Saturday 2 November 2019

ep 96 19/2/4720 Abysium Vault - Fall of Belmedra - Final Vault

Jagged metal shards of a blue-green metal tumble through the
space of this room as if in slow motion, each sliver pulsing with
a sickly green light. Clouds of the powdered metal drift around
the edges of the room in a lazy churning current that stirs into
a vertical spiral to the north around a door set into a protruding
section of wall.

chris107: Hmmm the guardian of the Abysium vault looks a bit nasty.
Smon: Drat, should have known Chris would check log!
chris107:
joriandrake: well we do check the vaults, but perhaps we will go the other way around and not encounter her yet
chris107: There is no room for fear in Malaxandra's heart.
joriandrake: that is a 'her', yes?
Smon: GM: OK so Malassandra uses a cantrip to activate the Sihedron, taking the three of you to the Final Vault... (there is no 'other way round' J)
Smon: Jagged metal shards of a blue-green metal tumble through the
space of this room as if in slow motion, each sliver pulsing with
a sickly green light. Clouds of the powdered metal drift around
the edges of the room in a lazy churning current that stirs into
a vertical spiral to the north around a door set into a protruding
section of wall.
chris107: Do any of M's aura's keep these shards away?
Smon: You feel distinctly unwell (unless immune to Poison) - an effect of the poisonous Sicatite imbuing this vault. Between you and the door the great snake-woman form of a Type V demoness unfurls, each hand gripping a sword of a different Skymetal. She regards you with interest.
chris107: Or can she bat them away with her shield?
chris107: Does M recognise the creature?
chris107: History maybe?
Smon: Unless M has a poison-repelling aura, no. And you can't repel a dust-mote cloud with your shield.
JamesDevil: Claw stares down the woman
Smon: (already rolled & failed AIR)
chris107: cool
chris107: coll again
JamesDevil: "this is going to be fun..."
Smon: https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6YMGVEjK6RSu7W2VQFvnGgDBc-RQncG21v5ekrXbV4zvxVSRXXyR5a5YYNyJ4wpOD6zPtfTMxbeC-OopSYAU3zJNhE4kCZ5Os9ZQ-Xc1Avk1jXwXzKamo6wbs6dhHA1GlumVkN9FLArW0/s320/Belmedra.bmp
Smon: "Greetings, travellers. I am Belmedra." she coos. "It has been long ages since I had visitors. How goes the world beyond these walls?"
JamesDevil: ah a maralith, what would an adventure be without one?
chris107: "Begone foul demon!" (Turn the unholy DC20 Wis.
JamesDevil: btrw remamber we neded to go back for our loot
joriandrake: Eh, I guess another battle then? Or does this one look like able to reason with?
Smon: You all feel Poisoned by the skymetal.
chris107: If we survive
JamesDevil: @smn understood
chris107: Who has the Sihedron?
JamesDevil: What language did she say that in?
Smon: She wants to talk but Mal is raising her holy symbol so at least Mal needs to roll init. Suggest you all do but it is up to you whether you attack her.
Smon: You heard the words in your native tongue.
joriandrake: "The world fares better than this place" Drakhaien replies Belmedra, suspiciously observing her "How come the fair lady is here, a hired guard for Xin?"
JamesDevil: k, cool
chris107 Rolls 1d20+2x2 and gets:
20 (+2) = 22
11 (+2) = 13
chris107: 22
JamesDevil Rolls 1d20+2x2 and gets:
4 (+2) = 6
16 (+2) = 18
joriandrake: I will wait, if the turn fails it may not lead to combat anyway
chris107: (Paladins have no truck with demons)
JamesDevil: its still an act of aggression
chris107: Very much so.
JamesDevil: we can talk to it before fighting, we might get some info before hand
JamesDevil: anywayz
joriandrake: ...it might be late for it due to Mal
chris107: (Maybe a paladin wasn't such a good idea with these 'neutrals'!  )
chris107: (It is kind of her job)
Smon: /roll d20+5
Smon rolls 1d20+5 and gets: 19, (+5) = 24
JamesDevil: "Mal, lower you sword, you're making the lady nervious"
chris107: not that nervous it would seem
Smon: As Mal raises her holy blade to turn the demon, the Marilith (who was ready for action) strikes at her with lightning speed, Skymetal blades flashing.
Smon: /roll d20+11x6
Smon Rolls 1d20+11x6 and gets:
11 (+11) = 22
2 (+11) = 13
2 (+11) = 13
3 (+11) = 14
12 (+11) = 23
17 (+11) = 28
chris107: AC20 disadv due to pve
chris107: permanent prot v evil that is.
Smon: base 3 hits, will roll again for disad
Smon: /roll d20+11x3
Smon Rolls 1d20+11x3 and gets:
5 (+11) = 16
9 (+11) = 20
3 (+11) = 14
Smon: LOL only 1 hit! Now tail
Smon: /roll d20+9x2
Smon Rolls 1d20+9x2 and gets:
5 (+9) = 14
2 (+9) = 11
joriandrake: (ok, I guess I should roll init too, whenever you want Simon, probably for next turn)
Smon: GM: One blade penetrates Mal's defences and sears into her armour (22 dmg).
chris107: 162/184
chris107: (Who has the Sihedron please?)
Smon: #22 Mal - roll a DC 14 CON save for the poison. I'm ruling Mal has the Sihedron
JamesDevil: it was being shared around to heal after last battle
chris107 rolls 1d20+15 and gets: 14, (+15) = 29
JamesDevil: lol, my CON save is 14
Smon: OK you make save but are still Poisoned so disad on attacks, but can try to Turn her ok
chris107: Kindness up
Smon: (I use auto fail on save roll of 1 though)
chris107: As she has the S she gains adv?
chris107: Due to it's foresight ability?
Smon: yup, so cancel out poisoned effect
chris107: Yesplease DC20
chris107: Wisdom.
Smon: /roll d20+8x2
Smon Rolls 1d20+8x2 and gets:
8 (+8) = 16
3 (+8) = 11
Smon: !!
Smon: OK she is Turned, same as undead?
chris107: (If you guys could let me know when you want the Sihedron please?)
chris107: yes
chris107: It can't take reactions
chris107: 1st action must be dash away from M
chris107: or try to escape
chris107: If there is nowhere to move she can use the dodge action.
Smon: OK Belmedra shrinks back in fear from the holy light of Lissala.
Smon: "Do not slay me! I serve your Emperor, First King Xin!" she calls out.
chris107: (Now if you chaps want to do your talking I'm fine with it.)
Smon: GM: She starts to slither away, head downcast.
joriandrake: "Yeah, the problem is, she..." points to Mal "... doesn't serve him anymore, neither do we"
JamesDevil: if we hit her will it break it?
Smon: #18 Claw your go, roll CON save pls
chris107: M keeps the symbol on her.
JamesDevil rolls 1d20+14 and gets: 4, (+14) = 18
Smon: damage breaks Turn yup
JamesDevil: k
Smon: Claw you are poisoned but at least you made the radiation save
joriandrake: (which archetype of paladin is Mal?)
Smon: brb
JamesDevil: Claw will walk up to her
chris107: Devotion
joriandrake: thx
JamesDevil: "so, is there anything you like to tell us? where some valuables are perhaps?"
JamesDevil: I want to try to persuassed her
JamesDevil: (not that it will work"
Smon: B: "I guard the aerial Abysium. Xin thought it ironic to set me guard over his poison skymetal! And the door to his chambers!" she indicates the door to north.
Smon: Drakhaien roll DC 14 CON save
JamesDevil: (Claw is in melee range btw, just incase)
joriandrake rolls 1d20+3 and gets: 4, (+3) = 7
Smon: Drakhaien feels distinctly sickly. Will be losing 1d4 CON in 10 minutes onset time.
JamesDevil: (o right, Claw is still Naked from the explosion before >.>
chris107: (That should put her off!  )
Smon: OOC you may want to pass round the Sihedron to get save advtg I think?
Smon: (unless I misremember)
JamesDevil: @smn good point
chris107: (I asked upthread)
JamesDevil: swap it between you guys
JamesDevil: I'm fine
chris107: (as both characters have in the past not to have it)
joriandrake: sorry, was looking up turning and the paladin's ability
joriandrake: so I returned for when asked to roll con and forgot to ask for S
Smon: (yes, when transferred gives both parties save advantage to eont)
chris107: Retroactively reactions S to D
Smon: no
Smon: I mean, too late to help Drak's save
chris107: cool
Smon:
Smon: GM: The Abysium is highy toxic, you can talk freely to Belmedra at least for a minute, and/or freely leave via the north door, but will be rolling radiation saves every round unless immune to poison.
joriandrake: Will ask Quillax later for a lesser or greater restoration, np, I jsut have to be careful not to lose even more today
Smon: Is Drak doing anyything?
joriandrake: rolling initiative
joriandrake rolls 1d20+5 and gets: 15, (+5) = 20
Smon: ok... r2 #24 Mal, roll poison save, w advtg since you transferred Sihedron to Drak w your reaction
joriandrake: He tries to persuade the demon to cooperate "So, I assume you didn't join Xin willingly? Being locked in and all?"
chris107 Rolls 1d20+15x2 and gets:
5 (+15) = 20
11 (+15) = 26
Smon: The demon is Turned/subdued currently
chris107: I guess not round 2?
Smon: B: "I was summoned and bound here! For 11,174 years!"
Smon: What is Mal doing?
JamesDevil: (how long does turned last for?
Smon: 10 rounds
chris107: Mal is using her action to use Sacred Weapon. and asking for the S.
joriandrake: "Hm.... if you agree to fight Xin with us and then return to the place you originate from willingly, perhaps you could be freed, plus you also get your revenge on the EMperor"
Smon: "I am bound here, you fool!" (to Drak)
joriandrake: ...
chris107: "I will not fight with a demon at my side!"
Smon: #20 Drak your turn
joriandrake: "Yes, that's why I offer you wway to be unbound by us, perhaps"
joriandrake: a way*
Smon: "Unbind me and I will fight for you!"
chris107: "We can not deal with a demon!"
Smon: Drak roll DC 14 CON save w advtg
joriandrake: Then he sighs, seeing Mal's reaction "Well, it isn't just up to me" She looks questioningly at the others
joriandrake Rolls 1d20+3x2 and gets:
12 (+3) = 15
9 (+3) = 12
chris107: (She is a devotion Paladin, I hope you wouldn't expect her to react in any other way?)
joriandrake: he* and thanks
Smon: pass. Drak currently has the S.
Smon: #18 Claw your turn. Roll DC 14 CON save
joriandrake: Drakh looks at Claw, assuming this is up to vote
JamesDevil rolls 1d20+14 and gets: 14, (+14) = 28
chris107: (Please pass the S when you get a chance)
JamesDevil: ah, at dis right?
Smon: no
JamesDevil: ah, nvm then
Smon: Poisoned doesn't give save disad AFAIK
joriandrake: pass
JamesDevil: k
JamesDevil: "well, i guess this is the only way it could end"
JamesDevil: Claw swings with his first attack
Smon: GM: poisoned =disad on attack rolls & ability checks
joriandrake: (I doN't see a clear opposition to bargaining with creatures in the tenets, on the other hand Honesty is the first tenet for Deviotion, making given word sacred)
JamesDevil: Slashing
JamesDevil rolls 2d12+15 and gets: 7, 1, (+15) = 23
Smon: roll to hit?
JamesDevil: so, ignore, something went wrong
chris107: (Jorian She is a lawful good champion of her god. Deamons are CE. There is no way she can honestly and justly deal with one.)
JamesDevil rolls 1d20+19 and gets: 20, (+19) = 39
JamesDevil rolls 1d20+19 and gets: 6, (+19) = 25
JamesDevil: DAMN YOU DISADVANTAGE
Smon: hit (AC 18 when Turned)
joriandrake: Well it doesn't matter anymore, this ended in combat anyway
JamesDevil: now Fire
Smon: You could have Recklessed
chris107: (It matters a great deal when she looses her paladinhodd and you don't benefit from her saves etc.)
JamesDevil rolls 5d6 and gets: 4, 2, 6, 6, 5, = 23
joriandrake: (does that even happen in 5e? plus the tenets wouldn't be broken)
JamesDevil: reckless second attack
Smon: ok takes 11 fire & some slashing. Your dmg bonus is +17 I think not +15?
JamesDevil rolls 1d20+19 and gets: 10, (+19) = 29
chris107: (Thank you DM Jorian)
Smon: +10 STR +3 weapon +4 rage
JamesDevil: +19
Smon: So 25 slashing from 1st attack
Smon: Breaks the Turn
JamesDevil: Fire
Smon: 25+11=36 total
JamesDevil rolls 5d6 and gets: 6, 1, 2, 1, 5, = 15
Smon: > 7 fire
JamesDevil: end turn
Smon: roll the weapon dmg!
JamesDevil rolls 1d20+19 and gets: 20, (+19) = 39
Smon: Which is not 2d12 anyway, is 3d6 right?
JamesDevil: ffs
JamesDevil rolls 3d6+17 and gets: 5, 3, 4, (+17) = 29
Smon: The weeks off have been hard on Claw...
JamesDevil: is actually Has been a crap week -.-
chris107:
JamesDevil: now fire
JamesDevil rolls 5d6 and gets: 1, 1, 2, 3, 6, = 13
joriandrake: (No Chris, I honestly asked, that wasn't GM-ing, I only see one has to abide by the oaths/vows, which are different for each archetype, I see nothing about demons in Devotion's case. I don't want to make this an argument just point it out that I was only asking, nothing more)
chris107: (Later Jorian)
joriandrake: (im done with it)
Smon: (keep tht stuff to PM Jorian, you can annoy Chris w/out me & James getting it)
joriandrake: I'm done with it
Smon: GM: OK by my count Claw hits the demon twice for 71 dmg, breaking the Turn
JamesDevil: yep, sounds rightk, i'm back in the right frame of mind, soz about that
Smon: R3 #24 Belmedra turns on Claw...
JamesDevil: she get adv
Smon: /roll d20+11x6
Smon Rolls 1d20+11x6 and gets:
5 (+11) = 16
15 (+11) = 26
14 (+11) = 25
7 (+11) = 18
18 (+11) = 29
11 (+11) = 22
JamesDevil: AC20
Smon: /roll d20+11x6
Smon Rolls 1d20+11x6 and gets:
7 (+11) = 18
9 (+11) = 20
18 (+11) = 29
19 (+11) = 30
14 (+11) = 25
7 (+11) = 18
Smon: no crits. 18 26 29 30 29 22 so 5 hits w swords = 110 dmg, Rage halves to 55
Smon: Tail
Smon: /roll d20+9x2
Smon Rolls 1d20+9x2 and gets:
4 (+9) = 13
19 (+9) = 28
Smon: tail wraps around Claw, 15 dmg > 7, plus Grappled & Restrained
Smon: So 62 dmg total
JamesDevil: well thats just rude
Smon: #22 Mal
joriandrake: Passing Sihedron to Mal
chris107: Mal 184/184 chooses Kindness then attacks with the sun sword.
Smon: (better than 125 dmg!)
chris107 Rolls 1d20+20x2 and gets:
8 (+20) = 28
3 (+20) = 23
Smon: got 28 & 23?
Smon: is 2 hits
chris107: yes
chris107 rolls 4d8+38 and gets: 5, 4, 8, 8, (+38) = 63
Smon: (her effective unturned AC is 23 so well done!)
chris107: reaction S to D end turn.
chris107:
Smon: She's bloodied now. Mal roll your DC 14 CON save
chris107 Rolls 1d20+15x2 and gets:
5 (+15) = 20
1 (+15) = 16
chris107: phew
chris107: 20
Smon: #20 Drakhaien, roll DC 14 CON save
joriandrake: Does Drakhaien know if this creature can see or sense hidden and/or invisible?
joriandrake Rolls 1d20+3x2 and gets:
8 (+3) = 11
19 (+3) = 22
JamesDevil: don't start this again jorian...
joriandrake: What? asking if my character knows of this demon, to decide to even bother with thrying to hide or use invisibility?
Smon: Probably D, she is a major demon
joriandrake: ok
joriandrake: Drakhaien casts Mage Hand near the creature, takes a couple feet steps back, readies bow, end turn
chris107: pass the s?
joriandrake: I will, on your turn's start if I doN't have to use the reaction for other things
chris107: cool, thanks.
Smon: #18 Claw DC 14 CON save pls
chris107: IF?
joriandrake: (I have to be careful with passing it, as reaction is also what allows halving of damage for me)
JamesDevil Rolls 1d20+14x2 and gets:
15 (+14) = 29
15 (+14) = 29
Smon: Why 2 rolls Claw?
JamesDevil: dis
Smon: No save disad as I said earlier
JamesDevil: o wait yea, nvm
JamesDevil: brain short out there
Smon: ok your go Claw
JamesDevil: I already have dis to attack from the poison and the other restrain effects arn't applicable in this fight >;)
Smon: You are restrained & poisoned but they don't stack
JamesDevil: reckless again
JamesDevil: yep ^^
JamesDevil Rolls 1d20+19x2 and gets:
16 (+19) = 35
4 (+19) = 23
Smon: 2 hits
Smon: 3d6+17 & 5d6 fire
JamesDevil: is she resistent to fire btw? or should i roll them seperacte?
Smon: roll separate she has fire res
JamesDevil: k, cool
JamesDevil rolls 3d6+17 and gets: 5, 1, 5, (+17) = 28
JamesDevil rolls 5d6 and gets: 6, 1, 2, 5, 5, = 19
JamesDevil: thats first attack
Smon: 28+9 = 37
JamesDevil rolls 3d6+17 and gets: 4, 5, 1, (+17) = 27
JamesDevil rolls 5d6 and gets: 5, 4, 4, 6, 6, = 25
Smon: 27+12 = 39
JamesDevil: end turn
Smon: has taken 210 dmg, badly bloodied
JamesDevil: she gets adv
Smon: R4 #24 Belmedra. Claw takes 15>7 constriction dmg from tail
JamesDevil: end turn
Smon: 1st 5 swords...
Smon: /roll d20+11x10
Smon Rolls 1d20+11x10 and gets:
18 (+11) = 29
7 (+11) = 18
16 (+11) = 27
11 (+11) = 22
6 (+11) = 17
17 (+11) = 28
3 (+11) = 14
16 (+11) = 27
3 (+11) = 14
16 (+11) = 27
Smon: 29 27 28 27 27
Smon: last
Smon: d20+11x2
Smon: /roll d20+11x2
Smon Rolls 1d20+11x2 and gets:
2 (+11) = 13
20 (+11) = 31
chris107: ouch
Smon: crit!
joriandrake: (that's an awful lot of damage)
Smon: 110+40 = 150 dmg/2 = 75 to Claw
JamesDevil: tis but a scratch
Smon: She seems a bit surprised he's not turned into salami yet
chris107: (will you be passing the S now please Jorian?)
joriandrake: muscle armor
JamesDevil: "I didn't know you liked it rough!"
JamesDevil: Claw winks
Smon:  Have inspiration Claw! #22 Mal
joriandrake: reaction: Passing Sihedron to Mal
Smon: Mal roll DC 14 CON save
JamesDevil: thatss mn^&^
chris107: thank you. chooses Kindness. attacks with sun sword.
chris107: save first
chris107 Rolls 1d20+15x2 and gets:
13 (+15) = 28
10 (+15) = 25
chris107: attacks.
Smon: 2 hits
Smon: oops
Smon: saves
chris107 Rolls 1d20+20x2 and gets:
12 (+20) = 32
16 (+20) = 36
Smon: 2 nice hits (+20 to hit?!)
chris107 rolls 4d8+38 and gets: 1, 1, 1, 4, (+38) = 45
joriandrake: o.o
JamesDevil:
JamesDevil: aww.....
chris107: (yes extra +5 from sacred weapon cast while she was turned)
Smon: ok
chris107: reaction S to D. End turn.
Smon: The demon wails, great smoking rents in her hide, but still lives!
joriandrake: unlucky rolls though
Smon: #20 Drak, DC 14 CON save w advtg
joriandrake Rolls 1d20+3x2 and gets:
5 (+3) = 8
18 (+3) = 21
Smon: pass
joriandrake: thank the gods for the advantage
joriandrake: Drakhaien uses Versatile Trickster: bonus action used to grab demon with Mage Hand for advantage with attack, he then casts Chill Touch
joriandrake Rolls 1d20+9x3 and gets:
17 (+9) = 26
6 (+9) = 15
10 (+9) = 19
joriandrake: 26
joriandrake: Chilly sneak attack:
joriandrake rolls 4d8 and gets: 2, 3, 2, 4, = 11
Smon: hit (AC 23)
joriandrake rolls 10d6 and gets: 5, 1, 6, 1, 1, 3, 1, 1, 3, 3, = 25
Smon: 36 cold dmg?
joriandrake: 36 necrotic damage
joriandrake: , end turn
joriandrake: (Chill TOuch is the worst named spell in game, it causes necrotic damage, and is not a touch attack)
JamesDevil: Chill of the Grave
joriandrake: yeah
Smon: OK, she takes full dmg from necrotic. With a wail, the flesh sloughs from her bones and her body collapses, her soul finally returned to the Great Beyond.
joriandrake: If the demon had regeneration, the spell stops it from regaining hp
Smon: (out of combat)
chris107: Yay!
joriandrake: well, dead also makes her stop regenerating
JamesDevil: has the room changed? or is it still radioactive?
chris107: Should we exit this poisonous room through Xin's door asap?
Smon: You'll all need to roll one more DC 14 CON save even if leaving right now
Smon: You can pass Sihedron for advtg
joriandrake: Is there anything worth looting here? did the demon swords remain here? something else?
chris107 rolls 1d20+15 and gets: 19, (+15) = 34
JamesDevil: we still need tyo get our loot from further back
joriandrake: okay
JamesDevil rolls 1d20+14 and gets: 7, (+14) = 21
Smon: The 6 swords clattered to the ground, they seem dimmer now she died.
joriandrake Rolls 1d20+3x2 and gets:
18 (+3) = 21
8 (+3) = 11
joriandrake: better than nothing I suppose, was this skymetal that makes us sick? the swords?
JamesDevil: can someone investigate them?
chris107: M or D can cantrip us back and forth?
Smon: Lots of abysium floats in the air, it is what is making you sick.
Smon: Also it's 240 lbs of abysium worth 24,000 gp if harvested
joriandrake: Drakhaien can do Identification and magic detection as rituals, but I doN't wish to do that in this room to avoid 20 minutes of rolling saves
chris107: A hasty retreat or advance I think?
joriandrake: ok, we figure it later out how to harvest, maybe Quillax with air magic can help
JamesDevil: yea, whichver of you too can, cDrak can you investigate Sihedronthe shwords pleaze? we can leave you the
JamesDevil: Sihedron
joriandrake: I agree, lets get out
joriandrake: We take the swords with us
joriandrake: then I will check them out somewhere else
chris107: Back or forward through Xin's door ?
JamesDevil: lets head back and forth, and bring our loot forward
Smon: GM: Each of you could grab 2 swords and get out to previus room via Sihedron w 1 more CON save
joriandrake: back to already secure room
chris107 Rolls 1d20+15x2 and gets:
3 (+15) = 18
17 (+15) = 32
JamesDevil rolls 1d20+14 and gets: 14, (+14) = 28
joriandrake Rolls 1d20+3x2 and gets:
15 (+3) = 18
16 (+3) = 19
joriandrake: ok, Drakh gets out alive with 1 Con lowering roll that happens during the rituals in the other room
chris107: M lays on hands (5pts) to unpoison Drak
joriandrake: I forgot its dice, and not sure who has to roll it
JamesDevil: OOC how is everyone doing for time? does anyone need to leave shortly?
Smon: OK Mal reactivaes the Sihedron and you return to the Sicatite vault (5 steam dmg)
joriandrake: oh, yay
chris107: I have to leave at 10
chris107: 179/184
JamesDevil: I thought thesteam had stopped?
joriandrake: I guess we identify the words then we end?
joriandrake: swords*
joriandrake: oh, I also thought the steam stopped
chris107: D can cantrip us to a safer room.
joriandrake: in this case we have to go another room back
Smon: From there you return to the Noqual vault where Quillax is recuperating.
JamesDevil: we'll grab all of our loot then go forward to Xin's
JamesDevil: ah, k
chris107: swap the S to heal our wounds first?
JamesDevil: thats where the loot is if i recall
joriandrake: I think we were unable to grab all our loot,l which is why we made a bvault (this one?) our little treasury
Smon: Once in safe vault you can recover loot and ID gear. Also I roll for radiation dmg to Drak
joriandrake: ah so it wasn't poison to be healed by Mal
Smon: /roll d4
Smon rolls 1d4 and gets: 1,
Smon: Lucky - Drak loses 1 point of CON - permanent unless Restored.
joriandrake: Constitution lowered to 13, will count next session how that affexts maxHP, and quillax may be able to restore it
joriandrake: affects*
Smon: I expect Qullax may have a Greater Restoration, will see next time.
joriandrake: ok, let's see the swords with magic detection/Identification while the others have short rest
JamesDevil: ok, we'll swap the S around for healing
joriandrake: actually, I doN't cast magic detection, still need
joriandrake: 6 Identification, exactly 1 hour of rituals
Smon: GM: You heal up your HP with the Sihedron
chris107: M = 184/184
Smon: You can short rest & do Identifications at same time
joriandrake: Sadly I regain no abilities from short rest, and Sihedron already healed what could be with it
JamesDevil: Claw does need to rest
JamesDevil: He only needs Alcohol
chris107:
joriandrake: Drakh can offer some red wine
JamesDevil: "Bah! weak elf S*&t!"
joriandrake: "It's not even elven, which is why it has a kick to it"
Smon: GM: The 6 Skymetal blades are +2 longswords that do an extra 2d6 damage/hit of all physical energy types (except Psychic). So count as lightning/fire/cold/thunder/acid or just 'energy'
JamesDevil: cool
joriandrake: woah
JamesDevil: Tetra swords
chris107: nice!
Smon: So that's base d8+2+2d6 energy
joriandrake: So it basically grants almost the same damage as a 20th level rogue's sneak attack dice pool
joriandrake: ah
Smon: Just to be clear to Jorian, the +2d6 is applied ONCE per blade.
JamesDevil: "By you powers combined I am a kick ass sword!"
Smon: I knew J would get me wrong!
joriandrake: I thought it was +2d6 for fire, +2d6 for ice, etc, still nice
Smon: Yes, I saw that one coming!

joriandrake: I was starting to wonder how we survived this
chris107: Well guys, I got to fly. Thanks for the gme Simon
Smon: The demon was doing 2d8 (large for her)=9 + 4 (STR) +2 (magic) +7 = 22/hit
chris107: My diary is free for nest week so far
joriandrake: I also bid farewell, I need a coffee, and aspirin
Smon: OK will stop there, see you next Saturday!
joriandrake: right, we do have a session next saturay?
joriandrake: ok
JamesDevil: thanks for the smn
joriandrake: good bye everyone


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