Joined by Obero a female Samurai Pathfinder, the group press on into the Council of Truth's dungeon, defeating a mighty steam mephit and a stasised Gug, encounter an alchemy lab, library, waste incinerator. and spiked trap room, finally locating the stairs down to the next level, seeking the Seven Swords of Sin...
"Ancient Thassilon was not ruled by wizards and spells alone, for even the runelords had their martial champions. Also known as the Alara'hai or the Seven Blades of Conviction, the Seven Swords of Sin were the weapons of those champions, assorted blades imbued with the deadly might of the schools of magic that dominated Thassilon."
The names of the Seven Swords, as listed in Tirana's notes:
Asheia, Sword of Lust
Baraket, Sword of Pride
Chellan, Sword of Greed
Garvok, Sword of Wrath
Shin-Tari, Sword of Sloth
Tannaris, Sword of Envy
Ungarato, Sword of Gluttony
Amatatsu Icy Kama:
+1 weapon, d6 slashing, 1-handed, light, finesse: legendary (requires attunement)
When you hit with an attack using this magic kama,
the target takes an extra 1d6 cold damage. In
addition, while you hold the kama, you have
resistance to fire damage.
In freezing temperatures, the blade sheds bright
light in a 10-foot radius and dim light for an
additional 10 feet.
When you draw this weapon, you can extinguish
all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.
Quillax Account
[14-May]
Summary:
- Obero joins party
- Neril was otherwise engaged
- Fight and destroy Imp (which was actually a Mephit)
- Disabled allure/wall trap, revealing a Gug, which we killed
- Safely secure a key (inscribed "21")from an alchemical room.
- Secure some books from a library
- safely get through "Hedgehog dilemma's" room
Sepheria and Claw met a woman at the window, Obero. She stated she was looking for answers about her family and her search had led her to the Council of Truth. She asked to join our group.
Neril and Claw stayed up on street level while Sepheria led Obero down. We briefly turned the turbines off to assist them through the turbines.
After introductions, we proceeded through the console room and into the "Imp" room, which revealed itself as a Steam Mephit as we battled it. Irizati used his weapon and destroyed one of the crystals, shattering it and causing a chain reaction, which knocked Obero out and killed the Mephit. It destroyed some of the treasure, unfortunately, but the magical items survived the blast. We got Obero to her feet, collected the surviving items, and progressed down the hall.
We passed a room with a koi fish pond, which we thought was probably the proper entrance to the building. We simply passed it.
The next room was an illusionary gold pile covering a trap wall and topped with a suggestion/charm effect. As the suggestion effect could ensnare our companions if they followed, we decided to pull down the wall to protect them. I safely disabled the trap only to reveal that it hid a beast inside. With the wall down, the stasis dropped and the Gug stirred into action. With a team effort, we were able to strike it down with Irizati landing the killing blow.
[3250xp each]
We continue onward past a room filled with dead goblins, who had managed to impale themselves on their own made traps. One had a scroll of engineering schematics of traps and metal floor traps.
At the end of the hall, there was another door, which led into an acrid smelling room with 3 oil paintings, a black cauldron, and 3 pillar/podiums made of piles of bones.
- Skeleton with yellow heart, holding a red apple and a blue jay.
- Castle being hit by a huge blue tidal wave with a red rose at its centre.
- Babou Demon holding a yellow goblet and a red heart.
The pillars were topped with inverted skulls acting like cups, each bubbling with a different coloured liquid. There was also a corner with raw lead, a key trapped in amber, and 2xred, 2xblue, 2xyellow powders.
Irizati knew not to mix the powders because it would be unstable and not to mix multiple reagents.
We mixed the blue liquid and the red powder, which produced a clear alkahest acid. The key was freed from the amber by dipping it in the acid with mage hand. The key had "21" etched into it.
Leaving the room, we progressed to a room called "Hedgehog's dilemma", written in an alchemical language. Before progressing into that room, we located a library and collected some books, found the other entrance to the raptor room, found a possible garbage disposal room with a lava-esque sense about it.
Note: the books explained that the Swords (called Alara'hai) had originally been virtues and had been corrupted. Asheia is the name given to the Sword of Lust we are hunting for; a flaming blade that causes anyone it strikes to fall under control of it's wielder.
We eventually passed through the Hedgehog's Dilemma room which had squares of reverse gravity as well as little spikes on the floor. We were able to get through safely, except Obero, who needed to be polymorphed into an Owl to free her from the trap.
We stepped into the stairwell, Obero still in owl form, and proceeded downward.
[ 600 + 600 = 1200 xp ]
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