Monday, 18 September 2017

ep 59 11/6/4713 AR Beyond the Doomsday Door #6

Quillax Claw & Yukiko proceed down through Groetan tunnels with Koriah Azmeren & Clank, defeating demons of Yamasoth & rescuing a priest of Erastil.

Quillax Account

[17-Sept]
Summary:
- killed 5 Skulks - 1 runs away
- Open another doomsday lock and go to different, less safe part of dungeon (close door behind)
- copy down prophesies from art work
- kill 2 demon craps (qlippoths)
- Defeat Night Hag (it runs away) and free some souls
- Banish Gorista / Minotaur and free old priest
- Free Efreet and salamander companions using planar shift
- collect important armour/halberd loot
Journal:
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While we were regrouping, we were ambushed by six skulks that came from the direction of the cistern - probably from the unexplored hallway. The attacked with acid arrows and damaged my fire elemental form heavily. Koriah and Yukiko worked together and killed a skulk and I took water elemental form to help negate the acid. Clank and Claw engaged skulks on different sides of the hallway and Koriah manages to shove one into the cistern with her aklas where it struggled while Yukiko assisted me with healing magic. Claw killed a skulk and gave chase after one that attempted to run. Koriah killed a skulk while I drowned the one in the cistern. Claw killed another but one escaped us and was too quick for us to chase. While we quickly gathered the loot and dealt with injuries, we heard a scream from the direction the skulk ran off (down the stairs). Koriah told us that this level was occupied by the priests and the lower levels were sealed off. All the tunnels under Windsong Abbey were build by the Cult of Grotis and the cult members had sealed themselves inside the tunnels (most likely as undead).
Having heard the scream, we decided to go through the nearby Doomday Locked door and investigate that first. We used the same key and combination and were able to enter. There was an odd moon globe which revealed to have a skull like face representing Grotis, which leered at us. It lit up more as we approached. We understood this to be an Orb of Grotis, common in Grotin temples, which serve as windows for powerful Grotin clerics to look through, so it was likely that one of the Grotin clerics was aware of us. Koriah mentioned that this area made her somewhat afraid as it had not been secured by the Windsong Priests, so we would likely run into Grotins as well as other enemies.
[3000 xp each incl Koriah and Clank]
We head down the stairs and enter a room with frescos that had to be at least 10000 years old. It was decorated by the representation of Grotis' Herald (before he was transformed). There were prophesies on the mural referencing recent events from our era (start of the Age of Lost Omens) and even the fall of the Aslanti. We take some time to copy down the prophesies for later study.
Koriah hears some scuttling noises down the hall and I go to investigate. I shake off some vertigo, possibly of some mental attack or some charm on the room. Inside a demonic entity shaped like a crab (Qlippoth, demon of Yamasoth) rises up out of the floor. Koriah hears another behind. We split the party with Koriah and Claw heading behind and Clank and I attacking the one in front. The Crab demon attacks Clank and spears to try to implant an egg in him, unsuccessfully due to his metal construction. Koriah later informs us she dodged a similar fate. Yukiko banishes one and then Claw and Koriah kill the other.
[2000 xp each, incl Koriah and Clank]
We decide to bypass this level and head down to the one below, which had a room showing the sinking of Aslanti. We collect an odd blue crystal Aslanti every burning lamp and spread out on guard as I open a door. Inside there is an Efreet and some fire salamanders. The Efreet is working on a suit of armour made of horucalcom sky metal, which is the rarest of sky metals known to warp time (initiative bonus). There is a completed halberd at her feet. She bids us go, as she is almost done and would prefer not to fight us. We close the door.
Clank alerts us to movement and a vicious Night Hag suddenly is in our midst, attacking Yukiko. We attack the Night Hag, and I manage to Whelm it, but the Hag disappears into the Etheral Realm where we cannot follow. Seeing a door move, I go to close it in hopes of trapping the hag inside the room, but she appears and casts Confusion on us. Claw, Clank, and I are all confused, but Yukiko and Koriah are not. Unfortunately, in my confusion, I struck Yukiko, but did not cause her much damage. The Hag catches most of us with Lightning Bolt and after some more fighting, the Hag retreats and does not return. Those still affected with Confusion are returned to their right mind.
I open the door again to try to talk to the Efreet and get a face full of fire, so I close the door once more.
[2000 xp each]
We step into the Night Hag's chamber for a short rest to heal and free the trapped souls in the soul jars so the Hag cannot turn them into demons.
Without any direction, we pick a hallway at random and end up at a door that smells like acrid animals. Claw opens the door and reveals a minotaur. He fails to persuade it and it starts to head to attack us, but Yukiko banishes it.
[3000 xp player characters only]
We hear a quavering voice from the Southern-most cells and find an old man, Nildus Thilano chained within. Koriah recognises him and we free him by Claw ripping off the cell doors and breaking the chains. He tells us that the Doomsday Door is much lower down under us, and he informs us that he was tortured and was going to be sacrificed first to the polymorph plague. He also tells us there is treasure in the chest by the desk.
[600 xp each]
After being healed somewhat, Priest Nildus speaks with Koriah and she tells us that the armour the Efreet was smithing was for Ardathanatus for when he opens the Door. The ritual is set to take place in 3 nights time. We decide to steal the armour. We have him wait down the hall while we position ourselves in front of the door, which we push open confidently.
We manage to convince the Efreet we do not want to fight, but to send her home, and she agrees. I invoke a planar shift and send all the fire creatures back to their home plane. We collect the unfinished armour and the completed halberd and consider our next move.
[2500 xp each]
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Loot - all loot provided to James to track in his spreadsheet.

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