Thursday 6 October 2016

Magnimar Major NPCs & the Sihedron Council


Related image 
Paralictor Jereth Rogare, Order of the Nail


Governance & Military
Lord Mayor Haldmeer Grobaras
Arvensoar Commander/military commander Ismeir Odinson
City Watch Captain Acacia Uriana
Fort Indros Commander Vannos Wynmerd (dwarf)
Paralictor Sir Jereth Rogare, Hellknight of the Nail Commander, Magnimar

Arcane (casting level 5+ spells)
Master Thoth Bhreacher of Golemworks Wiz-15
Leis Nivlandis, Master of the Stone of the Seers Divination School Wiz-11
Zimandi Kaddren of House Kaddren Wiz-9

Clerical (casting level 5+ spells)
Yukiko of Irori, Masked Abbess of Windsong Abbey Clr-16
Proctor Jyronn Imikar of Abadar Clr-13
Bevaluu Zimantiu of Desna Clr-10

Sheila Heidmarch
THE SIHEDRON COUNCIL 4720 AR 
1. Lord Mayor Haldmeer Grobaras
2. Arvensoar Commander/military commander Ismeir Odinson
3. Pathfinder Venture Captain Sheila Heidmarch
4. Proctor Jyronn Imikar, High Priest of Abadar
5. Golemworks Master Thoth Bhreacher
6. Paralictor Sir Jereth Rogare, Hellknight of the Nail Commander
7. Lady Warden Quillax of Jorgenfist

PATHFINDERS
Venture Captain Sheila Heidmarch lvl 9 Ftr-3 (Battlemaster) /Mnk-6 (Kensai)
Sir Canayven Heidmarch Rgr-9
Brodert Quink, a Sage, and expert on Ancient Thassilon
Lady Warden Quillax of Jorgenfist (PC) Drd-20
Koriah Azmeren Rgr-12
Sheila introduces the newbs: "Jilla Kallent, Cleric of Saranrae, and Shukura, War Priestess of Osirion. The Fighter Kaern, Ranger Elmo, Fulnok the Rogue, Afrafa the Monk, and Narcissa the Warlock."

Shukura - War Priest, VGM pg. 218
Narcissa - Warlock of the Fiend, VGM pg. 219
Elmo - Monster Hunter (below)

Ranger Elmo, Monster Hunter, Level 8

Medium humanoid (human)


  • Armor Class 16/20 (+1 studded armor, +2 shield)
  • Hit Points 68 hp 12+56
  • HD 8 (d10+2) 
  • Speed 30 ft.

STRDEXCONINTWISCHA
16 (+3)16 (+3)14 (+2)14 (+2)16 (+3)8
(-1)

  • Skills Investigation +5, Nature +5, Perception +6, Survival +6
  • Senses passive Perception 16
  • Languages Common, Giant
  • PB +3

Hunter's Sense (3/Day). As a bonus action, the monster hunter examines a creature it can see within 60 feet of it, discerning whether the creature has any damage immunities, resistances, or vulnerabilities and what they are. If the creature is hidden from divination magic, it senses that it has no damage immunities, resistances, or vulnerabilities.

Innate Spellcasting. The monster hunter's spellcasting ability is Wisdom (+6 to spell attack rolls, save DC 14). It can cast the following spells innately, without expending material components.


Spell Slots & Known Spells

Level 1: 4,  absorb elements, detect magic, detect poison and disease 
Level 2: 3,  fog cloud, protection from evil and good

Slayer's Prey. As a bonus action, the monster hunter designates one creature it can see within 60 feet of it as its prey. The first time on the monster hunter's turn that it hits its prey with a weapon attack, the prey takes an extra 7 (2d6) damage from the weapon.

Actions

Multiattack. The monster hunter makes two longsword or longbow attacks.

+2 Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1d8 + 7 (+3 STR +2 magic +2 Duelist) slashing damage & Slayer's Prey

+1 Longbow. Ranged Weapon Attack: +7 to hit, range 100/400 ft., one target. Hit: 1d10 + 4 piercing damage & Slayer's Prey

Reactions

Slayer's Counter. When the monster hunter's prey forces it to make a saving throw, the monster hunter can use its reaction to immediately make one weapon attack against the prey, which it makes before the saving throw. If the attack hits, the monster hunter automatically succeeds on the saving throw in addition to the attack's normal effects.



Lord Warden Claw (PC) Bbn-20
Seoni, Varisian Sorc-12
Valeros, Andoran Ftr-12

Lost in Belkzen-Gastash
The Pathfinders Ezren the Mage & Harsk the Dwarf were believed lost in battle with Runelord Zutha of Gastash & his forces, M8 4719 AR.
The Pathfinders Kyra & Merisiel were lost at the Battle of the Black Pylon, M1 4720 AR.

Lost at the Pinnacle of Avarice
The Pathfinders Lord Warden Claw, Seoni the Sorceress, Valeros the Fighter, the Paladin Seelah, and the Barbarian Amiri, were lost fighting the forces of Runelord Karzoug at the Pinnacle of Avarice, M3 4720 AR.
Thoth Bhreacher

Jyronn Imikar

Sir Canayven Heidmarch

Koriah Azmeren








Sheila Heidmarch,  PathfinderVenture Captain

Pathfinder NPC Heroes


Seoni




SEONI of Varisia
Human Sorcerer-12
Seoni is something of an enigma to her compatriots. Quietly neutral on most matters, bound by codes
and mandates that she rarely feels compelled to explain, the sorceress keeps her emotions tightly bottled.
Extremely detail-oriented—a trait that has led Merisiel to often call her a “control freak”—Seoni is a
careful and meticulous planner who frequently finds herself frustrated by the improvised plans of her
companions. Yet Seoni has stuck by her comrades, a fact that continues to amaze and confuse Valeros, who
often wonders loudly (although not altogether unappreciatively) about “the witch and her schemes.”

VALEROS of Andoran
Human Fighter-12
Born a farmer’s son in the quiet Andorian countryside, Valeros spent his youth dreaming of adventure and
exploring the world. For the past several years, he’s done exactly that, having been a mercenary with the Band of the Mauler, a guard for the Aspis Consortium, a freelance bounty hunter, and hired muscle for a dozen different employers in as many lands. Gone is his youthful naivete, replaced by scars and the resolve of a veteran warrior. Although he possesses a keen wit, he finds the simplest, most direct approach is often the best, and has little patience for convoluted schemes or magical chicanery. While noble at heart, Valeros hides this beneath a jaded, sometimes crass demeanor, often claiming that there’s no better way to end a day’s adventuring than with “an evening of hard drinking and a night of soft company.”

Valeros, Warrior of Andoran






Pathfinders!




Seoni


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