Sunday, 5 April 2026

Session 2 30-31/3/4726 RL 2

30/3: Party explore the second level of the dungeon below the fishery; defeat kobolds & xulgath, finally slaying the kobold queen. Reach level 2.

31/3: Party return and in a terrible battle slay a horned dragon, turning its corpse into crafting components.

19/4: A few weeks later, the 'Tiefling' half-elf shopowner Wrin Sivinxi of Wrin's Wonders is worried about the light from the Gauntlight ruins' and asks the party to investigate. She promises great deals on magic items in return!

Session 2 Player Account - Keshani (+20 XP)

  1. Return to the Caves 30/3
  2. Rested and rejuvenated we return to the caves and descend to the lower level. In the room at the base of the stairs some kobolds have attempted to lay an ambush, but they are easily detected and we charge in to attack. Initially things go poorly for us as both Kyra and Valeros are injured, but then Kyra turns the tide of battle with her Fire Breath spell and the last kobolds flee, calling for aid from some Xulgath. Before they can reach their allies they are killed, but the Xulgath have been alerted. Grognar takes the lead, crosses a flooded tunnel, and confronts the first Xulgath who is slain by a single mighty blow from his greataxe, but then is downed by three others who combine their attacks against him. Kyra’s intercession and the power of Sarenrae saves the dwarven warrior from certain death, and the remaining three Xulgath are soon defeated. In a nearby cave we discover a weird room with elemental orbs in its corners. The orb of water seems to have broken which caused the flooding. Other orbs of earth, fire and air appear intact. However as we approach the fire orbs shatters and from the shards emerges a rat seemingly made from fire and ash. Noting the rat’s aversion to the flooded part of the room, we attack it from range while standing in the water and it is soon destroyed. Crocus investigates the remaining orbs and discovers that they grant boons from their respective elemental planes – air grants a brief moment of flight while earth grants a moment of greater strength.
  3. The next room contains a water fountain that is in fact a trap, designed to blast torrents of water at an unwary explorer. Keshani tries to defuse the trap but fails, so instead we default to brute force to break it. Unfortunately the amount of noise we made has allowed the kobolds in the next room to prepare an ambush, and when Grognar opens the door to the room he is skewered by multiple spears. After some debate – including the possibility of using a sturdy table as a mobile barricade – we decide on a two pronged attack having discovered a second, blocked up entrance to this room. Grognar and Valeros plan to enter through the main door, while Keshani, Kyra and Crocus will unblock the other entrance and go that way. There is some misunderstanding regarding timings, but in the end we go in at roughly the same time…
    The room beyond is the kobolds’ home base. Using the fly ability from the orb or air Grognar soars to directly confront the kobold’s chief, but her followers rush to her aid and soon the warrior is in trouble. The rest of us deal with the kobold scouts and hunters, and try to get to Grognar in time to support him. He kills the kobold chief but is himself downed by her guards. Luckily Kyra’s timely intervention and the arrival of the rest of the party is enough to give us victory. Having put the clues together – and hearing the rumble from the adjacent cave – we conclude that the kobolds have indeed allied with a dragon hatchling, and knowing that confronting any dragon, regardless of its age, is a risky venture we head back to the tavern to recover our strength.
  4. 31/3
  5. The intervening time has not calmed the dragon’s wrath at the loss of its minions. We venture into the cave, trying to stay scattered as a precaution against the dragon’s breath. It attacks mainly from the air and the weaknesses of our group when it comes to ranged attacks are quickly made clear. Crocus remains sheltered in the entrance of the cave to cast spells at it, but the rest of us take the fight to the dragon. Over the course of the melee, Kyra, Valeros, Keshani and Grognar are all knocked unconscious by the dragon’s attacks, but the dragon too is sorely wounded. Eventually it retreats to a high ledge at the back of the room where it hunkers down out of sight of any ranged attacks. Valeros and Grognar manage to climb the ledge and are even joined by Crocus, but the critically wounded dragon lashes out at them and they all fall bleeding to the ground. Badly wounded herself Keshani climbs a mushroom to gain sufficient height to see the dragon and attacks it with her sling. On top of all its previous injuries, that one sling bullet it sufficient to slay the dragon. Kyra is able to rescue the unconscious trio before they can succumb, and we slowly make our way back to the tavern to celebrate our victory, and more importantly our survival.













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