Saturday 28 September 2019

ep 93 18/2/4720 The Inubrix Vault - the Soul Reapers


7:35am  2019-9-28 Keelia Has entered the room
chris107: Morning Keelia
Keelia: Morning!
Keelia: Sorry I'm late
joriandrake: morning Keelia
chris107: The sloshy metal, what is it useful for again?
Smon: Hi K
Keelia: it's djezet, which is used for goblets of love charm, etc.
chris107: thanks
Keelia: not sure about the liquid form
Smon: Smon: At about 200gp value per lb that's 20,000gp worth if you can carry/store it.
joriandrake: potion bottles then?
chris107: Have we got anything to store liquid metal in?
Smon: Can be used as a crafting component esp for stuff like wand of the war mage, rings of protection etc
Smon: It weighs about as much as liquid iron
Smon: Several times the weight of water
chris107: cool
7:38am  2019-9-28 JamesDevil Has entered the room
chris107: Would we need such a huge amount?
JamesDevil: hi all, soz I'm late
chris107: Morning James
joriandrake: Yes, we can use or sell it
Smon: Hi J
joriandrake: morning James
chris107: If we are only going to make a ring of protection or a wand?
Smon: You don't 'need' it, no.
chris107: It's only make believe pennies. How many of those do we need?
joriandrake: You're asking a rogue?
Smon: It's a valuable crafting component for all sorts of things, but especially for charm type magic
chris107: Just think it's messy and our time is valuable.
JamesDevil: eh? what about Charm?
joriandrake: We discus how to transport, and IF to transport 100lb of material
Smon: from PF wiki [i]The rust-red substance is a sought-after spellcasting component, as it amplifies magical power above and beyond natural spellcasting abilities.[1] It is associated with enchantment magic, love, and lust Djezet also has radiation-deflecting properties.[2] Because of its naturally liquid state, djezet is rarely used in making weapons and armor, although in ancient Thassilon it was rumored that certain powerful spellcasters (including Xin himself) had developed djezet alloys.[3][/i]
JamesDevil: well i can carry well over that
joriandrake: I know I plan to reforge the mask, and this might help make that easier, quicker, or cheaper.
JamesDevil: ah, that sruff
joriandrake: Enchnatment magic as far I understand includes forging all the magic items
chris107: yup, that stuff
joriandrake: djezet alloy amor might have interesting benefits
Keelia: (Q is going to use the timeglass to see if there is anything of interest in the near future)
chris107: Fill your boots then! Or bags
JamesDevil: grr, i can't find my phone
Smon: Like I said, it could be poured by Claw into a bag of holding for transport; it would tend to break most receptacles due to the weight.
chris107: But we have no bag of holding?
joriandrake: Boon: Drakhaien is going to pick spell sniper feat, increase INT by 1, and take another known cantrip
joriandrake: We got a couple powerful barbarians to use for pack stuff
Smon: Tell me when you're ready to activate the teleport circle Sihedron on the vault floor & move on.
joriandrake: the issue is with a vessel for liquid
JamesDevil: sec
chris107: When ever the others are.
Smon: It weighs about 7 times water weight so needs a metal receptacle like the big brass bowl it's in currently.
joriandrake: I do Have an efficient quiver, but that is a specialized bag of holding per rules, with strong carry restriction
Smon: The bowl is 6' across by 4' high so not really very practical to transport.
joriandrake: If Quillax covers parts of the liquid in stone, like 5 equal units we can manage its transportation
joriandrake: I remember we discused such a possibility
Smon: Yeah but you have no suitable stone AFAICS
joriandrake: hm, wasn't there some pillars or obelisks in a different room earlier?
joriandrake: we could just go and return here later with material
joriandrake: perhaps we even find a bag of holding meanwhile
chris107: perhaps
Smon: Let me know if anyone is using a cantrip to activate the Sihedron floor teleport and if going onward or back. Looks like Inubrix is up next.
JamesDevil: @smn whats stopping us from just pouring it into the BoH?
joriandrake: I really god no better idea I'm afraid
joriandrake: got*
joriandrake: perhaps the bag is already full?
Smon: What bag of holding? If you have one you can pour it in (best to remove fragile objects first)
chris107: we don't have one?
Keelia: going to up my INT as my boon, I guess
Smon: Not WIS Quillax?
joriandrake: I think someone did in fact have a bag of holding, forgot who
JamesDevil: I've hand one for ages
joriandrake: ah, problem solved
JamesDevil: before Q blew hers up
chris107: well problem solved then
Keelia: Already at 22 - I thought that was as high as we could go?
Smon: Yes, I thought so James. Like I said last week you can remove contents & pour in the Inubrix.
JamesDevil: a few magic item in it, but nothing breakable
joriandrake: Simon posted in game thread that he overrides the max attribute points
Smon: On Golarion you can raise stats to 30-28-26-24-22-20
JamesDevil: Claw does that
chris107: (Keelia, 30,28.26.24,22 in any order I think?)
Keelia: ok, then I'll bump WIS
Smon: OK Claw empties his BoH, pours the Inubrix into his BoH, it settles at the bottom (you could even put another 150 lb of stuff on top)
Smon: (the normal max is 20 but DMG epic boons system allows for higher. I vary it by campaign)
JamesDevil: "anyone have anything else they want to put in here? items? smaller party members?"
chris107:
Smon: Next metal on the Sihedron - https://pathfinderwiki.com/wiki/Inubrix
chris107: Hmmm, necromancy. M frowns.
JamesDevil: Onwards we go all
chris107: Yay!
joriandrake: (thanks James, you reminded me of having Eclipse again )
Smon: Anyone using a cantrip on the floor Sihedron?
chris107: Will mage hand or EB work?
Smon: Judging by what Quillax has been doing, any cantrip cast into floor while touching the right shard point should work.
joriandrake: why do you wish to use it again?
joriandrake: ah right, pushing it
chris107: Then M does so with mage hand
joriandrake: Yes, let's do Mage Hand then
Smon: OK, you gather on the Sihedron/teleporter
chris107: following what Q did carefully
Smon: Mal touches the Inubrix point and casts into it
Smon: There is a flash and your surroundings shift...
Smon: Another vault, same size as the last, surrounds you. The black crystal pedestals along the walls of this whitemetal-
tiled room contain mounds of pale white ingots, save
for the easternmost one, which instead supports an exquisite looking
scimitar.
JamesDevil: "Hmm, only item is a sword...."
JamesDevil: "...sigh clearly touching it will cause some kind of trap....or a good fight >:)
chris107: M raises her shield just in case and tries to detect anything fiendish etc.
JamesDevil: "
Smon: As the flash fades you see two sinister 12' tall cowled & robed dark figures materialising in front of you, only about 15' away. Each grips a horrible looking silver bladed scythe; their claws are wickedly curved.
chris107: (5/6 left)
Smon: The Soul Reapers raise their scythes and float towards you...
Smon: They are definitely powerful Undead Mal.
JamesDevil: such a nice name
JamesDevil: this can only end well
Smon: roll init?
joriandrake: black pedestals? might be possible to use for quillax for liquid later as crafting stone?
chris107: Grrrr!
chris107 Rolls 1d20+2x2 and gets:
8 (+2) = 10
18 (+2) = 20
chris107: 20
JamesDevil Rolls 1d20+2x2 and gets:
6 (+2) = 8
13 (+2) = 15
Smon: /roll d20+3
Smon rolls 1d20+3 and gets: 2, (+3) = 5
Keelia rolls 1d20+3 and gets: 9, (+3) = 12
Smon: The wraith-things resemble images of the Grim Reaper himself, and you have a feeling those scythes are truly dangerous...
Smon: Jorian roll init
joriandrake rolls 1d20+5 and gets: 14, (+5) = 19
chris107: "Sihedron!" She shouts. Kindness. Then attacks with the Sun Sword.
Smon: GM: You are surrounded by a miasma of evil - you all take 10 Necrotic damage at top of round. Then #20 Mal leaps forward with Sun Sword raised.
chris107: (all damage is radiant) they also take 10 radiant from her aura
chris107: 174/184
chris107 Rolls 1d20+15x2 and gets:
16 (+15) = 31
2 (+15) = 17
Smon: ok Mal is as toxic to them as they are to you! AC 19; 1 hit
chris107 rolls 3d8+19 and gets: 8, 5, 5, (+19) = 37
chris107: 37HP radiant. reaction the S to D. End turn
Smon: Mal slashes through a Reaper, meeting little resistance , it wavers slightly.
Smon: (ok Mal & Drak both heal from the Sihedron transfer)
chris107: 184/184
Smon: Mal these things exist in ancient Thassilonian legend; it's said the touch of their scytches can draw a soul from its body.
chris107: eek
JamesDevil: -.-
chris107: She breathlesly tells the others as she battles away.
Smon: However you all won init so good luck
Smon: #19 Drak your go
chris107:
JamesDevil: focus fire people
joriandrake: Drakh's familiar will go and use help action on Mal's target, Drak looks for a spot to hide
joriandrake: any there?
joriandrake: pedestals big enough?
Smon: Drak you can try to hide behind a pedestal.
Smon: Your familiar takes 10 Necrotic
joriandrake: Drakh moves to pedestal, bonus action hide, casts Haste on himself there hidden, shoots Mal's enemy
Smon: Drak you can roll a bonus action hide - DC 29 though!
joriandrake rolls 1d20+17 and gets: 5, (+17) = 22
joriandrake: 27
joriandrake: Familiar wounded but still helping
joriandrake: using its aid to advantage shot the thing
Smon: OK it's still aware of you so no advtg on shot, but you can sneak att & have advtg from familiar help
joriandrake Rolls 1d20+11x3 and gets:
2 (+11) = 13
13 (+11) = 24
14 (+11) = 25
joriandrake: 25
Smon: Drak you are currently outside the necrotic aura of the reapers
Smon: AC 19, hit
joriandrake: ok
Smon: magic bow right?
joriandrake: yes
Smon: you hurt it  roll dmg
joriandrake rolls 1d8+5 and gets: 6, (+5) = 11
joriandrake rolls 10d6 and gets: 6, 6, 3, 3, 4, 1, 5, 5, 2, 6, = 41
Smon: 52 dmg
joriandrake: shot for 52 hp
Smon: has taken 99
Smon: end turn?
joriandrake: cn't do more this turn, end
Smon: Oh BTW you can't hide too good w a Sihedron floating behind you anyway
JamesDevil:
Smon: #15 Claw
joriandrake: Didn't stop me still doing it till now
Smon: (the Sihedron does go invis when you go invis though)
JamesDevil: Claw considers the sword on the pedestal, then rushes the one M is attacking
chris107: (perhaps you could pass it on?)
JamesDevil: attack attack
chris107: (but not to Claw)
joriandrake: (Claw doesn't want it, I remember this time)
Smon: Claw charges forward
joriandrake: (and I might need the reaction)
JamesDevil rolls 1d20+19 and gets: 19, (+19) = 38
Smon: hit
JamesDevil: (i think i hit it)
joriandrake: (I'll pass it on next time)
JamesDevil: Slashing
JamesDevil rolls 3d6+17 and gets: 5, 5, 6, (+17) = 33
JamesDevil: Fire
JamesDevil rolls 5d6 and gets: 4, 5, 4, 6, 5, = 24
Smon: (You can pass it on as a Reaction outside your own turn)
JamesDevil: Second Attack
JamesDevil: Slashing
Smon: The Reaper wavers - 57 dmg
JamesDevil: eh?
JamesDevil rolls 1d20+19 and gets: 18, (+19) = 37
Smon: Then it evaporates
JamesDevil: soz, fthe attack roll didn't go off
JamesDevil:
JamesDevil: onto the next one then
joriandrake: (dices lag in the last week yes)
JamesDevil: Second Attack
Smon: Had taken 156 dmg destroying it
chris107: yay!
JamesDevil: Slashing
Smon: Claw hits the 2nd
JamesDevil rolls 3d6+17 and gets: 4, 1, 3, (+17) = 25
joriandrake: great, one remains
JamesDevil: Fire
JamesDevil rolls 5d6 and gets: 1, 3, 1, 3, 1, = 9
JamesDevil: -.-
Smon: 34 dmg
JamesDevil: end turn
Smon: #12 Quillax
Keelia: She throws a produce flame at it -
Keelia rolls 1d20+13 and gets: 10, (+13) = 23
Smon: hit
Keelia rolls 4d8 and gets: 1, 4, 2, 4, = 11
Keelia: and she takes fire elemental form
Keelia: as her bonus
Smon: #5 the Soul Reaper swings its scythe, attack #1 at Claw
Smon: /roll d20+10
JamesDevil: better me than anyone else
Smon rolls 1d20+10 and gets: 20, (+10) = 30
JamesDevil: AC20
JamesDevil: O.o
Smon: damn, that's a crit so your Soul is in trouble...
Smon: DC 18 CON save or your soul is torn from your body
Smon: (also 32 slashing & 20 Necrotic)
JamesDevil rolls 1d20+14 and gets: 4, (+14) = 18
chris107: +6 from M
JamesDevil: +6 from M
JamesDevil: Halfed smn?
Smon: Yes your rage applies as usual
Smon: The Reaper moves around Claw (not breaking contact) to swipe at Malassandra with attack #2
chris107: AC20, disadv for undead due PvE
Smon: (So Claw net dmg 52>26
JamesDevil: Sentinel
Smon: OK its attack roll
Smon: /roll d20+10x2
Smon Rolls 1d20+10x2 and gets:
6 (+10) = 16
13 (+10) = 23
JamesDevil rolls 1d20+19 and gets: 20, (+19) = 39
Smon: 16 with disad
chris107:
JamesDevil:
Smon: Garvok crits and explodes!
chris107: and
JamesDevil: this will hurt you, soz M
JamesDevil rolls 1d20+19 and gets: 12, (+19) = 31
JamesDevil rolls 6d6+17 and gets: 4, 1, 6, 1, 6, 6, (+17) = 41
chris107: No worries, lets just get shut of these horrid things.
JamesDevil: Fire
Smon: So Claw roll your crit dmg then 14d6 fireball to everyone but Drak (& Quil-lemental immune as fire form)
chris107: Save DC and stat?
JamesDevil rolls 14d6 and gets: 1, 2, 4, 4, 1, 4, 3, 1, 5, 3, 1, 3, 6, 5, = 43
chris107: save?
JamesDevil: dex
chris107: thanks
chris107 rolls 1d20+15 and gets: 14, (+15) = 29
Smon: Fireball, DEX, James do you have the DC?
chris107: shield mistress. 0?
JamesDevil: 25 i think?
JamesDevil: crits are nasty
chris107: (everyone +6 for M's aura)
Smon: Mal used her Reaction to pass the Sihedron
JamesDevil: you may have lowered it though
chris107: Mal hasn't got it
chris107: The selfish rogue kept it.
chris107: oh yes. sorry
chris107: 21HP fire?
Smon: 21 fire yup
chris107: 163/184
JamesDevil: vanilla Gorrvok says 25, I think you my have ruled it differently
joriandrake: I think James killed my familiar
JamesDevil rolls 1d20+2 and gets: 7, (+2) = 9
JamesDevil:
Smon: DC is 19 http://smonscurseofthecrimsonthrone.blogspot.com/2017/07/ep-54-185-to-364713-seven-swords-of-sin.html
JamesDevil: soo...I assume it dead?
JamesDevil: ah, ok
joriandrake: it's fine as long we can rule its always the same to return, a familiar dies very easily
JamesDevil: 19 DC my bad, i rem ember it being very high
Smon: James you need to tell me your crit damage on the Reaper, rem brutal crit dice, and crit will double the 5d6 fire to 10d6 now
JamesDevil: I posted both above seperatly
Smon: So 3d6>6d6 plus brutal crit dice, plus 10d6 fire
JamesDevil: thats why i state each before i roll
Smon: Yeah you appeared to make a d20 roll not a damage roll though
JamesDevil: amesDevil rolls 6d6+17 and gets: 4, 1, 6, 1, 6, 6, (+17) = 41 chris107: No worries, lets just get shut of these horrid things. JamesDevil: Fire JamesDevil: /roll 14d6 chris107: Save DC and stat? JamesDevil rolls 14d6 and gets: 1, 2, 4, 4, 1, 4, 3, 1, 5, 3, 1, 3, 6, 5, = 4
joriandrake: sorry, I had mom come over, discussing breakfast, wasn't able to focus on Sihadrin pass chance
JamesDevil: I rolled 31 before that
JamesDevil: for the attack
Smon: You rolled a 31 on d20+19!
Smon: That's not a damage roll!
JamesDevil: /roll 6d6+17 JamesDevil rolls 6d6+17 and gets: 4, 1, 6, 1, 6, 6, (+17) = 41
JamesDevil: i think there text spam going on at the time
Smon: JamesDevil rolls 1d20+19 and gets: 20, (+19) = 39

You critted
chris107: (pass it with your reaction now?)
Smon: So then you need to roll your crit weapon damage
joriandrake: (to whom?)
chris107: (M, she's next!)
joriandrake: ok, reaction - passing sihedron to M
Smon: I guess you're not getting my posts
JamesDevil: I did thats what I rolled above
chris107: thank you.
Smon: ok I'm going to work out what you should have rolled
joriandrake: looks like James rolled 14 d6 first then added 6 d6
JamesDevil: otherway around but let smn sort it out
Smon: You have 3 brutal crit dice, so weapon damage is 9d6 +17 slashing, plus 10d6 fire. If you would like to roll me 19d6+17 please.
Smon: (+17 from +10 STR +4 Rage +3 magic)
JamesDevil rolls 19d6+17 and gets: 2, 1, 1, 2, 4, 3, 4, 2, 5, 1, 3, 2, 2, 5, 2, 6, 1, 4, 3, (+17) = 70
Smon: ok it takes 70 from the crit
Smon: then fireball save...
joriandrake: dead yet?
Smon: /roll d20+3
JamesDevil rolls 1d20+3 and gets: 18, (+3) = 21
Smon rolls 1d20+3 and gets: 9, (+3) = 12
JamesDevil: I failed mine before
Smon: it fails its save and takes 43 fire, has taken 168 and is destroyed.
chris107: Yay!
Smon: The Reapers fade away back into oblivion.
chris107: are you safe to accept the S for healing now James?
JamesDevil: i'll update my attack sheet
joriandrake: "Eclipse!" Drakh is devastated for a moment by the loss
Smon: BTW they have 3 attacks each, crit on 19-20 is CON save or destroyed, so you were lucky they only got 2 attack rolls total!
joriandrake: then shrugs
Smon: After a moment Garvok reappears in Claw's hand.
chris107: M 184/184 S to Claw.
Smon: You can pass the Sihedron round & heal up.
chris107: 15 minutes left for me guys
JamesDevil: I have +14 to CON saves, so i was the best person for it to attack regardless
chris107: only +14?
JamesDevil: 24 Con, plus proficiency, its good to be a Barb
chris107: I remember it well
chris107: So we have the magical scimitar and some ingots?
JamesDevil: "DON
JamesDevil: touch the sword"
JamesDevil: someone mage hand it first while we all stay back
Smon: GM: The scimitar seems fragile and slightly translucent or ghostly - forged of Inubrix alloy, in this world and the next.
chris107: M tries it's weight with mage hand
Smon: It lifts up towards Mal at her mage hand.
chris107: BoH?
chris107: Or can someone identify?
Smon: ?
JamesDevil: unless any of us can identify yea
joriandrake: Drakh will do it
chris107: Into the bag of holding with it
joriandrake: I have a ritual book for a while, Identify in it
chris107: after identify.
JamesDevil: yea
Smon: GM: It's a ghost touch scimitar - incorporeal undead are Vulnerable to all damage from it (x2 dmg) but it has no inherent bonus.
chris107: then judge the weight per ingot. See how many we can take?
JamesDevil: "hmm, a nice but fairly narrowly useful sword, into the bag it goes"
Smon: Nice for Drak (double your sneak dice dmg!) or maybe Mal (double Radiant smite dmg!)
Smon: Does not need Attunement BTW
chris107: nice
chris107: Onwards?
JamesDevil: unless one of you wants on hand?
joriandrake: I guess the scimitar could be useful, just needs upgrading
Smon: There are 38 ingots worth 500 go each
chris107: All yours if you want it J.
JamesDevil: how much in weight smn?
joriandrake: I'm unsure, maybe
joriandrake: for now fdrop in bag
Smon: 190 lb weight (5 lb per ingot)
JamesDevil: it not aattunment so you guys could swap it mid battle like the Sihedron
Smon: You can get 150 lb weight in the bag of holding on top of the djezet and carry 40 lb
chris107: approx 140lbs left in bag I think?
chris107: cool.
joriandrake: Chris what would be better for you, the defending transformative adamantine weapon from 2 sessions ago or the scimitar? For Mal
chris107: mal is happy with the sun sword. But thanks.
Smon: GM I think as Chris has to go will stop before nex fight
joriandrake: ok, bag it for now then, maybe after this adventure in off time I can alter it to be better even
chris107: soz guys
JamesDevil: hmm, gimme a min i need to do some house keeping with the bags anyway
joriandrake: Drakhaien will help search the room after identification ritual
JamesDevil: no worries mate
Smon: The white metal tiles are illusory, only the ingots are real Inubrix.
chris107: Thanks for the game Simon. Cheers guys. Have a great week all
joriandrake: is the ingot same material as the ghostly scimitar?
joriandrake: bye Chris
JamesDevil: cya mate
Keelia: bye C
Smon: (the scimitar is an alloy of inubrix & steel) Looking at the floor you can see the next vault should be Noqual, then Sicatite, then Abysium the final one.
8:54am  2019-9-28 chris107 Has exited the room
JamesDevil: how heavy was/are the skymetal and adamintine Dragon Teeth we got a few weeks ago?
Smon: The teeth only weigh around 15 lb total
joriandrake: ok, then it is good, the scimitar can be used as template for smiths
joriandrake: and we can make other weapons easier
Smon: Yes the scimitar could potentially be analysed by eg Golemworks to create a formula for similar weapons using the Inubrix ingots.
joriandrake: Drakhaien will cast find familiar from book to resummon Eclipse, this allows everyone a hour of short rest, if everyone is fine with it
Keelia: brb
joriandrake: I think the room is safe to rest in
Smon: Rem max 3 short rests per day, I think you have had 2 so far.
Smon: You don't have to SR while waiting for Drak though
joriandrake: true
Smon: (you can take the benefit of a SR 3/day)
joriandrake: Eclipse is not much use in battles but her keen senses / blindsight are valuable for awareness
joriandrake: Sesnes which Drakh can tap into
joriandrake: senses*
JamesDevil: smn, sorry to ask again, the skymetal weighed how much? since we are getting into wieght issues I don't want to claim more than we can carry
joriandrake: perhaps we should stop now
Smon: 190 lb, of which 150 lb could go in bag
joriandrake: Chris gone anyway, and then can calculate weight
Smon: Yeah, suggest do book keeping stuff now so ready for next time
Smon: i'm in no hurry though, happy to answer questions
joriandrake: ok
Smon: Next week I have an afternoon tabletop game but I could do a short 2 hour session if that suits?
joriandrake: In that case I would like to ask about last session, when the enemy went after Drakh in hiding place. I am still uncertain what exactly happened there. Did that thing have blind sight or blind sense to begin with?
joriandrake: yes, I can do the 2 hours, not much though
JamesDevil: sure, i'm up for it
joriandrake: I mean its length doesn't give us a lot of leeway doing other things than focus on game
Smon: There were 2 issues J. 1. Blind Sight = can see you when invisible. 2 = it knew you were behind the bowl & that it only had to move around the bowl to see you.
joriandrake: So, despite having Skulker feat's benefits and being hidden it didn't have to do anything to seek me out
Smon: I can do short sesh next week, then 3 weeks of regular sessions if that suits, then skip a week at start of November.
joriandrake: I understood invisibility got ignored but I had 30something for stealth, which confused me
Smon: So, you cannot normally hide if in plain sight.
joriandrake: Any chance Simon to change time slot perhaps? as we often did last year?
JamesDevil: okk, i think i have enough in fo for the house keeping, than ks for the game guys
Keelia: sorry back
Smon: You didn't raise any Skulker feat
Smon: thanks James
Smon: Hi Keelia
JamesDevil: I'm off Keelia, bye bye
Keelia: bye!
joriandrake: I was already hidden with the roll though, I mentioned the SKulker feat, but only because I thought my position was revealed because the failed shot, which is why I pointed to the feat not reveal my position
joriandrake: bye
Smon: Checking Skulker, no that doesn't help Drak when in plain sight.
Keelia: So i see we're done then
9:08am  2019-9-28 JamesDevil Has exited the room
Keelia: Alright, thanks for the game  Let me know if next week is on
Smon: Yes will do 08.30-10.30 next week if that suits everyone.
joriandrake: I was thinking, as the creature went around my hiding location Drakh may have just sneaked along the edge circling with it, that might still fit into an active Stealth
joriandrake: bye Keelia
Keelia: Should be fine for me but I'll let you know if that changes
Keelia: bye!
Smon: >>Drakh may have just sneaked along the edge circling with it<< that would need a readied action reaction move
joriandrake: I didn't want to argue, I just didn'tz even get what happened
9:09am  2019-9-28 Keelia Has exited the room
joriandrake: pondered to PM you this week or not, then it was already today
Smon: It knew you were shooting at it from behind the bowl, but not exactly from where, so it had to go round the bowl to see you
joriandrake: ok, I'll try to be aware of that next time
joriandrake: one more thing:
joriandrake: Mage Hand is the core ability for arcane trickster
Smon: NB you did count as Hidden until it moved round and Skulker would let a 2nd attack have advtg if first missed.
joriandrake: but while I can use it well out of combat, in combat I can't use its benefits, it is barely ever worth to waste a full action on casting it
joriandrake: ok thanbks I got that scene now
joriandrake: so Mage Hand:
Smon: Mage Hand AT is great vs most traps
joriandrake: next boon I would like to have the ability to cast it as bonus action instead of full action, perhals with doubled distance.
joriandrake: Versatile Trickster will then finally be useful
Smon: What are you planning to do with it?
joriandrake: most other rogues get a similar advantage efffect ability, on their 3rd and not 13th level, and it doesn't require a full action
joriandrake: that is why I ask for this boon option
joriandrake: No extra benefits of use, just wanting to have it be quicker to cast, but due to boon being rare and really useful, maybe yo ualso allow doubling the reach/distance
Smon: Are you talking about casting (NB it lasts a minute per casting) or manipulation as a bonus action?
joriandrake: I started on level 13, but it was never worth to use Versatile Trickster in abttles
joriandrake: casting time
joriandrake: manipulation is already a bonus action
joriandrake: So even if I cast it quicker, I still have to spend bonus action on moving it, I think 20 feet per turn or so
joriandrake: but if the casting itself becomes a bonus action I have a better action economy for first turn with it
joriandrake: Usually it was never a good choice to use it instead if hide + shoot
Smon: OK, I'll allow cast as bonus action + range +10' (so 40') as next boon.
joriandrake: I could in some cases however with the boon variant cast mage hand and shoot, etc
joriandrake: thank you
joriandrake: I was already considering this for last sessions boon but picked spell sniper isntead
joriandrake: now Drakh is good at aiming with spells and bows both, and can sneak attack with more options
Smon: yup
joriandrake: ok, I'll get going, have a nice weekend/week Simon, cya
Smon: bye J!




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