: 2, 2, 5, 5, 1, 4, 5, 6, 4, = 34
Smon: i'm not telling, but i can quit at 9.30
JamesDevil: nice
Smon: 46 dmg w magic bow yes?
joriandrake: 46 hp shot into skull through cage bars, he goes down, hides
joriandrake: yes
Smon: has resistance so 46 > 23
joriandrake rolls 1d20+17 and gets: 9, (+17) = 26
joriandrake: 27
joriandrake: his Nondetection is still concentrated on, end turn (but invis ended)
Smon: OK Drak retreats down the steps. He won't have cover shooting from the steps next round for hiding - maybe if he climbed up to the bannister, shot through then dropped down would work
joriandrake: nmv, Nond doesn't even need conc
joriandrake: thx
Smon: Dust swirls around the lich angrily.
Smon: R2
Smon: #20 claw
JamesDevil: run to within 25' and throw greatsword
joriandrake: (unless we find a weaknes, the resistance basically makes the lich act like a raging barbarian, or double the actual hp)
JamesDevil: then run back out
JamesDevil rolls 1d20+18 and gets: 12, (+18) = 30
Smon: OK Claw moves up 20'', throws sword, then back 20'
JamesDevil rolls 4d6+12 and gets: 3, 5, 1, 6, (+12) = 27
JamesDevil: slashing
Smon: sword you can actually throw twice, 4d6+STR+3 as no rage
JamesDevil: range on Garvok is 25' but that works eitherway
JamesDevil: o, cool
Smon: /roll d20+5
Smon rolls 1d20+5 and gets: 10, (+5) = 15
JamesDevil rolls 5d6 and gets: 6, 4, 1, 6, 3, = 20
JamesDevil: fire
Smon: it uses a legendary resistance to avoid dmg from fire
JamesDevil: second attack
JamesDevil rolls 1d20+18 and gets: 4, (+18) = 22
Smon: took 13 slash
Smon: 22 exact hit
JamesDevil rolls 4d6+12 and gets: 3, 5, 1, 6, (+12) = 27
Smon: /roll d20+5
JamesDevil: slashing
Smon rolls 1d20+5 and gets: 7, (+5) = 12
Smon: uses 2nd legendary res
JamesDevil rolls 5d6 and gets: 1, 5, 6, 6, 5, = 23
JamesDevil: fire
Smon: 13 dmg
JamesDevil: and move back
JamesDevil: nice
Smon: Claw moves back, the sword returning to his hand.
JamesDevil: scratching away
Smon: #20 AM field down!
DESTROYERBILL rolls 1d20+18 and gets: 20, (+18) = 38
Smon: SB crits w bow shot
JamesDevil: crit! nice
DESTROYERBILL rolls 2d12+12 and gets: 5, 10, (+12) = 27
Keelia: nice\
Smon: 27/2 = 13 dmg
Smon: it's pretty beaten up
joriandrake: ((lucky, I feared he would be in antimagic for the rest of battle)
JamesDevil: nice
Smon: /roll d20
Smon rolls 1d20 and gets: 4,
Smon: no lair action
Smon: #17 lich
JamesDevil: sweet
Smon: he readies an action
Smon: #14 SB
JamesDevil: sneaky...
DESTROYERBILL: i shoot
Smon: she readies, sorry to misgender the skull
DESTROYERBILL Rolls 1d20+18x2 and gets:
1 (+18) = 19
15 (+18) = 33
JamesDevil: lol
joriandrake: can't really tell
DESTROYERBILL rolls 1d12+12 and gets: 10, (+12) = 22
Smon: SB puts another arrow in the much arrowed & sworded skull (11 dmg)
Smon: #13 Drak -if you do the sneak att thing I suggested you will be within 30'
Smon: want to risk it?
joriandrake: up to the bannister, as you suggested, would that be in 30 feet?
Smon: yes
Smon: actually no
DESTROYERBILL: you will die you fool no
joriandrake: is the room dimly lit? asking because a. cloak and b. Skulker feat benefit
Smon: possible to shoot from SE corner past a pillar be over 30' away
JamesDevil: Lady skull has an action readied >.>
Smon: superior cover to demilich but you stay over 30' away
DESTROYERBILL: he is trying to kill you
DESTROYERBILL: she sorry#
Smon: it's unlit
Smon: I guess claw has a torch
JamesDevil: yep, at my feet
JamesDevil: plus the flaming sword
Smon: ok sword is your torch
Smon: ok dim light in shadows of room
JamesDevil: it cuts through the darkness
joriandrake: ok, I try something else, gaining that suggested bannister location, hidden getting up there as vision and nondetection I assume allows to move ther undetected and ƅ‘perhaps even flying up there with cloak to spend less feet of turnly move, then attack, then drop below to be out of sight/range again, my attack will require a max 120 feet range
Smon: Drak you can sneak up, shoot from behind SE pillar over 30' away ok. You beat its passive per 13 & can shoot w advtg
joriandrake: I plan to use this second time since you ruled I can sneak attack with it, I cast Fire Bolt on Skull
Smon: ok
Smon: AC 25 from your location inc 5 pts of cover
joriandrake Rolls 1d20+9x3 and gets:
16 (+9) = 25
8 (+9) = 17
5 (+9) = 14
Smon: hit
joriandrake: then hit ,yes?
joriandrake: Fire bolt
Smon: You reveal your location once you shoot & hit it, of course....
joriandrake rolls 1d10 and gets: 7,
joriandrake: and fire sneak
joriandrake rolls 9d6 and gets: 2, 5, 5, 6, 4, 5, 5, 1, 6, = 39
Smon: Roll dmg (4d10 + sneak dice)
joriandrake: ah then 3 d10 more
joriandrake rolls 3d10 and gets: 10, 2, 6, = 18
Smon: OK it explodes.
Smon: You win.
joriandrake: 64 fire damage
Smon: Drak take +25,000 XP
Keelia: yay!
JamesDevil: hurray!
joriandrake: "and good riddance"
JamesDevil: hurray!
joriandrake: whew, thanks
JamesDevil: abpout bloody time!
DESTROYERBILL: that ended pretty bluntly
joriandrake: I knew I had to risk it
Smon: Quillax & Sandor reappear in the hall, lying by the throne
Keelia: (dead or alive?)
joriandrake: Drak leasurly walks over to the mask and takes it,
JamesDevil: or unconcious?
joriandrake: he inspects it (I assume they live)
DESTROYERBILL: i start pillaging the gems
Smon: They are coming back to consciousness.
JamesDevil: Claw is the only one concerned about his comrades
Smon: There is an intact 15,000 gp sapphire on the throne
JamesDevil: "welcome back to the land of the living you two"
joriandrake: Drakh goes after pocketing the mask to QUillax and Sandor
DESTROYERBILL: i take it
Smon: the black horned mask is also there
joriandrake: yes, that mask is what Drak took
Keelia: (you take it with the understanding that you will give others in the team compensation, yes?)
Smon: the lich's own gems shattered in the explosion
JamesDevil: "nice to see you sharing the loot SB"
Smon: Sandor can have 12,500 XP
joriandrake: "Do oyu need some salve or potions?" Drak asks the returned soul-eaten people
DESTROYERBILL: there is 2 pieces of loot okay
Sandor Sunneson: TY,
DESTROYERBILL: you could say that to drak nice to see you sharing the loot
JamesDevil: And you took the most valuable one without eben disvussing
DESTROYERBILL: there is one gem
joriandrake: Drak inspects the wounded (are they on 1 hp?)
JamesDevil: the mask has got to be cursed or something
Keelia: (which is not the point, bill. unless you plan to sell it and split the gold, you need to give others their fair share)
Smon: Q & S have the same hp they did before being soul trapped.
DESTROYERBILL: what you sugest we cut the gem
joriandrake: "Perhaps, but I rather took it before someone else did, and we can inspect it closely later, plus I ... collect masks, no other items we found until now interested me as much as this find"
Keelia: great! she's pretty much alive then
joriandrake: (OOC I just took it so quickly because I assumed you know who would grab it right away otherwise, plus I did try to note my interest pre-battle)
JamesDevil: suggesting that we put it in the shared loot bag and sell it later Bill
Keelia: (yes, cut the gem)
joriandrake: "If it is cursed we can get rid of the mask, otherwise, even if nonmaigcal i would like it as souvenir, and the gem, I feel no need of a share for it, rather we should use it to refill our healing supplies and other potions"
Keelia: (sell it and share the gold, cut it and share the gem, or give the rest of the team gold to compensate.)
DESTROYERBILL: im not on this plane when you sell it and i was the one who paid 25,000gp for draks armor
joriandrake: (I give up on my gem-income for mask, I rarely find anything good for Drakh, and this mask fits his background and theme)
DESTROYERBILL: i paid more than the gems value for someone else to have something
joriandrake: ooc - Bill, you got transported to this plane with the help of the NPC Lady and Drak, you will get syour share even if you are on the other plane, the loot can be also transferred through planes I believe
Keelia: that was between you and drak, not the party.
joriandrake: and if I recall right you gave the armor to me without a reuest to repay it, but yes, I did ofer to compensate later too, that offer still counts, not from the mask tho
Smon: Nightgaunt Mask - Requires Attunement
A black, horned nightgaunt mask has two eyeholes but no other
facial features. When the mask is worn, even the eyeholes
vanish, leaving the wearer with no visible face at all. The wearer
gains the advantages shared by the faceless nightgaunts on
which the mask is based. The entire face of the mask functions
as a sort of “eye,” allowing the wearer to see normally. The
wearer also gains advantage on all saving throws against gaze
attacks, and does not breathe (and is thus immune to inhaled
toxins and scent-based effects). However, the wearer can’t
speak, and therefore can’t cast spells or use items that require
verbal components or command words.
Once per day, the wearer can summon 1d4+1 nightgaunts to
do her bidding. These
nightgaunts remain for 10 rounds. Alternatively, the wearer
can summon a single nightgaunt that remains for 24 hours.
She can communicate with and thus give orders to these
nightgaunts via telepathy to a range of 100 feet. If the wearer
removes the nightgaunt mask, any summoned nightgaunts
immediately turn on her and attempt to carry her off and drop
her from a great height before vanishing.
joriandrake: but if you wish, I give you the armor right now back
DESTROYERBILL: fine ill give away the gem to the party if i get my repayment for the armor
joriandrake: ok, yes, fits an arcane rogue well
joriandrake: Sorry, but the armor was really just between yo uand me, I can give the armor back now, but don't request the whole party loot (gem) from others for it
joriandrake: I can also just give you my share of the gem
joriandrake: I still don't know what it is worth though
Smon: GM: Are you going home for a long rest & selling the gem?
DESTROYERBILL: the armor at normal value buying is 100,000gp but you found a good deal and found one for 25,000gp
joriandrake: So Drakh can just give back the armor if Shieldbiter wishes, but he will not get the rest of the team involved by somehow mixing into this arrangement party loot like the whole of the gem
Smon: the gem is worth 15,000
DESTROYERBILL: id rather you pay me back in gold drak and you keep the armor
JamesDevil: yes i think a long rest is in order, that way we can sell the gem, get spell slots and heal up
joriandrake: Well, we defeated the demilich, going once more back home to inform others of events would be a good idea before opening and going into a plane portal
joriandrake: That is also fine Bill/Shieldbiter
Keelia: Agreed with James.
joriandrake: for now you take my cut from gem worth then, and I will then pay back the whole bit by bit
DESTROYERBILL: fine
joriandrake: that will be 3000 gold worth repaid then, glad this was sorted
Smon: GM: OK you return home to Magnimar via tree stride, splitting gem 5 ways is 6000 to SB and 3000 to Claw Sandor Quillax
joriandrake: aaand thanks for the game Simon, I think we need to stop here, no?
Sandor Sunneson: Thanks for that Simon
joriandrake: the others if requesting the mask or its worth please tell me now
Sandor Sunneson: Rolled a 1 and that was it lol
Smon: You have defeated a CR 23 demilich & opened way to Leng so the E20 PCs can have an epic boon
Keelia: thanks Simon
JamesDevil: thank Simon
joriandrake: what is my XP total then?
Smon: SB gets a Dragonfire boon (immune fire, +2d6 breath dmg)
Smon: You got +25,000 today J
joriandrake: ok, thank you
Keelia: night all - see you later!
Smon: Claw you can have Boon of Perfect Health +40 hp
Smon: Sorry Boon of Fortitude it's called
8:52pm  2019-5-18 Keelia Has exited the room
8:53pm  2019-5-18 DESTROYERBILL Has exited the room
Smon: Gonna give Quillax Boon of High Magic, +1 level 9 spell slot
joriandrake: that is awesome
8:53pm  2019-5-18 JamesDevil Has exited the room
Sandor Sunneson: Good DMing again Simon, I enjoyed the read despite being out of game
Smon: thx Fergus

Sunday, 12 May 2019

5e Seoni, the Sorceress of Varisia, Pathfinder

Seoni (Sorcerer 12)

Seoni, the Sorceress of Varisia
Female Human Sorcerer 12
PB+4 
LN Medium humanoid (human)
Init +3; Senses 
Perception +6, Passive Per 16
AC 18  (13 mage armor,  +3 Dex, +1 ring, +1 robe) > AC 23 with Shield
hp 58 (12d6+8)
Speed 30 ft.
Melee 
quarterstaff +4/d8
Ranged 
dagger +7 (1d4+3)
Sorcerer Spells SAVE DC 17, ATTACK +9
Spells Known: 12
Spells/LR: 4   3         3          3          2          1
6th (1/LR)chain lightning (150' DEX 10d8 lightning. 4 targets, all within 30' of first target)
5th (2/LR)
cone of cold (DEX, 8d8 cold, 60' cone), 
4th (3/LR)
dimension door
3rd (3/LR)
dispel magicfireball (150' DEX 8d6 fire)haste,  Counterspell (60', cancel lvl 1-3 or roll ), Fly
2nd (3/LR)
invisibility
1st (4/LR) comprehend languages,
mage armorshield
0th (6)
detect magic,  fire bolt, lightmage handmendingprestidigitation
Bloodline arcane
TACTICS
Before Combat Seoni casts mage armor
During Combat In combat, Seoni serves as artillery from range, blasting foes with chain lightning
cone of cold, and fireball; and supports her allies with spells such as haste.
STATISTICS
Str 10 (+0) , Dex 16 (+3), Con 12 (+1), Int 10 (+0), Wis 14 (+2), Cha 20 (+5)
Good Saves CON (+7), CHA (+11); All saves +2: STR +2 DEX +5 INT+2 WIS +4

Skills Deception +9, Persuasion +9, 
Perception +6, Insight +6, Arcana +4
Languages Common, Varisian
SQ arcane bond (
familiar, blue-tailed skink named Dragon), 
Combat Gear potions of healing (3), scroll of flywand of magic missile  c.7 (recharges, 120', d4+1 x 3 to x9); 
Other Gear daggerquarterstaff (focus),  robe of resistance, ring of protection; goggles of night
backpack, trail rations (4), 494 gp
Dragon, Skink Familiar
N Tiny magical beast
Init +2; Senses low-light vision; 
Perception +1 , PP 11
AC 15 hp 20 Str 3, Dex 15, Con 8, Int 11, Wis 12, Cha 2 Atk +4


DESCRIPTION
A member of the wanderers known as Varisians, Seoni wears the magical markings of her culture in the elaborate tattoos that crisscross her body. But her path was not to be the path of tradition. A caravan master's daughter who spent much of her youth traveling, she was expected to one day either lead her own caravan or perhaps develop a talent for reading the harrow, the fortune-telling cards of her people. One night, while her family camped at the edge of the mysterious Lurkwood, young Seoni wandered out of sight of her people's cooking fires. There she found a great white tree, its ancient roots twisted around a ring of rune-carved stone. As she investigated, the tree's bark fell away, revealing elaborate symbols and images that related a brief tale—that of her own short life. Seoni fled, but returned with her kin soon after to find nothing more than a normal old tree and a strange rock.
Regardless, the images upon the wood carved themselves into Seoni's mind, and she promised that she would never submit to letting another choose her destiny. From that point onward, she delved into the mysteries of her homeland, eventually even unlocking sorcerous power within herself—an ancient sorcery unlike the common magic of her people. When she came of age, she sought to continue her wandering life, but this time along routes she chose and in pursuit of her own ambitions.

Saturday, 11 May 2019

ep 81 16/1/4720 AR - Morcruft the Ghoul & Mesmalatu the Demilich (lvl 18-20E)

Morcruft
Mesmalatu

   

5:24pm  2019-5-11 Smon Has entered the room
Smon: Hi Jorian!
joriandrake: good evening Simon
Smon: Game next weekend will be on the Sunday, still at 6.30pm
Smon: So that's on 19th May
joriandrake: and today?
Smon: in 5 minutes
Smon: No Fergus, James should be here, & Keelia AFAIK
Smon: Got levelled up?
joriandrake: note that I play in Bochi's game on Sundays, I might only be able to be here for half a hour next session
joriandrake: thanks for reminder, I don't think I updated the stats yet
Smon: Ah, in that case we could do Sunday 08.30am instead
Smon: James Bill & me can do either, I suspect Keelia might prefer the morning, Fergus doesn't know.
Smon: (I have my monthly Saturday FR game next week)
joriandrake: sorry, always confused about am/pm
joriandrake: normally my session on SUnday starts at 20:00
joriandrake: which is 19:00 in Uk I think
Smon: yup
5:28pm  2019-5-11 JamesDevil Has entered the room
JamesDevil: hi
joriandrake: 08:30 am is actual 08:30 and not 16:30 yes?
joriandrake: not 20:00*
joriandrake: I can't even type what I wman, sigh
joriandrake: mean
Smon: >>08:30 am is actual 08:30?<< Yes!
Smon: Hi James!
Smon: last session http://smonscurseofthecrimsonthrone.blogspot.com/2019/05/ep-80-1614720-ar-embassy-of-leng-flying.html
End of session you short rested & spent some hit dice after driving off the Flying Polyp.
joriandrake: i have a headache, we didn't even start yet but you see the effect of it
5:32pm  2019-5-11 Keelia Has entered the room
Smon: Hi Keelia!
Keelia: hello
JamesDevil: hi K
Smon: Smon: last session http://smonscurseofthecrimsonthrone.blogspot.com/2019/05/ep-80-1614720-ar-embassy-of-leng-flying.html
End of session you short rested & spent some hit dice after driving off the Flying Polyp.
Smon: The cathedral:
A vast cathedral towers here, lit by flickering blue lights that
dance in the upper reaches of the yawning space. The floor is
of a sickly blue stone so polished and reflective that it almost
serves as a cerulean mirror. To the west, the ceiling is a mere
fifty feet high, but as the cathedral widens to the east, the
ceiling rises to twice that height. Stone pillars support the
space above, while to the west, six alcoves containing statues
of winged women with empty faces stand guard. A twentyfoot-
tall stone double door sits in the cathedral’s northern
wall, its face carved with a depiction of a vast mountain range
capped by a towering castle. Far to the east, a series of steps
rises up to a wide pulpit on which crouches an elephantine
faceless sphinx carved from black stone.
joriandrake: hi
Smon: A quick search reveals no treasure. Are you going through the secret door Quillax discovered that leads to a short passage north?
Keelia: Q reminds them there was a voice at the other end
JamesDevil: check for traps on the door first
Keelia: i guess we are heading that way
JamesDevil: lag?
Keelia: maybe
JamesDevil: Who's got the highest investigation?
Keelia: prob drak.
joriandrake: apparently, as I just updated my sheet I could've improved my skills on level 17 already, but now I fixed it, and now I have passive 28 for perception, and passive 31 for investigation, Drakhaien now truly became Sherlock
Smon: The secret tunnel is only 5' wide by 10' long, so easiest for just one of you to enter and check the far door for traps.
JamesDevil: "you first Drak
Keelia: if drak engages stealth and goes and checks the 2nd door for traps, (first one is fine since Q went thru)
Smon: Drak scans the door and sees no traps. He hears a slobbering crunching sound from beyond the door, and a muffled giggling.
Keelia: then the others can be right behind him.
joriandrake: Drakh will go back and point this out "We're not alone"
Smon: A voice speaks "Poor Morcruft, so sad, so alone. Alone with all the tasty tasties..."
JamesDevil: "all right, lets back out and i'll go first"
Smon: The voice comes from maybe 15' past the north door.
JamesDevil: "ready?"
joriandrake: what does it resemble? small girl's voice?
Smon: *crunch* *slobber* "Yum!"
joriandrake: I guess not
Smon: It sounds hoarse, male though high pitched
joriandrake: Well, Drakh readies his bow and hides then, waiting for others to open door
joriandrake: it could be something like an imp, considering the planar rift stuff
JamesDevil: Claw bursts into the room Axe raised
JamesDevil: ooc the standard way barbarians enter a room ofc >.>
Smon: GM: Claw shoves past Drak and smashes through the secret door, Garvok raised (I assume)
joriandrake: probably how Claw began the night after marriage ceremony as well
JamesDevil: yes, got comfused another character
JamesDevil: ooc thats abrabrian mating ritual
joriandrake: Abrabria sounds like a fun fantasy nation name
Smon: Claw bursts into the SE corner of a hall running SW-NE about 20' wide & 30' long, stone double doors at NE end.
The walls of this room arch up like massive ribs to form
a corrugated ceiling. Between each rib stands an upright
sarcophagus—all of them have been pried open to allow the
contents to spill out onto the dusty floor. The bones appear to
have been gnawed and cracked open.
Smon: A strange man-sized ghoulish thing is hunched atop a sarcophagus gnawing a bone.
Smon: A skull - https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBsmiU2tMcccZsWm2DsU7-MLvlzi02vOtzZSDc1yc8GAPFoqH0Y4_Mwb8h7XsQNQHvo1C3U-GLRAXrYPQ7NKMnk3KloJ72yDKOCg6F7LgmC29L1sDo6jLLLbEJSNCXbxzepLvNzKa-1niy/s400/Morcruft.bmp
joriandrake: if this is mechanically fine I let claw strike first then Drak releases arrow after that too
JamesDevil: lovely
Smon: At the sight of Claw it drops the skull, shrieking in terror.
"Eeek!"
It waves its claws in the air, clearly terrified.
"Not kill! Not kill Morcruft!"
JamesDevil: can Claw reach it from where he is?
Keelia: "Hold your weapons," Q calls out
JamesDevil: Claw halts his attck
Smon: Yes, if you want to attack it you'll have Surprise
joriandrake: Claw could react with waving its Morcrufts
Smon: Morcruft puts his hands over his head.
Smon: "Please! No kill! Me friend!"
JamesDevil: "speak creature, what are you and why are you here?
Keelia: "Morcruft, was it?" Q asks, peering around Claw
Smon: It sounds a lot like Jar-Jar Binks.
joriandrake: (doN't tempt me to shoot at it jsut because that similarity)
Smon: Morcruft nods. "Yes! Me Morcruft!"
JamesDevil: indeed
JamesDevil: "someone you know Q?
Smon: "I only want go home! Leng - me not like it here!"
Keelia: "No," she says to Claw. "But he's doesn't seem much of a threat. Maybe he can help, for all he seems to be possibly undead or at least cannibalisitic."
Keelia: "So many creatures, so far from home. Are you of Leng, then?" she asks. "How did you get here?"
JamesDevil: "where is home for you?"
Smon: Morcruft looks at Quillax. "Me Leng Ghoul - me not dead! Only eat dead things!"
Smon: It looks to Quillax. "Me fell from ledge - in temple - through waterfall, past Big Worm - splash in pool! *brr*"
Smon: Morcruft scratches his bald head thoughtfully. "Are you with the big dragon?"
Keelia: "Then we are likely safe enough for the moment," Q murmurs to her companions, then addresses Morcruft," what can you tell us about this area?"
JamesDevil: "o, but we are seeking him, do you know where it is?"
JamesDevil: no*
joriandrake: (I don't trust it, it is a ghoul and called us tasty earlier, I assume)
Smon: Morcruft points through the double doors. "Waterfall and Silver Mist Pit. Dragon did stuff, then went through Silver Mist Pit, vanished!"
joriandrake: I atually send this as whisper with cantrip Message
joriandrake: to Keelia
joriandrake: I mean Quillax
Keelia: "Silver mist pit, Sounds like a portal of some sort."
JamesDevil: "perhaps...."
Smon: (write Message before Messaged text J)
Keelia: "You've obviously been around for a while," she says, examining the empty sarcophagii nearby. "What can you tell us of this place?"
JamesDevil: "what 'Stuff' did the Dragon do exaxtly?"
joriandrake: Message to Q: "I don't trust it, it is a ghoul and called us tasty earlier, I assume"
Smon: Morcruft nods. "Portal, yes, me think so! Dragon collected Abysium Powder from Arc room, did ritual in Whisperstone room, then went in Silver Mist portal and vanished. Woke up sparkly skull floating on a dust ghost..."
Keelia: She tilts her head towards D acknowledging she heard.
JamesDevil: "woke up a floating skull ghost...great"
Smon: "...Sparkly Skull went in Whisperstone Room then came out with a large crystal clutched in its jaws before it returned to its home room."
JamesDevil: Claw turns to Q "remember how I always say how much I hate the undead? THIS is why"
Smon: OOC I think Message spell lets recipient whisper back BTW
Keelia: She shrugs at Claw, then turns back to Morcruft, "do you know what kind of crystal?"
Keelia: (thanks, I assumed Message was one way)
Smon: Morcruft scratches his head. "Me not sure what all means. Gem - big big sapphire, deep blue."
Keelia: "And where is it's 'home room'?"
JamesDevil: ooc Message is 2 way PHP
JamesDevil: PHB
JamesDevil: Claw looks at Q " the Shard?"
joriandrake: The target (and only the target) hears the message and can reply in a whisper that only you can hear.
joriandrake: one of the best non-combat cantrips
Smon: Morcruft points through the double doors at NE end of crypt. "Silver mist room there. All other rooms off silver mist room.
He looks at you with puppy dog eyes.
"You help me get home? Yes?"
JamesDevil: "maybe he's from another plane?"
Keelia: "Likely all the Leng are from another plane, or at least far away."
Smon: "Plane? Yes! Me from Leng!"
JamesDevil: "think you can spare another spell Q?!
Keelia: "We can try," Q says, "We should look at the silver mist room and see what clues it has."
Smon: Morcruft looks excited. "Leng is in the Land of Dreams!" He waves his arms, Spongebob style.
JamesDevil: Claw laughs deeply
JamesDevil: "he'll make an amusing companion at least"
Smon: Morcruft goes over to the far doors, peeks through a key hole. "Looks safe..."
Keelia: "Maybe we can activate the portal without my needing a spell. Let's go check it out. I'm curious about this large gem guarded but the skull also."
Smon: Morcruft nods and pushes open the double doors, revealing...
joriandrake: Drakh messages Q again "Well, I guess this horrid creature could be considered a natural and normal thing on its own plane, as long the gate can be closed it could also be allowed home instead of destruction"
JamesDevil: "one second Morcruft, Drak mind checking the door?"
Smon: GM: Drak scans the doors - no traps.
Smon: Over fifty feet across and nearly a hundred feet wide, the ceiling
of this immense chamber stretches up into the darkness like a
silo. The walls glitter with sparkling blue and purple crystals,
with those higher up giving the illusion of colored stars above.
A stone door sits at the end of a wide hall to the south, while
to either side of this entrance, three large black metal doors
loom in the walls (although one set of doors to the northwest
has been smashed to rubble). The far side of the room features
a wide alcove in which a fountain of glowing blue liquid ripples,
but the most significant feature of the massive hall is the vast
pit that takes up the majority of the floor, leaving a ten-footwide
ledge around its edges. Silver light shines up from a
roiling bank of fog thirty feet down in this immense pit, and
now and then, immense rumblings and sloshing sounds, like a
whale floundering amid the waves of a distant beach, echo up
from the silver-limned depths.
joriandrake: Drakh sighs, leaves higing place to check door
joriandrake: hiding*
Smon: GM: Your door set is the SW one.
JamesDevil: "Hmm"
JamesDevil: Claw peers over the edge
Smon: Morcruft listens to the rumbling/sloshing sounds nervously. "That's the Worm - the Dhole. Eater of Worlds. Me fell past it. It not see me."
joriandrake: Drakh will open it from distance if needed
JamesDevil: "thats probably a good thing...2
JamesDevil: "
Keelia: Does Q see any missing crystals on the walls? If they are blue and purple and the skull took a blue one, maybe we need all the crystals to activate the portal?
JamesDevil: Is then smashed door completely impassable rubble or just difficult to move through?
Smon: Claw peers over the edge of the great pit, the roiling silver mist 30' down. It almost seems that something unimaginably vast and worm-like is moving, far down in the mist. He has a sense of staring into an immense abyss.
JamesDevil: ooc, my god, its full of stars..."
Smon: Morcruft points to the east-central doors. "Skull took crystal sapphire from there - the Whisperstone room."
JamesDevil: "we should definitly go around and avoid the pit"
JamesDevil: "that'll be our next step then
Smon: Claw looks to the smashed NW doors - they could be stepped over into the chamber beyond. The destruction looks recent.
Morcruft: "Dragon broke doors. Took out treasure!"
Smon: GM: The walkway around the central pit is 10' wide. The waterfall is in an alcove on the north side, a hemisphere about 25' across & deep
JamesDevil: "Ah, i see, perhaps w should check that room first? there maybe clues that will give us an advantage over that Skull creature"
Keelia: "What kind of treasure?"
Keelia: "Purely gold? or something more?"
joriandrake: "Mind to remind me why we are here for again? I mean, how is this location related to the shards?" Drakhaien wonders
Smon: GM: For convenience, the other door sets starting from SE and going anti clockwise are, per Morcruft:
E5 - Abysium Reactor
E6 - Whisperstone Room
E7 - Binding Chamber
E8 - smashed door room
E9 - floaty skull home
& then SW Morcruft's home
Smon: OOC With the Shard of Wrath, Claw can sense that the Shard of Sloth lies beyond the silver mist.
Keelia: "We don't know where the shard is precisely. We could find the shard down here, hidden away from threats. The Leng had an understanding, so perhaps they were trusted with it and now the dragon has the shard in the stolen treasure."
Smon: >>"What kind of treasure?"
Keelia: "Purely gold? or something more?"<<

Morcruft shrugs.
"Me not see so good through peephole."
JamesDevil: "We may have a problem, I sensed the shard of Sloth lies beyond the mist..."
Keelia: She nods. "It is just as likely that the dragon has the shard, so we should see if we can re-activate the portal somehow."
joriandrake: "So on the other plane... Leng"
Keelia: "And if that crystal is vital to the portal, that would explain why the dragon never came back. It couldn't."
Smon: Morcruft nods, points to the fountain in the north alcove. "Me come from Leng. Splash into pool there! *brr*"
joriandrake: "Wouldn't it be easier for us to just let the shard stay there, and destroy the gate? I mean, the shards are what the runelords want mainly, so if we remove their ability to gather all we also remove the ability to craft that weapon from the gathered ones"
joriandrake: "...the alternative is to go to Leng, what I really don't like as a plan"
Keelia: "Because the shards could potentially form a weapon which would be powerful enough to stop the rune lords, and just because we destroy this one portal, doesn't mean a rune lord cannot form another easily and step through the Leng."
JamesDevil: "and theres no garentee that they won't just find a way to get to Leng"
JamesDevil: "then retieve the Shard anyway"
joriandrake: Drakh turns to QUilla "If we go there, can you guarantee we can also return?"
Smon: OOC Quillax has a tuning fork to Plane Shift to Golarion
joriandrake: "I know some of our companions constantly fade in and out of our plane, but the two of ours are very similar, while Leng sounds like a very different place"
Smon: Which is how she got back from the astral plane last time
joriandrake: ok then
Keelia: (Thanks!)
Smon: Talking of which, Quillax give me a Religion check DC 20
Keelia rolls 1d20+5 and gets: 6, (+5) = 11
Smon:
Keelia: that's a shit roll
joriandrake: hm "Well... could it be possible to leave this shard for last to pick up then, and craft the weapon on the other place? At least the runelords are unlikely to disturb the process then"
joriandrake: other plane*
JamesDevil: "This IS the last shard"
Smon: GM: Quillax knows (a) you already have the other 6 shards and (b) According to Sheila you need all 7 to craft (re-forge) the Sihedron.
Smon: Claw probably knows it too
joriandrake: oh, I thought one shard was stolen
joriandrake: nvm then
JamesDevil: ooc Claw has proficeny with Smith tools, will that be aenough to forge the weapon?
JamesDevil: the sword of greed was stolen
JamesDevil: Clank was most upset about it
Keelia: (sorry for the delay, mom was talking to me). Q also has al sorts of skills but it has to be put together in a very special place.
joriandrake: (well, I guess we must go there then to try to do that, I don't like epic weapon crafting because if it depends on Thassilonia the weapon could be just as bad or worse as the runelords, I doN't wish to fight a giant golem due to our foolishness as example)
Keelia: "Yes, I can get us back as long as I don't have to use a spell to get us there. Or we have a place to rest until I can regain my magical strength)
joriandrake: "So, ghoul, how are you stuck here again? I mean, the gate/portal seems to be open"
JamesDevil: "ok, so what do we need to get to Leng then? the crystall that the Skull has?"
Smon: >>Claw has proficeny with Smith tools, will that be aenough to forge the weapon?<< The Pathfinder Koriah Azmeren plans to use the Sihedron Forge that Quillax discovered as a newbie Pathfinder on her first adventure to reforge the Sihedron.
JamesDevil: I assumed it would be that place, I was wondering if he knew enough to do it there
Keelia: (You would, we discussed it at the council meetings  )
Smon: >>"So, ghoul, how are you stuck here again? I mean, the gate/portal seems to be open"<<

Morcruft scratches his head and looks at Drakhaien. "You could be right.... Me thinking need do stuff like dragon did!"
Keelia: "From what I can tell, the portal exists, but it's sleeping, for want of a better word. We'd need to activate it. And to activate it, we may need that crystal."
joriandrake: "Did you try go through it already?"
Smon: >>I assumed it would be that place, I was wondering if he knew enough to do it there <<

Well Sheila & Koriah & Brodert think it's more an Arcane Ritual type reforging, less of a 'barbarian hits things' reforging
JamesDevil: "where exactly is the portal? and please don't say down!"
Smon: Morcruft indicates the silver mist.

>> "Did you try go through it already?"<<

He shakes his head, looking embarrassed.

"No."
JamesDevil: "I don't blame you"
JamesDevil: "Ok, tell EXACTLY what you saw the dragon do, then we'll try to do the same and get to Leng
JamesDevil: "
Smon: Morcruft looks agitated. "Me not know! Took dust from Abysium Room! Did ritual in Whisperstone room for an hour! Me not know ritual!"
Keelia: "OK - let's check out the whisperstone room first for clues."
JamesDevil: "That ok!, its a start, you've done good!"
JamesDevil: Claw smiles
Keelia: "We'll check out the Abysium room second."
JamesDevil: "sounds like a plan"
JamesDevil: Claw moves around the pit to the whisperstone room
Smon: Morcruft nods, relieved. "This way."
He leads you round the south side of the pit to the eastern (Whisperstone/E6) doors, passing the Abysium Core (E5) doors from behind which comes a strong humming sound.
joriandrake: "Sometimes magic is pretty simple, Leng is the home of... this one" Drakh points to the ghoul "So maybe it would activate for an attempt of it to go through, back home. A dragon is a whole different cake and as far I know the ghoul didn't trigger that creature inside before"
Smon: Morcruft listens thoughtfully to Drak.
joriandrake: "It might ignore its presence due to being undead and not from this world"
joriandrake: Drakh sends message to Q : "and if not, we see how things turn out with the ghoul acting as lure"
Smon: He turns a handle on the east doors and opens them into a 20x20 chamber...
This relatively plain room has but one feature—an ovoid, sixfoot-
long tan stone that floats two feet in the air above a threefoot-
high riser. The side of the strange tan stone features a
faceted gap, as if some sort of key could nestle within.
Keelia: Message: no need to be so blood thirsty yet, let's investigate a little first.
Smon: Morcruft points to the faceted gap. "There! Skelly-head took stone from there!"
joriandrake: Drakh hides back into shadows to percive/investigate the path as they continue, mumbling something eyebrows furrowed with a concerned face
JamesDevil: "So it stole a key from here"
Smon: Morcruft nods. "Me think so. Dragon used key. Skelly head not happy. Take key!"
Keelia: "It must activate this stone, this whisperstone? Does anyone know what a whisperstone does? It is a planar communication device?"
Smon: GM: You can all roll Arcana DC 22
JamesDevil: lol, Claw can't manage that
JamesDevil rolls 1d20-1 and gets: 1, (-1) = 0
Keelia rolls 1d20+5 and gets: 2, (+5) = 7
JamesDevil:
Keelia:  no
joriandrake: a sec
JamesDevil: Claw forgets where he is for a second
Keelia: Q will give Drak guidance
joriandrake rolls 1d20+10 and gets: 1, (+10) = 11
joriandrake: that is 20
JamesDevil:
joriandrake rolls 1d4 and gets: 3,
Smon:
joriandrake: 23 thanks for guidance Q
joriandrake: I love the rogue's roll stabilizer ability
Smon: The large block of stone is an unusual artifact from
Thassilon’s era known as a whisperstone. Whisperstones are
infused with potent divination magic, and Thassilonian wizards often used them to record information and
memories, treating them as a sort of telepathic mental
library of lore. Each whisperstone is keyed to a specific
crystal—in order to store information or access it, a user
had to insert the crystal into the stone and maintain
physical contact with the crystal for the duration of the
information transfer.

JamesDevil: ooc
Smon: With the key crystal, a user can access the stored
memories within the whisperstone. Using the stone in this
manner requires the user to focus his thoughts on a
particular topic. If
Keelia: Q twitches. "Clank's buddy would love that."
JamesDevil: ooc wow, that means Claw could be supersmart!"
joriandrake: "...an arcane library locked in crystal"
Smon: topic. If that topic is not one stored in the
stone, or if the user doesn’t focus his thoughts, the stone
merely infuses the user with the knowledge of how to use
the stone.
Keelia: (it's like listening to a book on tape for claw, no reading necessary - he could learn loads.)
Smon: Also, in theory it is possible to activate one without the focus crystal, but again requires a DC 22 Arcane check.
joriandrake: "We could use that for certain, maybe modern mages could also copy the creation procedure of it, if we're lucky even more interesting things could be kept in crstals as lore"
Keelia: "Do we think this whisperstone has the information on how to activate the portal?"
Keelia: (go on J, give it a go with guidance  )
JamesDevil: "If the draragon used it that almost certainky"
joriandrake: ok, Drakhaien is intrigued, and will attempt that
Keelia: Guidance given
joriandrake rolls 1d20+10 and gets: 19, (+10) = 29
joriandrake: that is minimum 30 with the guidance dice
Keelia: "Think about the ritual of the portal, getting back to Leng, something like that."
joriandrake: but I guess a crystal keeps the 'books' so not sure what we can do with it without one
Smon: Drak communes with the Whisperstone...
joriandrake: Drakh focuses on the portal and Leng
joriandrake: ...and on secret or hidden treasures of old Thassilonia
Smon: "In order to activate the portal, you must expend nightmare or plane shift spell (either from spells known or prepared, or by using a magic item that allows one of these spells, like the nightmare rod in area E9) while pouring a handful of abysium powder (obtainable at area E5) into the fountain. Alternatively, destroying
or deactivating the abysium reactor and destroying the
demilich Mesmalatu will cause the fountain to malfunction.
In either situation, a creature that then partially or wholly
immerses itself in the water and leaps into the silver mist
in the pit is transported to the Temple of the Crawling Chaos in Leng."
Smon: "Treasure is stored in the vault at E8."
Keelia: "Right, we need to tackle E9 and E8 with a stop by E5 for the powder
joriandrake: "hm, let's try E8 first"
JamesDevil: "off we go then"
joriandrake: "The information in this stone might be outdated, so I don't expect miracles"
Keelia: wait, didn't the dragon loot all the treasure?
Smon: GM: Making your way round the north side of the pit, you pass the fountain and reach the dragon-shattered doors to E8 in the NW side of the chamber.
joriandrake: "Mesmalatu...?"
Smon: Two stone pillars support the low ceiling of this vault. There are
no other furnishings in the chamber, and the room’s walls are
lined with empty niches. An immense and broken scorpionshaped
statue made of bones lies in the middle of the room.
joriandrake: eh, looted and/or desecrated
joriandrake: Drakh inspects the room properly, to see if anything can be found or noticed that was missed by the looter
joriandrake: also, how thick the dust layer on floor is
Smon: >>An immense and broken scorpionshaped
statue made of bones<< Looks like the remains of a really big Skull Ripper, like the two you destroyed in the Library.
Keelia: "Something here was guarded," she points to the bones. "A ripper."
Smon: There's almost no dust here.
joriandrake: "So... the vault was guarded, but this thing got defeated"
JamesDevil: "ugh, one of those things"
joriandrake: "With almost no dust I assume this battle wasn't that long ago... but then again, the ripper seems to hint otherwise"
Smon: There are dragon scratches on the ground. Signs piles of treasure once lay here. Drak you can roll DC 28 Investigation
joriandrake: passive Inv is 31
joriandrake: "Seems like the dragon was here for looting" Drakh shows the claw marks
Smon: OK, Drak ascertains that the dragon scraped all the treasure into a Portable Hole, that's how she cleaned the entire room so well.
JamesDevil: brb, Claw will follow the others for a min
joriandrake: "Well... now we know there is a portable hole to claim"
Keelia: "Let's proceed to the next room."
joriandrake: "and preferably not placed into an extradimensional bag or such"
joriandrake: (kids remember, don't put your portable holes and bottomless bags into a TARDIS"
Smon: Morcruft: "You want go Abysium Core now? Not fight floaty skelly head - it scary!" he shudders.
joriandrake: Drakh nods "Yes, on to next non-combat room"
joriandrake: drakh will observe surroundings again as they walk
joriandrake: (maybe there is still a hidden door or such)
Smon: Morcruft gives Drak a puzzled look and scratches his head, leads you back round to the SE doors. Electrical humming comes from beyond, reminding Quillax and Claw of that time they sought the 7 Swords of Sin beneath Kaer Maga.
JamesDevil: back
Keelia: Electrical traps? or a generator?
joriandrake: if a generator we can shut it down
joriandrake: Drakh checks for traps
Smon: Morcruft: "Abysium Reactor. Says so." He points to the runes in Aklo on the doors, then once Drak has made sure there are no traps he gingerly opens the doors.
Smon: A column of blue-green crystal rises out of the floor to nearly
reach the room’s ceiling thirty feet above. To the left and right,
additional blue-green crystals protrude from the walls, and
flickering bolts of lightning arc back and forth from these to
the central crystal. The entire room vibrates with a thunderous
humming sound.
Keelia: Q peers inside.
Keelia: "lovely" she grumbles
joriandrake: noisy reactor
Smon: Over the centuries the reactor has
hummed away, tiny motes of expended abysium have
flaked down to gather in small piles on the floor. Even a
cursory examination of the powder reveals a section to the
northeast of the central pillar where a massive draconic
claw seems to have raked through the stuff to gather
some up.
Keelia: "anyone see where the powder is gathering?"
joriandrake: "Ghoul, what does this reactor actually power?"
Smon: GM: Everyone roll a DC 13 CON save - you're not feeling so good
Keelia rolls 1d20+11 and gets: 15, (+11) = 26
joriandrake: damn
Smon: Morcruft looks at Quillax, waves his hands airily. "Everything."
JamesDevil rolls 1d20+13 and gets: 10, (+13) = 23
joriandrake: is it a gas related roll?
Smon: Radiation
Keelia: Nice. "OK," she nudges Drak, " You've got mage hand? Scoop us up some and let's get out of here."
joriandrake: oh well, my magic item doesnt help then
Smon: You saw Star Strek 2 with Spock's death right?
joriandrake rolls 1d20+3 and gets: 6, (+3) = 9
Smon: Drak is *really* not feeling good...
Smon: /roll d4
Smon rolls 1d4 and gets: 2,
joriandrake: you'll see it again
Smon: Drak takes 2 CON damage and is Poisoned
Keelia: (Is there any powder is reach?)
Keelia: *in
joriandrake: ok, Drakh goes pale, or green, or both (no poison resistance either, unless from gas or vapors)
Smon: You'd need to go over to the core where the lightning bolts flicker to pick it up, unless you had a highly dextrous mage hand...
JamesDevil: Hurray up Drak we can't stay in here forever"
JamesDevil: Mage hand away
joriandrake: Drakh leaves the room and summons the hand, but also asks Q for any spell or item against poisons
Smon: GM: Plan is Drak casts Mage Hand, scoops up Abysium with hand, then shut doors?
JamesDevil: Claw moves out of the room
JamesDevil: yep, thats the plan
joriandrake: Mage hand goes there with empty vial or flask or so, fills it up, comes with shut compartment back
Smon: The radiation effect spreads beyond the room, so you can do this but everyone will need to make 2 more CON saves DC 13
Keelia: She slaps him with a Greater Restoration, which should fix the CON damage
Smon: (wait till later Q!)
Keelia: *after the doors are closed
JamesDevil Rolls 1d20+13x2 and gets:
5 (+13) = 18
17 (+13) = 30
joriandrake: eh, I need to see so I can't go to a bigger distance but I can tell the others to wait further away
JamesDevil: those are my 2 saves
Keelia Rolls 1d20+11x2 and gets:
5 (+11) = 16
9 (+11) = 20
joriandrake Rolls 1d20+3x2 and gets:
9 (+3) = 12
7 (+3) = 10
Smon: Claw is fine, Quillax is fine. Morcruft seems unaffected.
joriandrake: all fails
Smon: /roll 2d4
Smon rolls 2d4 and gets: 1, 3, = 4
Smon: Drak is down -6 CON by the time you collect the abysium dust and shut the doors.
joriandrake: 14-6=8 Constitution... and yes we were stupid, could have asked ghoul to get it
joriandrake: max hp also affected now
joriandrake: "fuckaholy" the elf swears once the doors are closed
Smon: Quillax deduct 100gp of diamond dust... Quillax casts Greater Restoration on Drakh (who currently looks worse than Morcruft)... a moment later he's feeling a lot better.
JamesDevil: "ok, next room?"
Smon: Drak's 6 CON is restored.
Keelia: (deducted)
Smon: OOC You make a good team.  Drak add +10,000 XP.
joriandrake: Drakh nods greatfully to QUillax "Well, where is that dragonborn with his wine when you actually would accept the offer to drink? such a pity"
joriandrake: I'll drink to that good team if we all survive the climax of the story
Smon: GM: Drak can work out that you may not have to fight the demilich(?) as you have the dust and know how to activate the portal.
Keelia: She raises a brow at him. "I might have some in my bag if you are desperate...but considering what we are still to face, you may want your wits about you."
Smon: Of course you may WANT to fight it.
joriandrake: "Morcruft, if you go back in there, can you shut the generator down?"
JamesDevil: ooc means more xp and boons
Smon: Morcruft looks at Drak and shakes his head, incredulously.
joriandrake: "Whatever it powers, we are most likely better off if it is disabled"'
Keelia: (it also means i burn through the last of my spells and we have to wait a week before I'm useful again)
JamesDevil: good point
Keelia: "Shutting that down will not help activate the portal, it will only draw attention."
joriandrake: Drakh considers the options to avoid the battle (if we cross over a different plane you don't want to do it without spells)
JamesDevil: "ok, so what do we need to do next then?"
joriandrake: Can I roll for info, maybe history or arcane to see what exactly the reactor does, and what shutting it down would do?
Smon: OK
Smon: Investigation
Smon: (it's mostly tech not magic)
joriandrake: Drak will cponder this question and ask for Quillax's divine guidance
joriandrake: (even better for my elf)
Keelia: guidance
joriandrake rolls 1d20+16 and gets: 11, (+16) = 27
joriandrake rolls 1d4 and gets: 1,
joriandrake: 28 Inv
Smon: GM: The Abysium Reactor appears to power the entire Guiltspur complex and all the arcane effects within it, such as the permanent Tongues spell.
joriandrake: oh, how would it affect the portal room, if at all?
Smon: It would at least destabilise the portal. Hard to tell if it would be torn fully open, shut down, or one then the other.
Smon: The dhole probably would not be happy.
joriandrake: my chaotic good elf is inclined to try it jsut for giggles
JamesDevil: "ok, so either blow one of Q's portal spells with the dust or fight the Skull"
Keelia: not true.
JamesDevil: "Those appear to be our options
Smon: https://lovecraft.fandom.com/wiki/Dhole
joriandrake: "Sneak in, activate with rod, avoid battle"
joriandrake: "Or blow up this reactor and see"
Keelia: We get the nightmare sceptre. Might not be with the skull.
joriandrake: "I vote to blow shit up"
Keelia: Not sure where E9 is"
JamesDevil: The rod seems safer
Smon: E9 = west doors to the skelly head & the rod
JamesDevil: I'm sure Mort can tell us
Keelia: "Mage hand?"
Keelia: "maybe we can pluck it out without a fight."
joriandrake: (I literally roll a dice here now and then to see how Drakh behaves, usually my outcome is amiable or professional, this is the first time I rolled chaotic trickster)
joriandrake: "aww, blowing up ancient machines is fun too!"
Smon: OOC you can roll Religion DC 20 re demiliches
joriandrake: got no religion prof
Keelia: "No." she says, as the voice of experience, "it's usually far too much trouble. And what if it destroys the portal and then I have to use my spell or it draws attention to us and we have two or three fights all at once?"
Smon: can still roll if you like
Keelia: Eh, everyone take a guidance
JamesDevil: ooc on both sucess and failure the answer is FUCK NO
joriandrake: ok, random luck here it goes
joriandrake rolls 1d20+1 and gets: 7, (+1) = 8
JamesDevil rolls 1d20-1 and gets: 12, (-1) = 11
Keelia rolls 1d20+5 and gets: 16, (+5) = 21
Keelia: oh. apparently Q knows
joriandrake: heh, fitting results
joriandrake: eh, my modifier is INT not WIS, so actually 11, still far from close
Smon: Claw has only heard of Flame Skulls, but to Quillax it sounds as if Mesmalatu(?) is a Demilich, an advanced form of Lich. They are known for eating the souls of their victims. And for being immune to pretty well everything.
joriandrake: hm, I thought demi means lesser, or not fully, such as a god vs demigod
Keelia: "I'm executive vetoing that fight. I don't want my soul eaten or to deal with another weird form of Lich. Been there, done that, fought a house."
JamesDevil: "does that included being cut up and fried?"
joriandrake: well this certainly puts the battle into perspective
JamesDevil: "fair enough"
joriandrake: Druid executive vetoing
Smon: >>hm, I thought demi means lesser<< OOC Quillax knows this is a common error, per the Sage Gygax.
joriandrake: CEO of Black Forest Incorporated
JamesDevil: ok, Drak, mage hand the rod if you can, if not we go in, grab is and get the hell out of dodge
joriandrake: Drakh will sneak AND mage hand, with invisible mage hand that is, so even the hovering hand is meant to sneak
Keelia: guidance for sneak
joriandrake: waiting for GM to know if/when to roll it
JamesDevil: Claw opens thee door gently
Smon: GM: Morcruft looks agitated as Drak sneaks towards the door of E9, the chambers of the demilich. He backs away hurriedly towards his own room.
Smon: Claw opens the doors to E9...
Smon: A wide flight of stairs leads up to a large hall. Four black stone
pillars support the thirty-foot-high arched ceiling above, while
a pale green curtain hangs to the west. Two large faces are
carved into the walls to the north and south—the north face
grins and the south face scowls. Each face’s mouth is agape,
allowing access to a small alcove beyond.
joriandrake: I thought i am the one to sneak in o.O
Keelia: (i don't think the skull ghost is a demilich, i think that might be something else, so we should be ok to engage it, maybe?)
JamesDevil: (i doubt a dhost wiould be any better)
Smon: fear. Upon
close inspection, a shimmering but mostly transparent
field of energy ripples in each of the mouths.
joriandrake: (you rolled well, I think your result means it is indeed a demilich)
joriandrake: Drakh investigates the alcove and curtains, and the path there, and looks up too ofc
Smon: Drak sneaks in... roll Stealth w guidance Drak
Smon: Your passive Investigate is 30?
joriandrake: 31
joriandrake rolls 1d20+17 and gets: 19, (+17) = 36
joriandrake rolls 1d4 and gets: 1,
joriandrake: stealth 37
JamesDevil: ooc like a shadow in the night...
Smon: Hazard: The long green curtain that separates the
throne and western portion of this chamber from view
seems to be made of a f lexible but strangely damp cloth.
It can be manipulated normally, but if subjected to any
amount of force (such as an attempt to pull it down, slash
it with a sword, or catch it in the area of effect of a damagedealing
spell), the entire curtain will detach from
the wall and reverts to its actual composition of green slime.
joriandrake: https://www.youtube.com/watch?v=375ENQbru8s
Smon: (He can dimly make out a throne through the green slime curtain)
Smon: The mouths - the mouths
radiate strong conjuration magic - these mouths are portals, anyone stepping into one of the mouths would normally be transported to some unknown location. However the energy field seems unstable,
as if the teleportation effect were malfunctioning.
joriandrake: ok, no touchy the curtain or throne then, Drakh looks for a mirror or pool of sorts, as a portal
joriandrake: drakh sneaks out then reveals his findings "There seem to be at least two portals in there, flickering and faulty"
Keelia: "Did you see anything that looked like a magical rod?"
joriandrake: "The curtains are actually a disguised green slime, nifty"
JamesDevil: "not a good sign, any sign of the rod?!
joriandrake: "perhaps in the throne, but it is well protected"
JamesDevil: "can you sneak behind it to get a better view?"
7:40pm  2019-5-11 sandor sunneson Has entered the room
sandor sunneson: evening all
JamesDevil: Hi Ferg
Keelia: hi
joriandrake: Drakh sighs and nods, he wil ltry to do so, without triggering the slime or other stuff
JamesDevil: "look, can you please get back in there and look for the rod? otherwise we have to fight a reeeeeeally nasty beast"
joriandrake: hi
joriandrake: can the elf avoid the slime-curtain to check the throne?
Smon: Drak sneaks back in (hi Ferg), up the steps and over to the slime curtain.
joriandrake: this throne room, is it the room of the demilich?
joriandrake: or could someone else have used a throne here?
sandor sunneson: Going well so far?
Smon: The curtain is flush with the walls - no way through. Looking closely he can make out what seems to be a skull on a pile of dust sitting on the throne 10' beyond the curtain, with a black horned mask on the left arm rest and a deep purple rod on the right arm rest.
joriandrake: (you just got here in time, we might soon be in ah ard battle)
Smon: The skull appears to have red ruby eyes and teeth.
joriandrake: ...
joriandrake: this feels dangerous
joriandrake: question: there was talk about a skull monster before ,could it be this? could it also be the same with the demilich?
JamesDevil: well its not going to get any better so shall we get this party started?
Smon: /roll 3d10
Smon rolls 3d10 and gets: 9, 5, 8, = 22
joriandrake: I cnsider using a spell of mine, but i doN't have many, so I have to be careful of spending slots
Smon: Drak you're not feeling so good - take 22 necrotic damage
joriandrake: Drakh flees
Smon: Drak hurries back out.
joriandrake: "The throne has a skull and the rod in it, also some energy barrier or unseen enemy, I believe the skull might be an enemy, as it has ruby decorations like some ancient liches"
Smon: GM: Sounds exactly like a Demilich to Quillax. They need the gems to trap & eat souls.
joriandrake: "I ponder to cast nondetection and invisibility to grab the rod"
JamesDevil: "a slime and a lich, not good"
joriandrake: "and I also feel... hurt, which is why I fled" (Drakh lost about a 6th of his total hp)
JamesDevil: "well man up! i'm still injured from that battle with the moth demon monster from before our last rest!"
joriandrake: The elven detective waits for reactions
joriandrake: "let me reword what I said: My whole being is alarmed of the throne and our situation, my very being cries out to jsut skidaddle from here"
JamesDevil: Ok, if its undead then Q's hold beam thing should hurt it like hell, I'm thinking you all stay back, I throw a javalin at the curtain then you all nuke from range while I hold it in placeƂ£
joriandrake: "This instinct is what helped me survive this long"
joriandrake: oh heck, drakh casts Nondetection then Invisibility
Keelia: (mild faulty assumption there, I have one spell slot left for anything powerful and i'm saving it to get us home)
Keelia: (there is no sun beam)
Smon:
Keelia: (unless we want to sit out a week somewhere)
joriandrake: (I can try grab rod and still flee even if a lich skull is there)
JamesDevil: ooc ah, k, soz didn't realise that
joriandrake: (with nondetection it might not notice me)
JamesDevil: go for it
JamesDevil: be quick or be dead
JamesDevil: if it notices you we'll bar the door once your out
joriandrake: fine, Drak gulps, gathers his minor bravery and goes take the rod then back out the door again while sneaking / invisible
Keelia: what's the range on mage hand
joriandrake: doesn't matter, I need to do this manually due to spells active
sandor sunneson: Nice Jorian,
sandor sunneson: good luck
joriandrake: Drakhaien is careful to not touch the skull and only take the rod
joriandrake: stealth guidance could help again
joriandrake: plus I have stealth advantage from invisibility I think
joriandrake: well, I try this roll now
Keelia: guidance would have been given
joriandrake rolls 1d6 and gets: 2,
joriandrake rolls 1d20+17 and gets: 12, (+17) = 29
Smon: GM: Is Claw throwing javelin to bring the slime curtain down first?
joriandrake rolls 1d4 and gets: 1,
joriandrake: 30 on Stealth again
joriandrake: (please no)
JamesDevil: no, i'll hold off
Smon: >>stealth advantage from invisibility<< no
Smon: Drak sneaks up towards the slime curtain - how is he getting past it to get the rod?
joriandrake: ok, then only the roll I already did
JamesDevil: If it goes to attack him then i'll throw one
joriandrake: how did I get past it first time to see the rod and skull with rubies?
joriandrake: I assumed the curtains were slid open partially
Smon: You looked through it, like I said. It's semi transparent up close.
Smon: I said not.
Smon: >>Smon: The curtain is flush with the walls - no way through. Looking closely he can make out what seems to be a skull on a pile of dust sitting on the throne 10' beyond the curtain, with a black horned mask on the left arm rest and a deep purple rod on the right arm rest.<<
joriandrake: Drakh will then try use Sleight of Hand to reach past it without messing with the curtain
joriandrake: ah I thought you meant I see no hidden doors on the walls
Smon: *sigh*
Smon: You cannot get past the curtain without touching it, unless you have dimension door or teleport etc.
joriandrake: can I try sleight of hand? otherwise I see no other way to reach it with spells remaining active on him
Smon: >>can I try sleight of hand? << No.
JamesDevil: Claw turns back to Q
joriandrake: sigh, we need to get past this, fine I use mage hand, it is invisible, but its casting means my own invisibility ends, although nondetection spell remains active
JamesDevil: Claw shakes his head
joriandrake: Drakh hides as he navigates the hand to grab the rod then hover with it up/around the curtain
joriandrake: then run back to others as fast/stealthy he can
Smon: You can mage hand up the rod and THEN use sleight of hand to try to slip it under the curtain without the curtain falling. OK?
joriandrake: yep, ok
joriandrake: mage hand - does /% sleight roll: next
joriandrake rolls 1d20+11 and gets: 8, (+11) = 19
Smon: GM: Drak casts Mage Hand. The rod lifts up. He moves it to the base of the curtain - roll Sleight of Hand. Also the Skull is lifting up...
joriandrake: 21
joriandrake: shit
Smon: OK Drak slips the rod under the curtain. The Skull appears to be looking around...
joriandrake: rud/hiding/get out of room
Smon: /roll d20+3
Smon rolls 1d20+3 and gets: 7, (+3) = 10
joriandrake: (goddamn happy I have at least nondetection active)
Smon: >>rud/hiding/get out of room<< are you sneaking out, or running?
joriandrake: sneak
joriandrake: first word was meant to be rod
Smon: OK. Roll init Drak
Smon: /roll d20+5
Smon rolls 1d20+5 and gets: 2, (+5) = 7
Smon: Drak grabs the rod (now slightly slimy) and turns to tip-toe away.
joriandrake rolls 1d20+5 and gets: 1, (+5) = 6
Smon: (the slime is not harmful in this state)
joriandrake: what was the skull's perception?
Smon: LOL
sandor sunneson: What awful rolls lol
joriandrake: that 1 was for init
Smon: Skull got 10 on Perception, but it knows someone just knicked its rod.
joriandrake: my stealth was 30 I think
Smon: #20 The chamber trembles violently...
joriandrake: ok, that is worrying
Smon: /roll d20
Smon rolls 1d20 and gets: 14,
Smon: Drak roll DC 19 DEX save or be knocked prone.
joriandrake: even if he knows it is stolen, if we can get away with the rod we can activate the portal and flee in time
JamesDevil: we don't even know how long it will take to activate
joriandrake: pure dex save, not acrobatics?
Smon: dex save
joriandrake rolls 1d20+11 and gets: 17, (+11) = 28
Smon: with prof obviously
joriandrake: ok, I feared a terrible roll again
joriandrake: Drakhaien goes full on burglar agility mode
Smon: OK Drak manages not to go sprawling (which would have left him in plain sight as the skull emerges from through the slime curtain)
joriandrake: (I hate it when I'm right - re: skull)
Smon: #7 The demilich emerges, it looks around but can't seem to see Drak to soul-eat him. It howls in frustration...
Smon: Drak roll a DC 15 CON save or drop to 0 hp
joriandrake: Drakh silently wonders how the heck the dragon didn't fight this undead before
joriandrake: ....goddamnit
Smon: (that was a bad init roll to lose)
joriandrake rolls 1d20+3 and gets: 20, (+3) = 23
Smon:
joriandrake: woohoo
Smon: Drak is Frightened, but not dead yet...
sandor sunneson: well done, lady luck is with you
joriandrake: I was already frightened, no need for a nat 20 to tell me
Smon: Ears ringing, he sneaks back across the chamber hugging the wall - what is his move speed? 30'?
joriandrake: normally 30, but can use bonus action to dash
joriandrake: this turn is fully spent on getting out alive, and as silent/unseen as possible
Smon: You need to sneak 40' back across chamber/down stairs then make a run for it down a 25' corridor that leads back to the double doors
Smon: Sneak is half speed right - so would need 105' of movement.
joriandrake: ok, so I can sneak 60 this round I think, which leaves me 5 feet short
joriandrake: hm
Smon: You can sneak 90/2 = 45' in one round by my count
Smon: so you can sneak back to the tunnel unseen
Smon: or run 90'
Smon: If you run it'll see you
joriandrake: I doN't see where it says my stealth move is half
Smon: but you'll be out of the room
Smon: under Adventuring
Smon: pg 182
joriandrake: thanks
Smon: hm, says 2mph
joriandrake: for me it says to see chapter 7 on 182
Smon: Anyway I reckon half speed to move silently & stay hidden
joriandrake: ok
joriandrake: will do that then, combined with bonus action also spent on moving
joriandrake: this means I will need 3 turns to get out
joriandrake: including this one I just end
Smon: OK you sneak 45' down to the exit tunnel. Now 20' from the doors.
Smon: Next round - Claw & Quillax you heard the scream, are you coming in or waiting & hoping?
joriandrake: wait, even if my speed is half why is the distance doubled?
JamesDevil: Claw is stabnding behind the door waiting for Drak to come out
joriandrake: I mean the 105 distance is what stopped my thinking and what made me pause the reply
Keelia: Waiting, if there wasn't shouting for us to come save him, we'll wait, weapons drawn
Smon: Distance is 40 + 25 & your stealth speed is 45
JamesDevil: when he does he'll gently closes the doors
joriandrake: ok
joriandrake: as he sneaks he is horrified to notice the door is closed before him -.-
Smon: GM: Ok the skull floats towards the exit...
JamesDevil: ooc Claw hasn't closed the door yet Drak
Smon: #20 The demilich emits an energy drain aura. Drakhaien roll a DC 15 CON save
JamesDevil: he's waiting for you to get out
joriandrake: (my misunderstanding then)
joriandrake: the thing can do this turnly???
joriandrake: ok im basically dead
joriandrake rolls 1d20+3 and gets: 16, (+3) = 19
joriandrake: just not yet..
Smon: Also #7 on a 5-6 its Death Howl recharges
Smon: /roll d6
sandor sunneson: nice one Jor,
Smon rolls 1d6 and gets: 6,
Smon: bad luck
joriandrake: Well, should reach door/others next turn with move
Smon: Drak resists the aura but as the skull comes near it emits a death howl - only kills within 30' of his position - it moved 30', he 45', & so it is about 30' away; Drak make a contested DEX (Acrobatics) check to be out of range when it howls
Smon: Skull DEX check
Smon: /roll d20+5
Smon rolls 1d20+5 and gets: 8, (+5) = 13
Smon: OK I reckon Drak beats a 13
joriandrake: auto does
joriandrake: can't do worse than 21
Smon: Drak is too far down the corridor to drop dead... he finishes sneaking out & Claw closes the doors behind him!
joriandrake: "We have to run for the ortal - and our lives - as sneakily we can! now!"
joriandrake: portal
JamesDevil: "right, now we we need to get to that portal"
joriandrake: He shows the rod to others in hand then moves
Keelia: "We need to jump into the pool first."
sandor sunneson: well done
joriandrake: "undead lich searches for me behind, so move move move"
Smon: GM: You race for the portal fountain.
Smon: Claw give me a sleight of hand check please
Smon: DC 13
JamesDevil: err, ok
JamesDevil rolls 1d20+2 and gets: 14, (+2) = 16
Smon: (see if the lich noticed the open/ajar door)
Smon: Nope!
joriandrake: I tell quillax to prepare the stuff needed to do the portal opening thing, and if possible Drakh wil lactivate the rod for it
JamesDevil:
Keelia: (phew!)
Smon: It thinks Drak is still in its room, and roams around Death Howling the place trying to root him out!
joriandrake: "The thing has rubies instead eyes, so with my meager magical knowledge I assume it either has blidsight - likely not as he didn't notice my sneaking - or true sight to not be blind, so we need to keep distance and it might not even turn the right way to look for us"
joriandrake: yay
joriandrake: this scene was really scary
Keelia: Boon of speed activate! zoom!
joriandrake: especially the rolling of Con or fall to 0 hp part
Smon: GM: You'll need to Attune the Nightmare rod to use its main powers... otherwise it's just a +2 mace
joriandrake: I doN't think even barbarians have much better chance with that
JamesDevil: Barbarians bounce at 0 hp
joriandrake: shit, I can swap out an attunement, but it also means a hour rest required somewhere, and the skull might go search for us where we rest then
JamesDevil: lets go back to the room we camped in last session
Smon: GM: Drak take 25,000 XP
JamesDevil: that was safe
joriandrake: thanks
Smon: You camped upstairs in the ruins by the dark lake - you head back up to there?
sandor sunneson: well done Jor
Smon: Can fly/climb etc
joriandrake: (not out of danger yet)
joriandrake: yes, I believe I can fly
Keelia: I thought we camped just at the base of that ?
Smon: Morcruft: "Take me with you! Me scared of skelly-head!"
joriandrake: with my batcape
JamesDevil: we did i think
JamesDevil: so we'll camp to get the attument done
Keelia: Because I didn't climb up anywhere to spend my hit dice... that I remember at least
JamesDevil: "you can come with us"
joriandrake: "Eh.... sure, no backstabbing, attacking, or eating of any of us then or we leave you to this or many similar flying skulls"
JamesDevil: Claw smacks Jorian on the back of the head
JamesDevil: "stop being rude"
Smon: OK you can camp just past the Winds of Madness doors at the base of the pit.
joriandrake: suddenly a wild Jorian appears
Smon: You start resting - on a 6 you have a demilich encounter...
Smon: /roll d6
Smon rolls 1d6 and gets: 6,
Smon: LOL of course
Keelia: fuck
JamesDevil: o ffs
joriandrake: swap dices S
Smon: (shoulda gone upstairs)
JamesDevil: I shut the doors damn it!
joriandrake: we are dead probably
joriandrake: but it howls... QUillax can you cast silence? then let the warriors handle this?
Smon: The Adamantine doors are flung open and a VERY angry demilich beholds you, ruby eyes blazing!
GM: OK am stopping there tonight!
Keelia: no. i don't have that magic.

Keelia: awesome, we die at dawn next sunday
JamesDevil: sigh
Keelia: (or rather a few hours past dawn)
sandor sunneson: Bill will be here, so should be ok
Keelia: Although, I may have one or two tricks up my sleeve, too
JamesDevil: good, he can face tank it
joriandrake: well, sadly my worry about the short rest here was correct, i hate if i am right with these things