Sunday 13 March 2016

PC - Neril, Human Monk (Francis)

Some things are elementary mistakes when on the streets. You do not rob adventurers. You do not steal magic items. You do not run away from monks.  And in one fateful day Neril managed to break all three. And it then took the monk in question twenty minutes to run the exhausted and terrified ten year old to earth.

[Mechanics note: Urchin ability: Secrets of the City. Double your speed and that of the group you're with when crossing a city. Hence being able to turn a race with a high level monk on home turf into an endurance race.]

If Neril had been brought down in seconds it would probably have been no harm. A minute and he might well have been killed. Twenty minutes across the streets and decks of Magnimar against a master of the Night Wind temple? That sort of talent gets attention, and Neril was recruited (technically after a choice - but his choice was mostly scared nodding). The monk who recruited him went missing a year or two ago - not unexpected for a professional adventurer.

Most of what Neril knows and will say about the temple is complete and utter rubbish; Master Nichael was someone who fled from an older and more skilled temple, invented and stole a tradition he claims reaches back a thousand years, and added in some ridiculous heroes and fortune cookie style "wisdom". And half a dozen other apprentices to compete against/be exploited. And occasionally he'll drop nuggets of wisdom about his training. All true even if some of them sound as if they are from a horror movie.

Neril graduated about a year ago when he started to gain control of shadow magic - Nichael hadn't thought that that would work and made Neril a journeyman before Neril realised that he had tricks his magic-using master didn't (as opposed to elemental magic).
[Francis note: Nichael is LE who pretends to be LN/LG, but is corrupt, cruel, creepy, and sadistic (and possibly a highwayman, using "training excercises" to get carriages derailed) - and razing the temple to end many of the discipline drills and possibly solve a few missing persons cases might be an idea. Neril will resist this of course]

Since then he came back to Magnamar and joined the Pathfinder Society and relearned the city (some of his old routes don't work but he has some new ones). He's in demand for being impossible to sneak up on (a few rogues have tried - but passive perception 20) and by being willing and able to play decoy wizard.

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