PB+4
AC 18 (13 mage armor, +3 Dex, +1 ring, +1 robe) > AC 23 with
Shield
hp 58 (12d6+8) Speed 30 ft. Melee quarterstaff +4/d8 Ranged dagger +7 (1d4+3) Sorcerer Spells SAVE DC 17, ATTACK +9
Spells Known: 12
Spells/LR: 4 3 3 3 2 1
6th (1/LR)—chain lightning (150' DEX 10d8 lightning. 4 targets, all within 30' of first target)
5th (2/LR)—cone of cold (DEX, 8d8 cold, 60' cone), 4th (3/LR)— dimension door 3rd (3/LR)—dispel magic, fireball (150' DEX 8d6 fire), haste, Counterspell (60', cancel lvl 1-3 or roll ), Fly 2nd (3/LR) invisibility 1st (4/LR) comprehend languages, mage armor, shield 0th (6)— detect magic, fire bolt, light, mage hand, mending, prestidigitation
Bloodline arcane
Str 10 (+0) , Dex 16 (+3), Con 12
(+1), Int 10 (+0), Wis 14 (+2), Cha 20
(+5)
Good Saves CON (+7), CHA (+11); All saves +2: STR +2 DEX +5 INT+2 WIS +4
Skills Deception +9, Persuasion +9, Perception +6, Insight +6, Arcana +4 Languages Common, Varisian SQ arcane bond (familiar, blue-tailed skink named Dragon),
Combat Gear potions of healing
(3), scroll of fly, wand of magic missile c.7 (recharges, 120', d4+1 x 3 to x9);
backpack, trail rations (4), 494 gp
Dragon, Skink Familiar
AC 15 hp 20 Str 3, Dex 15, Con 8, Int 11, Wis 12, Cha 2
Atk +4
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A member of the wanderers known as Varisians, Seoni
wears the magical markings of her culture in the elaborate tattoos that
crisscross her body. But her path was not to be the path of tradition. A
caravan master's daughter who spent much of her youth traveling, she was
expected to one day either lead her own caravan or perhaps develop a talent for
reading the harrow, the fortune-telling cards of her people. One night, while
her family camped at the edge of the mysterious Lurkwood, young Seoni wandered
out of sight of her people's cooking fires. There she found a great white tree,
its ancient roots twisted around a ring of rune-carved stone. As she
investigated, the tree's bark fell away, revealing elaborate symbols and images
that related a brief tale—that of her own short life. Seoni fled, but returned
with her kin soon after to find nothing more than a normal old tree and a
strange rock.
Regardless, the images upon the wood carved
themselves into Seoni's mind, and she promised that she would never submit to
letting another choose her destiny. From that point onward, she delved into the
mysteries of her homeland, eventually even unlocking sorcerous power within
herself—an ancient sorcery unlike the common magic of her people. When she came
of age, she sought to continue her wandering life, but this time along routes
she chose and in pursuit of her own ambitions.
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