Saturday, 9 May 2020

ep 107 21/3/4720 AR Xin-Shalast - The Kuchrima




Simon N. (GM):GM: end of last session you defeated the giant sentries and captured one cloud giant. He looks fearful but resigned.
Chris T.:Took me 3 months to get over the Bath to Haworth move!
Is the Giant speaking common?
or will M have to translate?
Simon N. (GM):>>Q barrels into the one being attacked by nightgaunts and bludgeons it to the ground. It stops moving.
#20 Mal. The last giant looks around at his fallen brethren, his face goes ashen.
"Er... truce?"
Malassandra:"Lay down your arms!"
Simon N. (GM):He drops his club, raising both hands.
OK you're out of combat, well done :)
Simon N. (GM):Malassandra:She scrambles to her feet recovering as much dignity as she can.<<
Chris T.:(Also we have a rune axe to collect from the frost gint?)
Simon N. (GM):It speaks Giant.7
the frost giant had a +3 huge great axe
JamesDevil:J Claw speaks giant
Chris T.:M will translate using her helm.
or Claw can :)
JamesDevil:"He's scared"
Chris T.:"Does he know the way in to the city through the caves?"
JamesDevil:"You, do you know the way in?"
Simon N. (GM):"To the city? Follow the yellow brick road." he points down the road. "Not far."
Chris T.::)
JamesDevil:"You lead"
Simon N. (GM):"The Rune Giants will kill me for surrendering to you."
Quillax:(Q keeps a suspicous eye on the the sky for falling houses :) )
Q takes a moment to check the bodies for Rune Marks
JamesDevil:" Lead us until we are close, then we will let you go free
you have my word"#
Simon N. (GM):He nods resignedly. "They will find me and kill me. They always do."
He turns and beckons you to follow him along the road.
JamesDevil:"They'll be too busy with us to look for you"
Claw smiles
Simon N. (GM):GM: Q finds Greed marks on the necks of the fallen giants.
Quillax:"Is there a back way in?"
Chris T.:M 184/184HP
Simon N. (GM):"No." You continue along the winding gorge. Two miles later...
JamesDevil:"we will manage
Simon N. (GM):XIN-SHALAST
This tableau defies belief. A narrow mountain pass
opens into a glacial valley extending north and
then turning to the west at the base of the vast
mountain at the far end. Filling this valley is an icecapped
city of enormous proportions. The near
Simon N. (GM):end is mostly blocked by a huge fortress of smooth
black stone, with multiple towers rising from its
high walls. Exiting the bailey of this fortress is a
massive causeway of gold that dominates the city
as it travels down the center of the vale. Enormous
towers and spires of many-colored stone pack
Simon N. (GM):both sides of the central thoroughfare, rising to
prodigious heights and giving the illusion that the
road itself is a valley. The eastern slope of the valley
has been partially subsumed by an ancient volcanic
flow—nearly a quarter of the city appears to have
been so buried. That section is now little more
Simon N. (GM):than a great mass of ice, with the jagged angles
and peaks of ruined structures poking through
its topmost layer here and there. Where the
valley curves slightly to the west, the structures,
if anything, grow even larger, becoming truly
gigantic as they climb up and over the rocky spur.
Simon N. (GM):At the far end of the valley, the city abuts the lower
slope of a truly massive peak. Yet the city builders
appear to have taken no heed of this change in
slope, for the great causeway merely elevates at a
steep angle and continues to climb the incline in a
nearly straight line, transforming into an immense
Simon N. (GM):stairway. Additional buildings cling precariously
to the mountain face alongside the causeway,
growing even larger and more impressive as they
ascend. The gigantic buildings finally give way
a few thousand feet above, but the mighty road
continues to wend its treacherous way to just
Simon N. (GM):below the mountain’s peak. There, a spired citadel
looms, its size and proportions truly magnificent.
It, too, fails to summit the mountain—instead,
its topmost spires end just below the dominant
face of a stern man, carved into the peak of the
mountain and surveying the city below
Simon N. (GM):The
otherworldly quality of this strange panorama is
further reinforced by the sound of the cold winds
slicing across the high peaks, making strange cries
and shrieks in the thin mountain air..
JamesDevil:"hmm"
We'd have to kill alot of giants to reach the souce of greed"
Chris T.:"Phew!"
JamesDevil:"Q will you mist form be able to get us to that citidel?"
Simon N. (GM):https://s3.amazonaws.com/files.d20.io/images/113918574/aO4s0jkw2bEcLdCz1UM7Mg/max.jpg?1585422394769
Chris T.:"We should kill as few as we may."
Quillax:She considers, "Depends if there is anywhere safe to land. It takes a long time to reform..."
Chris T.:(Nice picture)
JamesDevil:"Perhaps if we can land just behind the Head on the mountain, out of the winds perhaps"
Quillax:The danger comes from their anti-magic or their magic.
Simon N. (GM):Giant: "Can I go now?"
Chris T.:"Aye we were told we could not enter from above?"
JamesDevil:"you may leave yes, gos speed to you"
Simon N. (GM):The giant nods, turns, and runs off down the pass.
Jorian Drake:(Just want to say, already last session I replaced the spell list Greater Invisibility for Fabricate, before I forget to mention it again)
Chris T.:Are there any signs of movement?
Simon N. (GM):GM: Quillax can tell that the valley itself is sheltered enough to make Wind Walk possible if she stays low enough, but the exposed upper city climbing the Mhar Massif to the high spires is likely too windy to not be blown away.
Quillax:She relays that to the others. We can get part-way
Chris T.:"Better part of the way. Every creature less that we kill is less power for Karzoug."
Simon N. (GM):The place sems quiet from what you can see, but there are a few fire smokes here and there, thicker towards the middle of the city.
The city could hold hundreds of thousands, but it seems unlikely there's more than a few thousand here currently.
Quillax:"Then when ready, I will cast WindWalk."
Chris T.:M nods her readyness.
JamesDevil:"indeed, the sooner we get to the source, thew fewer we have to kill"
Simon N. (GM):PP 25+ spots some harpy like creatures wheeling above the fortress that guards the city entrance.
JamesDevil:Claw nods at Q
Drakhaien (WIP):Drakh points the harpy out
Chris T.:Mal squints, assuring herself that she doesn't need spectacles yet.
Simon N. (GM):https://live.staticflickr.com/8318/8061429321_b2c068de20_b.jpg - bit like an armless vrock. You can roll Religion or Arcana to ID it DC 25
Quillax:rolling d20+15
(
10
)+15
=25
JamesDevil:yea, Claw isn't even going to try :P
Chris T.:yay
Simon N. (GM):Q IDs them as Kuchrimas, a kind of horrible Lamia.
Vile and wicked.
You can see three.
Drakhaien (WIP):How far away?
Simon N. (GM):1/4 mile roughly to the fortress
Claw:yay for eagle sight i can see that far clearly ^^
Drakhaien (WIP):( 1 quarter mile...)
Simon N. (GM):Can you see where I wrote Fortress and Camp Smokes on map?
Chris T.:yes
Quillax:(yes, in red)
Claw:yep
Simon N. (GM):about 1500 feet
Jorian Drake:(thanks for feet measure)
Simon N. (GM):Beyond the fortress the smoke trails grow thick
Claw:"we need to bypass that fortress somehow"
"otherwise the whole city will come down on us"
Simon N. (GM):There is a road running west of the fortress, but overlooked by it.
Drakhaien (WIP):Drakh draws clouds in the dirt
Simon N. (GM):The roads on map are 75' wide and rise in banks up to 50'- 100' above the ground.
Claw:"Q, if we take that path(the one runnign west), could you perhps provide some cloud cover?"
Simon N. (GM):The whole city is about 8 miles long.
ie it's about 8 miles to the spires at the far end below the mountain peak.
Quillax:She shakes her head. "I didn't bring anything for cloud cover."
Drakhaien (WIP):Drakh draws stick people in the dirt beside the coulds, then an arrow back and forth between the clouds and figures
Claw:"ok, i'm not seeing many options her, thoughts people?"
Simon N. (GM):drawn X for your current location, 1 square = 750 feet
Chris T.:"Perhaps I could draw off these flying demons on Thunder while you lot sneak past?"
Quillax:"Best I can do is Wind Walk. We can make it to the base of the upper city. That puts us in range of the Kuchrimas, but anything higher will cause the wind forms to possibly disintegrate"
Drakhaien (WIP):Drakh nods, points to his bow then to the flying creatures
then writes '600ft' as well on ground
Quillax:From that point, we'd have to hoof it. My Air Elemental form should hold up, Thunder may or may not depend on the gusts, but not sure how we'd get the rest of you airborne."
Simon N. (GM):Claw you note that the Kuchrima carry bows in their taloned feet.
look like composite longbows.
Chris T.:"Just get us as close as you can, Lasy Quillax. It's up to us to do the rest."
Claw:"hitting those vile creature won't work, they have ranged attacks"
Drakhaien (WIP):Drakh points again at '600ft' on ground
Chris T.:the range of his bow
?
Quillax:Q pauses. "I could try to polymorph one of you into Kuchrima...or something else with wings to get up close, but it runs the risk of you dropping like a stone or being 3 on 1"
Chris T.:He wanrs us to get to 600' away so he can shoot arrows at them?
Drakhaien (WIP):Drakh draws a vague form of a creature, a stick figure with bow, the bow being shot, then the flying creature coming after the wowman, and another drawing where allies of the stickman pop up to fight the lone bird creature
bowman*
Quillax:"puts us at a huge disadvantage. They can keep 600 away and just pick us off."
Claw:We'd need them on the ground for this to work
Chris T.:"Except Drak can outrange them?"
Simon N. (GM):GM They are Monstrosities so I don't think you can Polymorph someone into them?
GM: roll Survival skill
Claw:"Do you think you can kill each oone off in one shot Drak?"
Quillax:rolling d20+9
(
19
)+9
=28
Chris T.:If we lure them towards a hidden Drak he can shoot them out of the sky
Quillax:rolling d20+9
(
6
)+9
=15
28 for survival
Drakhaien (WIP):Drakh shrugs and signals maybe
(DM: can Drakh use his at-will greater invisibility in mask too?)
Simon N. (GM):ok you can tell the wind will reduce effective bow range to about 300'.
Quillax:(oh, it does say any beast, so I guess not into them(
Chris T.:that will effect their bow fitr too
Simon N. (GM):>>(DM: can Drakh use his at-will greater invisibility in mask too?)<< Yes, why not?
Drakhaien (WIP):ok!
Drakh disappears, then reappers among the others with bow reidied, shrugs again and lowers bow
Simon N. (GM):currently 2 kuchrima have landed and are out of sight in the fortress.
Quillax:"Well, I can get us close with Wind Walk, if you want to try to take the one down by bow versus bow, we can try it."
Simon N. (GM):The wind shifts to northerly, and from the fortress you catch a barnyard smell, like a herd of cooped up cows or sheep & a lack of adequate sanitation :)
Drakhaien (WIP):Drakh nods and gives a thumbs up
Claw:"ok, lets get close, then do your think Drak
Quillax:Q casts the spell, just before she warns them to stay low and hidden as possible
Drakhaien (WIP):Drakh steps closer for the cloud spell
Simon N. (GM):ok Q casts wind walk to turn you all into clouds
Chris T.:M complies
Simon N. (GM):https://roll20.net/compendium/dnd5e/Wind%20Walk#content
Drakhaien (WIP):(is it daytime?)
Simon N. (GM):It's pre-dawn, light is brightening the eastern sky. Thin cloud scudding overhead, currently north to south.
Drakhaien (WIP):Drakh will calculate the disatances and hover to somewhere in 590ft from the flying creatures he can see closest, a position the othjers may be able to land on too in humanoid form
Simon N. (GM):GM: You approach the fortress? Rem the 1 minute/10 round reversion.
rolling d6
(
6
)
=6
Claw:thats the plan
Drakhaien (WIP):the cliffs on the side should probably offer a place with covver for transformation, hopefully
Simon N. (GM):GM: OK you fly in cloud form up the valley towards the fortress - the Kuchrima are noted for their alertness and keen sight, and you are flying against the wind, so they spot your approach. There is the BANG of a thunderstone alarm and more Kuchrima rise up from the fortress.
Drakhaien (WIP):Drakh looks for the closest ideal landing spot
Simon N. (GM):A dozen Kuchrima fly towards you, bows ready.
Claw:sigh
Simon N. (GM):You can land right below using the buildings for cover.
Chris T.:That sounds good
Claw:We'll have too yea
Quillax:Q zooms down and disappears into a building to reform.
Drakhaien (WIP):dash/bonus action dash
Claw:Claw does the same
Simon N. (GM):OK you head down between two large slope-roofed buildings, Q finds a glassless window and leads you inside.
Chris T.:Once on the ground M loks for suitable cover where she can watch from.
Drakhaien (WIP):We first have to re-transform, drakh does that in the corner of that room
Simon N. (GM):Who is turning back to normal form? Rem 10 rounds incapacitated
Drakhaien (WIP):I can't really do anything else
Chris T.:M will. Best start sooner than later?
Claw:If Claw is in a house he will
Drakhaien (WIP):Right, they just began to come at us, we may have a couple rounds befoe they reach us, plus Q may be able to keep them busy
Simon N. (GM):GM: OK you all fly into the upper floor of the nearest building (might have been a customs house) and begin changing back. Yes?
Claw:ye
Chris T.:yes
Simon N. (GM):on a 6 building is inhabited...
rolling d6
(
5
)
=5
Drakhaien (WIP):I understand the risks of being in one spot, but if we psread out it also means someone will get picked off
Chris T.:close
Simon N. (GM):Lucky :)
OK you are now at 2nd X
The building roof is gold plated BTW!
Drakhaien (WIP):great for electricity
Claw:Ooo nice
Simon N. (GM):fortress is about 900' away - "The ruined road branches here, a narrower
route leading around to the west while the main
thoroughfare passes through a looming stone
wall flanked by glossy black towers. It seems
to be some sort of ancient gateway to the city
proper. A dark mass of gritty, rocky ice presses
Simon N. (GM):up against the fortress’s northern face, the
ancient lava flow apparently stopped (but only
just) by the stone walls.
This is Krak Naratha, a huge fortress that guards
the entrance to the valley of Xin-Shalast. Its walls are
50 feet thick and rise to a height of 75 feet. The square
Simon N. (GM):towers extend as high as 200 feet. Krak Naratha is
composed of volcanic glass harvested from the caldera
east of the valley, its roof and edges once gilt in gold
but now only retaining splashes of color. Its joint
seams are very f ine and almost invisible in the dark
stone. Climbing the walls requires a successful DC 40
Simon N. (GM):Climb check.
The gates of Krak Naratha fell long ago, leaving an
empty gatehouse to provide entry to its bailey. The
former garrison blockhouse has partially collapsed,
as has much of the northeastern wall. The ancient
volcanic eruption did signif icant damage to these
Simon N. (GM):structures, but not enough to completely destroy them.
A smaller gate to the east of the ruined blockhouse
once opened into the Slave District, but this is now
blocked by a mass of ice. Anyone climbing the tower
stairs up to the fortress’s rear wall can easily descend
onto the surface of the lava f low (which lies only 8 feet
Simon N. (GM):below the ramparts).
OK you begin changing back
8 rounds pass...
Round 9 - the leading 3 Kuchrima enter the building, see your whispy forms and attack you with talons & bite
rolling 3d4
(
3
+
4
+
2
)
=9
Claw:"Claw is the bigget fart :P
Simon N. (GM):1 each Quillax Drakhaien Claw
Drakhaien (WIP):are these magical attacks?
(I ask because Qs spell)
Simon N. (GM):yes, that's why they use melee not bow
Quillax AC?
Drakhaien (WIP):Are our Ac not changed in clud form?
Quillax:normal ac 22
Simon N. (GM):AC stays same
rolling 3d20
(
1
+
9
+
3
)
=13
no effect on Q
Drak AC?
rolling 3d20
(
14
+
19
+
8
)
=41
Drakhaien (WIP):19
Simon N. (GM):+9 to hit, so 2 hits, bite & talon
rolling 2d8+12
(
5
+
8
)+12
=25
Drakhaien (WIP):reaction
Simon N. (GM):25 dmg
Drakhaien (WIP):halve it
Simon N. (GM):you are Incapacitated!
Drakhaien (WIP):oh
ok then
Simon N. (GM):Make a DC 14 CON save Drak
it has a filthy bite :)
Drakhaien (WIP):M in range?
Simon N. (GM):yup
Chris T.:+7
Simon N. (GM):You said you were sticking together
Drakhaien (WIP):rolling d20+10
(
10
)+10
=20
Simon N. (GM):you're ok
vs Claw
Claw:22
Drakhaien (WIP):well, can't do anything else than suffer the attacks
Simon N. (GM):rolling 3d20
(
16
+
8
+
2
)
=26
yup
Claw AC 22? bite hit
rolling d8+6
(
5
)+6
=11
11 dmg - I'll be kind & say you renewed rage right before changing, so 5 dmg & DC 14 CON save
Claw:rolling 1d20+17
(
3
)+17
=20
and thats without M
Simon N. (GM):Round 10 - last round of changing back. 5 more Kuchrima enter the building, 8 total. 4 must still be outside. 2 attack each of you.
vs Mal
rolling 3d20
(
5
+
6
+
20
)
=31
Chris T.:AC20
Simon N. (GM):claw crit
rolling 2d8+6
(
5
+
8
)+6
=19
19 dmg
rolling 3d20
(
19
+
3
+
14
)
=36
bite hit
Chris T.:165/184
Simon N. (GM):rolling 1d8+6
(
8
)+6
=14
14 dmg
Chris T.:151/184
Simon N. (GM):2 on Quillax
rolling 6d20
(
5
+
1
+
7
+
2
+
9
+
15
)
=39
1 claw hit
rolling d8+6
(
7
)+6
=13
13 dmg
2 on Claw
Simon N. (GM):rolling 6d20
(
17
+
11
+
19
+
4
+
17
+
10
)
=78
bite claw claw hit
rolling 3d8+18
(
7
+
1
+
8
)+18
=34
34 > 17 dmg & DC 14 CON save
Claw:rolling 1d20+17
(
10
)+17
=27
rolling 1d20+17
(
11
)+17
=28
Simon N. (GM):ok
2 on Drak
rolling 6d20
(
10
+
13
+
20
+
19
+
9
+
15
)
=86
Chris T.:(@ DM does Mal's fadt heal 20 function in this form?)
Simon N. (GM):(yes Mal still heals if conscious) AC 19 Drak so 5 hits inc claw crit.
rolling 6d8+30
(
7
+
6
+
5
+
5
+
5
+
5
)+30
=63
63 dmg Drak and roll 2 DC 14 CON saves (w +7)
Drakhaien (WIP):55/143
Chris T.:171/184
Drakhaien (WIP):rolling d20+10
(
8
)+10
=18
rolling d20+10
(
4
)+10
=14
saved by the luckstone
Simon N. (GM):You're ok, no Kuchrima Filth Fever yet (good news is Mal is immune!) :D
Round 11 - roll init!
Chris T.:rolling 2d20
(
18
+
15
)
=33
20
Quillax:rolling d20+3
(
1
)+3
=4
Drakhaien (WIP):Was this then the 10th round and we turne back now?
Quillax:rolling d20+3
(
11
)+3
=14
Claw:rolling 1d20+2
(
13
)+2
=15
rolling 1d20+2
(
11
)+2
=13
Simon N. (GM):yes you turn back
rem advtg keelia
Drakhaien (WIP):rolling d20+6
(
20
)+6
=26
Quillax:Yes, 14 instead of 4 :)
Simon N. (GM):drak 18?
Quillax:they also have dis against attacks against me :)
Drakhaien (WIP):26, I rolled a nat20
Simon N. (GM):got it
Drakhaien (WIP):This was my initiative
Simon N. (GM):rolling d20+6
(
15
)+6
=21
#26 Drak #21 Kuchrima #20 Mal #15 Claw #14 Quillax. You are in the open upper floor of an old customs building or similar; pillars support the roof and numerous arched windows provide easy ingress/egress & a nice view of the Mhar Massif looming over the fortress 1000' to the north.
Drakhaien (WIP):Not sure how good their eyes are, they are obviously very good to spot us in cloud form from half a mile or so away, so Drakh first uses action to use his Greater Invisibility power, then disengange to be certain and move outside the room invisibly and to be away from these monsters
end turn
Simon N. (GM):They spotted you from 1000' away
Drakhaien (WIP):Yes, but this time Drakh is invisible as well, hopefill that helps
hopefully*
Simon N. (GM):Only because you were flying against the wind.
Drakhaien (WIP):I mae my turn, invisiblility, disengage, move out, end turn
made*
Simon N. (GM):GM: Drak do you want to fly out a window or go down stairs to lower level?
Drakhaien (WIP):stairs, not flying
just to ghet out of the same room the enemy is in
Simon N. (GM):OK - stealth 30 right?
Drakhaien (WIP):33
but he's invisible, I used disengage and not hide as bonus action
Just to make sure he's not aoo-d iof they still see him
(With my luck, they could also see through invisibility)
Simon N. (GM):OK Drak turns invisible and slips down the stairs - there is a hallway below - they can't seem to see him, but they can hear him as he's not stealthing.
Drakhaien (WIP):He'll be out of the room and then stop walking so that is the best I can do in one round
Simon N. (GM):ok
Claw:(can i sentinel any of the ones that try to attack Q or M?
range-wise
Simon N. (GM):(yes you can be adjacent to Q & M Claw) #21 Kuchrima - the last 3 fly in. Three Kuchrima follow Drak to the top of the stairs, but only one can fit down stairs to attack him in the stairwell w disad
rolling 6d20
(
17
+
18
+
10
+
14
+
13
+
5
)
=77
26, 19, 14 I get, so bite & claw hit
Reaction halve first dmg?
Drakhaien (WIP):After drakh left the room and stopped moving, they still went after hgim and knew where he stood?
Simon N. (GM):Yes as they have Passive Per 20 & you're not stealthing
They heard you head down stairs
Drakhaien (WIP):halve on second
Simon N. (GM):ok /roll d8+6
rolling d8+6
(
8
)+6
=14
rolling d8+6
(
2
)+6
=8
14 & 4 = 18 dmg, DC 14 CON save
Drakhaien (WIP):M?
I left the room, but doN't know how far from M
Simon N. (GM):no as you are down stairs from Mal you'd be out of radius
Drakhaien (WIP):rolling d20+3
(
5
)+3
=8
rolling d20+3
(
18
)+3
=21
37 hp, failed con save on filth, succeeded on concentration
Simon N. (GM):Drak feels sickened (Poisoned, save ends, DC 14 end of turn). The other two shoot at Mal.
3 shots each!
Chris T.:eek AC20
Simon N. (GM):rolling 9d20
(
14
+
15
+
12
+
10
+
1
+
1
+
4
+
2
+
10
)
=69
3 hits
rolling 6d8+18
(
1
+
6
+
5
+
8
+
1
+
1
)+18
=40
Chris T.:131/184
Claw:out of reange for Sentinel right?
Simon N. (GM):The bows are oversized Large BTW :)
yes
Claw:Claw eye's up the bows
Simon N. (GM):2 claw at Mal
rolling 6d20
(
11
+
19
+
14
+
17
+
15
+
16
)
=92
Chris T.:ac20
she will pary 1
at ac27
Simon N. (GM):all hits (1 parried), immune to disease, Claw can whack one w reaction
rolling 5d8+30
(
5
+
2
+
7
+
1
+
2
)+30
=47
Claw:rolling 1d20+20
(
17
)+20
=37
Simon N. (GM):47 dmg Mal
Claw hits one
Claw:slashing
rolling 3d6+25
(
3
+
6
+
5
)+25
=39
Chris T.:84/184
Claw:fire
rolling 5d6
(
4
+
3
+
3
+
3
+
3
)
=16
Simon N. (GM):55, it screeches in pain.
2 melee attack Claw
rolling 6d20
(
16
+
15
+
19
+
8
+
4
+
6
)
=68
3 hits
rolling 3d8+18
(
7
+
5
+
6
)+18
=36
36 dmg & DC 14 CON
Claw:rolling 1d20+17
(
19
)+17
=36
Simon N. (GM):1 shoots at Claw
rolling 3d20
(
19
+
17
+
1
)
=37
2 arrows hit
rolling 4d8+12
(
5
+
1
+
4
+
7
)+12
=29
29 dmg (>14)
2 claw at Quillax
Simon N. (GM):rolling 6d20
(
15
+
20
+
11
+
6
+
9
+
13
)
=74
disadvantage now
rolling 6d20
(
16
+
13
+
12
+
8
+
16
+
20
)
=85
2 bites & 1 claw hit
rolling 3d8+18
(
3
+
2
+
4
)+18
=27
27 dmg & 2 DC 14 CON saves Q
Quillax:rolling d20+15
(
14
)+15
=29
rolling d20+15
(
6
)+15
=21
Simon N. (GM):The last two shoot at Quillax
rolling 12d20
(
16
+
20
+
6
+
1
+
15
+
13
+
9
+
12
+
5
+
17
+
18
+
18
)
=150
w disad 3 hits
rolling 6d8+18
(
8
+
6
+
5
+
7
+
2
+
1
)+18
=47
47 dmg to Quillax
Everyone still up? :) #20 Mal. There is a wounded one attacking you
Claw:166/385
Chris T.:M lashes out with the sun sword at the wounded one.
104/184HP
Claw:First time in years that Claw has drop below 50% helth
Chris T.:rolling 2d20
(
8
+
12
)
=20
Simon N. (GM):AC 18, hit
Chris T.:+16
rolling 4d8+22
(
5
+
6
+
6
+
5
)+22
=44
44 radiant
end turn
Simon N. (GM):still up but badly hurt
#15 Claw your go
Claw:He'll finsh the wounded one
Simon N. (GM):it has 5 hp :)
Claw:rolling 1d20+20
(
1
)+20
=21
Simon N. (GM):miss!
Chris T.::(
Claw:????
ffs auto fail
second attack
rolling 1d20+20
(
10
)+20
=30
Simon N. (GM):Claw cuts it down,
Claw:slashing
Simon N. (GM):Your first kill!
Claw:rolling 3d6+25
(
5
+
6
+
4
)+25
=40
fire
rolling 5d6
(
4
+
5
+
6
+
5
+
4
)
=24
Simon N. (GM):#14 Quillax your turn
(It's very dead)
Drakhaien (WIP):(our attempt of sneakiny float past them failed, but now they're at least on ground i na building)
Quillax::D
Q takes EE form and produces flames
on the nearest one
Simon N. (GM):GM: Drak is lucky the customs house stairwell is human sized or all 3 could have followed him
Quillax:rolling 4d8
(
7
+
6
+
7
+
1
)
=21
Simon N. (GM):That's a ranged atak right so advtg cancelled by disad
roll to hit AC 18
Quillax:rolling d20+14
(
1
)+14
=15
Simon N. (GM):rolling d6
(
1
)
=1
Quillax:rolling d20+14
(
18
)+14
=32
Simon N. (GM):miss - also the floor gives way beneath Quillax-elemental and she drops to the next level SMASH - floor gives way and she drops to ground level THUNK.
Quillax:::facepalm::
Simon N. (GM):rolling 12d6
(
2
+
4
+
5
+
1
+
2
+
3
+
3
+
3
+
6
+
4
+
1
+
4
)
=38
38 damage to Q-lemental, and there is now a large hole in the floor.
Q you can still move - get to feet? Floor is worked stone so no earth glide
Claw:38 for a single floor? jebus
Quillax:(Is this a jab at my quarantine weight gain? :D )
Simon N. (GM):I double fall dmg for L creatures
Chris T.:hahah
Simon N. (GM):was 40' drop
Claw:xD
o right, giant's hours
Quillax:Everyone hears something that sounds like stones being ground together violently. This is her swearing :D
Chris T.::D
M understands due her helm and blushes at the language.
Simon N. (GM):4d6 for first floor. 8d6 for 2nd - falling is bad IMC, though not like Matt Mercer I saw him on Critical Role give a PC 100d6 fall dmg!
Quillax:She'll move to the base of the stairs but won't move up them until she takes a different form.
Drakhaien (WIP):(Yeah Mercer uses his own rules)
Simon N. (GM):OK Q moves out into the hallway, looking up the stairs can see 30' up a kuchrima clawing at the air :)
Claw:tbf i think it was when someone fell off a blackdragin in flight
Simon N. (GM):the one i saw a druid wildshaped to goldfish and dove off a 1000' cliff
splat
Claw:o yea
"we're basically gods'
That was Kelith
Simon N. (GM):yup!
(Q you just had enough move to enter the hall, about 15' from base of stairs)
OK Round 2 - Drak - you see a groggy Quillax earth elemental emerge from a doorway 45' away in the lower hall.
Drakhaien (WIP):bonus action Hide, and action Disengage so that Drakh can finally escape to a safe place unnoticed, hopefully one where the creatures can't run into invisibile Drakhaien. Perhaps if there's a window he could hang off it invisibily on the outside for a round to avoid this risk
Passive stealth now 29 because the -5 from Poisoned disadv on skill ([2x7]+4+6=24 -5 is 19, plus 10 is 29 for passive)
end turn
Simon N. (GM):You are 10' from a landing - you can duck through the nearest doorway into a room with a large hole in floor.
The kuchrima loses you as PP 20
It seems distracted by Q :)
Drakhaien (WIP):Could drakh sneakily and invisibly go below there maybe with an Acrobatic check?
ok
Simon N. (GM):not this round
Drakhaien (WIP):ok then end turn
Claw:Save man Save
Drakhaien (WIP):ah yes
rolling d20+3
(
5
)+3
=8
Claw::(
Chris T.::(
Drakhaien (WIP):still poisoned
although
if in Reach after the turn's move to M? it su cceeds
Simon N. (GM):GM: I'll be kind and say Drak spots Mal above through the hole Q made, is heartened by the sight of her and no longer sickened! :D The Kuchrima on the stairs picks up its bow and shoots at Q
rolling 6d20
(
2
+
17
+
8
+
15
+
2
+
19
)
=63
Drakhaien (WIP):(yay! finally able to attack too next round!)
Quillax:ac 17 in EE form
Simon N. (GM):AC 17 hit Q earth form?
Quillax:but still dis due to foresight?
Simon N. (GM):rolling 2d8+6
(
8
+
2
)+6
=16
yes I counted Foresight
hence the 6 rolls, 1 hit
16 dmg, non magical so 8
Quillax:awesome :)
Simon N. (GM):It squawks and backs away up stairs back onto top floor
2 shoot at Mal
Chris T.:AC20
Simon N. (GM):rolling 6d20
(
18
+
4
+
19
+
19
+
14
+
1
)
=75
4 hits
rolling 8d8+24
(
4
+
5
+
1
+
6
+
7
+
4
+
4
+
1
)+24
=56
56 dmg
Chris T.:48/184
Simon N. (GM):1 claws at Mal
rolling 3d20
(
11
+
2
+
2
)
=15
bite hit
Chris T.:reaction 1 ac27
Simon N. (GM):miss then :)
Claw:Sentinel
Simon N. (GM):ok
Claw:rolling 1d20+20
(
1
)+20
=21
Simon N. (GM):miss
Claw:oh, ffs
Chris T.:crikey!
Simon N. (GM):2 claw at Claw
rolling 6d20
(
13
+
8
+
6
+
18
+
10
+
7
)
=62
Claw:AC22
Simon N. (GM):2 bites hit
rolling 2d8+12
(
4
+
1
)+12
=17
17 > 8 dmg & DC 14 CON x2
Claw:rolling 1d20+17
(
19
)+17
=36
rolling 1d20+17
(
20
)+17
=37
Simon N. (GM)::)
Claw:NOW i get the crit -.-
Simon N. (GM):I'm gonna house rule w the crit Claw is immune to their disease for 24 hrs
Claw:although if i crit this house will need a new roof, and walls....and floor
Chris T.:(Not sure we want a fireball when we're on the top floor of wooden house?)
Simon N. (GM):As 37 is quite high & I suspect you actually got a 44
The floors are wood, roof slate, walls stone
5 shoot at Claw having decided he's the biggest threat.
rolling 15d20
(
19
+
3
+
16
+
15
+
7
+
20
+
8
+
2
+
18
+
18
+
9
+
10
+
5
+
14
+
9
)
=173
7 hits inc 1 crit
rolling 16d8+42
(
8
+
5
+
3
+
1
+
4
+
1
+
4
+
5
+
8
+
5
+
7
+
6
+
3
+
5
+
5
+
6
)+42
=118
Simon N. (GM):118 dmg > 59
still up?
Claw:ooc how am i the biggest threst? other than being phyically the largest? i've miss TWICE)
Simon N. (GM):you killed one!
Claw:ofc smn ;)
99/385
Simon N. (GM):You wield Garvok, Sword of Wrath!
Claw:true
Simon N. (GM):#20 Mal your turn
Claw:I'm no longer i thriple digits :D
Chris T.:2 attacks with the sun sword at +16
Simon N. (GM):AC 18
Chris T.:rolling 2d20
(
8
+
12
)
=20
rolling 4d8+22
(
4
+
3
+
2
+
3
)+22
=34
radiant68/184 end turn
Simon N. (GM):#15 Claw
Claw:Right, attack ropest looking one
rolling 1d20+20
(
19
)+20
=39
Simon N. (GM):ok you hit the one Mal hit
Claw:Slashing
rolling 3d6+25
(
2
+
6
+
6
)+25
=39
Fire
rolling 5d6
(
3
+
2
+
4
+
5
+
4
)
=18
still up?
Simon N. (GM):yup, badly hurt
Claw:sigh, next hit
a barbarians work is never done :P
recklesss :)
rolling 1d20+20
(
9
)+20
=29
Claw:rolling 1d20+20
(
11
)+20
=31
Slashing
rolling 3d6+25
(
2
+
2
+
6
)+25
=35
Simon N. (GM):It was on 13, you brutally smash it down in a torrent of steel and flame.
Claw:I was hoping for a crit :P
Simon N. (GM):LOL
#14 Quillax your go
Drakhaien (WIP):(we may die from that)
Claw:how many aare left now?
Simon N. (GM):10
Claw:back in a sec
Quillax:Q takes on air elemental form and continues for the stairs
Drakhaien (WIP):(I got about 10 minutes, so 2 more round I think)
Quillax:She heads to the nearest enemy and produce flames
Simon N. (GM):OK Q flies up the stairs in air-el form
At the top she sees the one that shot at her
Quillax:rolling d20+14
(
14
)+14
=28
Simon N. (GM):The others are ca 15-40' away, with most shooting at Claw.
Quillax:rolling 4d8
(
7
+
2
+
6
+
4
)
=19
Simon N. (GM):Q flames it
Drakhaien (WIP):(breezes it? :P )
Simon N. (GM):Next round
#26 Drak
Looks like you are nice & safe :)
Drakhaien (WIP):Action, he throws the returning +1 cold iron dagger at the closest (or msot wounded) creature he can see
Simon N. (GM):you can't really see any from where you are
You are in a room below the one with the fight
There is a hole in floor & ceiling where Quillax plunged through.
Drakhaien (WIP):yeah, I thought he may spot one aroudn the hole
Simon N. (GM):Open window and doorway to landing w stairs
Drakhaien (WIP):what happened to the one that Drakh sneaked away?
Simon N. (GM):There are none in melee w Mal so no
Drakhaien (WIP):from*
Simon N. (GM):It's back upstairs getting flamed by Q
Drakhaien (WIP):Drakh uses the cloak of bat to invisibly fly up to the next floor, then throw the dagger, then bonus action hide and move to a different spot from when he threw the dagger
Simon N. (GM):Fly up, land so can throw dagger is ok, then move while invis sneaking - ok
Drak flies up and sees Claw cut down a 2nd kuchrima, most are shooting at him, 2 still in melee w him
Drak throws at one in melee w Claw?
AC 18 roll to hit w advtg of course
Drakhaien (WIP):rolling 3d20k1+12 # throw dagger at one at claw yes
(
19
+
1
+
1
)+12
=31
Simon N. (GM):hit
Drakhaien (WIP):rolling 10d6+d4+6 sneak magical dagger throw
(
3
+
1
+
5
+
3
+
3
+
2
+
3
+
6
+
1
+
4
)+(
4
)+6
=41
41 hp throw, dagger returns to him, he bonus action hides and moves, end turn
Simon N. (GM):It screeches as it's hit in the back. Drak hides invisibly behind an old customs clerk desk.
#21 Kuchrima. Q's one glares at her, drops bow again and leaps to melee.
rolling 6d20
(
14
+
7
+
12
+
11
+
20
+
16
)
=80
2 hits
rolling 2d8+12
(
3
+
3
)+12
=18
18 dmg to air form
Simon N. (GM):2 shoot at Mal
rolling 6d20
(
20
+
10
+
11
+
15
+
16
+
12
)
=84
Chris T.:ac20
Simon N. (GM):5 hits inc 1 crit
rolling 12d8+30
(
7
+
6
+
4
+
2
+
8
+
2
+
7
+
8
+
7
+
3
+
3
+
1
)+30
=88
88 dmg!
Chris T.:she's down
(-20)
Simon N. (GM):OK Mal's aura goes down, looks like 1 failed death save 2 as last hit was 10 dmg
Chris T.:eek
Simon N. (GM):but you can have inspiration for telling me the excess dmg :)
Chris T.:first roll with insp
rolling 2d20
(
7
+
12
)
=19
second roll
Simon N. (GM):?
Chris T.:rolling 1d20
(
2
)
=2
Simon N. (GM):what are you doing?
Chris T.:You asked for 2 death saves?
Simon N. (GM):no
I meant you tick up 1 failed death save
Chris T.:ah, appologies
Simon N. (GM):as you went down before last hit
Chris T.:1/3
Simon N. (GM):does that sound ok?
Chris T.:yup
Simon N. (GM):Technically you'd be prone for last hit so I should reroll
rolling d20+9
(
19
)+9
=28
yup hit
Chris T.:no probs :)
Simon N. (GM):despite prone disad
Cheers :)
Drakhaien (WIP):20:00 now, I need to go
Simon N. (GM):bye drak
Chris T.:Enjoy GoT, Jorian
Claw:cya mate
Drakhaien (WIP):You continue on?
Chris T.:I'm good if the rest are?
Drakhaien (WIP):THis would mean you lose 2 PCs in a round
Simon N. (GM):I can continue
Quillax:For a little bit more, I'm in
Simon N. (GM):2 Kuchrima claw at Claw
Claw:I'm good
Simon N. (GM):rolling 6d20
(
15
+
10
+
15
+
6
+
11
+
8
)
=65
2 hits
rolling 2d8+12
(
5
+
4
)+12
=21
Drakhaien (WIP):All right, I will leave after my next turn, meanwhile I also log in to the other group
Simon N. (GM):21 > 10 dmg
Claw:89/385
Simon N. (GM):5 shoot at Claw
rolling 15d20
(
7
+
16
+
19
+
9
+
5
+
6
+
13
+
7
+
15
+
2
+
14
+
1
+
20
+
19
+
12
)
=165
Claw:xD
Simon N. (GM):7 hits inc 1 crit
Claw:We're gonna need some serious healing up here Q :(
Simon N. (GM):rolling 16d8+42
(
3
+
4
+
8
+
7
+
4
+
6
+
6
+
5
+
4
+
8
+
1
+
5
+
6
+
6
+
3
+
1
)+42
=119
Chris T.:ouch!
Simon N. (GM):119 > 59 dmg
Claw:30/385
Simon N. (GM):The Kuchrima squawk, sensing victory is near.
#20 Mal your death save
then #15 Claw
Chris T.:rolling 1d20
(
4
)
=4
Quillax:Did I miss my turn?
Chris T.:-2
Simon N. (GM):2 fails so far
We just did the Kuchrima then Mal. Now Claw then Quillax
Mal is near death
Quillax:Ah, I just got confused about the order. For some reason I thought they were after mal :)
Claw:Claw Belows out a mightly roar and attacks the weakest enemy
Simon N. (GM):ok one is wounded (by Drak)
Claw:rolling 1d20+20
(
18
)+20
=38
Simon N. (GM):hit
Claw:slashing
rolling 3d6+25
(
2
+
5
+
3
)+25
=35
fire
rolling 5d6
(
5
+
1
+
4
+
2
+
5
)
=17
Simon N. (GM):damnit I forgot the advtg vs Claw!!!
still up
I think I'll let it go :)
Claw:second attack
rolling 1d20+20
(
3
)+20
=23
Simon N. (GM):hit
Claw:slashing
rolling 3d6+25
(
1
+
2
+
2
)+25
=30
fire
rolling 5d6
(
5
+
1
+
2
+
5
+
6
)
=19
Simon N. (GM):Claw cuts down a third of the foul (fowl?) vulture- things!
Chris T.:hehe
Claw:sigh, how many now?
Chris T.:9
Simon N. (GM):only 9
Chris T.:?
Simon N. (GM):from 12
Chris T.:Maybe time for those who can to flee?
Claw:HOW THE FUCK
Simon N. (GM):1 meleeing Claw, 1 meleeing Quillax, 7 shooting. #14 Quillax your turn.
Your ACs are not great for Epic-20
would be why you're getting pincushioned
& they have really big quivers :)
Quillax:I have an important question. Unconscious, does Mal count as an Object. This is very important.
Simon N. (GM):no
Quillax:(I sort of need her to, damn)
If we put Mal in a bag of holding for a few moments, would she survive?
Chris T.:honestly guyd if you need to flee no hard feelings
Simon N. (GM):no, but she could go in a portable hole
Quillax:(Chris, I make it a point not to leave anyone behind)
Simon N. (GM):bag only holds 25 lb
Chris T.::)
Quillax:(does anyone have a portable hole?)
Simon N. (GM):sorry I'm wrong I think
500 lbs but max dimension 4'
Claw:I have 4 bags :P
Simon N. (GM):so you could technically get a halfling or gnome in
Claw:One limb each xD
Quillax:Mal would fit into 4' cube easily
OK. I need just a minute to think. I'm going to type.
Simon N. (GM):Well maybe you could smush her in. Would take a while
Quillax:If I do a stone wall, I can wrap Claw and Mal in it and anchor it in the ground
If we pretend Drak is a bat, that should be fine. Even if the stone drops, it's fine, I just need it to survive for one round.
Then round 2, Claw puts Mal into bag (and Drak-bat) and Q does dimension door in EE form. Then Claw is smaller and we can portal out
Simon N. (GM):Can't you D-door this round?
Quillax:I can only take 1 person.
Drakhaien (WIP):Drakh is not a bat currently and low on health as well
Quillax:"You can bring along objects as long as their weight doesn’t exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell."
Simon N. (GM):I'm not seeing getting human into bag as a 1 round action.
Claw:can she use a bonuss to strzp mal to me?
Simon N. (GM):I'd allow it for gnome or halfling I guess
Quillax:I saw it as a scoop action :)
Simon N. (GM):Mal's dead body would be an object so you could just wait a bit :p
Quillax:I was hoping to avoid that :D
OK, the only other thing I can do is plane shift and hope like hell we end up on a good plane.
Simon N. (GM):Wall of Stone must be firmly anchored for spell to work so that's no good.
Chris T.::D
Simon N. (GM):Plane Shift sounds fun. >:D
Claw:go onsmn, rule of cool >:)
Chris T.:(Love Keelia's fighting spirit!)
Simon N. (GM):ok what is Q doing?
do you have a tuning fork? To what plane?
Quillax:I guess the only other thing I can do is lay down a nuke. It could kill everyone tho.
I know I have at least one tuning fork but I can't remember to which plane it was. I know I have a fork to get back to my home
Simon N. (GM):prob to the astral
as you've been there
Quillax:How does everyone feel about a trip to the astral plane ?
Claw:All for it
Chris T.:In your hands. I trust which ever call you make
Simon N. (GM):Q can't see Drak but she could touch Mal & Claw for spell
Claw:(Claw will be angry that he wan't able to die in battle taking his enemy down with him ofc
Simon N. (GM):Drak can prob sneak out ok anyway if he's careful
Quillax:Drak still has wind walk. As long as he can hide for 1 min, he's got it for another 8 hours. Double move will get him out.
She'll shout for him as she speeds for Mal and Claw. If he can grab Mal or Claw, then he'll get taken with the spell.
Simon N. (GM):He's not in grab range so would take another round which is LOTS of arrows
OK Quillax grabs Mal & Claw and Plane Shifts?
Quillax:Yes.
Simon N. (GM):There is a flash of light as the trio plunge across the cosmos... and a weird sickening wrenching sensation...
Claw:Claw turns to Q
Simon N. (GM):A moment later Quillax and Claw find themselves standing, not in the starry vastness of the astral sea, but on a dusty gray wasteland. Stars blink overhead, alien yet familiar, and a few miles off a gargantuan Watcher, hundreds of feet tall, turns to stare its jackal-gaze in your direction.
Claw:"Why did you do that? we we're winng!"
Simon N. (GM):Mal lies beneath you. Welcome back to Leng!
Mal roll death save
Chris T.:here goes
rolling 1d20
(
17
)
=17
Simon N. (GM)::)
Chris T.:yay
2/1
Claw::+1
Simon N. (GM):#15 Claw your turn
Claw:I've got no healing and bugger all health]
whats this place again?
Chris T.:Leng
where Mal met you
Claw:ah, ok
Chris T.:where we fought the blue dragon?
Simon N. (GM):There are high stark mountains in the far distance. Closer - opposite direction from the Watcher - what looks like a merchant caravan of robed figures and not-horses trudges across the barren plain about 1/2 mile off.
Claw:Claw will will walk towards it and call out
Simon N. (GM):If Claw does nothing then #14 Quillax
Quillax:"A place we need to leave. Now,' Q says, "give me your hands, let's go home."
Claw:"err, ok
Simon N. (GM):OK Claw walks toward the gargantuan figure, calling out to it.
Chris T.:M is still down 2/1 death saves
Simon N. (GM):Any action Quilax?
Quillax:Q grabs Mal and Claw and wraps her energy around them again, plane shifting them back to her home.
Simon N. (GM):OK Quillax Plane Shifts you again, back to the Iron Peaks in the vicinty of Jorgenfist.
Mal roll death save
Chris T.:rolling 1d20
(
18
)
=18
Quillax:Q slaps healing ointment on Mal
Chris T.:yay
Simon N. (GM):Whew!
Chris T.:2/2
Quillax:as soon as they land
Simon N. (GM):Mal stabilises
no
2 pass so far? ok
Mal still Dying then
Quillax:rolling 2d8+2
(
3
+
7
)+2
=12
Chris T.:Mal smiles up gratefully at Quillax "this is becoming a bit regular" :D
2/2
Simon N. (GM):Q applies Keoghtom's to Mal?
Quillax:"Tell me about it. We need to go back and find Drak now."
Yes
Q has a huge supply from being able to make it herself :)
Claw:Claw is lying on the ground nearby
"yea just....gimme 5 mins....
Simon N. (GM):ok Mal wakes up not feeling too great - stopping there for now.
Quillax:She goes and pours ointment on him too
rolling 2d8+2
(
5
+
3
)+2
=10
Claw:30/385
Drakhaien (WIP):Drakh will meanwhile repeatedly do his attack and hit-run tactic invisibly with returning dagger to get rid of those creatures, I guess
Chris T.:Thanks Simon, very exciting session. Thanks Keelia for your tenacity! And thanks all for a good game :)
Quillax:Well, we aren't all dead and Drak has a good chance of surviving - you have wind walk
Simon N. (GM):Drak wants to fight them all himself?
Claw:next short rest all 10 remaining hit die are being rolled :P
Simon N. (GM):there are various things they can do to get him
Quillax:If you need more health, Q has more healing potions and ointments.
Simon N. (GM):don't think you can auto-kill everything
Chris T.:M will regenerate in 9 rounds
Claw:Ooo. will we have time do do a quick shopping run for healing supplies?
Simon N. (GM):You can see the spires of Jorgenfist about 5 miles off.
Drakhaien (WIP):well, do it as you feel right, can't stay more, good bye all
Simon N. (GM):You could go there for resupply.
Claw:want into shop, Put bag of gold of on counter
Chris T.:See you Jorian, probs best just to flee?
Claw:"give me all you healing potions...ALL of them"
Quillax:OK gentlemen, thank you for the good game. It's late here and I've got an early morning :)
Chris T.:G'night Keelia. Thanks again :)
Quillax:See you next week! (We'll come rescue you Jorian if you haven't gotten yourself out, hide and run and wind walk)
Night!
Simon N. (GM):thanks Keelia, Chris
Claw:k, gg everyone (despite almost wiping!)

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